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Hello,my android application needs to enable multidexing because of the 64k method limit. However, I cannot use this in manifestAdditions block:android:name="android.support.multidex.MultiDexApplication"Apparently Adobe Air doesn't allow this tag.Is there a solution to this problem?Igor
I'm trying to complete a proof-of-concept, but I have hit a snag. With Adobe AIR able to support iOS and Android, I wanted to see if I could use the Project Centennial workflow to convert an Adobe AIR .exe installer, into a UWP app for x86 Windows 10.I have been able to follow the directions for the latest version (0.1.24) and have been able to get the conversion started:.\DesktopAppConverter.ps1 -Installer '..\AIR2UWP Example\AIR2UWP.exe' -InstallerArguments "-silent" -Destination C:\ -PackageName "MyApp" -Version 0.0.0.1 -MakeAppx -Verbose -Publisher "CN=dougwinnie"But when I use this, I get the following error:C:\Users\dougw\Desktop\DesktopAppConverter_new\DesktopAppConverter.ps1 : DesktopAppConverter : error 'E_BAD_INSTALLER_EXIT_CODE': Installer returned '10' when valid exit codes were '0' At line:1 char:1 + .\DesktopAppConverter.ps1 -Installer '..\AIR2UWP Example\AIR2UWP.exe' ... + ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ + CategoryInfo : NotSpecified
Hello!I m trying to test new announced feature uploadFromByteArrayAsync.Previous beta build (from 10 august) contained this method in Texture class (It was declared but in runtime I got null when tried to call it).New build does not contain 23 playerglobal.swc (only 22)And there are no uploadFromByteArrayAsync in the declaration now.Was it removed from new build ?Thanx!
Hi together, after posting my problem in the Flex User Forum I got the advice to post it another forum -> f.e. Andorid but I think this one fits more.We have a huge mobile project using the Easy Push Native Extension from Milkman Games to send notifications. Our IDE is Intellij Idea. Using the Air 22 SDK in our project the app crashes when we use call the ANEs method to set up all the notification stuff (ane is supported...). When we switch to Air 21 everything is fine. When we build a small test project using AIR 22 and the ANE everything works fine. Does anyone have an idea where the problem could be located?The Log looks like this: ...07-28 14:29:35.290 5976-5976/? I/air.com.company.project﹕ 7/28/2016 14:29:35.295 [INFO] com.company.project.model.proxies.EasyPushProxy Init OneSignal... ...07-28 14:29:35.490 3047-3647/? I/ActivityManager﹕ filter receiver for action = com.google.android.c2dm.intent.REGISTRATION 07-28 14:29:35.500  
Hi,Awesome that GameInput has been added for iOS! Unfortunately I found a serious bug:I have a MAD CATZ C.T.R.L.i bluetooth controller (Mad Catz | GameSmart C.T.R.L.i )On my iPhone 6 it works perfectly and I get the following button id's:control.id=="Button A"control.id=="Button B"control.id=="Button X"control.id=="Button Y"Using the same controller on my iPad Mini 2 I get the following button id's for the same buttons:control.id=="<_GCControllerButtonInput: 0x17003e8e0>"control.id=="<_GCControllerButtonInput: 0x17003f440>"control.id=="<_GCControllerButtonInput: 0x17003f420>"control.id=="<_GCControllerButtonInput: 0x17003f400>"etc.Only controls that are working on the iPad is the Thumbstick and DirectionPad.
Hi fellas,The last couple of weeks were really frustrating for me, I'm trying to play live h264 streams on mobile devices (with AIR, of course).Naturally I tried NetStream over RTMP, which plays fine on Adnroid, but because of the buffering thing on iOS, I can only hear sound, so it's a no-go.I tried running an HTTP server with m3u8 playlist (HLS streaming) but NetStream.play( URL of the playlist ) just doesn't do anything, although it's mentioned in ActionScript documentation as the correct way to play a stream on iOS.I tried OSMF and HLS plugins for OSMF and still no luck.After I pulled out half of my hair, I finally gave up and started to use FLVs with Sorenson Spark / Nellymoser codecs which (aside from the crappy quality at high bitrate) looks to be working fine. However it puts extra load on the encoding servers.My question is:Has anyone ever successfully managed to play a visible live h264 stream on iOS in AIR? At this point I accept any solutions, really, cos I'm at the edge, a
When I install my app (for testing) on my iOS device I get a blank, white screen. This happens on the following devices:1) iPhone 6 plus S - iOS 9.3.32) iPad Pro - iOS 9.3.33) iPhone 4 - iOS 7.1.2Here is my app profileI'm using Adobe Air 22.0.0.153I'm using Animate to compile my appFlash Develop for my code.I'm also using Starling 2.0.1.Windows 10Has anyone had this problem or know how to fix it?Here is the xml:Here is the xml file:<?xml version="1.0" encoding="utf-8" standalone="no" ?><!-- Usage: To localize the description, use the following format for the description element. <description> <text xml:lang="en">English App description goes here</text> <text xml:lang="fr">French App description goes here</text> <text xml:lang="ja">Japanese App description goes here</text> </description> To localize the name, use the following format for the name element. <name> <text xml:lang="en">English App name goes here</text&
I get no video, but only audio, to display when including H.264-encoded .mp4 video in a test AIR for Android project. AIR for iOS video performance is ok with the same encoding parameters.I know that there's been lot's of discussion about this in the past, but are there any answers? Is there any formulation of video that will play via AIR for Android?I'm testing on a Samsung Galaxy 4 on Android 5.0.1.In the past, on earlier Android versions, I got dodgy but occasional playback of video built into an AIR for Android app, but when I run that app now the video fails repeatedly. This must be an AIR problem because when I simply dump the same video, that I've built into my AIR app, onto the Galaxy 4 directly it plays just fine. My work for a client is depending on this to function in Android. Any ideas?
