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We decided to go on full scale developing a high quality phone game with Air for phones, after air behaved greatly on the android.bought an iPod touch 4 (which is similar to iphone 4G except the ram part) to test the engine, being excited to see the boost in performance as flash is running as a byte code on the iOS, I was shocked that it's really slow, slow to the point that it's useless, even with only 10 renders the fps is bad!I am running this same demo which runs at 30 fps on the android while in iOS it's sliding between 10 - 30.this is funny after I played infinity blade which has graphics comparable to the PS3!!I removed ever single variable declaration inside the game loop just in case the garbage collection is doing this, but it still slow.tried different methods of clearing the drawing canvas even not clearing it but also didn't work.both gpu and cpu are slow.so any ideas about this?don't bother with the graphics in the video, what we're making is something like this which is
We believe that we have discovered a persistant AIR application installer issue on Windows XP. Since about AIR 2.6, when we release an update to our AIR app (You Need a Budget), we inevitably get emails from Windows XP users who are experience the following:The run our AIR update process to get the latest version of our app.The old version of the app uninstalls itself, but the new version is not installed correctly. They are left without _any_ copy of our app! It is certainly not 100% of users, but it is overwhelmingly XP users. If it was just a small % of our users, I would chalk it up to chance, but since they skew so heavily into XP vs other OSs, I am now convinced that there is a serious installer issue with XP.Is this a known issue, or do you need more details?
Hey guys,Trying to create an adobe air application that allows the LSUIPresentationMode set in Info.plist to hide the menubar and dock when our AIR application is opened.It seems to work for about 1 second and then it reappears, Is there anyway to enable this and make it work, or is there a way to package the AIR application that appears over the top of the dock/information bar?
Has anyone added a data matrix bar code reader to their AS3 mobile application(using the iPhone camera) and deployed on iOS? I found tagsrepublic has something for purchase, can't tell if it would work in a generated .ipa.I emailed them but in the meantime I was curious if anyone else has tackled this and if there are any alternative AS3 libraries out there for reading data matrix.Thanks!
How do you go about updating an Adobe Air application that is installed on a Android device? I have the Air updater working on the Desktop, but it does not work on the Android device.Thanks.
Shall I get some help here?<icon> <image16x16>icons/lit.png</image16x16> <image32x32>icons/notsolit.png</image32x32> <image48x48>icons/notlit.png</image48x48> </icon>I can't find any mistake on that code, simple, quick but still does not work.Note: I've made myself a two-line BATCH file so I did not had to type "adl (...)-app.xml" 100 times, and I always start my AIR app with it.Note 2: It's a HTML/JS App.I've triple-checked major silly mistakes Thank you for reading!
HiI have just started a Flex 4.5 project (video and text chat) utilizing FMS.All works fine appart from I dont seem to be able to use / access the Front camera on my Android device.Anyone got any clues why not?I did read somwhere that air 2.6 has a bug regarding this, but I lost the link.Apologies if this is listed elsewhere.RegardsPaul
Hi allBeen using a very useful desktop app called Rightmove - for searching property listings.It has stopped working, and I'm wondering if it's since Air updated itself to 2.7. The app hangs on the opening screen and that's it. Have tried everything, including full clean up and reinstall, rolling back to earlier versions (2.5 and 2.6) of Air but no luck, it just won't work and I NEED IT! Was fine for months up until recently. Running Windows 7 Home Premium. I have the same issue with my netbook, running W7 Starter.Here's the Installation log.....oh....was going to paste it here, now I can't see how to that or to attach a text file! Help!
I found this AS3 library the other day created by a dude called Kevin Hoyt, and it rocks. You can check it out here: http://xperiments.es/blog/en/as3-android-flash-components/.It has many components wich have the same look and feel as the android's native ones, but unfortunattely I can't get it to work with Burrito. The zip file available in that link contains an SWC, wich you can add to your project's buld path, but it's giving me a warning saying that the Design Mode could not be loaded, that it may be incompatible and also refrences "DesignAssetLoader.CompleteTimeout".Some research showed me that this is a known bug in Flash Builder, I read somewhere that the warning appears but you're still able to drag the componenets from the panel. Well, here they're not even showing up in the panel, wich means I can't use them.Does anybody know how to fix that problem? I think that it's a great library, and using it with Burrito would be the ultimate combo xDCheers,NiNshiM
Hi everyoneThis is my first post, so I'm hoping I can get some feedback to my questions.I've worked with Flash for a while (but not in the last 2 years)... I'm still an AS2 user! lol Anyways, I want to have a crack at porting some of my old Flash games to iPhone.From my understanding, I require Air obviously, but I'm wondering what version of Flash I'll need as well?Also, can anyone point me to some good walkthrough/how-to-publish-to-the-iTunes store style of documents or sites that I can study? I've been doing a lot of googling and haven't come across a lot of helpful advice on this topic.What are people's experiences with submitting to Apple? My biggest worry is that I'im not a programmer, and having to deal too much (at all even!) with Xcode would be a challenge. I already am a registered iOS developer and have Xcode installed and all of my certificates set up etc.....Thanks for any advice or war stories people can share!!!!JM
Hello. I create my project with actionscript 3.0 the problem is: I store the image using BLOB into SQlite, I success to display the Image on the stage by Loader class, but The point of my project is to get Image(ฺฺBLOB) from SQlite to show on StageWebView. How to find out?sorry about my english Thank you
I'm currently running into a problem with my application where in when it first boots up on the device (iOS), it initially runs fairly slow. After a second or two, its fine and runs a quick as you please.I can only guess that it is continuing to load in data to RAM after the initial native 'default loading' screen. And during this process it is running slowly (until it finishes loading all its data).I'm not loading any external data into my application. Everything is contained in one SWF and assets are linked in from a single library.I've delt with creating loaders that load external data into a .swf (imgs, external swfs, etc). I'm curious if there is a method to check weather or not the application has fully loaded? Preferably via code and no funky timeline tricks. With this I could then make a loading screen.Worst case scenario I just make loading screen that is merely a timer to give the application the couple of seconds it needs to finish loading up, but I would prefer
Hi,I try to build a simple Demo of how to use the Camera API with Flex 4.5.1 and AS 3 and Air 2.6 (wether simulating iOS or a real Android HTC Sensation).The following code:<?xml version="1.0" encoding="utf-8"?> <s:Application xmlns:fx="http://ns.adobe.com/mxml/2009" xmlns:s="library://ns.adobe.com/flex/spark"> <s:Button id="button1" x="347" y="289" label="START" width="122" height="42" click="button1_clickHandler(event)"/> <s:TextInput id="textinput1" x="181" y="349" text="App started"/> <s:VideoDisplay id="vd" x="244" y="15" width="546" height="417" /> <fx:Script>  
HelloI have a MC called Picture_mc and its of the size of all the screen, I need to save this to iOS file system in order to load it when my app start again. I don´t need to save it to camera roll because is har to load later from there. I Think is something like Shared objects?Anybody know how to do this?Thank you
On ipad/iph.Start app, load and play swf,Sounds bad, choppy! Start app, then use Home button, hang and resume app, load and play the swf Sounds well,smooth!Why?I guess that hanging load all air native machine to Ram,So resume play smoothwho know how to use the trick?
