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My app crashed and think it is something with latest beta AIR. App has uncaught error listener, but it didn't pop up. Only "myApp.exe has stopped working" Windows dialog.App has been working normal for a long time, so I doubt bug is within my app, but it could be.Crash was on Windows 7 64bit, 4GB RAMHere are error details:Faulting application name: MyApp.exe, version: 0.0.0.0, time stamp: 0x4eb75ae0Faulting module name: Adobe AIR.dll, version: 19.0.0.193, time stamp: 0x55f764b7Exception code: 0xc0000005Fault offset: 0x00153c5dFaulting process id: 0xd34Faulting application start time: 0x01d1044a1a2a7134Faulting application path: C:\Program Files (x86)\MyApp\MyApp.exeFaulting module path: c:\Program Files (x86)\Common Files\Adobe AIR\Versions\1.0\Adobe AIR.dll
Since ios10 Unicode in Text doesn't work...e.g.mytext.text= "\u2692";why?
Hi,We're not able to compile our app for iOS with Air SDK v23. We see lots of these for each of the ANEs we use: [java] "_com.mycompany.SomeANEName-7_7_aotInfo.67", referenced from: [java] _aotInfos in aotInfo.ofollowed by one of these and then failure: [java] ld: symbol(s) not found for architecture arm64 [java] Compilation failed while executing : ld64BUILD FAILEDWe can package for Android just fine. Is this a known issue with the beta?
Hello everybody.My app will then play flv videos.flv video used the audio bitrate 128kbps. There is a problem with sound playback from Bluetooth.64kbps audio bitrate video is fine.I am using adobe air 22 sdk and Marshmallow device.Please Help.
For ages, I just created a folder under c:\air_sdk named for example in this way:air15.0air16.0air17.0air18.0etc etcSo I created my brand new directory "air22.0" then unzipped the latest air sdk.Then I launch the latest Animate version.But when I select "help"/"manage Air Sdk" (or whatever it is, mine is in Italian) and then I select the directory I created, it says that no valid air sdk is in that dir.Anyone has the same issue?Thanks in advance
Hi, I wonder if there is any link to documentation or something which we can easily see what Android SDK has been used in each AIR SDK to compile the .apk files? At the moment, I need to know which Android SDK version has been used for AIR SDK V23?
Hi,SharedObject doesn't work with ios 10 !!!Can someone explain this ?
Hello,when I click on application icon on Android device, there is an animation, where the app color fills screen before application starts, but as AIR is doing initialization during this time, the animation is not fluent, especially when application supports only landscape aspect ration. Would it be possible to improve it? Like disabling the transition animation or customize it with simple splash screen, like described here: Splash Screens the Right Way | Big Nerd Ranch ?I know that it is just a detail, but these details does big impression as it is the first thing user sees after installing the application.Thanks a lot,DavidEDIT: after spending more time starting our application in various situation, the issue is visible only in scenario, where the app requires landscape only, but user is holding the device in portrait orientation. In this case there is only transition animation, which ends with partially filled screen with color, than there is the little, but ugly pause, before the
Okay: 10.10.5 Yosemite Relevant perhaps: Firefox 48.0.2The old version of AIR was no longer being recognized so I uninstalled it, figuring - no big deal, download a new one. Go to the AIR download page, click the icon... get redirected to the Adobe homepage, no download.What?
When trying to update Adobe Air, I click on "Download now", from the Adobe "Adobe - Adobe AIR " goes to "Creative Cloud" ... "Adobe: Creative, marketing and document management solutions " Then reclick on Adobe Air, it starts all over. Loop-de-loop.....Please Help...Johnnylee
Hi, I would like to know plans for this. Thanks!
According to the release note, with Air 20 you have added support for AIR 64-bit on Mac OS X this is all good and as it sounds, it shouldn't effect the iOS side but it seems like something has gone wrong on the iOS side now. if you try to compile any ANE (or at least the ones that we tested with) on your project for iOS, you will receive the following error message and it does not build the .ipa file.Compilation failed while executing : ld64we have tested this on a 64-bit Windows 7using the RichWebView ANE here: myflashlab/webView-ANE · GitHubI remember there was a similar problem before (can't remember exactly, but I think it was Air 16) and we were able to compile .ipa on a mac only not a windows So, we'll try a shot with Mac also to see if we can compile the .ipa on Mac or not and I will update this post when did the test but in the meanwhile that would be great if someone from Adobe can confirm if this is a bug or something?Thanks
It seems that after calling Microphone.getMicrophone(), the app "owns" the device microphone, so other apps report the microphone as used by another app. Is there a way to programmatically "release" the microphone without closing an Air app?
I recently developed a game named Tower of Archeos using Adobe Air.I made a mac version which seems to work fine for OSX Yosemite.After the steam release I started to get bug reports from people using El Capitan. It seems that the images wont load correctly and the game crash 2 minutes after start. Is there any report of adobe air bug happening only in OSX el capitan version ?
Recently we were in process to submit our AIR application to App Store and we soon flooded with lots of problem signing it and then in uploading process. Following were many problems we have faced with these two newly introduced executable in AIR SDK 64-bit version. 1. If we decide NOT to delete these two files in application signing process, we'll get following message at the time of signing .app file:[exec] DEPLOY/xxx.app: code object is not signed at all2. If we decide to delete these two files, then signing .app file became successful (following message) but it broke some particular feature like opening Terminal window and running command in it by an AppleScript or ExpectScript file (by NativeProcess):[exec] DEPLOY/xxx.app: signed bundle with Mach-O thin (x86_64) [net.xxx.xxx]3. We also faced such errors while uploading a build to iTunesConnect which is overwhelming:1 package(s) were not uploaded because they had problems:/var/folders/1b/8qtyjnc154jfq_5bysrxcht40000gv/T/55EA97A7-5A
I am having some black screen issues with a flash application made for android. I discovered that the black screen won't happen after closing the advertisement using the CPU or AUTO render mode instead of using GPU, but my application's performance will be compromised.Can anyone help me solve this issue without risking the application's performance? Any feedback is deeply appreciated.
