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Hi Community, I am a little bit puzzled about how I can open a swf file, which is published with Adobe Animate if at the same time I am supposed to uninstall Flash Player, recommended by Adobe? So a software is creating a file, which you can't open anymore with the very same piece of software? Does this makes sense? I want to check my animations with the standalone player as before, since the preview publishing (ctrl+enter) doesn't show everything correct and how the swf file behaves (canvas, performance, etc). It's proved since years that playing the swf file with Flash Player is the only way to see a 100% correct view of your creation. So I understand when the browser plugin of Flash has to be unsintalled due to security issues, but why is there no standalone player, which is installed with Adobe Animation, so users can check their published files? Thank you in advance for the help!
How can I save my Adobe animate preferences, keyboard shortcuts, and workspaces so I can import them onto another device?
Buenos dias, he instalado despues de años el imperium civitas 3 y me dice que no puedo jugarlo porque no tengo instalado shockwave player 11, que pulse para descargarlo, pulso y me deriva a una pagina explicativa que me dice que ya ha dejado de existir para resumir, mi pregunta es, como juego a estos juegos que tengo en version fisica?
Hey there gang, my published html5 banners are being rejected by the media company and it seems they take an age to load. I am not sure why, it's the same way I have been creating banners for a while and haven't had this issue before. It seem to validate fine but is slow to load. here is a link to my rejected bannerhttps://www.dropbox.com/sh/nr21obf2hdzwcif/AADpEAV1u3vZ10H_Zt8ExSRWa?dl=0
Animate CC as3.0 [Mouse range] Problem//============================= stage => (0,0,720,480)wantRectangle => (200,420,380,480) var r:Number = 100;MovieClib.bar.addEventListener(MouseEvent.MOUSE_UP, prg);MovieClib.bar.startDrag(true, new Rectangle(0, 0, r, 0));stage.addEventListener(MouseEvent.MOUSE_UP, prg); When I run this, other buttons outside the "wantRectangle" range cause problems(Example, the problem of intermittent interruption when playing music, etc.) Query how to execute "prg" on stage scope within wantRectangle scopethank you
Hi! So I've been trying to make a "Zoom-out" camera animation in Animate, but the stroke width of my drawings change when I zoom-in or zoom-out with the camera (thicker or lighter), and I need them to keep their original width. I'm using Adobe Animate CC2023 v 23.0 on Windows 10.
I want to download a plugin for adobe animate but it doesn't seem to pop up in the windows > extensions.I am using Adobe Animate 2023 (latest version). Here is the plugin that doesn't seem to work: https://exchange.adobe.com/apps/cc/101161?zpluginId=101161&mediaIndex=1&mv=product&mv2=accc&product-version=5.9.0.372#access_token=eyJhbGciOiJSUzI1NiIsIng1dSI6Imltc19uYTEta2V5LWF0LTEuY2VyIiwia2lkIjoiaW1zX25hMS1rZXktYXQtMSIsIml0dCI6ImF0In0.eyJpZCI6IjE2NjcwMjgzNjMyNDJfYmVjMTllOTItYjRlMS00NzZkLWE0MmYtNDJmZmZiNmZkZWEyX3VlMSIsInR5cGUiOiJhY2Nlc3NfdG9rZW4iLCJjbGllbnRfaWQiOiJleGNoYW5nZXdlYjIiLCJ1c2VyX2lkIjoiQTQwNDEyNEY1QzFDREMyQjBBNDk1REM1QEFkb2JlSUQiLCJhcyI6Imltcy1uYTEiLCJhYV9pZCI6IkE0MDQxMjRGNUMxQ0RDMkIwQTQ5NURDNUBBZG9iZUlEIiwiY3RwIjowLCJmZyI6Ilc0WUNRMlVIVlBFNUlYVUtFTVFGWUhZQTI0PT09PT09Iiwic2lkIjoiMTY2NzAyNzIwMjIxM184MzIyZTE5ZC1iOWE4LTQ4ZDAtOTUyOS1jNGFlZjQ4MzYwNDFfdWUxIiwibW9pIjoiYjE0Nzc1MmIiLCJleHBpcmVzX2luIjoiODY0MDAwMDAiLCJjcmVhdGVkX2F0IjoiMTY2NzAyODM2MzI0MiIsInNjb3BlIjo
I've been working on this animation for 2-3 days now but when i export it the audio doesn't work after encoding it into a mp4. All of my other fla audios work though. I've been searching on how to fix this for a while. I tried Setting the sync to stream, Moving the sound by 1 frame forward. Those are the only 2 solutions i could find on the internet. They didn't work, I use adobe animate 2019 and i am on a 64-bit windows 7 Computer. Any help?
