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Hi,what are some of the availible options here?example:these will all return identical information for motorola droidX and motorola droid2Capabilities.cpuArchitecture;Capabilities.manufacturer;Capabilities.os;Capabilities.screenDPI;however the screens are much different in phisical size... so i need to detect that at runtimeso... any other methods people use to detect differences at runtime?thanks!...oh also to detect iOS v.s android, is this the best option?if (Capabilities.manufacturer == "Android Linux") { //android} else if (Capabilities.manufacturer == "Adobe iOS") { //iOS}
Hi, I was reading the mobile requirements in the Air 2.7 release notes.It says the following devices are supported: iOS devicesiPod touch 3rd or 4th generation, iPhone 3GS or 4, iPad 2OS 4 or laterAm I reading this right? No iPad 1 support???I can't believe this... Please tell me this is a type from Adobe!!
Hi, I have Flash Professional CS5.5 and I everything i go to export my game to android, It makes it appname.air, Why can't it be .apk? or is there away for that to happen? Thanks
Created an AIR application using Flash Builder 4 and AIR 2. Application opens numerous PDF documents and allows user to navigate between these documents. Apparently there is a limit of 50 open PDF documents in AIR, then get an error message saying this limit is reached. Please confirm this limit exists. How can a Flex application get around this limit? I was thinking of gathering handles and keeping track of them so that some PDF documents can be closed to make room for others, but this is klugy.
hiI was wondering if someone use iad or some other ad network with stagewebview... and if it worksSo how to do this.
During some heavy synchronous DB calls on Android, I am encountering: “Your application is not responding, force close or wait” messages. Allowing the app to Wait – (clicking Wait) keeps things going, at least until the next “Your application is not responding, force close or wait” pops up. Short of re-writing everything for asynchronous DB access; are there any AS3 API calls that can be made to either: 1. programmatically tell AIR to wait, or... 2. give AIR a slice of processing time so that it can do what it needs to; to know everything is still running? Thanks Tools:Flash Pro CS5All AS3, no timeline code.Target: AndroidPlatform: Motorola XOOMCurrent FPS is 29.scriptTimeoutLimit has been set to 255.This had no effect.(But I think this may just be for print jobs anyway).
Hi,I'm trying in vain to make PHP and an AIR app communicate using UDP Socket (in multicast using 225.0.0.0). My PHP script must be sending some data to my AIR app. I choose the port 60000 for this. I also wrote a tiny C program that listen to the same port (I know that 2 programs can't bind to the same port simultaneously). The 3 programs are one the same machine, Mac OS X 10.6.7, Flash Builder 4.5, Air 2.6 and XCode 4.0.**** Scenario #0 : (what I originally wanted to do)- I launch the AIR app, listening to the port 60000- I launch my PHP script sending some data=> nothing is received, the DatagramSocketDataEvent.DATA is never called**** Scenario #1- I launch the AIR app, listening to the port 60000- I launch my C program (XCode) listening to the SAME port, without any complain !!!- I launch my PHP script, and it works, the AIR app receives what was send (and the C program too).**** Scenario #2- I launch the AIR app, listening to the port 60000- I launch my C program (XCode) listen
Somehow air was uninstalled from my system. I downloaded 2.7 and have been trying to install it and am getting the following error:"Sorry, an error has occurred. An error occurred while installing Adobe AIR. Installation may not be allowed by your administrator. Please contact your administrator."Unfortunately, this is my personal computer, I am an administrator and I can't see any settings that should be preventing me from installing this. I need to update another software that is dependent on AIR and that can't complete because I can't complete my AIR install.I've tried running it from both my main user profile, as well as another administrator profile I have set up. There is no log created when I run it from my profile, but there is from the other admin profile. Please help. Here is the log:[2011-06-23:21:13:46] Runtime Installer begin with version 2.7.0.19480 on Windows Vista x86[2011-06-23:21:13:46] Commandline is: [2011-06-23:21:13:46] No insta
So I attempted to bind a PDF to my app, and added code to link to a PDf to no avail.Is there a way to launch a PDF from a Flash built iPhone app?A seconday question is a shell that load in external SWFs, is there a way to bind those in the app so that they work on the device?Thanks!
In a graphically intensive part of my app I am getting 18 frames per second on the Galaxy Tab while on the iPad I am only getting 4 frames per second. Both are set to use GPU mode. iOS resolution setting is set to high. Both are set to full screen. Both are using air 2.6.Is there anything I can do?-Scott
Hi!! I would like to know if it is posible to use custom fonts, or diferents fonts from the basics, on the iOS for iPhone.I'm sure it is possible but I can't manage to find the way...Thank you!!
