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Well, after nightmare type of my journey to publish and upload .ipa to Apple Store (using Windows platform), at the end I got my application rejected and the reason is the following:---QuoteWe found that your app does not comply with the Apple iOS Human Interface Guidelines, as required by the App Store Review Guidelines.Specifically, we noticed your app only supported the top-right variant of the landscape orientation, but not the top-left variant.While supporting both variants of both orientations, each with unique launch images, provides the best user experience and is recommended, we understand there are certain applications that must run in the landscape orientation only. In this case, it would be appropriate to support both variants of that orientation in your application, e.g., Home button right and left.Addressing this issue typically requires only a simple and straightforward code modification. However, if you require assistance, the Apple Developer Support Team is avail
Hi all,I'm currently developing an air android mobile platform game.. it uses 3 multitouch buttons (Sprites) (left, right, up) in the corners of the screen to move around. So if you press them the player moves around. The problem is that if you touch it with a quick slide kind of a movement which goes out of the button area range the button stays on and the player is for example like jumping forever... here is the code:package { import flash.display.Sprite; import flash.events.TouchEvent; import flash.ui.Multitouch; import flash.ui.MultitouchInputMode; public class TouchControl extends Sprite { Multitouch.inputMode = MultitouchInputMode.TOUCH_POINT; public var button:Sprite; public var touch:Boolean; &
heymy app keeps playing sounds even when the iPhone 3g's physical mute button is switchedis that a bug?Saar
Hi, first of all sorry for my bad English but I need your HELP. A lot of my Customers have a Problem with my Application since Adobe automatically updated Air to Version 3.0.0.4080. When starting a PrintJob on a Windows 7 Machine the Application Crashes. With Air 2.7.2 everything is fine. My only solution is to Downgrade Air to 2.7.2. Has someone an idea how I can solve this? Here is the crash Report on an Win 7 64Bit Machine with Service Pack 1 in German:Protokollname: ApplicationQuelle: Application ErrorDatum: 14.10.2011 12:20:56Ereignis-ID: 1000Aufgabenkategorie:(100)Ebene: FehlerSchlüsselwörter:KlassischBenutzer: Nicht zutreffendComputer: Gio-PC-onIMacBeschreibung:Name der fehlerhaften Anwendung: extato commerce.exe, Version: 0.0.0.0, Zeitstempel: 0x4e7d51b6Name des fe
Hi My AIR app need work on both Android and iOS.ServerSocket and DatagramSocket are neither supported on mobile device. So how can I get the IP of other hosts in my wifi?I tried to get the ip range and use socket to connect them one by one to check if they are available. But it's too slow. Is there another quick way?Thanks
Hi,This is the first problem I've had with Adobe and can't find an answer anywhere. I'm trying to update BBC iPlayer but when Abobe attempts to run the following error is displayed:Sorry, an error has occurredThe application could not be installed because the installer file is damaged. Try obtaining a new installer file from the application author.I have found the logs but don't want to publish to everyone. Can someone please help me?I'm using Windows 7.Thanks
Hi! I'm working on an air app for playbook and I really want to know if it is possible to save images on the device's CameraRoll. I'm compiling my app with AIR 2.6 sdk, exporting through Flash Builder and testing with a real playbook. My project doesn't have any errors and I also checked the use_camera permission from the project properties (not sure if this is necessary for saving an image) but I'm not getting any image when testing my app...I'm using the code bellow, the same that works with no problems on an iPad.if (CameraRoll.supportsAddBitmapData) { var cameraRoll:CameraRoll = new CameraRoll(); cameraRoll.addBitmapData(_bitmapData3);}
Hello,import flash.media.StageWebView;private var webView:StageWebView = null;private function init():void{ var fPath:String = new File(new File("app:/map-simple.html").nativePath).url; webView = new StageWebView(); webView.stage = this.stage; viewPort = new Rectangle( 0, 0, stage.stageWidth, stage.stageHeight ); webView.loadURL( fPath );}new File(new File("app:/map-simple.html").nativePath).url doesn't work on AndroidThanks