Hello, I'm new to Animate and I am having trouble publishing an HTML5 canvas for an animation (I did not write any apecific JavaScript code for this project), and I need to figure out the cause and fix it.When selecting (Control -> Test Movie -> in Browser) it works perfectly (running on localhost). However, after publishing and opening it, the page appears as blank on all browsers, and I got this error on the developer Console:Uncaught DOMException: Failed to execute 'getImageData' on 'CanvasRenderingContext2D': The canvas has been tainted by cross-origin data. at b._applyFilters (...) at b._drawToCache (...) at b.update (...) at b.define (...) at b.cache (...) at new lib.project_name (...) at handleComplete (...) at .... The output that Animate logs is the following:WARNINGS: ** 17 Bitmaps packed successfully into 3 spritesheet(s). Frame numbers in EaselJS start at 0 instead of 1. For example, this affects gotoAndStop and gotoAndPlay ca
If i export my animation as .mov file, there are no sound effects. How can i change this?
I uploaded the Video to reddit so you can see what I mean https://www.reddit.com/r/adobeanimate/comments/yfjrr8/why_does_my_pencil_get_bigger_when_i_zoom_in_does/But basically, if I use the pencil tool and I zoom in the line size changes no matter if the Zoom size with stage is selected or not.
Where to start to code something like the Frame Picker (or like the old Keyframe Caddy extension) which shows the timeline of a selected instance in a window. I can't see a way for a jsfl script to effectively send back content data to the swf window. Any hints?
When exporting my animation as a video I kept getting an error message that says: "the required version of Media Encoder is not installed (it was) or the installation was damaged. Please reinstall." I did reinstall ME but it didn't fix the problem. Is this a bug or am I missing something? Thank you.
Hello guys, when I try to export a vídeo (Entire movie, H.264, AME), vídeo is about 10 minutes, the Adobe Media Encoder stops working at 97% of the process. How do I fix this? It works find if the video is shorter than 8 minutes.
I really hate CC 2023 (and maybe 2022), I don't like them because whenever i open one of my FLAs, it just crashes. It sometimes doesn't crash but if i use a random tool on an object it will crash eventually. I want CC 2021. I don't know how to get it, i tried looking for downloads on the official Adobe site, i see only the latest updates. And no, I don't think it's my computer either. I factory reset it like 2 or 3 months ago.
Hello everyone, im new to animate and i am trying to make a simple html5 canveas-based interactive animation with mainly navigation buttons. I use the gotoandplay/stop code from the code snippets a lot to build the buttons, they worked pretty well for the first few buttons, but i just couldn't make them work when i try to build more of them. Considering the numbers of the repeating codes I use, and the simple change I made (just changed the frame number as the instruction says), I think it would not make many sense to the post the whole codes here. Google console gives me error report when i publish the animation, of which i think might be helpful to post them below:Uncaught TypeError: Cannot read properties of undefined (reading 'addEventListener')at lib.weneedtotalkaboutlynchsyndrome.frame_53 (index.js?1662924142788:3129:17)at d._runActionsRange (createjs.min.js:19:7215)at b._runActions (createjs.min.js:19:3229)at b._runActionsRange (createjs.min.js:19:10055)at
Hi, I would like to know if the files generated in html5 with Animate - js, sound and images - can be detected when they are in the server if a user downloads the page in the desk of their pc, thanks.M.G.
