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User opens an AIR application and accepts the EULA. I can see the eulaaccepted file has been generated in the user's profie and is 1KB in size. Close AIR app and relaunch and no EULA.Now I reboot the computer and launch the AIR app again, now I'm prompted to accept the EULA again. Why isn't this being saved?
Hi,I am trying to write universal landscape only code (so the stage re-orients only when in rotatedLeft or rotatedRight orientaion) for Android.Testing on Archos 70 internet tabled forced me to use Timer that checks deviceOrientation instead of adding stage listeners (no stage changing events are dispatched) and to rotate MainTimeline (stage.setOrientation does nothing).This works on Archos 70 (with Android 2.2.1) but other testers reported there are issues on Android 3.0 devices.The half-solution could be to disable autoOrients but there is a problem that initial rotation (after application launch) is not correct - it is always in the basic rotatedLeft orientation.I do not own any Android 3.0 device so I can't test it effectively and would really appreciate any advice (or code samples).Thank you!(I have also found the bug when rotating MainTimeline - shadows don't change their direction)
Just in case it help anyone. I was experiencing a problem where every time I attempted to add an app to my iPhone via iTunes, I was getting the errorMyApp was not installed on the iPhone "myPhone" because the entitlements are not validI have figured out the problem to be that the App ID which you fill in on the AIR for IOS Settings Deployment settings screen needed to be the App ID I had included in my provisioning profile. This setting appears to be auto-completed with the name of the Flash file so you need to be sure to change this if you are having this problem.Hope that helps someone.....
I am doing some tests with Flash CS5.5 and AIR 3.0 and literally testing a hello world type app.It is taking a considerable amount of time to create the ipa file. I timed it and it was about 12 minutes. I have a reasonably good spec PC son wondered if this is the normal amount of time it takes to publish?Thanks in advance...
Is there any word on when Adobe plans on updating the Flash IDE to support AIR 3?
On iPhone the ad is displayed in the html container and when you click the ad the web browser opens up with the correct site of the ad. But on Android there's only a "Web page not available" with the green Android dude looking down from above, instead of the ad which should be there instead. I've set the internet permission and other tests shows internet does work, but this code doesn't for some reason, only on iPhone. If I remove the internet permission, the html container is just white and empty.html:<!doctype html> <html> <head> <script type="text/javascript" src="http://ad.leadbolt.net/show_app_ad.js?section_id=xxxxxxxxx"></script> <meta name="viewport" content="width=device-width, height=device-height, user-scalable=no"/> </head> <body> </body> </html> AS code:var _stageWebView:StageWebView;var myAdvertURL:String="http://www.blahblah.com/blah.html";// check that _sta
Hey,I'm a little confused with the Touch_Tap and Touch_End events. I would expect Touch_End to be triggered regardless of how long ago the Touch_Begin was triggered. I would only expect Touch_Tap to be triggered when there has been a very short amount of time between the Touch_Begin and Touch_End event.So if the user taps the screen the Touch_Tap would be triggered and if the user presses the screen and drags something for example then when the user lifts their finger the Touch_End event is triggered. What I am seeing though is both the Touch_End and Touch_Tap event are triggered. This doesn't make sense to me as the user pressed, dragged and released - they didn't tap.Am I doing something wrong or do I actually need to compare the times between the begin and the end to decide if I wan to treat it as a tap or not?Thanks in advance!
my phone updated to 2.3.3 and now parts of my apps will not workproblem 1:using cameraUI the app will send the user to the device camera and take a picture then uses this deviceCameraApp.addEventListener( MediaEvent.COMPLETE, imageCaptured );to return the image infoThis is no longer working. It is as if the app is completely restarted once the image is taken.problem 2:this no longer works var callURL:String="tel:"+num; var targetURL:URLRequest = new URLRequest(callURL); navigateToURL(targetURL);it will take the user to the phone dialer but will not populate the phone number fieldany help guys?
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Hey Guys,I am trying to downgrade to version 2.7.1 or earlier of Adobe Air (from 3.0) and I always get the error message:"This version of Adobe Air cannot be installed because a more recent version is installed on your system"After removing the app from Control Panel and deleting all relevant Adobe Air programs, I am still unable to install the 2.7.1 version. I attempted to remove all components of Air usinghttp://support.microsoft.com/mats/Program_Install_and_Uninstall/en-us I got this from another Adobe's employee support postand alsoThe Microsoft cleanup Utility --- http://download.youneedabudget.com/microsoft/msicuu2.exeNo matter what, i can never downgrade.Any help please?
Hi,Does anyone know if video is always played fullscreen on android ?I have a 800x480 project and I include a FLV using the FLVplayer in my project.The FLV is a lot smaller then the fullscreen and my air app is setup for fullscreen app.Is it normal that the FLV is automatically zoomed to the full android screen? I wanted to let it play in its initial size 128x128 pxKind regards,Bart
Hi, I've an app that plays videos fine that we package with the app. But when I place new videosin the DocumentsDirectory it won't play them. The videos are there as I can see them in itunesFileSharing. Even if I copy the packaged video that plays to the documentsDirectory it will no longer playfrom there. This is on an iPad iOS 5.Any ideas?Thanks.