HiI'm gonna start on a new app and was wondering what the max width and height of a picture can be?I will import a big picture into my Flash CS5.5 (pro) and place it in a movieclip.I found this info on an old site from 2008:Note: The maximum dimensions of a bitmap in Flash Player is limited to 2880 pixels in either direction (width or height). If you attempt to create a BitmapData instance that is larger than this restriction, the Bitmap will not be created. This limit is in place to keep people from creating Flash movies that gobble up the client’s RAM. A bitmap that is 2880 x 2880 pixels, will use roughly 32MB of RAM.I'm not sure if that is the limit of today's flash version. I'm using Flash CS5.5 Pro.And íf now, let's say the max width and height of a picture (or should I rather say bitmap?) is 2880x2880, will the limit change in any way if it's placed in a movieclip?According to some more info on the same site, there's no limit if you do a "trick":[Workaround] Flash Bitmap maximum
Hi! I have googled this but can't find anything. There was an Adobe blog on multiscreen development but I couldn't find enough detail to answer my question.Is it possible to create two separate .fla files with shared assets - one at iPhone screen size and one at iPad screen size, with shared files and classes, the only difference being the layout of the screen, and then call something in a main.as document class somewhere that just checks for iPhone vs iPad and loads the proper file? Basically, is it possible to create a universal app and still have WYSIWYG control over the interface (instead of, say, programming the x and y coordinates of every object on stage based on current stage height and width)?Sorry if this is a stupid question, I'm a noob. Thanks!
I'm converting an Flex application that was originally developed a few years ago for mobile export. I've already done a bunch of modifications to the code, and have it close to working--except for a few of these errors:Could not resolve <s:HDividedBox> to a component implementation.I get this for: <s:HDividedBox> <s:Tile><s:DateField>All other component implementations work, including <s:VDividedBox>. Why would <s:VDividedBox> work and not <s:HDividedBox> ?Here's the MXML code:<?xml version="1.0" encoding="utf-8"?><s:View xmlns:fx="http://ns.adobe.com/mxml/2009" xmlns:s="library://ns.adobe.com/flex/spark" title="HomeView" &nb
Air3.0.0.408 (released oct 4th 2011).-Open android app in GPU mode: great and stable performance / auto smoothing on bitmaps as usual-Minimize to homescreen and re-open app:very poor performance, horrible framerate, originally auto smoothed bitmaps are now jagged.My game works great on air 2.5, 2.6, 2.7This is happening in Air 3 onlyI just downloaded "Flash GPU performance tester" from android market. (dont know much about the app)-Open android it40 fps solid-Minimize to homescreen and re-open app:20 fps and staggering.Something was changed with GPU rendering in the newest release of Air3. Only after minimize app and regaining focus does this occur.Someone please advised what has changed so i can try and adjust my rendering. My game whiched worked perfect before still works great, but cannot recover properly after minimize and re-open anymore.I had reported in Air3 beta that minimize/reactivate was crashing in GPU mode, this is now corrected in the Air release, but this other issue occ
After upgrading to Lion 10.7.2 the Air application I use wouldn't start. I tried uninstalling and reinstalling Air to see if it would fix it, but the Air uninstaller continued to crash. I manually deleted the AIR runtime at /Library/Frameworks/Adobe AIR.framework (the entire folder) and then tried reinstalling. The installer itself just crashes.Here is the console message:10/13/11 6:25:50.932 PM Adobe AIR Installer: Runtime Installer begin with version 3.0.0.4080 on Mac OS 10.7.2 x8610/13/11 6:25:50.933 PM Adobe AIR Installer: Commandline is: -psn_0_37282710/13/11 6:25:50.933 PM Adobe AIR Installer: No installed runtime detected10/13/11 6:25:51.612 PM Adobe AIR Installer: -[__NSCFString backingScaleFactor]: unrecognized selector sent to instance 0x37a8a0Here is the crash log:Process: Adobe AIR Installer [332]Path: /Volumes/VOLUME/Adobe AIR Installer.app/Contents/MacOS/Adobe
Hi AllI am currently building an app on an android tablet. My app is fullscreen. i have noticed that the task bar icons back, home etc turn into dots when my app plays fullscreen on the tablet. Is there a way of stopping that behaviour so that the icons are always shown???regards Mike
We are developing a software suite called Omnitapps in Adobe AIR (sdk 4.5.1 build as 2.6) in FDT 4.5As we have talked about our corrupted/damaged installers in another post of ours, we also have another issue caused by the amount of content that gets installed.Firstly the Installer takes extremely long to startup (show installation popup) depending on the systems performance/processes running this can vary from 1 - 5 minutes.Secondly, after installation has been completed, it takes about the same amount of time for the application to start because of the amount of content installed in the program files folder.At the moment we solved it by moving all unnecessary files to the My Documents folder on first startup, this speeds up the startup from our software to only a few seconds compared to a few minutes. However its odd that Adobe AIR tries to load every file included in the installer before continuing.Is this normal?