Im trying to upload my app to Android and I have fille dout the form, but it won't let me upload my 512 x 512 icon, it just kicks back and says 'this is a required field'. Im using a 512 x 512 PNG, where am I going wrong?
I've been testing on teh Android simulator, PlayBook and iPad/iPhone but I think I need an Android device to test on but there is so many devices to chose from.What one would you recommend and what version of Android?A cheap device would be ideal.
I found sample use air connect sqlite from this website http://www.flashmove.com/forum/showthread.php?t=34778I copy that code in a new Air for Android Templates.then I tested in desktop was ok.I can do query,update,delete.....but in Android emulator was fail.it couldn't connect to my sqlite file.the image below I check my device data that can't find sqlite file inside.but I'm sure I pack sqlite file when publish apk. can someone tell me how to connect sqlite correctly?Appeciately.
It seems that html5 use local video player to play video, could flash do that?
I have developed a few applications using Flex Builder 3 and have recently switched to using Flash Builder 4.5 for my air application developement of new applications. ApplicationUpdaterUI worked fine in FB3, but now in FB4.5 it fails with:[StatusUpdateErrorEvent (type=updateError text=unknown update descriptor namespace id=16815 + subErrorID=0)]My Application descriptor reads:<application xmlns="http://ns.adobe.com/air/application/2.6">So I changed my update descriptor in my Update.xml on the server from 1.0(for FB3) to 2.6 like so:<update xmlns="http://ns.adobe.com/air/framework/update/description/2.6">This give me the error above...If I change the update descriptor to 2.5 like so:<update xmlns="http://ns.adobe.com/air/framework/update/description/2.5">I get the following Error:[StatusUpdateErrorEvent (type=updateError text=Application namespace and update descriptor namespace are not compatible id=16831 + subErrorID=0)]I have read in multiple forums that you need t
I tested my app on Android and I came across two problems:- The text is a little blury.- When you press a button the sound that is supposed to play is not as responses as I would like.I dont get it, it works fine in Flash builder and on iPhone and BlackBerry PlayBook. Am I using the wrong render mode? How can I speed things up on Android?Thanks!
Hello,I'm new here and probably this was asked before me, but I spent a lot to search on the net and actually couldn't find much.I'm developing a web based application dealing with video - it should be controlable and have to interact with other elements of the app. The client now asks mobile apps - for Android and iOS, that should have same features.I looked for solutions to play video on mobile device using Flex and building mobile apps but nowhere could find a proper explanation and results about framerates and performance. The other problem I think will be that the mobile device should play streamed video (which can be encoded in any suitable format) as well as native video - usually h.264, that as far as I understood, is not possible on iOS (I coudn't find out about Android).On my Android device I can play very smoothly even web videos (in the browser) that are not "optimized for mobile" as it pops up during playback. I made a test and build a simple app that just plays a remote v
errorHi Guys,This is my first post in this forum, hence I am new to flex programming.i have created a simple hello world mobile application using following url http://www.adobe.com/devnet/flash-builder/articles/hello-world.html .this application worked properly on emulator but on physical device it gives following errori am using Adobe Flash Builder 4.5.1please tell me what should i do to solve this problem.please help me.Thanks in advance.
HiThe app is installed on an Android 2.2 tablet. When we type SPACE on the keyboard, it will show a selection bar on top of the keys for selection of "! ? , @ _ "Can we make this go away? Or is there a method to control the behaviour of the keyboard? We are programming using AIR2.5.Thanks in advance!
Using Burrito and coding exclusively in AS3 (no Flex), I built and released an iPad app in the App Store. When I recompile that code using Flash Builder 4.5, I encounter a number of problems:- at first the size of my app appears about 50% its usual size, and is slightly off the screen in both the x and y directions. Once I rotate the iPad, everything restores to normal.- text is sporadically resizing down. Elements that are created usiung the same method and have explicit font sizes, sometimes appear about 50% their normal size. This may be related to the previous problem because I feel like it only happens in the beginning, and as new text comes onto the screen it is consistently the correct size. But it is strange that some elements are small and others are big.I would like to make updates to my released app, but I cannot because of these issues. I seem to be using AIR 2.6.Anyone have any suggestions how to fix these problems?Thanks,Adrian
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