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Is there a way to diable the ipad autofilling of input fields? I turned of spotlight search for everything, and no longer get the dropdown box, but it's still modifying input when I don't want it to. For instance, I have a name field - my co-worker enters his last name of 'gaynor' and the iPad changes it to 'gay or'.
Anyway to hide the status/toolbar?
I have made one sample.apk for Android using Flash CS5.5. The flash file contains some animations on each frame. Now when I test my application in android emulator, it's not launching from start(i.e. from first frame). It always show me the last visited frame(the last time where I left my application). Could anybody tell me how to launch application from start?
Hi all, has anyone figured out how to link to a .h264 video that would be contained in the package but use the ios native player. I can use stagewebview bit just does'nt cut it for what im trying to do. Has anybody been successful with navigateToURL() causr thats what I need to work.cheersLaz
i cant see the download for the ios 5 beta on the dev site, is it missing?
Hi,I follow the nice tutorial http://va.lent.in/blog/2011/03/25/air2-6-app-for-ios/. For simple apps the build script is working fine.But when I try to build an application with the debug target (ipa-debug) with an additional SWC, the build fails after a while.The exception occurs not in the ant output, instead a window is popping up: Title: Microsoft Visual C++ Runtime LibraryContent: Runtime Error! Program: C:\WINDOWS\system32\java.exeThe build process is allocating about 1.8 GB of memory. I try it on different machines (6 GB memory, Win7).Does anyone know how to solve the problem?Kind regards,Bernd
I am using StageWebView to play some video's on a different (numbered) frame, and as of now they only way I can figure out how to kill the video and return to the previous frame is by using a timer to go back after a given amount of time. This is a bit of a hack, and not optimal, since I want users to be able to stop the video and go back at any time if they choose to. Any ideas?Here's the code I currently have on the frame with the video...import flash.geom.Rectangle;import flash.media.StageWebView;import flash.filesystem.File;stop();//Timer to next framevar myTimer1:Timer = new Timer(48000);myTimer1.addEventListener(TimerEvent.TIMER, fortyeightSec);myTimer1.start(); function fortyeightSec(event:TimerEvent):void{webView1.stage = null;myTimer1.stop();MovieClip(root).gotoAndStop(4);}//Video Playvar webView1:StageWebView = new StageWebView();webView1.stage = this.stage;webView1.viewPort = new Rectangle(0,0,stage.stageWidth,stage.stageHeight);var fPath1:String = new File(new F
Hiya guys, our app went live this morning (woot!) and on the iTunes store it has bloated from 18.5MB to a no-thanks-on-3G 23.3MB.I've downloaded the .ipa, unzipped it and compared it to our own submitted binary, and apart from a few hundred kb for their duplication of our itunes icon it's payload folder is the same size - 27.1 MB unzipped.It looks like Apple has unzipped, added a tiny bit of filesize, but then zipped again at a low compression rate and left us with a file that users can't download on 3G, which was one of our client requirements.Does anyone know if you can make a support request to Apple to re-apply the compression?We're really pleased with the whole development process and how the AIR tools have worked out. If Adobe's compression is way out of line with that of Apple hopefully it can be fixed in the next version of AIR so we can get a sound estimate of how our App size will appear in the iTunes store and the whole thing will be perfect.
I'm getting this isssue when attempting to install the app via iTunes onto an iPad2 here in the office. I've tried other devices (iPod Touch 4th gen, iPad1 and iPhone 4) and they work fine.Any suggestions or help will be much apreciated.Thanks,Yuri
help to get my iPhone App to iTunes Connect Flash Packager i have problem only with Flash Packager i have problemform Xcode working fine no problem Application Loader show me thisApplication failed codesign verification. The signature was invalid or it was not signed with an apple submission certificateMacBookProFlash CS5.5
Hi All,Just finished an app that I designed with multiple devices in mind so since the resolutions are all over the place I start with high res images and then they get scaled according to the screen size.Works and looks great on iPhone 3g and iPhone 4 as well as iPad. Allow Image Smoothing seems to take care of all that.However I am ready to port it over to the android platform and the app functions as it should but the images look horrible, there is massive pixelation on both PNGs with transparent backgrounds and on solid JPEGs Ive tried exporting for CPU, GPU, Auto and tried giving symbols "Export As Bitmap" "Cache as Bitmap" and "None" render modes.Can you guys figure out how to solves this short of sizing all images to where they appear 1:1 ratio?