I'm working on this slideshow test app, that starts by loading an array of online pictures, that when loaded becomes a this slideshow...My question is: How can i keep the app in this state when the home button is pressed on the iPhone?As it is now, when i reopen the app after a trip to the homescreen, the app starts to reload, altho it has been loaded and running in the background.(I'm working in Flash professionel CS5 btw)
Hi,When i use the gpu to publish my adobe air 2.6 ios project, when i run it on iphone the font in the texfields is scale down twice is size, but online on the first time that i run the application, when i enter on differents area the font size is normal.Anyone knows why is doing that?Thanks,Nuno
Hello,i have a little Video & Audio Broadcaster and Receiver Application, using rtmfp and cirrus.As an Example, following Scenario:1. Broadcaster: AIR Debug Launcher on my Laptop2. Receiver: IPad App=> Everything works as expected, the Broadcaster Application on my Laptop broadcast its live Audio/Video Stream, the Ipad App can receive it.Now comes the strange part. When i switch the IPad App to the Broadcaster and my Laptop Air App to the Receiver, it does not work anymore; so the scenario is as follows:1. Broadcaster: IPad App2. Receiver: AIR Debug Launcher on my LaptopIn this Scenario the Receiver NetStream gets no NetStatusEvent.NET_STATUS after tring to play the Stream, the Broadcaster's NetStream fires no onPeerConnect Event.This renders my app pretty much useless and iam interested to hear if this is a known bug or if iam missing something?
Is there a way to force the multi touch gestures on the iPad off?I have apps that use 3,4 and 5 finger gestures and the system wide multitouch gestures are making the app not work if they are turned on
Hi,I am developing a mobile application and I wanted to test it on a real device, so I choose Samsung S5570, because it has Android 2.2 and I read that this Android version is compatible with Adobe Air. When I wanted to install adobeair.apk, on Market it told me that my phone is not compatible with Adobe Air.So, in this moment I have a device that I can't use Is there any chances that Adobe Air be compatible with my device?Thanks
We're working on an application that shows a 3d view of the world, but we also want a 2d map to be available to users. The 3d app is being designed and built by objective-c programmers working in xcode. Would it be possible to build the 2d map in flash, export it to ipa, and have that included into the xcode build? We can't really have two separate apps, cause a use would need to exit the 3d app to enter the 2d app. We'd like the 2d map to be a feature of the app.
According to the documentationhttp://help.adobe.com/en_US/air/reference/html/flash/media/Microphone.html"Content running in the AIR application sandbox does not need permission to access the microphone and no dialog is displayed. AIR content running outside the application sandbox does require permission and the Privacy dialog is displayed"But I'm having problems starting the Microphone object, which starts muted and permissions need to be given right clicking on the flash object.This function returns always true before permissions is given:public function isMuted():Boolean { var mic:Microphone = Microphone.getMicrophone(); return mic.muted; }The swf loaded is inside the application sandbox, but it's failing also from the debugger.Any ideas what else to look?Thanks,Guille
Hi all,If I publish for ios within the flash 5.5 environment, does that output as air 2.7? Or do I have to use swf then the ADT command line?Ta,James.
Hi, I am trying to find out whether it is possible to use Adobe AIR on Windows CE. I could not find any information on the web page therefore I assume it is not but just want to make sure. If the answer is no is it in the roadmap?Thanks.
When i go to a https website with an untrusted certificate i get this warning.when i click "yes" the HTML component does not go anywhere. just a blank white screen.tried this out with adobe air 1.5 and 2.0
Hi, I'm trying to use the ADT to create an AIR 2.7 file, but it's the first time i've used the command line tool to build one and am having problems understanding the signing process.I can generate a cert.p12 keystore file from within the flash IDE, and this asks for a password for the file (-storepass)I can also use ADT to create a self-signed certificate from the command line, here you can specify the -keystore (cert location) and -keypass (password for the key in the store)I cannot find a way of generating a self-signed certificate where you can specify both passwords though, one for the store (-storepass) and one for the key (-keypass).This is a problem because when i go to package my AIR file using ADT it needs both passwords -storepass and -keypass before it can publish it.Does anyone know how to generate a self-signed .p12 certificate and have control over both the keys...?I have spent hours playing and searching now so may have the wrong end of the stick, could do with some hel
Hello All-I am new to developing iPad/iPhone apps, and am currently using Flash CS5.5 to create an iPad app for a client. Basically, the app is a multipage form with tons of radios, text fields, and text areas. It has a header and footer with some vector graphics. So here is my problem.In my publish settings, i have "Auto-Rotation" checked, which works fine. The native dimensions of the app is H: 1024 W:768, so when it rotates now, it just scales everything so all the content when in landscape mode fits on the screen. But what I want is when the iPad is rotated, I want the header and footers to scale to fit the entire screen, and I want all the form areas to stay the same size. This obviously would require the user to have to "pan" up and down to see all the fields of the form.I attempted to use the "code snippets" to accomplish this, but it really made things quite screwy. If anyone has any sites, tutorials, or groups that address this, or if you know how to fix this, I would GREATLY
how can i make a movieclip folow a nother movieclip and when it is in a distance stop and then do somthing?can you give me a sample codeThanks
I'm finding out that in an application I'm developing, the STAGE_VIDEO_AVAILABILITY ("StageVideoAvailability" string) event isn't being fired when compiled with AIR 2.7 SDK. With AIR 2.6 that event actually worked. I'm having the problem not only in Android/iOS but in ADL as well.The code I'm using is the regular one for that:this.stage.addEventListener(StageVideoAvailabilityEvent.STAGE_VIDEO_AVAILABILITY, showVideo);The event never fires. I've also tried both CPU and GPU modes. What's the problem?Thanks.
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