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Hello, i have one pretty heavy project i am working on. I have to play back 4 movies that are produced with 8k resolution. I thought it would be best if i import them as image-sequences as i have to send comands on exact frames while playing back. What would be best practice and what do i have to take care of? Thanks!Pete
Hello all, I designed a small animation on adobe animate that I would like to broadcast in advertising mode on facebook and instagram.It is 100% vector. The dimensions of the original file are 2160x2160px. Or 1080x1080px. I have tested both and the result does not change. In both cases :. in .fla the quality is nickel. The export in mp4 video via Media Encoder is also nickel.. but when i import it into ad manager on facebook, the quality is about good on iphones and ipad and degraded - and even bad - on computer screens ... 😞 However, the video has all the qualities required for Facebook:Settings in 2160x2160: H.264 compression, square pixels, 2160x2160, IPS: 30, 9.6MB, bit rate: 4.60Mbit / sSettings at 1080x1080: H.264 compression, square pixels, 1080x1080, IPS: 30, 4.6MB, bit rate: 2.9Mbit / s Is there something to do in particular so that an animation on adobe animate transformed into mp4 video is displayed nickel on Facebook in desktop mode? Thank y
PLEASE KINDLY SHOW ME HOW TO FIX IT BY TYPING IT OUT. I AM NEW TO ADOBE ANIMATE.
I can't get the solution for my project. please help and explain to me which part needs to change. the due date for my project tomorrow.
I need a little help. I'm making a game, and everything works fine except for the fact that I have 2 errors, one that doesn't bother me as I can still use the button, but the other one won't let me use the button.Error:TypeError: Error #1009: Cannot access a property or method of a null object reference. at Untitled_2_fla::MainTimeline/frame2()[Untitled_2_fla.MainTimeline::frame2:207] at flash.display::MovieClip/gotoAndStop() at Untitled_2_fla::MainTimeline/PlayBtn()[Untitled_2_fla.MainTimeline::frame1:13] //Magyx Placement RedAtk.addEventListener(MouseEvent.CLICK, RedAttack); function RedAttack(Event:MouseEvent):void { gotoAndStop(19) } That's where Frane2:207 is, I don't see anything wrong with it, considering all my other ones are the same nextBlueAtk.addEventListener(MouseEvent.CLICK, NWA); function NWA(Event:MouseEvent):void { gotoAndStop(23) } nextGreyAtk.addEventListener(MouseEven
Is it possible to parent a layer that is inside a symbol, with another symbol that is in the main scene? For example for some pupils that are inside the eye symbol, control them from a controller in the main scene.
Hello, im having trouble with my code. It keeps giving me 1084: Syntax error: expecting right brace before end of program. Can someone help find out what is the issue in my code. Here's my code: import flash.utils.Timer();import flash.display.MovieClip();import flash.text.TextField();import flash.events.MouseEvent();import flash.events.TimerEvent();var clockFace: MovieClip;var timeDisplay: TextField;var ticker: Timer = new Timer(250);clockFace.addEventListener(MouseEvent.MOUSE_OVER, showDigital);clockFace.addEventListener(MouseEvent.MOUSE_OUT, hideDigital);ticker.addEventListener(TimerEvent.TIMER, onTick);ticker.start();function onTick(e: TimerEvent): void {var currentTime: Date = new Date();var seconds: uint = currentTime.getSeconds();var minutes: uint = currentTime.getMinutes();var hours: uint = currentTime.getHours();clockFace.secondHand.rotation = 360 + (seconds * 6);clockFace.minuteHand.rotation = 360 + (minutes * 6);clockFace.hourHand.rotation = 360 + (hours
Hi, Ik ben momenteel bezig met het maken van een interactief verhaal, maar ik heb een probleem. Wanneer ik op een button in scene 10 klik en daarmee naar scene 11 wil navigeren, weergeeft Animate de volgende fout: ArgumentError: Error #2108: Scene Scene 11 was not found.at flash.display::MovieClip/gotoAndPlay()at Loverboy_AnneKok_617249versie10_Scene10_fla::MainTimeline/fl_ClickToGoToScene_11() Scene 11 bestaat wel degelijk, dus ik begrijp niet goed waar het fout gaat. Kan iemand mij helpen?
