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There is conflicting information out there. What I need to acomplish is the correct orientation of my splash screen for landscape modes. I would like to know the filenames and their respective orientations. For example should Default-LandscapeRight.png be upside down? Retorical as this definately does not work right.
Hello I get this Error Message after I tried to install "typeDNA" latest Version 2.2.0:"It seems like Adobe Air is not installed. Please install it!" If I press OK Button "Setup" says:"Runtime Error (at 17:233):Runtime Error (at 1:46):Internal Error: An Attempt was made to expand the "app" constant before it was initialized"Befor that I updated Adobe AIR to latest Version (3?) with no Problems. Log:[2011-11-04:02:19:36] Runtime Installer begin with version 3.0.0.4080 on Windows 7 x86[2011-11-04:02:19:36] Commandline is: [2011-11-04:02:19:36] No installed runtime detected[2011-11-04:02:19:39] Relaunching with elevation[2011-11-04:02:19:39] Launching subprocess with commandline c:\users\julian~1\appdata\local\temp\air1ff0.tmp\adobe air installer.exe -ei[2011-11-04:02:19:42] Runtime Installer begin with version 3.0.0.4080 on Windows 7 x86[2011-11-04:02:19:42] Commandline is: -stdio \\.\pipe\AIR_1984_0 -ei[2011-11-04:02:19:42] No installed runtime detected[2011-11-04:02:19:42] Starting sil
Hi,I work at ICQ, and we develop a client version based on AIR for the Macintosh.I currently have a problem and I can't find a proper solution.The application is based on an HTTP client server protocol (AOL's WIM).When the user wants to exit the application we need to hit a sign off URL, so users on the other side will know the user went offline immediately.So I've started out by listening to the NativeApplication Event.EXITING, which catches all sorts of user exit methods on the Mac.If the client is currently logged in, I do the following:- Call the proper sign off URL request- Call event.preventDefault(); so the application won't exit before the request complete- When the event completes (or fails), call NativeApplication.exit();All fine up to now.The problem occurs when the user tries to logout from the Mac using Logout / Restart / Shutdown from the Mac's Finder menu.Calling preventDefault on the event immediately aborts the user's logout operation, indicating ICQ prevents the compu
Are there examples of any AIR apps in the market or app store that display ads of any kind?There needs to be a (simple) way to display iAds, Adwords or similar in these apps.
Has anyone developed an app specifically targeting android tablets?I'm assuming there's a flag to set in the XML that would tell it to ONLY run on Android tablets and not phones? What resolutions are you targeting? It's so varied that we assume we'll have to target a mid-range one and set scalemode to EXACT_FIT.
Hi guys, I'm about to release an Android version of my app. It runs as fast on an Samsung Galaxy S2 - as good as the iPad 2! When you press the home button, the Application stays open in the background and the music plays. It's annoying for the customer to have to manuallygo and exit the app from memory.I'm using Air 2.7I found this code online, and put it in the first frame of my timeline, but it get 'syntax errors' on the first 2 lines. Anyone have some code that works?Thanks,Mattif(Capabilities.cpuArchitecture==”ARM”){NativeApplication.nativeApplication.addEventListener(Event.ACTIVATE, handleActivate, false, 0, true); NativeApplication.nativeApplication.addEventListener(Event.DEACTIVATE, handleDeactivate, false, 0, true); NativeApplication.nativeApplication.addEventListener(KeyboardEvent.KEY_DOWN, handleKeys, false, 0, true);}function handleActivate(event:Event):void{NativeApplication.nativeApplication.systemIdleMode = SystemIdleMode.KEEP_AWAKE;}function handleDeactivate(event:Event
Hey all, I have a simple rounded rectangle width a stroke. You can do it in the IDE. Specify when you make it a symbol that you want it to be a 9-slice clip. Adjust the guides so they're aligned to the corners as usual. Now change the scale or size (height/width). You would expect the stroke around the 9-slice object to stay the same size (preserving rounded corners, which is the point of 9-slice). On OS5.0 (and 4.0 methinks) the scale of the stroke is growing with the size of the scale. I'm pretty sure this is a bug. I'm not sure why anyone would want the stroke to also be scaled up or down. I have only tested this on ipad1/2 OS4/5. Can anyone else confirm? Then I'll submit it as a bug.
