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Air3.0.0.408 (released oct 4th 2011).-Open android app in GPU mode: great and stable performance / auto smoothing on bitmaps as usual-Minimize to homescreen and re-open app:very poor performance, horrible framerate, originally auto smoothed bitmaps are now jagged.My game works great on air 2.5, 2.6, 2.7This is happening in Air 3 onlyI just downloaded "Flash GPU performance tester" from android market. (dont know much about the app)-Open android it40 fps solid-Minimize to homescreen and re-open app:20 fps and staggering.Something was changed with GPU rendering in the newest release of Air3. Only after minimize app and regaining focus does this occur.Someone please advised what has changed so i can try and adjust my rendering. My game whiched worked perfect before still works great, but cannot recover properly after minimize and re-open anymore.I had reported in Air3 beta that minimize/reactivate was crashing in GPU mode, this is now corrected in the Air release, but this other issue occ
After upgrading to Lion 10.7.2 the Air application I use wouldn't start. I tried uninstalling and reinstalling Air to see if it would fix it, but the Air uninstaller continued to crash. I manually deleted the AIR runtime at /Library/Frameworks/Adobe AIR.framework (the entire folder) and then tried reinstalling. The installer itself just crashes.Here is the console message:10/13/11 6:25:50.932 PM Adobe AIR Installer: Runtime Installer begin with version 3.0.0.4080 on Mac OS 10.7.2 x8610/13/11 6:25:50.933 PM Adobe AIR Installer: Commandline is: -psn_0_37282710/13/11 6:25:50.933 PM Adobe AIR Installer: No installed runtime detected10/13/11 6:25:51.612 PM Adobe AIR Installer: -[__NSCFString backingScaleFactor]: unrecognized selector sent to instance 0x37a8a0Here is the crash log:Process: Adobe AIR Installer [332]Path: /Volumes/VOLUME/Adobe AIR Installer.app/Contents/MacOS/Adobe
Hi AllI am currently building an app on an android tablet. My app is fullscreen. i have noticed that the task bar icons back, home etc turn into dots when my app plays fullscreen on the tablet. Is there a way of stopping that behaviour so that the icons are always shown???regards Mike
We are developing a software suite called Omnitapps in Adobe AIR (sdk 4.5.1 build as 2.6) in FDT 4.5As we have talked about our corrupted/damaged installers in another post of ours, we also have another issue caused by the amount of content that gets installed.Firstly the Installer takes extremely long to startup (show installation popup) depending on the systems performance/processes running this can vary from 1 - 5 minutes.Secondly, after installation has been completed, it takes about the same amount of time for the application to start because of the amount of content installed in the program files folder.At the moment we solved it by moving all unnecessary files to the My Documents folder on first startup, this speeds up the startup from our software to only a few seconds compared to a few minutes. However its odd that Adobe AIR tries to load every file included in the installer before continuing.Is this normal?
Is it possible to allow a user to open an air file but not save using the AIR badge browser install?
Due to the large size of my FLA file I had to chop it up to few bit-size files and use the external SWF option to dynamically load sections of my app (Adobe rep said that I can't exceed 180Mb in my FLA file..). So it's all working on my pc but when I upload it to the phone the SWF's are not loading.I'm using this for code:var myFireLoader:Loader = new Loader();var urlFire:URLRequest = new URLRequest("External.swf");myFireLoader.load(urlFire);addChildAt(myFireLoader, 0);And included the swf files in the publish dialog. Am I missing something?Thanks,Dani
Hi, I am very eager to get started on developing with Air 3.0. I'm using Flash CS5.5, but natively Air 3.0 is not available from within the IDE. I know I can publish using the command line, but this is really a bit to complicated for me. Can anyone tell me if and when we can expect an update for Flash CS5.5 so we can publish Air 3.0 files from within the IDE directly?Thanx!
Will compiling in AIR 3 results in any performance improvements for an application built in AIR 2.7 for iOS? If so, what specific optimizations have been made?
hi therecan someone help me?when i try to publish in air for ios i get "JAVA(TM) Platform SE Binary Stopped working"tried to update my java and using now Java SE 7.the problem satrted few days ago, before i managed to publish. the problem started without any changes made in my computer in java.thank you
I am trying to have two guestures on the stage which I thought should be pretty simple implemented: Mouse_Move for sweep Gestures and mouse click to enable..So I have 2 Eventlisteners on my stage:stage.addEventListener(MouseEvent.CLICK, taphandler); stage.addEventListener(MouseEvent.MOUSE_DOWN, mousedownhandler);The main problem is that every type of sweeping on the screen also fires the taphandler().. Any ideas on how to identify the correct event?I tried to to my taphandler only if(!event.buttondown) but no success.
Hello, I'm using FB 4.5.1. with AIR 3.0.My project uses Socket connection class, which works as expected in the simulator run, even when packaged and run in the iOS device (iPad or iPhone) with Fast package method. But whenever we're doing the package as Standard mode (the certificates are okay to package for iOS) it stops working (the socket). The connection even not returning any event either - i.e. IOError, Security Error nothing. What's the difference the connection creates between Fast and Standard package mode (?) Any security reason or it's just a bug. Any help would be great!Thanks & Regards,Santanu Karar
Why is this app not available for this phone?
Hello,I am trying to print the pdf files(which is located in my system) directly in the printer without showing print dialog box .I tried to print the screen without displaying print dialog box using flash.printJob.start2().but am not able to print pdf files in the printer its printing dark screen only also it just printing the UIcomponent size only. its not printing all d pages available inside pdf file.Can you please help me to resolve this issue.