Today I wantetd to upload my app to appstore, just a small change, from application loader there is no error, but i get an email that saysWhile processing your iOS app, Das Kroatische Küstenpatent -, errors occurred in the app thinning process, and your app couldn’t be thinned. If your app contains bitcode, bitcode processing may have failed. Because of these errors, this build of your app will not be able to be submitted for review or placed on the App Store. For information that may help resolve this issue, see Tech Note 2432. the build is listet in the activiries but I cannot choose that build to upload.Please help. I also tried to disable bit new compilation in Itunes under Prices and FunctionsregardsMichael
Is there ever likely to be a SCUP catalog for Adobe Air?
We are really looking forward to receiving the next release of Adobe AIR in order to fix the Android Open SSL issue that prevents us from uploading a new version of our application:http://fpdownload.macromedia.com/pub/labs/flashruntimes/shared/air23_flashplayer23_releasenotes.pdf How to address OpenSSL vulnerabilities in your apps - Google Help Anyone know when we will receive the final RELEASE version of Adobe AIR SDK 23?Thanks!
Hi,I'm asking this question as i have done some research on the web and adobe forums and cant really fin an answer for Adobe Air support on Windows 2012 R2.Our customers work on an application that has been developed in Adobe Air on their Windows 2003 terminal server environments. Now that Windows 2003 Live is coming to an end we have been migrating them to Windows 2012 R2 however we have encounter with he problem that Adobe Air and the client application crashes.The first problem starts when installing Adobe Air, after finishing the installation and with setup indication that was installed successfully the attached error appears right away. If i ignore this error and i install the client application it instals ok but after being running for 20 sec it crashes.i have tried installed the following:1. Installed all Microsoft updates for Windows 2012 R2 server as of May 11, 20152. Installed adobe air as Domain Administrator3. Installed adobe air as local Administrator4. Installed Adobe Air
Hi,I've been facing an issue when trying packaging my application using AIR SDK 17. The error details is below, I have also tried using AIR SDK 15, and AIR SDK 16, but I still get the same error. Error occurred while packaging the application: dx tool failed: UNEXPECTED TOP-LEVEL EXCEPTION: java.lang.IllegalArgumentException: already added: Landroid/support/v7/appcompat/R$anim; at com.android.dx.dex.file.ClassDefsSection.add(ClassDefsSection.java:123) at com.android.dx.dex.file.DexFile.add(DexFile.java:143) at com.android.dx.command.dexer.Main.processClass(Main.java:301) at com.android.dx.command.dexer.Main.processFileBytes(Main.java:278) at com.android.dx.command.dexer.Main.access$100(Main.java:56) at com.android.dx.command.dexer.Main$1.processFileBytes(Main.java:229) at com.android.dx.cf.direct.ClassPathOpener.processArchive(ClassPathOpener.java:244) at com.android.dx.cf.direct.ClassPathOpener.processOne(ClassPathOpener.java:130
Roshan ChhetriHi Adobe Air Support, I know apple is forcing the bitcode thing in xcode 7+but there are still hundreds of third-party iOS libraries/Frameworks which have not yet updated their frameworks to support bitcode.This link shows where in xcode the bitcode thing can be disabled: Bitcode is now mandatory in iOS 9 Beta 3? | Apple Developer Forumswhen using xcode, we have the option to disable bitcode for our xcode project so the iOS compiler won't nag about the framework not supporting bitcode. But unfortunately we don't have any setting in Adobe Air SDK to disable it. Considering that Air SDK 20 is using the latest versions of iOS SDK, the bitcode is enabled by default and that makes the problem because we, as an ANE developer won't be able to develop or update our ANEs with newer Air SDK versions because we have to wait for the third-party framework developers to update their framework first! and this is all time consuming and a confusing process!In brief, that would have been g
Am I correct that it's not possible to get "verbose" stack traces (i.e. stack traces with line numbers) in packaged AIR apps?Adobe, is there any chance you will support this feature with a future version of the AIR SDK? It would be enormously useful in tracking down errors in the wild. As it is, when a customer hits an error that could be occurring in several places in a given function (a null-pointer exception, for example), I frequently have to do a lot of guessing and redeploying of the app to track down the bug if I can't repro it locally.
According to the Underwood release notes, FlashPlayer for Linux is being sync'd with the latest version of FlashPlayer (currently 23) for both the NPAPI and PPAPI versions.Does this mean that a newer version of AIR for Linux is not far behind?
I'm trying to compile an app against AIR 23, to test hiDPI support on Windows.My app was previously compiling using a combo SDK of Flex 3.5.0 and AIR 14. (yep, that's an ancient Flex version, but that's all my old app needed)I cloned my existing SDK folder, and overlaid the new AIR 23 SDk on top of the clone (the same process I've successfully used for previous AIR upgrades)Now my app fails to compile, complaining about unimplemented methods from the mx.core.IFlexModuleFactory and mx.managers.ISystemManager interfaces._cng_mx_managers_SystemManager.as(21): col: 14 Error: Interface method get allowDomainsInNewRSLs in namespace mx.core:IFlexModuleFactory not implemented by class _cng_mx_managers_SystemManager._cng_mx_managers_SystemManager.as(21): col: 14 Error: Interface method invalidateParentSizeAndDisplayList in namespace mx.managers:ISystemManager not implemented by class _cng_mx_managers_SystemManager.That code being referenced (_cng_mx_managers_SystemManager.as) does not exist in
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