These languages are added because the AIR bootstrap UI that prompts the user to download the AIR runtime is localized.
There is no arbitrary limit. There are certainly practical limits for a given build machine to compile and package an app. The larger an app the more difficult it is to distribute it to mobile devices.
There appears to be a slight lag when playing audio on Android when a user clicks a btn. Is this a bug? Any workaround?
Hi at all,i've a strange issue. In my PC the AIR version is 3.0.0.4080 while on my device (Samsung Galaxy S II) is 3.0.0.408.I'm using Flex SDK 4.5.1 whir AIR 3.0 (build 21328).When create the APK file, compiler says that the device has an older version of AIR : 3.0.0.408 vs. 3.0.0.4080!On Android Market the latest version is 3.0.0.408, while the latest version for PC in 3.0.0.4080.Help please!Thanks,F.
Hi I'm working on HTML/JS AIR application. App loads native menu from XML, which is accessed from application using nativeWindow.menu. It worked OK in 2.7 and earlier, but recently AIR runtime was updated to 3.0 version and now nativeWindow.menu==null all the time (Mac OS). Could you take a look at this problem please?BTW, I've another problem with menu on Mac OS (... but no such problem in OS Windws). Menu I created, which is loaded from XML, contains "File" and "Edit" items, but Mac OS creates another "File" and "Edit" items in menu, so Application has 2 duplicated items in menu with different content - first one contains default OS items, but the second - items I'm adding from XML. Could you tell me how can I fix this please? Did I mii something?Thanks in advance
Dear All,I'm trying to play flv in my air application by using FLV playback in flash cs5.5.I can play flv in the pc but not on the samsung galaxy tab andriod platform.if anyone out there has tried out FLV playback with either an Air For Android application, where the FLV files are packaged within the app, or either streaming via normal http//:, any help would be greatly appreciated.Thanks!
When I try to test my app the IPhone says " '%app title%' failed to install."How do I fix this?My install method is:* Open ITunes.* Drag my app to the IPhone.* Ta-da the IPhone says "'%app title%' failed to instal."Has anyone had this problem? If so how did you fix it?Thanks!~Jeremiah
If reading here, http://kb2.adobe.com/cps/916/cpsid_91694.htmlseems like iOS: Nothing renders on stage in with GPU render mode, just shows black screen (2870203). should be fixed...Im using latest SDK to compile iOS application with native extension but when opening up the applicaiton on iPad nothing happens except a black screen, this with both gpu, cpu and auto. Anyone any idea why i still get this "bug" ?Worth to mention im using Flash Professional 5.5
Dear forum,I'm quite new to Flex Development and just recently switched from "plain" AS3 projects, so please excuse maybe basic question.Currently we're building some apps for iOS and Android and most of the stuff works out.Our Problem is, that some of our views are quite slow when we push a new view. Our idea was to some kind of pre-loading or pre-building the view as we did in Actionscript.Is there any way to really create the next view in the background while still on the current view? Any hint welcome.Best,Cedric
I have very very strange behaviour in flash cs 5.5 air2.7 (iOS compile)If I make an empty project containing only this code belowvar sentences1:Array = [{contact: 1,geluid: "woord1.mp3", zin: "une fin", vertaal1: "een einde", vertaal2: "een begin", vertaal3: "het is fijn"},{contact: 1,geluid: "woord2.mp3", zin: "un grand-père", vertaal1: "een grootvader", vertaal2: "een grootmoeder", vertaal3: "een grote man"},{contact: 1,geluid: "woord3.mp3", zin: "une grand-mère", vertaal1: "een grootmoeder", vertaal2: "een grootvader", vertaal3: "een grote vrouw"},{contact: 1,geluid: "woord4.mp3", zin: "les grands-parents", vertaal1: "de grootouders", vertaal2: "de ouders", vertaal3: "de familie"},]trace (sentences1[1].zin);then this executes completely OK and the trace option gives me the word "un grand-père"However, if I take the block defining the array //var sentences1:Array = [//{contact: 1,geluid: "woord1.mp3", zin: "une fin", vertaal1: "een einde", vertaal2: "een begin", vertaal3: "het is fij
Hi.I'm using air 2.6 sdkI'm making a game and I have a png atlas for each lvl that is around 2.5 Mb each.Every time i have lo load one, it takes around 8 seconds to load on my Samsung Galaxy TabOn the desktop it just takes .200 s.Is this difference normal? Is there a way to improve the loading time?thanks!
When trying to use this piece of code on a flvplayback component on an air 2.7 iOs programimport fl.video.*;import fl.video.VideoEvent;videospeler.addEventListener(VideoEvent.COMPLETE, completePlay);I always get the following message. It looks like internally there is a problem in flash since COMPLETE is really not undefined, Scene 1, Layer 'AS3Layer', Frame 1, Line 74 1119: Access of possibly undefined property COMPLETE through a reference with static type Class.Is there another way to prevent this erorr or can I somehow check another way if a flvplayback component has stopped playing ?Kind regards,Bart
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