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Hi Animate Community,I would like to instantiate the same movie clip more than once from the library. In other words, I would like to be able to get more than one instance of the same movie clip from the library using the same button to get each. I have successfully figured out how to instantiate one clip and position it on the stage from a button click on a nested movie clip. Here's my code on the nested clip: this.starFrontLg_btn.addEventListener("click", getStarFrontLg.bind(this)); function getStarFrontLg() { exportRoot.positionStarFrontLg(); } And here's my code on the main timeline that shows how I got one clip from the library. I would like to be able to rename the first clip, then get another using the same button. So far, if I click on the button a second time, it still acts on the first clip. Obviously, I must be able to name each clip as it's instantiated and then somehow reset the button to get another clip rather than repositio
Hi,I am trying to instantiate a movie clip from the library and then add a "click" event listener to it. So far, I can get the clip out of the library and position it on the stage, but when I try to add an event listener to it, I can't get it working. I tried calling another function using the library name of the clip as a parameter, but that didn't work. The alert message just says, [MovieClip (name=null)]. Here's my code; any help will be appreciated.Zaffer let starFrontLg = new lib.starFrontLg(); var pickedFlower_mc; this.blue_btn.addEventListener("click", getStarFrontLg.bind(this)); function getStarFrontLg() { this.addChild(starFrontLg); starFrontLg.x = 200; starFrontLg.y = 200; pickFlower(starFrontLg); } function pickFlower(pickedFlower_mc){ alert(pickedFlower_mc); //alert says [MovieClip (name=null)] } pickedFlower_mc.addEventListener("click", clickSomeFlower); function clickSomeFlower(e) { currentClickedFlower = e.currentTarget; alert(currentC
This is a problem that just started happening, for no reason.. When telling Animate to publish to a video, say, H.264/High Quality 1080p, no matter what I choose in the export settings, it always generates a VR video file as the end result. This wasn't happening for me two weeks ago, but now it's happening. I tested several formats, and the only one that seems to output a non-VR output is when I choose 'animated gif' as the format, but that's not feasible for my projects. I need this to work like it always has. I've looked through everything that I could find online that mentions how to generate a VR file, and nothing seems to shed light on the problem I'm having. Help!
Hallo Forum,vielleicht denke ich zu kompliziert - vielleicht hat ja jemand einen Tipp - oder einen Vorschlag, wie ich dies lösen kann. Oder vielleicht gibt es schon so eine ähnliche Problematik, die man vielleicht abwandeln kann.Ich möchte gerne eine Grafik mit mehreren Kreisen interaktiv animieren.(s. Bild im Anhang) - Die Kreise sollen sich fortlaufend drehen- die Geschwindigkeit der Kreise soll mit Eingabewerten innerhalb der Ansicht (siehe links im Bild) oder alternativ durch Buttons (z.B. feste Buttons mit Geschwindigkeitswerten: 60, 80, 100, 120) verändert werden können- es wäre klasse, wenn sich die Kreise in Abhängigkeit zu einander drehen können(wenn z.B. bei Kreis B die Geschwindigkeit 100 eingegeben wird, ändert sich die Geschwindigkeit bei Kreis B aber auch bei den anderen Kreisen wird die Geschwindigkeit um einen vorgegebenen Wert verringert oder beschleunigt)So dann man unterschiedliche Szenarien bei den Kreisen darstellen kann.Ich würde mich über Rückmeldungen und H
Hi, Most Of The Time When I Try To Swap A Symbol, The Swap Symbol Option Does Not Show Up. It Also does not show up in the Menu. One time, I selected the whole character and then double clicked my symbol and it came up. However, the other times I tried this is did not work. I spent maybe half an hour trying to get the Swap Symbol to show up and it did not work. Do you know how I can always get the swap symbol option to show up. Right now I am stalled. I'm adding different mouth positions. I'm on the second one now, and can't swap it.
Most bizarre thing. I gotta go back on each frame with code to see if it is duplicating. (!) (?) (!) Is anyone else having this issue?
So it says An error occurred when opening this fileWhat should i do? How can i find any recovers? I had the recover every 10 minutes option ON but i cannot find any recovery files anywherePlease help i have been working on this project in two months!
Hi!Adobe Animate, to me, is a bit different than any other animation program and I'm having some difficulties using it.1. When I import a drawing that will serve as a scene, I copy/paste it to the keyframes, but it is not placed evenly? In one keyframe, it stands properly, in another it's pushed up a bit etc.2. As I was drawing a character walking, suddenly the current frame did not become the ''past frame''. It remained there no matter how many new keyframes I made, as if I copied and pasted it to them. The entire timeline started acting strange, I couldn't proceed.
Hey! I am developing creatives on CreatJS with Adobe Animate. I would like to know if there will be further advances of Animate in this direction. Improve code and animation control like in Spain2D? Will there be updates for convenient work in HTML5? If yes, then I think many Pixi or Phizer developers will switch to Animate. If not, then I think to throw this business in favor of other engines. Thanks!
Hi,Ignoring the character on left, my character rig keeps doing this weird twirling thing with their foot. I'm very new to animate and don't understand why this keeps happening with all my characters rigs (this problem has happened before). Sometimes the arms will go twirl all crazy. I've also seen size of certain body parts get super big and small. This is all happening in the inebetween tweens. I'm trying to animate through classic tweens. This character rig is all made up of symbols and I did the proper parenting, so it's difficult for me to troubleshoot this problem.