Hello,On Android nexus 5, when ReturnKeyLabel.DONE in a StageText, KeyboardEvent is not dispatched public function Main() { stage.scaleMode = StageScaleMode.NO_SCALE; stage.align = StageAlign.TOP_LEFT; addEventListener(Event.ADDED_TO_STAGE, init); } private function init(event:Event):void { var decoration:Sprite = new Sprite(); decoration.graphics.lineStyle(4, 0x000000, 1); decoration.graphics.beginFill(0xFFFFFF, 1); decoration.graphics.drawRect(6, 44, stage.stageWidth-12, 70); this.addChild(decoration); var stageText:StageText = new StageText(); stageText.returnKeyLabel = ReturnKeyLabel.DONE; stageText.fontSize = 40; stageText.stage = this.stage; stageText.viewPort = new Rectangle(10, 50, stage.stageWidth-20, 70); stageText.addEventListener(KeyboardEvent.KEY_DOWN, keyDownEventHandler); } private function keyDownEventHandler(evt:KeyboardEvent):void { if(evt.keyCode == Keyboard.ENTE
Hello, I tried to submit my application with application loader ( the upload is ok ) but i received the following message several minutes later : "Invalid Signature - The binary with bundle identifier 'com.socata.daher.tbm930interior' at path [TBM930.app] contains an invalid signature. Make sure you have signed your application with a distribution certificate, not an ad hoc certificate or a development certificate. Verify that the code signing settings in Xcode are correct at the target level (which override any values at the project level). If you are certain your code signing settings are correct, choose "Clean All" in Xcode, delete the "build" directory in the Finder, and rebuild your release target." The application has been developed with Adobe FlashDevelop, Adobe AIR and Adobe Flash Professional CC.I have created new production certificate and distribution provisioning profile for "App. Store".I have specified the path to new p12 and mobileprovision in SetupApplication.batI have
Bug#4182571 - TextField with non-embedded font doesn't display international characters on Android This means emoji or any language using non-ASCII characters can't be displayed. Is this a known issue?
I get the above error when trying to install my .ipa on my ios 8.1.1 iPad. However, on my ios 5.1.1 iPad it installs ok.This is an intermittent problem as it was installing ok on the ios 8.1.1 iPad. At some point it 'spontaneously' stopped working. Has anyone else experienced this?
I recently installed the latest version of Adobe Air and when I tried opening and playing a game through the application Steam, it popped up with the message "The required native extension is missing for this application. Try re-installing or contacting the publisher for assistance.". I've uninstalled and reinstalled Adobe Air twice and the same message pops up. When I contacted Adobe Support they said they were unable to help and I needed to go to "forums.adobe.com" for further assistance. I've searched the forums and can't find anything relating to this problem, does anyone know how to fix it?
I develop a Android application which is use Camera object and CameraUI object too.I use the objects on different screen, so when I use Camera object, the CameraUI object is disposed.So I dont want to use at the same time, but...If I use the CameraUI object, before initialize used the Camera object, this is works well.But If first I initialize the screen with the Camera object, the CameraUI is wont work.I use Starling (stage3d) and when the picture is taken by the CameraUI, the screen is stay black, dont turn back to the stage.This issue is going just on Android, on iOS is working well.How can I solve this?
HiYou can see the text deformation in air (22.0.0.153) app from the screenshot. Can you help me about this issue, thanks.Device: Samsung Tablet n8005
When is the AIR longevity issue (24 day lockup) going to be fixed?