Did some Googling but couldn't find anything helpful... is there a way to completely close an app when the iPad's home button is pressed?thanks
Hi,I have one stageWebView that cover all screen. This charge a page with a textInput.When I clicking on this textInput, the application resize the stageWebView and show me the soft keyboard.The problem arrive when soft keyboard is removed, because the stageWebView don't recover its size.When the view is resized, I update the viewPort of stageWebView, but when the soft keyboard is removed of screen, the Resize event of my view is not dispatched.I'm working on Flex Builder 4.5 release, (not burrito). I know this problem is missing to burrito. Is it a bug?Any help is wellcome.Thanks!
how can i make a scoreboard?can you tell me the basics?Btw: wich book do you recomend me to Read for Game Development in As3Thanks
Hi all,how would i go about disabling auto-updates for AIR 2.6is it possible to disable auto-updates in the Registry?I have also read that placing a "file" in the Local Settings\Application Data\Adobe\AIR will disable the auto-updates.I am aware that there is an Adobe Air Settings manager which will allow you to disable auto-updates, however, I need to deploy Adobe AIR to users silently in our organisation.Many thanks,Jay.
Hi,I've now tried several times to instal the program and even followed some advice given to someone else with a similar problem but it still doesn't work, when I download the program I double click to instal the program and it says: "You cannot open the application "Adobe Air Installer" because it is not supported on this system." Why is this happening ? How can I sole the problem ?Thank youMatthew
Hi All, I am using Flex 4.5 trial version, I am unable to see ios option in mobile setting while creating a new project and I only have Google Android even though it asks for ios support while installing.Could you please let me know if I have missed out anything?Regards,Bharath R S
Hi,I have strange problem:Then I test AIR application in debug mode - it creates working ServerSocket object. And acts as a server normally.If I package it as AIR app and install on windows it stops working - server is not created on designated port...CODE:svn checkout http://logmaster.googlecode.com/svn/trunk/host/socket: 127.0.0.1:4455Is it sandbox problem? How to solve it...?Or may it be because I am using generated Certificate?Thanks for your help.
Do you have experience with cs5 packager?I am having an error after the packager compiles the .fla file to ipa. The file is playing like a movie and not like a game. The file just starts and then starts playing fast like a movie skipping the levels over and over. Do you know what our error is.Please help as it has taking me so long to make this game and know I can not get it to work on iphone.I will be very greatfullThank you all
Hi,I doing a AS3 app to iphone that save some data on the device.Im wondering if there is anyway that a second app of mine in the same device can read the same data that the first app saved.Is there anyway to create a commond data location for both apps? or something like that?if yes, how? if no, any suggestions? Thanks a lot!
Hi,I create educational games for kids.These are normally made as 1 swf file for each minigame and I allready had a collection of these.Is it somehow possible in air for android (I understand that for iOS is likely not possible because of Apple restrictions) to include all these SWF files together with 1 menu.swf into 1 big package so that the menu could somehow load a activity swf on demand (local, since the swf is allready in the package) ?I also understand that communication from the activity to the menu.swf is most probably sandboxed, but I suppose that communication from menu to loaded activity should still be possible so I can somehow set a variable flag in the loaded content for the menu.swf to know when it may unload the content.Hopefully somebody can give me a little help on this, first of all if its possible at all and secondle (if possible) in what direction I should go start looking to create this.Working with flash CS5 by the way.
Hi, Does anyone knows what's better to create alpha or slide animations on iPhone applications, using a tween class like Tweener or use the classic onEnterframe. What's the better choice, who's the better performance . Thanks, Nuno
Hi there, sorry if this has been asked before. I created a flash game and got into my android phone just fine. The problem is the only way to quit the program is by going into task manager. When I hit the home key it stays running (I can even hear the audio in the game) and theres no option to quit the game when I hit the settings button.So what do I need to do to make it quit when I hit the home button and is it even possible to add a quit button when you the settings button for an air application?
I play this game called league of legends(LoL), and while playing it i get this error about adobe air. I went to there suppport forums and they told me to reinstall it, so i figured it couldnt hurt. I went to go look for it, and it was no where to be found. This puzzled me... I thought maybe it got uninstalled somehow, and i tried to reinstall it. Only after i download it, nothing pops up. i click 'run' on the application that opens after the download, but nothing happens after that. Im not computer savvy, so am i just missing something?
I understand that to share data between views in a mobile application you need to pass it using the navigator.pushView() call. I've done that and it works, but now I wonder how I can pass data if the user just presses the physical back button on the mobile device.Do I have to capture the keyboard down event like this:navigator.addEventListener(KeyboardEvent.KEY_DOWN, onKeyDownHandler);and use pushView within the handler? will that cancel the original back button call completely? I wonder if there's a better way.The use case is this: you're in the home view, the user presses a button and you gets to another view (using a pushView call). The user then makes some selections, then presses the physical back button to return to the home view. I need to pass the user selection to the home view somehow.
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