Steps:Mount the AdobeAIR.dmg from get.adobe.com/airDouble click Adobe AIR Installer.app to run it.Result:Most of the time, the AIR installer window will not show up. Other times (seems to be 1 in 4 for me) it will open. If I agree to install it, it says the operation has completed successfully (abnormally quickly).This is on 10.6.8 after trying to update from 2.7 to 3.0. After the initial failure, I uninstalled 2.7, without difference. A reboot didn't help either.The Console.app from Applications/Utilities reports the following, after several attempts to install:10/10/11 10:29:33 PM[0x0-0x7e07e].com.adobe.air.Installer[728]Adobe AIR Installer(728,0xa02d8540) malloc: *** error for object 0x131224: incorrect checksum for freed object - object was probably modified after being freed.10/10/11 10:29:33 PM[0x0-0x7e07e].com.adobe.air.Installer[728]*** set a breakpoint in malloc_error_break to debug10/10/11 10:29:33 PM[0x0-0x7e07e].com.adobe.air.Installer[728]Adobe AIR Installer(728,0xa02d8540
I know that I can, with an AdHoc Apple provisioning profile, publish my AIR-iOS ipa file as either an AdHoc or Apple App Store app.I'm NOT publishing my app through the Apple App Store but my question is... is there any performance gain/cleaner code generated if I opt for Apple Store setting?Thanks.
Hi guys,I'm really stuck, don't know why recently my app can't play some rtmp streamers, it can only work with some others. Previously there was no issue.Could you see the below peice of code. This one works fine on PC and Android, but not on iOS.import flash.events.*;import flash.media.Video;import flash.net.*;var client:MediaClient = new MediaClient();var connection:NetConnection = new NetConnection();connection.client = client;// connection.proxyType = "best";connection.addEventListener(NetStatusEvent.NET_STATUS, netStatusHandler);connection.addEventListener(SecurityErrorEvent.SECURITY_ERROR, securityErrorHandler);connection.connect("rtmp://66.160.142.198/live");var stream:NetStream;var video:Video = new Video(480, 320);addChild(video);function netStatusHandler(evt:NetStatusEvent):void{ switch(evt.info.code) { case "NetConnection.Connect.Success": stream = new NetS
Hello,I know how to change text padding for different dpi with @media tag in css file. I konw how to choose image with MultiDPIBitmapSourceLayout properties like gap, padding... are not styles, not bitmapSourceHow can I simply choose layout visual properties like gap and padding based on DPI ?
Does anyone know if there are any optimal encoding settings for flv playback on an ipad? I'm using the flvplayback component (flash cs5.5 and air 2.7) but can't get playback on an ipad to be as smooth as on a pc.
HiI have a loop in the event handler enterframe. Inside the loop — the multiplication by a fractional number.for (var i:int = 0; i < 200; i++){var n:Number = 10 * 0.12;}As a result, on the iphone 3gs very fast memory is wasted. About 20 KB per second. After some time the memory is reset and starts again to grow. Each time you reset FPS jumps, it is not suitable for my game. When multiplied by an integer, then there is no problem.Does anyone had a similar problem? Is it possible to optimize this operation?P. S. I try Air 2.6, 2.7 and 3. This is a problem everywhere.
heyfor everyone who uses Flash Pro for mobile development please take notice that there is a big difference in the way you deploy your appon iOS, "Deployment - Apple App Store" gives a much better performance than the quick publishingon Android, publishing to an APK file and installing that file with some method (like dropbox) gives better performance than testing or debugging the FLA straight through USBso don't end up fighting performance issues that are actually not there, like i didcheersSaar
Yes. Dreamweaver CS5 (and later) provides native support for building and packaging JavaScript/HTML applications on Adobe AIR for the desktop. At this time, Dreamweaver does not support creating mobile applications using Adobe AIR.You can find more information, as well as download the extension from the Adobe AIR Tools for AIR and Ajax page.
