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Hi, I've an app that plays videos fine that we package with the app. But when I place new videosin the DocumentsDirectory it won't play them. The videos are there as I can see them in itunesFileSharing. Even if I copy the packaged video that plays to the documentsDirectory it will no longer playfrom there. This is on an iPad iOS 5.Any ideas?Thanks.
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These languages are added because the AIR bootstrap UI that prompts the user to download the AIR runtime is localized.
There is no arbitrary limit. There are certainly practical limits for a given build machine to compile and package an app. The larger an app the more difficult it is to distribute it to mobile devices.
There appears to be a slight lag when playing audio on Android when a user clicks a btn. Is this a bug? Any workaround?
Hi at all,i've a strange issue. In my PC the AIR version is 3.0.0.4080 while on my device (Samsung Galaxy S II) is 3.0.0.408.I'm using Flex SDK 4.5.1 whir AIR 3.0 (build 21328).When create the APK file, compiler says that the device has an older version of AIR : 3.0.0.408 vs. 3.0.0.4080!On Android Market the latest version is 3.0.0.408, while the latest version for PC in 3.0.0.4080.Help please!Thanks,F.
Hi I'm working on HTML/JS AIR application. App loads native menu from XML, which is accessed from application using nativeWindow.menu. It worked OK in 2.7 and earlier, but recently AIR runtime was updated to 3.0 version and now nativeWindow.menu==null all the time (Mac OS). Could you take a look at this problem please?BTW, I've another problem with menu on Mac OS (... but no such problem in OS Windws). Menu I created, which is loaded from XML, contains "File" and "Edit" items, but Mac OS creates another "File" and "Edit" items in menu, so Application has 2 duplicated items in menu with different content - first one contains default OS items, but the second - items I'm adding from XML. Could you tell me how can I fix this please? Did I mii something?Thanks in advance
Dear All,I'm trying to play flv in my air application by using FLV playback in flash cs5.5.I can play flv in the pc but not on the samsung galaxy tab andriod platform.if anyone out there has tried out FLV playback with either an Air For Android application, where the FLV files are packaged within the app, or either streaming via normal http//:, any help would be greatly appreciated.Thanks!
When I try to test my app the IPhone says " '%app title%' failed to install."How do I fix this?My install method is:* Open ITunes.* Drag my app to the IPhone.* Ta-da the IPhone says "'%app title%' failed to instal."Has anyone had this problem? If so how did you fix it?Thanks!~Jeremiah
If reading here, http://kb2.adobe.com/cps/916/cpsid_91694.htmlseems like iOS: Nothing renders on stage in with GPU render mode, just shows black screen (2870203). should be fixed...Im using latest SDK to compile iOS application with native extension but when opening up the applicaiton on iPad nothing happens except a black screen, this with both gpu, cpu and auto. Anyone any idea why i still get this "bug" ?Worth to mention im using Flash Professional 5.5
Dear forum,I'm quite new to Flex Development and just recently switched from "plain" AS3 projects, so please excuse maybe basic question.Currently we're building some apps for iOS and Android and most of the stuff works out.Our Problem is, that some of our views are quite slow when we push a new view. Our idea was to some kind of pre-loading or pre-building the view as we did in Actionscript.Is there any way to really create the next view in the background while still on the current view? Any hint welcome.Best,Cedric
I have very very strange behaviour in flash cs 5.5 air2.7 (iOS compile)If I make an empty project containing only this code belowvar sentences1:Array = [{contact: 1,geluid: "woord1.mp3", zin: "une fin", vertaal1: "een einde", vertaal2: "een begin", vertaal3: "het is fijn"},{contact: 1,geluid: "woord2.mp3", zin: "un grand-père", vertaal1: "een grootvader", vertaal2: "een grootmoeder", vertaal3: "een grote man"},{contact: 1,geluid: "woord3.mp3", zin: "une grand-mère", vertaal1: "een grootmoeder", vertaal2: "een grootvader", vertaal3: "een grote vrouw"},{contact: 1,geluid: "woord4.mp3", zin: "les grands-parents", vertaal1: "de grootouders", vertaal2: "de ouders", vertaal3: "de familie"},]trace (sentences1[1].zin);then this executes completely OK and the trace option gives me the word "un grand-père"However, if I take the block defining the array //var sentences1:Array = [//{contact: 1,geluid: "woord1.mp3", zin: "une fin", vertaal1: "een einde", vertaal2: "een begin", vertaal3: "het is fij
Hi.I'm using air 2.6 sdkI'm making a game and I have a png atlas for each lvl that is around 2.5 Mb each.Every time i have lo load one, it takes around 8 seconds to load on my Samsung Galaxy TabOn the desktop it just takes .200 s.Is this difference normal? Is there a way to improve the loading time?thanks!
When trying to use this piece of code on a flvplayback component on an air 2.7 iOs programimport fl.video.*;import fl.video.VideoEvent;videospeler.addEventListener(VideoEvent.COMPLETE, completePlay);I always get the following message. It looks like internally there is a problem in flash since COMPLETE is really not undefined, Scene 1, Layer 'AS3Layer', Frame 1, Line 74 1119: Access of possibly undefined property COMPLETE through a reference with static type Class.Is there another way to prevent this erorr or can I somehow check another way if a flvplayback component has stopped playing ?Kind regards,Bart
I am writing an app that involves storing data on the host phone. I would like for the user to be able to get the data off the phone and one of the ways I was investigating was creating a csv file and then sending it in an email.Is it possible to do this from within actionscript mobile?
