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Hey everyone, i recently posted a forum question about how to use the encoding to JPEG the best way, and i got my answer.but im heaving trouble converting it to ByteArray. i've tried both ways:var b:ByteArray = new ByteArray();b = img.encode(img.rect,new flash.display.JPEGEncoderOptions(80));and..var b:ByteArray = new ByteArray();img.encode(img.rect,new flash.display.JPEGEncoderOptions(80),b);but non of them worked. cuz i cant send it via php and save it. as this:var php_vars: URLVariables = new URLVariables();var php_send: URLRequest = new URLRequest("http://streamsniffer.com/sharf/upload.php");php_send.method = URLRequestMethod.POST;var php_loader:URLLoader = new URLLoader;php_loader.dataFormat = URLLoaderDataFormat.VARIABLES;php_loader.addEventListener(Event.COMPLETE,returnfunc);var b:ByteArray = new ByteArray();b = img.encode(img.rect,new flash.display.JPEGEncoderOptions(80));//addChild(new img);php_vars.img = b;php_send.data = php_vars;php_loader.load(php_send);and inside my uploa
Hello everyone! I am building a small project where i can make a snapshot and send it to my server using php communication.I am pretty much done with everything that belongs to php and Actionscript 3.0 on my app. But i do have problem, i have looked for an example of how to encode my bitmapData into PNG or JPG, non of those examples seems to be working becasue flash could not find those libraries when i compiling.. wich are:com.adobe.images.PNGEncoder;com.adobe.images.JPEGEncoder;are those libraries not supposed to be in flash CC 2018? or do i need to download it from somewhere?
Hi I just launched a paid app for iPad ( IOS / Air 29) called Lagoona. It's a small game for kids (a kids' activity center). I would like to give people the option to download a "trial" version / Lite version and hopefully they will buy the full version. I'm considering two options: - to create at Lite version, with limited access (some areas and levels locked), that links to the full version in App Store. - to create a "free version" with some areas and level locked. And then have one in-app purchase that gives the user full access. I think I prefer the in-app solution. I just don't know where to begin. I've looked at the In-app purchase ANEs by Milkman Games. Anyone who have experience with that? Is there an up to date guide somewhere?Any help appreciated!Thanks. Rolf
Hi!One of my customers has a problem to install Adobe Air on his MAC. He downloaded Adobe Air installed Adobe Airand during install no Error is seen but there is also no progress bar showing the process, after 5 sweconds its saif Adobe Air was installed successfully.But it wasnt. In thje SYSTEM log i could see.Installer[628]): Service exited with abnormal code: 5 Mar 15 21:03:32 Ferdinand com.apple.xpc.launchd[1] (com.apple.xpc.launchd.oneshot.0x1000000b.Adobe AIR Installer[742]): Service exited with abnormal code: 5 Mar 16 15:57:15 Ferdinand com.apple.xpc.launchd[1] (com.apple.xpc.launchd.oneshot.0x10000006.Adobe AIR Installer[658]): Service exited with abnormal code: 5 Mar 16 16:03:11 Ferdinand sudo[721]: ferdinandbramberger : TTY=ttys000 ; PWD=/Users/ferdinandbramberger ; USER=root ; COMMAND=/Volumes/Adobe AIR/Adobe AIR Installer.app/Contents/MacOS/Adobe AIR Installer -silent -eulaAccepted Mar 16 16:47:12 Ferdinand com.apple.xpc.launchd[1] (com.apple.xpc.launchd.oneshot.0x10000009.A
I have created an asset.car file to package with my AIR app, but I am not sure where to put it. The documentation says the "root directory". Is that the main folder that has your project name on it, or in the "(default package)" under the src folder??Thanks!
I am trying to install a fresh version of Adobe Air, after uninstalling an older version but receive the following message:I am the administrator as I own the computer. What can I do? I require Air to run a few important applications. Any help would be appreciated.
On a mobile AIR app I have created, the dropdown lists that I use are crazy sensitive, especially on iOS. When I scroll a list, 90% of the time, when I lift my finger while scrolling, it selects whatever my finger was on when the scrolling began. I feel I should have to tap whatever I want to select after I am done scrolling. This makes it almost unuseable and very distracting as the lists is closing all the time every time I lift my finger. Am I perhaps using the wrong skin for a mobile device? If not, is there a better alternative to dropdownlist for mobile? Has anyone else run into this sensitivity issue?Thx!