Is it possible to allow a user to open an air file but not save using the AIR badge browser install?
Due to the large size of my FLA file I had to chop it up to few bit-size files and use the external SWF option to dynamically load sections of my app (Adobe rep said that I can't exceed 180Mb in my FLA file..). So it's all working on my pc but when I upload it to the phone the SWF's are not loading.I'm using this for code:var myFireLoader:Loader = new Loader();var urlFire:URLRequest = new URLRequest("External.swf");myFireLoader.load(urlFire);addChildAt(myFireLoader, 0);And included the swf files in the publish dialog. Am I missing something?Thanks,Dani
Hi, I am very eager to get started on developing with Air 3.0. I'm using Flash CS5.5, but natively Air 3.0 is not available from within the IDE. I know I can publish using the command line, but this is really a bit to complicated for me. Can anyone tell me if and when we can expect an update for Flash CS5.5 so we can publish Air 3.0 files from within the IDE directly?Thanx!
Will compiling in AIR 3 results in any performance improvements for an application built in AIR 2.7 for iOS? If so, what specific optimizations have been made?
hi therecan someone help me?when i try to publish in air for ios i get "JAVA(TM) Platform SE Binary Stopped working"tried to update my java and using now Java SE 7.the problem satrted few days ago, before i managed to publish. the problem started without any changes made in my computer in java.thank you
I am trying to have two guestures on the stage which I thought should be pretty simple implemented: Mouse_Move for sweep Gestures and mouse click to enable..So I have 2 Eventlisteners on my stage:stage.addEventListener(MouseEvent.CLICK, taphandler); stage.addEventListener(MouseEvent.MOUSE_DOWN, mousedownhandler);The main problem is that every type of sweeping on the screen also fires the taphandler().. Any ideas on how to identify the correct event?I tried to to my taphandler only if(!event.buttondown) but no success.
Hello, I'm using FB 4.5.1. with AIR 3.0.My project uses Socket connection class, which works as expected in the simulator run, even when packaged and run in the iOS device (iPad or iPhone) with Fast package method. But whenever we're doing the package as Standard mode (the certificates are okay to package for iOS) it stops working (the socket). The connection even not returning any event either - i.e. IOError, Security Error nothing. What's the difference the connection creates between Fast and Standard package mode (?) Any security reason or it's just a bug. Any help would be great!Thanks & Regards,Santanu Karar
Why is this app not available for this phone?
Hello,I am trying to print the pdf files(which is located in my system) directly in the printer without showing print dialog box .I tried to print the screen without displaying print dialog box using flash.printJob.start2().but am not able to print pdf files in the printer its printing dark screen only also it just printing the UIcomponent size only. its not printing all d pages available inside pdf file.Can you please help me to resolve this issue.
I am looking to download a text file from a 2007 Sharepoint site that is set up on an HTTPS secured server. I am using the URLLoader function. I have searched all over google, but I can't find a way to pass the login credentials through the interface to be able to download the file. If I test the application on either a mac or windows pc, it works fine. The app prompts me for my login information and I am good to go. Once it is compiled into an application for both Android or iOS, it does not work. I am never prompted. The ideal solution would be to pass the information anyway. Thank you in Advance for your help./* Load External Data */var nTextLoader:URLLoader = new URLLoader();nTextLoader.dataFormat=URLLoaderDataFormat.VARIABLES;var nTextURLRequest:URLRequest = new URLRequest("https://Yourlink.com/data.txt");nTextLoader.addEventListener(Event.COMPLETE, nCompleteHandler);function nCompleteHandler(event:Event):void{  
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