Is a Mac ultimately required to upload an app to the iOs appstore?App built, all hoops in iOs provisioning and iTunes Connect passed through but one: Uploading the binary!
Hi guys, i need one help that when i updating or replace the existing Air application, it is asking publisher id, i have given in application descriptor file which string copied from META-INF/AIR of existing application. it created sample(application name) folder + publisher id folder in local store. but what i need is it should create as sample(application name)folder alone, because the existing file name saved as sample(application name) folder in DB.. so someone could u help me to fix it if u know... thanks in advance..
especially noticable with unloading/removing mp4 videos.Any fixes greatly appreciated...LW
Hi,Does anyone know where I can get a copy of the ServiceMonitorShim.swc for Flash CS5.5? I am currently running Flash CS5.5 but I don't have the component in my component window.I'm wanting to:import air.net.*;so I can use:var monitor:URLMonitor; Thanks,Mark
Hi everyone,I'm currently working on a game for iOS devices and I've decided to test it on android as well to see the performance difference.My game works at 50-60 fps on iphone 3GS, almost constant 60 fps on iphone 4 and constant 60 fps on iPad2.I own a Nexus 1 and from reading in different forums it seems like it should perform almost the same as iphone 3GS.When I deploy my game to my Nexus using the same code and optimization techniques I used for the iphone (and of course using GPU mode) I get 17 fps at the most. Now I've done some testing and it seems that the game runs on 60 fps when nothing is moving around but when I start to blit one bitmap object it drops to 30fps right away.Is 30fps the max you can get on devices like the Nexus 1 using Air or is it Air's limit for all android devices?Thanks,Oz
I included Default.png in with my files, but when you start up the app, it displays the Default.png image for about 1/2 a second and then the screen goes black for about 10 seconds. With any other app the default.png stays up until the app is done loading, but not with mine - and not with ANY of mine, from the simple to the complex.Obviously I'm either doing something wrong or there is a bug. Other apps have been written in Flash that don't have this problem so I don't know what the deal is.Can someone help me? I've asked this before but couldn't get an answer so I ignored it because it doesn't affect game play, but now people are starting to notice and leave negative notes in their otherwise positive reviews and I really need to get this fixed.tl;dr: Does anyone know why a Default.png file would only display for 1/2 a second before showing a blank screen for several seconds?
1- is it possible to use post method to send data to php file and store the data in database!?? 2- Will Apple approve this kind of code in the application!??
I am trying to create a magazine-like app and wish to emulate ipad's spring board effect. I wonder if anybody has figured out a way to do so. Thanks a lot!
I'm finding a bit of lag with touch events on my droidX. I did not have this lag in earllier builds of Air. Its not too bad for normal use, but if you tap repeatedly you definitely see the frame rate drop quite a bit.Unfortunitly in one area of the game, you may want to punch someone in the face repeatedly... hence the discovery.I just used my friends DroidX2 (powerful phone), I could not cause lag on that.
Hey there!I'm trying to load some local content inside a StageWebView but it looks like it's not working. Here are the docs about this feature.I think I'm doing it the way I should but I may be wrong... Someone knows how?Here's my code:package { import flash.display.Sprite; import flash.display.StageAlign; import flash.display.StageScaleMode; import flash.events.ErrorEvent; import flash.events.Event; import flash.events.LocationChangeEvent; import flash.events.StageOrientationEvent; import flash.filesystem.File; import flash.geom.Rectangle; import flash.media.StageWebView; import flash.net.URLRequest; import net.tw.util.air.DownloadHelper;
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