I'm getting this error message: App Store file sizes for Build xxx exceed the 100 MB app file limit.I'm building with intelliJ and air sdk 22.seems like we have three "sizes" to worry about: ipa size, swf size, and executable size -- do we know which of these apple is talking about when it says "App Store file sizes"?we know that the .ipa file size max is 4gb so that can't be the issuemy app has these sizes: ipa: appx 150mb, swf: 51mb, executable: 22mb, this is an AS3 only app, no embedding of assetsso I'm ok with ipa size and my swf and exe sizes are well under 100 mb... don't know what to thinkadobe?thanks
Hi,I can't submit this bug in Adobe tracker, because it's have some problem - i'm always see Bug Submission Failed error.Problem Description: Geolocation.Event allways return heading value as -1 on iPhone X 11.2.6.The same code works on other iPhones (5S 11.2.6 for example)Steps to Reproduce: create simple geolocation appActual Result: heading is allways -1Expected Result: heading changing with device orientationAny Workarounds: noHardware Info: iPhone X, iOS 11.2.6Operating System: Windows 10 x64, Animate CC 2015.2, AIR SDK 29.0.0.112UPD:I have performed some tests with compas ANE. It's seems, that iPhoneX not returning magneticHeading or returning it like as "-1". In the same time trueHeading works fine. Please check it. It's seems that AIR Geolocation.Event.heading use magneticHeading.Bug of Bug Tracker (all fields are filled):Bug Submission FailedBug Submission Failed
Hello,I use AIR SDK 29.0.0.112, I add Default-812h@3x.png as the splashscreen for iphone X, but the content is not shown in the safe area of iPhone X, do you know how to show the content only in the safe area of iPhone X?
i has use AIR develop a music player at AppStroe.1.AIR ios APP can't set ios music center info and can't receive the play,pause,next music,prev music events.2.When user press HOME button and lock screen the Audio has a lag.use ActionScript is Sound.play and SampleDataEvent
We have aways3d,flare3d,alternativa3d,and many other 3d engines by single user.I think stage3d is a great program,sowhy Adobe do not make one?
Does anyone have experience with anyone other than Admob? I really want to drop Admob. I make pretty good money monthly via Admob but I'm tired of the bot driven checks on apps that return completely false results and then you have no one to talk to about the reason why their bot failed.Am I completely missing something here? -----Violation explanationAdMob ads may not be placed on apps with adult or mature content. This includes, but is not limited to, apps with images or videos containing:Strategically covered nuditySheer or see-through clothingLewd or provocative posesClose-ups of breasts, buttocks, or crotches-----These are the characters in question... their outfits never change.
Hi.I have a custom ANE that I use in an Air iOS project.My app runs fine if I compile it with Air version 27.If I try to use the 28 or 29 SDK my app just stays on the initial splash screen. It doesn't even connect to the debugger.I pin pointed the problem to my custom ANE. If I remove the ANE from the project I can use the SDK 28 and 29 without any issues.I tried compiling the ANE with ADT from the SDK 29 but I'm still facing the same issue. Definitely something changed in Air 28 that prevents my ANE from loading. The ANE is coded in Objective-C and uses the Healthkit framework.Does anyone know what I need to do to make the ANE work in AIR 28 and 29?Thanks in advance.