I'm running Adobe Animate and have two layers that make heavy use of the brush tool. When these layers are enabled, Animate is barely useable. I can't even scroll the stage. I've played with some of the preferences, such as use outline mode when scrolling, but it's still too slow to be usable. I'm running on 16 GB of RAM with an I5-7500 CPU. I can definitely see it spike a core when i scroll the stage with my brush layers visible. My question is this - am i breaking some animate rule of thumb that says you should limit brush usage?
I have a fla project file that suddently corrupted on me. It still reads as 43 KB. The autorecovery prompt never appeared on my screen. Is there anything that can be done? Quite horrible that a "professional" software generates such so easily. I suppose any "professional" label would refer, rather, to a specific type of user. This would be someone who is wise to the fact that the given software could, at any moment, fail. Therefore, I must be on my way to becoming professional. I would massively appreaciate anyone who could spare their time to check into my problem.I have attached the file in GDrive link below:https://drive.google.com/file/d/1SRvTazm7KDzikSWzS4szSyMXBSrj_75t/view?usp=sharing
Hello- I am sure that there is a simple answer to this but no tutorial I have watched seems to cover it. I have an animation on my main timeline. I would like to select a few of the frames and turn it into a symbol so I can add a few details and have it loop when placed back into the main time line. If I select the frames and use F8 to convert to a symbol it only takes the first frame of the selected frames. If I then try to copy and paste the rest of the frames they either past but do not animate or the are bot pasted in the correct position. I am sure I am doing something wrong.
Using Adobe Animate, how do you undo? Is there an undo button or command?
Is there a way to turn it off in Animate 22? I've seen solutions on older versions but I can't find it in 22. Thank you for any help on this.
If I have a sequence of frames animated in the main scene, and I want to make them into an animated graphic symbol, what's the easiest way? The only way I know how at this point is to select a frame, make it a symbol, copy all the following frames, go into the symbol, then paste the frames. Sometimes when I do this the frames are not aligned properly; and I still have to go back to the scene, delete the original frames, and insert frames to the symbol so that it will animate through the whole sequence. Is this really the only way to accomplish this? It seems like there should be an easier way.
15.ai .wav files are opening as a flat line and not playing audio in Animate. Other WAV files work. For some reason it seems specific to the files downloaded from this site, which open fine in other programs... Super niche problem please help??
I've never had this happen before and don't know how to fix it. I had my layers all neatly organized in folders. Been working on this project for a couple of weeks with no issues. Suddenly tonight, it took OUT my folders and instead, added a new layer at the top called __layerObjectOrdering - that has a script in the first frame. Additionally, most of the layers I had were duplicated - one called "name_prop_ " followed by its mate, "name_obj_" I get compile errors now and although it DOES still play, there are a few errors here and there that weren't there before. Inconsistent stuff. Here's a screenshot of what my layers panel looks like now (top) - the bottom screenshot is the beginning of the script that's been placed in the first frame of the program-generated __layerObjectOrdering layer: Here's a list of the compile errors I'm getting: Symbol 'shine', Layer '___layerObjectsOrdering___', Frame 1, Line 6, Column 7 1151: A conflict exists with definition CAME
Hello Fairly new to javaScript/Animate so the code might be a bit sketchy but.... I think I need to clear the array somehow on the attached project, each time I move between sections. Download .fla here It is basically a load of circles that use vectors to move around the screen in a 'random' fashion. These objects are connected by lines which are drawn in a shape object. It all works fine except when I go to another location and then return to the main screen, the number of lines doubles and they appear to be tracking ghost objects. Every time you leave and return another set of lines appears... I am guessing this is because I keep creating(?)/adding to(?) the existing array of objects but can't find a way to clear or block this happening. Creating the array and graphic for the lines in the 'global/script' section seemed to stop additional lines being created but then the speed of movement doubled each time you return to the home screen. Another issu
I have MC symbols which can be set to the stage though ComboBoxes and dragged and dropped into a position. I need to check if any have been dropped into the position and have a hitTest, in order to run some functions, one being: function updateLF_Move_Left() { if (root.LeftFrame.x >= 508.3) { root.LeftFrame.x -= 1; root.LFLensHolder.x -= 1; root.LFLensSupports.x -= 1; root.ButtonRotateCWLeftFrame.x -= 1; root.ButtonRotateCCWLeftFrame.x -= 1; if (concaveSphereLensSet == true) { root.ConcaveSphereLens.x -= 1; } else if (convexSphereLensSet == true) { root.ConvexSphereLens.x -= 1; } } } The global variables in the above code are initially set to false before the function. E.g. this.concaveSphereLensSet = false; this.convexSphereLensSet = false; The value of the corresponding symbol variable is set to true on drop/hitTest, if the dropped
When I try to transform a symbol using TRANSFORM > Flip Horizontal the text disappears. This didn't happen yesterday. Text also disappears if I free transform a symbol. What's up ... any suggestions? Symbol is an object in Movie Clip mode. No filters have been added.
I really like to draw in animate cc, I consider it one of the best software for that, however, with each update its performance has gotten worse, slow, crashing and a lot of lag traced. If you apply parenting layers, it is even slower.PC configurationmemory: 16 gbProcessor: AMD FX(tm)-8350 Eight-Core Processor 4.00 GHzGP: geforce gtx 1650 4gbAnyone else have these problems?
hi,When i working in animate cc my system is auto shut down. what is a solution at this issue.
I am trying to create a new certificate in Adobe Animate CC 2019 but I get the following error "Creating self signed certificate failed"I updated java to the last version and downloaded the last AIR version but the same problem is receivedSo what is missing?
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