I am looking to download a text file from a 2007 Sharepoint site that is set up on an HTTPS secured server. I am using the URLLoader function. I have searched all over google, but I can't find a way to pass the login credentials through the interface to be able to download the file. If I test the application on either a mac or windows pc, it works fine. The app prompts me for my login information and I am good to go. Once it is compiled into an application for both Android or iOS, it does not work. I am never prompted. The ideal solution would be to pass the information anyway. Thank you in Advance for your help./* Load External Data */var nTextLoader:URLLoader = new URLLoader();nTextLoader.dataFormat=URLLoaderDataFormat.VARIABLES;var nTextURLRequest:URLRequest = new URLRequest("https://Yourlink.com/data.txt");nTextLoader.addEventListener(Event.COMPLETE, nCompleteHandler);function nCompleteHandler(event:Event):void{  
HiI'm using varname.play() to play a sound (mp3)But I need to stop my App until the sound finished of playing.. Anybody knows if there is a way to know if a sound complete to reproduce?Thank you
HelloI'm looking and looking but can´t find nothing about access the camera roll and camera to take a picture to my App, Does anybody have any code to do that?,Not Class please, Just AS3Or perhaps prefer to point me to a URL?Thanks
Hi, My app is crashing on iOS (probably memory problem with too many bitmapData drawn to memory at run time). Could you share your experience which operating system logs whould shed more light on the reason for crashing? Where are these logs on iOS and where on Android?
before start, let me tell you i do have all necessary certificates and mobileprovisions files with me. i use AIR 3.0 command line (as Flash CS 5.5 can not publish it using 2.6 due to bugs). i've already created "ipa-test" files using appropriate files - which has been checked in ipad as well. now i would like to upload this project to the apple app. i tried to create "ipa-app-store" using distribution certificate (converting it PEM and than .p12) and its mobileprovision file. It could not. I kept it for whole 1 day.. temporary files were there in publishing folder, and in the task manager also, it was showing Java.exe was running. Initially, i thought the problem is with distribution certificate and mobileprovision files, i deleted them and re-create them but the result was the same. Then I create new file with just one small rectangle in it and published it with the same code, same files (using AIR SDK 3.0)... surprisingly it was published. i've no idea what is going on? can someone p
Hey there I've tried to do a simple 5 frame animation in Flash CS5.5 each with a stop(); action but when viewed on the iPad the aniamtion doesnt stop, it cycle through the 5 frames instead of stopping at frame 1.Any reason why that is happening?
I'm surprised not to see this already mentioned here: there are post about it on the Apple Support Forum. It may affect many who aren't aware of it - I only found out about it when a disk clone operation that normally takes 45 minutes continued for 11 hours.SYMPTOM: many, many, many thousands of log files are being created in /var/log/asl/AUX.2011.[MM].[DD] directories, each containing a message like:WebProcess(225) deny file-read-data /Users/foobert/Library/Application Support/Adobe/AIR/ELS/com.adobe.amp.4875E02D9FB21EE389F73B8D1702B320485DF8CE.1/ PrivateEncryptedDatakWhen I discovered the problem, those log files had already consumed a whopping 10GB of my hard drive. The messages especially proliferate when Safari is running, insofar as it seems to want to access the keychain. The problem can be remedied by going into Keychain Access and deleting the PrivateEncryptedDatak keychain, but that keychain is recreated whenever I launch my most useful AIR application, TweetDeck.The pr
Hi,I packaged my Android apps for AIR3.0 with the captive runtime (used Flash CS5.5 and command line adt). This worked as intended.Afterwards I published updates of my apps to the Android Market, e.g.:https://market.android.com/details?id=air.Kuckuck_MULTI&feature=more_from_developer (English version)https://market.android.com/details?id=air.Kuckuck_MULTI_DE&feature=more_from_developer (German version)(apps are animated books for kids, still free to download).Now the following situation occurs:I can download this app or update it without any problems.BUT: If directly afterwards I try to download or update ANOTHER of my AIR3.0 captive runtime apps from the Android Market I get an error msg stating that "there is not enough memory on my device".There IS enough free memory on my device (Samsung Galaxy Tab GT-P1000 with lots of free internal memory).After I reboot my Galaxy Tab I suddenly can install/update the next of my AIR3.0 apps - but only one, the the memory msg appears again
Does anyone know a good tutoriaal for a young developer.But please dont give me any on how to make on for android or TV.Thanks!
Hi AllIs there any way from adobe air for android to hide the task bar on android tablets completley from view. The task bar contains the back, home and other icons which sits at the bottom of the pages. Any help would be apprciated.regards Mike
Hi. So I have this ship on the stage and 2 buttons. One button is Left, other is Right. When I press and hold left, the ship rotates left, and when I press right it rotates right. If I release any of them, the ship stops rotating.Now, my problem is, if I hold down left or right, and drag/move my finger off of the button and release my finger outside the button area, it never triggers the TOUCH_END, so the ship keeps rotating til I tap any of the directions.How do I make it stop?(using Flash CS5.5)Here's the code:var left:Boolean;var right:Boolean;Multitouch.inputMode=MultitouchInputMode.TOUCH_POINT;Left.addEventListener(TouchEvent.TOUCH_BEGIN, leftBegin);Left.addEventListener(TouchEvent.TOUCH_END, leftEnd);Right.addEventListener(TouchEvent.TOUCH_BEGIN, rightBegin);Right.addEventListener(TouchEvent.TOUCH_END, rightEnd);function leftBegin(te:TouchEvent):void { left=true;}function leftEnd(te:TouchEvent):void { left=false;}function rightBegin(te:TouchEve
Hi,I'm finding a way to touch (click) a object under other object. If i'm trying that with MouseEvent, I just need to write mouseEnabled = false or changes the hitArea, but with touchEvent i'ts doesn't work.So, How can I ignore the touch event in a Sprite or MovieClip.Thank all,Mike
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