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Is it at all possible to allow for in app payments in our adobe air apps/game? Also for things like gamecenter support? I have been hearing in the past that it was possible to somehow integrate native code into the actionscript projects.. I saw it in an adobe video I am not sure if this is something they planned on adding in the future or something that I can actually do now..Anyone have any ideas on the subject? or should I just not consider using in app payments in any of my games for the near future while I am working with Air.
Anybody found out how to workaround the lack of in-app purchases?Thanks!
i was wondering what program you guys use to draw things for your games
Adobe marketed CS5.5 as being able to deploy to webOS, BlackBerry OS & iPhone, iPod Touch, & iPad as well as pretty much any device (Android included) that would run AIR. Why can't I find any documentation for this and why in the publish settings there seems to be only iOS AIR and Android AIR? I do not wish to have upgraded to CS5.5 if it cannot deploy to all the devices that Adobe marketed the product for.Any input is highly valued.Sincerely,-markerline
This is for an iPad app and the user may or may not have an network connection.Initially, I will have about 50 or so images that I need to download from a web server.I want to cache them on the iPad.I will check for new content when the app is opened everytime but if the user already has the latest images or they don't have a network connection, I want them to be able to use the cached images.The check for new images part I have figured out. It's the caching and retrieving of cached images that I am not sure how to do. So...How do I cache images on iOS and retrieve them if necessary?Oh, I am using Flash CS5, (5.5 on the way). Thanks.
Hi all,I would like to know if it is possible to capture mltitouch gestures in mobile apps for iOS and Android. In my current tests I can do a rotation, or a scale, but not simultaneusly, the gestures recognizers are only activated one after the other, if using the Multitouch input type to gestures.Is it possible in any way to achieve this?Thank you very much.
This came up while attempting to install Pandora One. The bundled installer for 2.6 did not work. It appeared to run successfully, even giving a successful install confirmation message, but running the Pandora app just caused the Adobe AIR user agreement window to pop up. Clicking "agree" or "cancel" had the same effect: the window disappeared, and Pandora did not launch. Click Pandora icon again, repeat.I discovered, by manually uninstalling and reinstalling progressively older versions of AIR, that the install finally succeeded (and Pandora worked) once I got back to AIR 1.5. That's a fine solution EXCEPT: Every few uses Pandora prompts me to update to 2.7. (I have tried this numerous times, including after doing a recent registry cleaning. No good.) That's annoying. I also can't run some apps that require a newer version of AIR.I browsed, but couldn't find any other forum threads that seemed to address this specific issue, though I see
Hi,I create Air Mobile Application using flash builder4.5.1 , the applications sucessfully running in emulator , but in my mobile i am unable to install the apk file(application).frist I tried with emulator Runtime apk in mobile ,it is sucessfully installed ,but my applications are unable to install. then i tried with device Runtime apk ,but device apk is unable to install , i am using Sumsung Glaxy pop (Android 2.2 , api version is 😎 .PLease help me.
I bought Flash CS5.5 based on the 'efficient mobile development workflows'. It has worked out great. With the news of Air 3.0 and the ability to make captive applications (woohoo!), I have a few questions:1. How do you make a captive app from within Flash Pro? All the documentation is command line....currently, I click 'publish' and I am done2. How do you install the 3.0 SDK into Flash Pro? I have 2.6 SDK and can use 3.0 SDK by downloading 3.0 and renaming the folder but surely there is a better way
I've tried removing the following directories and still get an error while installing.C:\Program Files\Common Files\Adobe AIR C:\Users\Default\AppData\Roaming\Macromedia\Flash Player\www.macromedia.com C:\Users\phil\AppData\Roaming\Macromedia\Flash Player\www.macromedia.com C:\Users\phil\AppData\Local\Adobe\AIR C:\Users\phil\AppData\Roaming\Adobe\AIR C:\ProgramData\Adobe\AIRYes, I ran it as administrator but not the default admin account. Phil's account has administrative privileges. [2011-09-20:18:00:52] Runtime Installer begin with version 2.7.1.19610 on Windows 7 x86[2011-09-20:18:00:52] Commandline is: -x1 file:///C:/Users/phil/Downloads/LIFR-1.1.0.air[2011-09-20:18:00:52] Installed runtime (1.5.0.7220) located at c:\Program Files (x86)\Common Files\Adobe AIR[2011-09-20:18:00:52] Invoking Application Installer for combined install[2011-09-20:18:00:52] Launching su
there is a way to do in app purchase?if there is could you write the code and how to do it?thanks...
Hi,Every time I create a new mobile project in Flash Builder and try to run it I get this error message:TypeError: Error #1009: Cannot access a property or method of a null object reference. at com.coursevector.flashbug::Profiler/allCompleteHandler()[SWF] NoteTakerMob.swf - 2,698,930 bytes after decompressionI get this when I try compiling against Flex SDK 4.5 and 4.5.1, and whatever type of mobile app I try to build, e.g. view based, tab based or blank view.Does anyone know what the problem may be?Stephen
Viewing web pages in my Adobe Air app using stageWebView works fairly well. However, whenever I use the soft keyboard to enter data into a text field on a form, after I finish and dismiss the soft keyboard my stageWebView remains resized as it was (automatically) to view the soft keyboard. So it is approx 1/2 of the screen when it should be on the whole screen. And the space where the soft keyboard was displayed is blank. No matter what page I navigate to this situation remains until I force close the app and restart.How would I fix this?
