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Get help using Adobe Animate and creating animations.
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I'm trying to have a trapezoid transform into a triangle. I want two points of the trapezoid to meet and the other two to stay anchored. I'm trying to use shape hints to achieve this but it isn't producing the result I want/expect. Any ideas about what's going wrong?
While testing a set of banners I built in animate on the HTML5 Validator, I am getting the warning: Hard coded click tag check:Source: CLICK_TAG_HARD_CODED found in libs/1.0.0/createjs.min.js: GET Are there any methods to resolving this?
Hey.I want to create an animated chronological timeline on my website. I'm making a site about a band and wants to have a chronological timeline with the dates of releases, new members, live perfomance, etc. Anyone that has some tips, advices, and/or links to tutorials that can help me?//Thanks in advance
Hi, I'm using Animate to create a banner ad for an online publisher. A few questions:Which file do I send them after publishing my fla doc – the html file? Or the entire folder (fla, html, js and sprite sheets)? Do all online publishers accept html ads? I tried exporting to animated gif but the quality was terrible eventho it was 10MB, and the white text had turned black.Any ideas would be greatly appreciated!
Hi all!I cannot find any build in way of sharing files (HTML5 animations for adverts) with a client. I would have thought it would be possible using Adobe Cloud to do this... Am I missing something?Many thanks
I'm creating interactive HTML5 animations that are gonna be used on a Smart Board MX.Is there some specific documentation for interactive whiteboard?
Here's the problem I'm having, please help if you can (thank you!) I bring in an .AI with multiple layers to a blank stage. When I import I convert them all to one bitmap in the import window. Place in top left corner of screen and convert to symbol. Add frames up to the 5 second mark, then add keyframe (and have tried this both ways, just adding keyframe instead of adding frames first) On keyframe move symbol to bottom corner 3/4 of the way to the right of the screen, englarge size 3x. Add classic tween. When I go to play everything is fine except 4-5 frames before the keyframe go blank. Also very strange - if I leave the playhead on the keyframe and change from the original size to the 3x enlargement the symbol completely disappears (see screenshots labeled Figure A and Figure B).Can anyone please help? Thank you!
I've been using Adobe Animate 21.0.1 for a while.When I try to export video it always gives me this error, no matter the file type/presets I choose.But if I export a SWF movie or image sequence, its works fine.This happens to all my files with audio. When I delete the audio it still won't export.I've already uninstalled and reinstalled all my cc apps and used the CreativeCloudCleaner.I don't have the option to update since my computer lags quite a lot.
My problem is that when I export the video from Adobe Animate, it exports but I can't find the Mp4 video on my PC.
When a free trial ends, instead of stop working entirely, make it be locked at the current version, and get a limit of saving photos if you dont pay
C drive space is full when exporting MP4 files and when animate is turned off, the space is not returned to the C drive
Is it possible to overlay buttons over top of the MP4 video component in an HTML5 canvas project? When I tried they were hidden underneath. Even though on top in timeline.Trying to create a video player with looping background and when user touches screen anywhere timeline goes to menu. (the old Encore DVD days, I know )thanks in advance, rg
i don't know if this has ever happened to anyone before but when i size down, it sizes up but when i size up, it doesn't size down. i've tried restarting my pc and saving as a different project. does anyone know how to fix this?
When using this tool is there a way to convert all the strokes on the canvas to smart objects?
Hi, I'm trying to export a scene as an H.264, however right at the start it cancells the export. I don't get a error code or anything, apart from one time. It said, that a "acceleration value over 100 or under 0" can't be exported. Does anybody know what this value is and how to change it? I'm working on a iMac btw. Thank you.
Hello,Since Adobe stopped supporting the Flash Player I was wondering if anyone could direct me to a safe download, every link I seem to find fails on virus total; https://www.virustotal.com/gui/home/uploadThank you for your time
Dear all thank you for your timeI have a function called control I use to reset a game using a set interval clear interval process. I would like to stop the reset function working at certain times to allow another function to execute. I have tried using a switch and else if statements but cant seem get the right result, the console . log does not appear in the console if currentFrame is 0.So the concept is when the movie clip current frame is 9 the control function stops when at 0 the functions are allowed.I find the console only responds to the true function.function control(){ switch(true) { case true:if(this.overided_mc.currentFrame==(9)){ console.log ("overided") // other movie clips do not act } break; case false :if(this.overided_mc.currentFrame==(0)){ console.log ("not overiden") //other movie clips react to this order } } } Best Regards Peter
I have a very long code that needs to be written to a file using FL file.write(). But in the file, the code that should be written in one line is written as several paragraphs. Because of this, my code doesn't work. Is there a way to fix this problem?
I really need help to know how to make my app start on android phones with the stage and the objects at the same time in the same size in full screen, I've tried everything and so far no solution is not possible. Everything I try still appears on a white background below the app and never gets full screen. If any developer knows something to help me, I appreciate it.
Before you point me to some "solution" somewhere,Yes, my colors are 100% alpha.No, they are not drawing objects. This is broken. Please go back in time five years and fix this already.
I keep getting the following error:This is the code I have: this.button_1.addEventListener("click", fl_ClickToGoToWebPage);function fl_ClickToGoToWebPage() {window.open('http://www.adobe.com', '_blank');} I am trying to save as mp4 (Its not saving either)
I've tried EVERYTHING and it still isn't working! Everytime I open it, it just stays on the blank gray screen then disappears after 10 seconds. please tell me what to do?! I have tons of animations on here!
This is my code, I am getting no errors but the eye are not moving.var root = this;var container, var1, var2, var3, radius1, radius2, eyeR, eyeL;var shapes = [];function main(){root.stop();container = root.container;eyeR = root.eyeR;eyeL = root.eyeL;container.mouseChildren = false;eyeR.mouseChildren = false;eyeL.mouseChildren = false;stage.enableMouseOver(20);container.on("mouseMove", mouseMoved);} function mouseMoved(e){var1 = e.stageY - 270 / stage.scaleY;var2 = e.stageX - 380 / stage.scaleX;var3 = e.stageX - 580 / stage.scaleX;radius1 = Math.atan2(var1,var2);radius2 = Math.atan2(var1, var3);eyeR.setTransform(580,270,1,1,radius2);eyeL.setTransform(380,270,1,1,radius1);} main(); This is how I made it work in P5.js and ActionScript for refernce on how it should work.https://editor.p5js.org/JWNimble/sketches/4-cBgdHkH ActionScript Codestage.addEventListener("mouseMove", arjun);function arjun(e:MouseEvent):void{var var1 = mouseY - eyeR.y;var var2 = mouseX - eyeR
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