Hi,when I import Texture layers or layers with transparency from Ps to Adobe Animate, they won't be imported with their transparency, and instead, they get imported with a solid Background, why is that, and how can I import layers the proper way?
Hi everyone,I've recently submitted my first set of html5 remarketing ads created in Adobe Animate to our SEO agency. They were submitted 6 months ago and have been running perfectly until I received the following message from them:We noticed that the creatives provided were making calls to domain code.createjs.com which belongs to an open source code library. The communal development model of open-source libraries may pose a larger security concern for Google’s advertising ecosystem as malicious code might more easily be introduced. Could you please check with your designers just to make sure that there are no codes hidden?Has anyone had this problem before? is code.create.com owned by Adobe? is there any need for concern? Should I copy the .js file and host it myself?Any help/advice would be greatly appreciated as I'm being given quite a hard time by the agency and the client.Thanks in advance!!
I have a request. I hope the programmers add an update or add a pointer to it similar to its work. It works on making the shape or imagine the face or any section how it will be when it will be on my side.. I have a problem when I draw the face in front of me I do not know how to imagine or redraw it when it turns a little
I have a situation. I have a button behind another button that overrides the button in the forefront during prototype mode.What I mean is—If a "Fixed position when scrolling" button or shape (A) remains in it's position on the X and Y axis while all of the functional components behind the positioned button scroll, an issue occurs when a "functional button" (B) in the background lands behind the "Fixed position" (A) button. In this scenario, if my intent is to click on the "Fixed position" (A) button, the prototype thinks that I'm clicking the "functional button" (B) instead of the "Fixed position" (A) button in front of it. Please note: (A) button is also in front or above all other layers on that artboard as well. I have tried to figure out work-a-rounds for preventing the background button (B) from functioning first but I need the elements to remain how they are.I just need it to function properly when a viewer views and presses on the "Fixed position" (A) button that's in the f
I thought this is what animate is designed for. But may be i do smth wrong. I need to export a simple svg animation with tweens, but the farest result i could get to is a sequence of SVG files instead to be a single animated file. Plz help, how to export my animation as a single SVG\HTML(with animation)\or anything I could use on my HTML page as animation (except SWF of course)?
Just as the title says.If you have a project where everything is set up on dozens and hundreds of layers of shape tweens, trying to reverse the frames will ruin everything.I believe it has something to do with the Hint system.Does anyone know a workaround?Thank you in advance
Hi everyone, My goal is to make the button symbol dissapear when I drag and release it over a certain Y value. It kinda works but when I drag the button symbol over the Y value (shown with the red line) I first have to click the shape for it to dissapear. Is there a way for it to dissapear when I drag and release the button symbol over the red line? Video example:https://www.dropbox.com/s/gn4efqrlzkq1vf7/example.mp4?dl=0 Project files: https://www.dropbox.com/scl/fo/mpy2bsyjtcidizx5afuf8/hdl=0&rlkey=n51y70ro754ekzk135lm6yfsd this.button.addEventListener("mousedown", onMouseDown.bind(this)); this.button.addEventListener("pressmove", onPressMove.bind(this)); function onPressMove(e){ e.currentTarget.y = e.stageY / stage.scaleY - e.currentTarget.offset.y; } function onMouseDown(e) { e.currentTarget.offset = { x: e.stageX / stage.scaleX - e.currentTarget.x, y: e.stageY / stage.scaleY - e.currentTarget.y }; if (e.currentTarget.y > 650) { this.
I've done some drawing and animating on other websites using a mouse, and it is very complicated. I'm planning on getting Adobe Animate to improve those animations and make more, but since drawing with a mouse is difficult, I want to know whether a touchscreen laptop (which I'm also planning on getting) with a stylus would be better or compatible. Thanks!
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