Hi Guys,For some reason VertexBuffer3D.uploadFromVector and VertexBuffer3D.uploadFromByteArray are extremely slow on Android and even more slow on Samsung devices with Exynos processor.There is almost no difference in performance between VertexBuffer3D.uploadFromVector and VertexBuffer3D.uploadFromByteArray.Samsung 6s Edge (Exynos Version):https://ibb.co/kfbvjnHuawei P10 Lite:https://ibb.co/ntxqH7Here is the Scout profile for Samsung:https://goo.gl/Z1g3MNAnd here it is for Huawei P10 Lite:https://goo.gl/mY6TLPOn both devices I have played exact same particles.As you can see Huawei P10 Lite has much better performance than Samsung s6 Edge and Samsung s9 Plus which is really strange. Could this be a bug in Adobe Air?Performance on the Samsung 6s Edge are the same for Samsung Galaxy s9 Plus (Exynos version) which is even more strange.Also there is a lot of Waiting for GPU as well and Context3D.clear() method is also super slow on Samsung as well. Look at the beginning of the Scout p
Hello!As you can see in the topic below, i'm totally stuck with AIR and Google Maps JS V3 embedded into my air application.http://stackoverflow.com/questions/18723453/air-and-google-maps-javascript-v3-street-view/18724082?noredirect=1#18724082Can i just upgrade the webkit version used by AIR?Otherwise... are you planning to upgrade it? The current one was used by Safari in 2010!Thank youDavide
Hi,I'm using UDP sockets in my project, and I found that when I close a DatagramSocket, my app freezes for approximatly 2 secondsI have no idea why this is happening, is it a bug? is there a workaround?here is a sample code that reproduces the issue:var s:DatagramSocket = new DatagramSocket();s.bind();s.connect("127.0.0.1",9977);s.receive();setTimeout(function():void { var t:int = getTimer(); s.close(); trace((getTimer()-t)+"ms"); // prints "2000ms"}, 1000);PS: Also, it would be great if multicast was supported with AIR DatagramSocket!
I am about to release my first three apps on the App Store. I am already thinking about my first program modifications. I will immediately need to provide a notification system in my app to let people know when new properties hit the market. I have never looked into notifications on AIR yet. Do most of you use some sort of service, an ANE, or do you program notifications manually??? I'm looking for the best approach.Thanks for any insights!
I've been trying to submit a bug via Adobe labs, and my past 8 submissions have failed. I am submitting this here.Problem Description: I am seeing a black screen when pressing and holding my finger on text in a textinput. "select all" or "copy" / "paste" functions. Steps to Reproduce: Run AIR 29 app on iPhone X with a text input boxAny Workarounds: NoHardware Info: iPhone X iOS 11.3Operating System: MAC OS High SierraGraphics Info: /
im trying to make some sort of "Inventory" grid where i created a small 64x64 box as a MovieClip witch gonna be an empty inventory item.i want to duplicate it 10 to width and 6 to height.whats the best way to duplicate this box to make this inventory grid includign arrays as handle?im pretty sure this question already asked so many times, but i cannot find a proper answer for it. been trying lots of different stuff, non of them workedim using ActionScript 3.0 and Flash Anim CC
Hi guys,I was debugging my app to try to understand why Stardust particle system is working so bad on Samsung and Android devices in general because it is working great on Desktop and iOS. At first I thought it was because of AS3 but I found out that actually bottleneck is Stage3D which comes as surprise.What is even more strange is that Stardust is performing the worst on Samsung devices. For example I have tested on Samsung s9 Plus (Exynos version) and Huawei P10 Lite and Huawei P10 Lite has 2x better performance when rendering Starudust particles than latest Samsung s9 Plus device which is way more powerful than Huawei P10 Lite. So that definitely means that there is a issue in code and not in hardware (maybe?).So I recorded the session with Adobe Scout while particles are playing with Stage3D enabled in the Scout. But I know nothing about Stage3D calls and what calls are expensive and what could be the reason for Stardust particles to perform so badly on Samsung.In the profile you
Hello,Does anyone have any insights on retrieving crash data from Testflight, from the beta testers devices?I found this tutorial: Using the Beta Testing Adobe AIR native extension to test iOS games and apps | Adobe Developer Connection It uses a Beta Testing Adobe AIR native extension.Is this still the current best practice for testing on iOS? Or is there another method using xcode?Thanks for reading,-cybo
Hi, recently I installed Flash Builder 4.6 which allready includes AIR 3.1 but I also need to compile my projects with older version of AIR SDK (2.6 and 2.7). Can anyone give me a solution for this task.
hi Friedns. Greetings! I need an info, in externalStrippedSwfs, how many swf files I can add in txt file for an app?Thanks in advance, Syed Abdul Rahim
I am getting this error message even though nothing else is being installed. My Task Manager shows nothing else is going on, and I have closed anything else running on the computer. Any ideas on how to help resolve?
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