Using SDK 21 onwards, ios app crashes when stageWebView attempts to load local files. This worked prior to SDK 21. I am working on Windows.I've tried loading external files and webpages, and that works fine. When loading local images and videos, the app crashes instantly.Has anyone come across a fix? And for a short term aid, does anyone have suggestions on another way to load local video files using native video player?Example:var webView = new StageWebView();webView.stage = this.stage;webView.viewPort = new Rectangle(0, (stage.stageHeight-videoHeight)/2, videoWidth, videoHeight);var dir:File = File.applicationDirectory.resolvePath("videoAssets/"+model.videoToPlay);webView.addEventListener(ErrorEvent.ERROR, traceError);webView.loadURL(dir.nativePath); // Crashes here
Hi I have been using FlashCS6 to run SDK 14 ans 17 si I could pubish iOS apps for some of my in house users who have old ipAds running iOS5.Is it possible to publish iOSapps that will work on iOS 5 with SDK21?Is there somewhere where I Can check out this info.Flash Cs6 is now so buggy for pubishing it is a major headache - that bug with the provisioning profile and the rest.best Tommy Banana
So I've done some reading and it seems that I need to add this: <key>NSAppTransportSecurity</key> <dict> <key>NSAllowsArbitraryLoads</key><true/> </dict>to my InfoAdditions. The only problem is I'm getting, "An attribute or elements contains an invalid value in the application descriptor file."This is what I have:<iPhone> <InfoAdditions><![CDATA[ <key>NSAppTransportSecurity</key> <dict> <key>NSAllowsArbitraryLoads</key> <true/> </dict> <key>UIDeviceFamily</key> <Array> <string>1</string> </Array>]]></InfoAdditions> <requestedDisplayResolution>high</requestedDisplayResolution></iPhone>Any ideas what might be wrong here? I'm using Air 22. I don't know if it's bugged or no longer supported.
I am developing an air application that downloads pdfs and displays them using stagewebview. The application works as expected on ios and Mac. The problem I am running into is when displaying pdfs on windows. Instead of showing the pdf, it prompts the user to download the file. It seems like it isn't using browser plugins. When I use the browser outside of the air application it displays pdfs as expected. Any ideas of how to fix this?
SDK: AIR 14.0.0.110Project for android. Bind the runtime, I get these errors: aapt tool failed:C:\Users\king\AppData\Local\Temp\7fb6690a-7704-4500-9a20-b9c9a4797026\captive_runtime_res\layout\wand_companion.xml:7: error: Error: No resource found that matches the given name (at 'background' with value '@color/transparent').C:\Users\king\AppData\Local\Temp\7fb6690a-7704-4500-9a20-b9c9a4797026\captive_runtime_res\layout\wand_default.xml:8: error: Error: No resource found that matches the given name (at 'background' with value '@color/transparent').C:\Users\king\AppData\Local\Temp\7fb6690a-7704-4500-9a20-b9c9a4797026\captive_runtime_res\layout\wand_default.xml:8: error: Error: No resource found that matches the given name (at 'textColor' with value '@color/white').C:\Users\king\AppData\Local\Temp\7fb6690a-7704-4500-9a20-b9c9a4797026\captive_runtime_res\layout\wand_default.xml:8: error: Error: No resource found that matches the given name (at 'text' with value '@string/air_wand').C:\U
Hello to you.In the moment we have some problems.I buy an app and we are working on it in the last 6 month.Now we are finished already, but we can not bring it into a apple file to test it.We are thinking, that we having a problem with our software, but we are not really sure.Anyone here, professionell in adobe air and can help us with this problem ?Please write to me to carsten@goal-games.deSure, i will pay for the work to finish our project !So, the question is, who can help us with adobe air and apple development ?
I have an AIR for iOS app that has installed just fine on a device running iOS 9.Now I have updated the device to iOS 10 Beta, the app will not install and reports an error (from Animate) that the certificate has "either expired or been revoked". The certificates are fine as the previous installation shows.I have also tried installing via the latest beta version of Xcode but get the same error message.Any ideas how I can get the app to install?
Hi,I am stuck in a problem regarding AIR native extension from couple of days.Whenever I tried to run an extension for windows it gives error code 3500 (extension context cannot have the method ie methodname).I am doing all things correctly but don't know where I lack.I am using Flash Builder 4.6 and 64 bit machine.I made the sample extension POC for android ,they are working fine.No such issue.Please post your valuable comments.Eagerly waiting for reply.Thanks
I am putting the finishing touches on our build system and have run into a show stopper bug in ADT. It seems that ADT will not function propertly over ssh. When I issue my ADT package command remotely on my Mac OS X machine via ssh, ADT simply hangs forever.The following are the errors I see on the Mac System Log:com.apple.SecurityServer: Session 24524 creatednaip: kCGErrorFailure: Set a breakpoint @ CGErrorBreakpoint() to catch errors as they are logged.naip: _RegisterApplication(), FAILED TO establish the default connection to the WindowServer, _CGSDefaultConnection() is NULL.And then nothing happens. Forever.Looking on the remote system, I see that the ADT process has created 2 files and a directory in the output directory:drwxr-xr-x 2 build staff 68 Jun 8 13:10 adt3612439737122910737.tmp-rw-r--r-- 1 build staff 11553 Jun 8 13:10 air6133709946041732094.tmp-rw-r--r-- 1 build staff 11
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