Get help using Adobe Animate and creating animations.
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How can I export an SVG file it has high image resolution. As when I export it from Animate, all the different shades of flat colour become lined and pixellated when exported as an SVG file.
Good Morning. I'm having tremendous problems getting my apk file out. Let's go step by step:-when I hit publish, it tells me that it can't find the "adb" file. It looks for it on a route that is not there. - previously I had a problem which I solved by putting a path to the location of the air sdk in the "adt.cfg" file (I'm getting help from github).- Now I can't get android air to find my mobile. A few days ago I was able to do it and now I can't and I don't know why. A few days ago I managed to locate it and managed to create the apk file and install it on my mobile, but the app came out blank (on my mobile) and with many programming problems on a friend's mobile... Anyway, I'm pretty overwhelmed with the subject. Thank you very much
Hello,I try to animate a bitmap (.png file with a transparent background) with the asset warp tool. But there is a problem! The mesh of my png. object always turns black as soon as I move a control point for the first time to animate my object. What`s the problem? Have I made some mistake? Or is there a bug? I have followed exactly a Tutorial...I am quite new with Animate - please help me! I have atteched my black object - it schould be a caterpillar! 😉Thank`s a lot!Best regards
hello guys, it is possible that I can control any other timeline from another file like I have two html5 canvas files slide_1 and Slide_2 so if I click the button from slide one then load slide_2 and play from frame number 50 please help
Für eine ANimation benötige ich die Beschleunigung. Bei den Eigenschaften wird mir diese Möglichkeit nicht angezeigt. Wie kann ich sie anzeigen lassen?
Quero aprender editar vídeo e fazer criações de animações
Hello everybody, I'm using Animate HTML5 Canvas project with a component Video into a frame on the timeline (full screen).Now I need to do a "GotoAndStop" at a certain frame once the video is ended.How can I do that ?Best regards
Hi everybody,I am looking for an action i html5 canvas to open a new webpage immediately after running a short video intro. I can only find the 'onclick'-action, but I need an action that opens a new webpage without any activity from the user. Can it be done?Best Regards,Rasmus Jelbo
Seems like my jsfl links all point to nothing now. is anyone else experiencing this? not sure if JSFL is in the process of being deprecated. https://developer.adobe.com/apis/creativecloud/animate/docs.html#!AdobeDocs/developers-animatesdk-docs/master/Top-Level_Functions_and_Methods/Top.md
Hi Animate Community,I would like to instantiate the same movie clip more than once from the library. In other words, I would like to be able to get more than one instance of the same movie clip from the library using the same button to get each. I have successfully figured out how to instantiate one clip and position it on the stage from a button click on a nested movie clip. Here's my code on the nested clip: this.starFrontLg_btn.addEventListener("click", getStarFrontLg.bind(this)); function getStarFrontLg() { exportRoot.positionStarFrontLg(); } And here's my code on the main timeline that shows how I got one clip from the library. I would like to be able to rename the first clip, then get another using the same button. So far, if I click on the button a second time, it still acts on the first clip. Obviously, I must be able to name each clip as it's instantiated and then somehow reset the button to get another clip rather than repositio
Hi,I am trying to instantiate a movie clip from the library and then add a "click" event listener to it. So far, I can get the clip out of the library and position it on the stage, but when I try to add an event listener to it, I can't get it working. I tried calling another function using the library name of the clip as a parameter, but that didn't work. The alert message just says, [MovieClip (name=null)]. Here's my code; any help will be appreciated.Zaffer let starFrontLg = new lib.starFrontLg(); var pickedFlower_mc; this.blue_btn.addEventListener("click", getStarFrontLg.bind(this)); function getStarFrontLg() { this.addChild(starFrontLg); starFrontLg.x = 200; starFrontLg.y = 200; pickFlower(starFrontLg); } function pickFlower(pickedFlower_mc){ alert(pickedFlower_mc); //alert says [MovieClip (name=null)] } pickedFlower_mc.addEventListener("click", clickSomeFlower); function clickSomeFlower(e) { currentClickedFlower = e.currentTarget; alert(currentC
This is a problem that just started happening, for no reason.. When telling Animate to publish to a video, say, H.264/High Quality 1080p, no matter what I choose in the export settings, it always generates a VR video file as the end result. This wasn't happening for me two weeks ago, but now it's happening. I tested several formats, and the only one that seems to output a non-VR output is when I choose 'animated gif' as the format, but that's not feasible for my projects. I need this to work like it always has. I've looked through everything that I could find online that mentions how to generate a VR file, and nothing seems to shed light on the problem I'm having. Help!