Hey there,we're developing some plain AS3 projects using Flash Professional (to compile) and Flash Builder.All is working good with the new AIR 3.0 release and performance is better than with AIR 2.6I followed this tutorial and simlar to use AIR 3.0 instead of AIR 2.6:http://kb2.adobe.com/cps/908/cpsid_90810.htmlSadly today we saw a new issue with font embedding. Neither using Flash Professional itself or Embed-Tag in the code itself works. Also we see that the SWF size does not change when adding multiple fonts.Anybody has a clue where this issue might be caused? I can think that the way fonts are embedded has changed in AIR 3.0 and it's not working with the "replace AIR 2.6 with AIR X.Y trick".Any help welcome.Best,Cedric
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I would like to play a movie clip that I have a in a separate SWF file. The following code works on my PC debugger, but the movie does not play (or even load) on iPhone. Is this possible on iOS? What am I doing wrong? Thanks in advance... [Embed(source = '../assets/cinematics/test.swf', mimeType='application/octet-stream')] static public const CINEMATIC_A_SWF:Class; loader = new Loader(); var context:LoaderContext = new LoaderContext(); loader.contentLoaderInfo.addEventListener(Event.COMPLETE, movieLoadComplete); loader.loadBytes(new CINEMATIC_C_SWF() , context); private function movieLoadComplete(evt:Event):void { movieClip = (loader.content as MovieClip); movieClip.play(); }
I have tried increasing the frame rate, it doesn't help.I am compiling using AIR for iOS and running on a first generation iPad.I have simple movie clips that get dragged around the screen. No memory hogs, it's just a little kid's game. And yet startDrag() and startTouchDrag() are really choppy. It's like dragging on one of those old 1 frame per second machines. My finger will land and .75-1 second later the Sprite will catch up. 1 second is a long, long time in a user interface. Other similar apps (not written in Actionscript) have smooth, silky drag functions. Even my 3 year old daughter notices how bad the lag is.Is this just an AIR compiler problem, or am I doing something wrong?
I've been learning AS3 this year and so far the most tricky and annoying thing for me is the way the Sound Channel works. I have a movieclip holder with around 20 frames, with animation on each frame. I have been coding my sound effects, but soon I'll need a Voiceover track on each frame. I don't want to haveto write tons of code for each one, playing them and stopping them if the user toggles back and forth.Is there a simple way of doing this? I tried adding sounds on the timeline using 'event', but they don't stop playing if you go to a new frame. Any ideas?Thanks,Matt
I've just ported a little flash game I did on Android, it runs fairly well but sadly when I press the Home\Back button the app freeze and I need to force the exit to quit. What can cause this kind of problem? Could it be AIR garbage collection freezing the whole phone? I don't really know where to bang my head because I can't even debug such a thing as it should be the phone OS itself or at least AIR to manage things like that.I'm using Flash Buider 4.5 and the device seems to not matter, it does the same on two different devices I tried.
What we have found is that in the Air playing on Ubuntu there are vertical line artifacts on the edges of alpha channels of images. The attached image is a series of display objects set on top of one another. they are *starting from the deepest*:Video (of the belagio fountains)Image (star in the lower right)Image (completely alphaed out)Image (with the text message as seen)The top two images both have glow filters applied and are the same size but offset by a couple pixels. What you see on the right of the text is a vertical line which is a repeat of part of the display about 70 or so pixels to the left. In a series of grabs this area changes with the content of the video which has confirmed that it is not part of the images themselves. If the two images are aligned and the same size the artifacts go away. If the glow filters are removed the line goes away. This doesn't happen in Windows or OSX.Test bed:Ubuntu version 10.04 lteAdobe Air 10.3.181Air Application compiled with sdk 4.1.0.1
I'm working on air app (html/ajax/javascript). I need to make a navigation feature, like a browser back and forward button in a page with iframe, all pages are on same domain.I have the following scenario:Adobe AIR (version 2.7.1) app that loads (air.HTMLLoader) index.php from mydomain.comhttp://mydomain.com/index.php file has following design:<html> <body> <input type="button" value="< BACK" onclick="iframeID.history.back();"> <input type="button" value="FORWARD >" onclick="iframeID.history.forward();"> <ul> <li><a href="http://mydomain.com/page1.php" target="iframeNAME">page 1</a></li> <li><a href="http://mydomain.com/page2.php" target="iframeNA
Hi,In the resources of my application, I can easily embed a PDF file just like I would embed a large mp3 file , video or photo'sBut.... can I somehow call some code in as3 which then opens that PDF file on the ipad ? So for example I have a book (in PDF) containing +- 20 pages and when I click on a button of my air app, I want to have the ipad open the pdf file and show it onscreen.Possible ???Kind regards,Bart
I'm getting an error when trying to compile a native extension (.framework) for Mac OS X 10.7 with XCode 4.1; I've included "FlashRuntimeExtension.h" in the project but not sure if i'm missing something else as there is a lack of documentation for Native Extensions with XCode for a Mac Framework (the error I get is "_FRENewObjectFromBool" - symbol(s) not found for architecture i386.I have AIR 3 RC and the latest Flash installed on my machine.I'm not sure what i'm missing?Thanks!
I made the mistake of trying to install the BBC Iplayer desktop from bbc iplayer website for those that know of it as something seem sto have gone wrong with the install and caused adobe air to act all mental on me and now each time i visit the bbc iplayer website i get the message"this application requires a version of adobe air which cannot be found, please download the latest version from....."I also get that message if i try to unistall adobe air.I googled this and seen that its a big issue with adobe air, tried all the fixes, the comman prompt tip but nothing worksi got the following from my log[2011-05-20:19:35:01] Runtime Installer end with exit code 5[2011-05-30:12:00:23] Runtime Installer begin with version 2.6.0.19140 on Windows XP x86[2011-05-30:12:00:23] Commandline is: [2011-05-30:12:00:23] No installed runtime detected[2011-05-30:12:00:30] Starting runtime install. Installing runtime version 2.6.0.19140[2011-05-30:12:00:30] Reinstalling c:\docume~1\john\locals~1\temp\air1
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