I have a mobile Flex project which I am deploying to iPhone/iPod and Android. I'm having an issue getting my app under the 20 MB 3g size limit. I am including some images and a video which amount to 1.5 MB. The swf for the build is 2.8 MB and the resulting ipa is 9.7 MB with the app file being 22.4MB. The app store shows the final size as 21.1 MB, though I understand Apple needs to add additional things to the package is it really supposed to grow that significantly? What started as 3.3 MB has now grown to over 20 MB.I've seen people say that all that matters is the ipa size, which is obviously not what is happening here. Any thoughts?
there is few document for this Question.i hope my app to support Horizontal Screen,Vertical Screenthere is difference layout between Portrait And landscape orientation.how can i catch the Change of Screen ,is there any events to used?the flex Mobile api support that?Thanks~~~
I just reinstalled CS5 Design Premium and Bridge did not install or show up in the package installer that I downloaded? Where is Bridge?
HiThere is a front and back camera on the Asus EeePad but there seems to be no way that I can select the front camera.Camera.names.length returns 1 not 2.James
ok, i promise this will be the last time for awhile i turn to you guys for help.I'm trying to connect to a external smtp server using the bytearray classes: var myMailer:SMTPMailer = new SMTPMailer ("outbound.mailhop.org", 2525); myMailer.authenticate("password", "login") myMailer.addEventListener(SMTPEvent.MAIL_SENT, onMailSent); // event dispatched when mail could not be sent myMailer.addEventListener(SMTP
Hello,I use URLStream to download avi files.The source file is ok because when i download it within web browser, i get it fully.But threw my AIR app, the file downloaded is corrupted. I get a little difference between event.bytesTotal read from ProgressEvent, and the sum of myStream.bytesAvailable of every ProgressEvent plus the quantity received in CompleteEvent.The result is a corrupted file, lacking of 500o to 1Ko for several Mo file.It's not a 100% reproducing bug, but it is quite often...Do you know what could be the cause of it?Thanks
Hi there!A recently published AIR app of mine (compiled as .dmg) seems to crash randomly on Mac OS.First off, there is the app if anyone wants to try it: http://toki-woki.net/p/le-bon-coin-coin/It's French, but you'll easily find where to click to get it.And here's the crash log a user sent me (hoping someone will know what to do with it and tell me what's wrong):Process: Le Bon Coin Coin [2681] Path: /Applications/Le Bon Coin Coin.app/Contents/MacOS/Le Bon Coin Coin Identifier: net.tw.LBCWatch Version: 1.2.1 (???) Code Type: X86 (Native) Parent Process: launchd [1484] Interval Since Last Report: 11171466 sec Crashes Since Last Report: 31 Per-
Hi,I'm trying to debug/run an air application on android 2.3.5 (zte blade/orange sna francisco) using the air for mobile template fro FlashDevelop 4.0 with Air 3.0 and while everything compiles and runs fine on the desktop, when I try to run it on the device it copies over the apk, start the app and then crashs immediatly with the following log: http://pastebin.com/ZrYyCQ2WI think the main issue is in lines 93 & 94:W/dalvikvm( 2939): No implementation found for native Lcom/adobe/air/utils/Utils;.nativeConnectDebuggerSocket (Ljava/lang/String;)ZAny idea what's going on or how to fix it? Is the zte blade simply not supported by air?Thanks,Ido.
I think that I have installed Adobe Air but I cant get any applications to run. When an application is started I get and Adobe AIR Liscence agreement window, to which I press agree, nothing then happens.The log extract is below:[2011-10-12:08:02:38] Application Installer begin with version 2.5.1.17730 on Windows XP x86[2011-10-12:08:02:38] Commandline is: -playerVersion=10,3,183,10 -sandboxType=remote -securityDomain=airdownload.adobe.com -https=false -fromUserEvent=true -- -url http://www.reedsnauticalalmanac.co.uk/ReedsNautical.air[2011-10-12:08:02:38] Installed runtime (2.5.1.17730) located at c:\Program Files\Common Files\Adobe AIR[2011-10-12:08:02:39] Begin air file download from http://www.reedsnauticalalmanac.co.uk/ReedsNautical.air[2011-10-12:08:02:39] Download destination is C:\Documents and Settings\Dad\Local Settings\Temp\fla33.tmp[2011-10-12:08:02:39] Received download status 200[2011-10-12:08:02:39] Response URL is http://www.reedsnauticalalmanac.co.uk/ReedsNautical.air[20
I have a Macbook Pro using the Lion (10.7.2) OS.I have read the forums and attempted a lot of the solutions and none seem to work. I have removed all prior Air files from my computer, so Air is NOT installed. I downloaded Air and when I click to install it, nothing happens.Here is the log script from Console.Oct 23 08:49:09 Julie-Gathrights-MacBook-Pro Adobe AIR Installer[739]: Runtime Installer begin with version 3.0.0.4080 on Mac OS 10.7.2 x86Oct 23 08:49:09 Julie-Gathrights-MacBook-Pro Adobe AIR Installer[739]: Commandline is: -psn_0_401506Oct 23 08:49:09 Julie-Gathrights-MacBook-Pro Adobe AIR Installer[739]: Installed runtime (3.0.0.4080) located at /Library/Frameworks/Adobe AIR.frameworkOct 23 08:49:11 Julie-Gathrights-MacBook-Pro com.apple.launchd.peruser.501[125] ([0x0-0x62062].com.adobe.air.Installer[739]): Job appears to have crashed: Segmentation fault: 11Oct 23 08:49:11 Julie-Gathrights-MacBook-Pro ReportCrash[742]: Saved crash report for Adobe AIR Installer[739]
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