Hallo Forum,vielleicht denke ich zu kompliziert - vielleicht hat ja jemand einen Tipp - oder einen Vorschlag, wie ich dies lösen kann. Oder vielleicht gibt es schon so eine ähnliche Problematik, die man vielleicht abwandeln kann.Ich möchte gerne eine Grafik mit mehreren Kreisen interaktiv animieren.(s. Bild im Anhang) - Die Kreise sollen sich fortlaufend drehen- die Geschwindigkeit der Kreise soll mit Eingabewerten innerhalb der Ansicht (siehe links im Bild) oder alternativ durch Buttons (z.B. feste Buttons mit Geschwindigkeitswerten: 60, 80, 100, 120) verändert werden können- es wäre klasse, wenn sich die Kreise in Abhängigkeit zu einander drehen können(wenn z.B. bei Kreis B die Geschwindigkeit 100 eingegeben wird, ändert sich die Geschwindigkeit bei Kreis B aber auch bei den anderen Kreisen wird die Geschwindigkeit um einen vorgegebenen Wert verringert oder beschleunigt)So dann man unterschiedliche Szenarien bei den Kreisen darstellen kann.Ich würde mich über Rückmeldungen und H
Hi, Most Of The Time When I Try To Swap A Symbol, The Swap Symbol Option Does Not Show Up. It Also does not show up in the Menu. One time, I selected the whole character and then double clicked my symbol and it came up. However, the other times I tried this is did not work. I spent maybe half an hour trying to get the Swap Symbol to show up and it did not work. Do you know how I can always get the swap symbol option to show up. Right now I am stalled. I'm adding different mouth positions. I'm on the second one now, and can't swap it.
Most bizarre thing. I gotta go back on each frame with code to see if it is duplicating. (!) (?) (!) Is anyone else having this issue?
So it says An error occurred when opening this fileWhat should i do? How can i find any recovers? I had the recover every 10 minutes option ON but i cannot find any recovery files anywherePlease help i have been working on this project in two months!
Hi!Adobe Animate, to me, is a bit different than any other animation program and I'm having some difficulties using it.1. When I import a drawing that will serve as a scene, I copy/paste it to the keyframes, but it is not placed evenly? In one keyframe, it stands properly, in another it's pushed up a bit etc.2. As I was drawing a character walking, suddenly the current frame did not become the ''past frame''. It remained there no matter how many new keyframes I made, as if I copied and pasted it to them. The entire timeline started acting strange, I couldn't proceed.
Hey! I am developing creatives on CreatJS with Adobe Animate. I would like to know if there will be further advances of Animate in this direction. Improve code and animation control like in Spain2D? Will there be updates for convenient work in HTML5? If yes, then I think many Pixi or Phizer developers will switch to Animate. If not, then I think to throw this business in favor of other engines. Thanks!
Hi,Ignoring the character on left, my character rig keeps doing this weird twirling thing with their foot. I'm very new to animate and don't understand why this keeps happening with all my characters rigs (this problem has happened before). Sometimes the arms will go twirl all crazy. I've also seen size of certain body parts get super big and small. This is all happening in the inebetween tweens. I'm trying to animate through classic tweens. This character rig is all made up of symbols and I did the proper parenting, so it's difficult for me to troubleshoot this problem.
I'm running Adobe Animate and have two layers that make heavy use of the brush tool. When these layers are enabled, Animate is barely useable. I can't even scroll the stage. I've played with some of the preferences, such as use outline mode when scrolling, but it's still too slow to be usable. I'm running on 16 GB of RAM with an I5-7500 CPU. I can definitely see it spike a core when i scroll the stage with my brush layers visible. My question is this - am i breaking some animate rule of thumb that says you should limit brush usage?
I have a fla project file that suddently corrupted on me. It still reads as 43 KB. The autorecovery prompt never appeared on my screen. Is there anything that can be done? Quite horrible that a "professional" software generates such so easily. I suppose any "professional" label would refer, rather, to a specific type of user. This would be someone who is wise to the fact that the given software could, at any moment, fail. Therefore, I must be on my way to becoming professional. I would massively appreaciate anyone who could spare their time to check into my problem.I have attached the file in GDrive link below:https://drive.google.com/file/d/1SRvTazm7KDzikSWzS4szSyMXBSrj_75t/view?usp=sharing
Hello- I am sure that there is a simple answer to this but no tutorial I have watched seems to cover it. I have an animation on my main timeline. I would like to select a few of the frames and turn it into a symbol so I can add a few details and have it loop when placed back into the main time line. If I select the frames and use F8 to convert to a symbol it only takes the first frame of the selected frames. If I then try to copy and paste the rest of the frames they either past but do not animate or the are bot pasted in the correct position. I am sure I am doing something wrong.
Using Adobe Animate, how do you undo? Is there an undo button or command?
Is there a way to turn it off in Animate 22? I've seen solutions on older versions but I can't find it in 22. Thank you for any help on this.
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