So i was working on a game mod, after i saved the file my pc got a BSOD and i had to restart it I tried to changin the file to a .zip and .rar bit it stil hasn't worked i turned it on .txt to see the code and it was blank, can someone help me? im gonna upload the file if someone wants to fix ithttps://www.mediafire.com/file/gssnl718f5fmsw0/Mom_HAIR_BLOWING_Assets.fla/filei still have a lot of screenshots from the animations so it wont be so hard to remade it from scrt
I have a problem with the latest version of Adobe Animate, and i have a project due next week, the problem is that after a while i have the program on it just freezes and i have to use task master to put it down.I've tried everything, please can anyone help? I'm desperate
Hi,Since upgrading to Animate CC 2018 I have found that no matter what complexity my project is, timeline play back lags really badly. I have to publish my work to get any sense of timing, which for an animation tool is incredible inefficient. I also have Flash CS6 installed on my computer, and the same files do not lag when played on the timeline. I am tempted to go back to CS6 for the sake of efficiency, however this is obviously not the solution.I am using an iMac (Retina 5K, 27-inch, 2017), 3.5 GHz Intel Core i5, 16 GB 2400 MHz DDR4. Coincidentally, I upgraded my computer AND Animate CC at the same time. But I have to assume it is the software, not the computer, given that Flash CS6 performs just fine. FYI, unlike another similar post, I am not using any tapered line work etc. Just super simple animation struggles.Any help would be great, it's really driving me nuts!Amy
When I export my work from Animate (21.0.6) it is show only blank white screeneven I do Test / Test Movie it also show only blank white screen How do i fix this issue? PS, Anyway this project I was published a month ago but everything is fine but today I update something in project and when I export it show only blank screen
I am using HTML5 Canvas/Createjs for this project. Hello all, I have an graphic on a topmost layer and one on a very bottom layer. I want to somehow merge these together into a single, draggable movieclip while still keeping them on their respective layers so that the image on the bottom layer will stay behind other layers while the one on the top layer will stay in front of everything else. Is this possible? When I tried merging layers using the "Convert Layers to Symbol" option, it just merged everything together on the topmost layer and didn't keep the layer order.I was trying to create two separate movieclips on the top and bottom layers and put those into a draggable container, but I'm running into some trouble with getting that to work also.Here's what I have so far with the movieclip on the top layer being named "top" and the one on the bottom layer being named "bottom." Both movieclips are already placed on the stage on their respective layers. I'm very new to createj
So I just started using animate for the first time again in a few years, and I am sure that there is a solution here somewhere but I just couldn't find it. I am currently working on a test / project and I am having a weird issue where the work space isn't correctly representing the size of the output. When running the test movie, It shows strokes and objects that are only just clipping outside the edge of the project and It is confusing me beyond belief. I have stripped the project quite a lot to try to figure it out. As you can see in the picture below (even tho its a little hard to notice) there are white and messy strokes on the outsides of left and right but not the top and bottom. Any help would be greatly appreciated!
I tried everything to make it selectable. Are there other solution?
I have a problem, when i make a symbol, the symbol doesnt create, as you can see in the images, i need help please 😞
Hi everybody I need to update a file made in AS2 (yeahhhh very old).Is there a place to download an older AS2 compatible flash version from the Adobe portal. Thanks for your feedbackRaphaël
Hi, I am currently creating an interactive documentary in an HTML5 canvas where it has to start with a video auto playing and then goes to my menu screen with buttons. I have added my video through the video component and when I test it, the video plays over everything but then when is finished it just does nothing. I have search a lot and cannot find how I hide the video after it has finished so that the user can then navigate the menu. Could anyone help me with this? Would me massively appreciated.
Hi, i am working on a presenation in Animate and would like to control some LEDs connected to a arduino. I checked every a lot of links on the net but they all are pretty old.Is there a more recent way to communicate between Adobe Animate and Arduinos serial port?The only thing i´ve found is a programm called serialproxy that has been used with adobe air and flash. Thanks!RegardsPete
I just started using Animate today, and while editing a spritesheet, Animate crashed and didn't have my file recovered, despite me having recovery on, later, after saving a spritesheet and finding it hasn't worked (unrelated problem), I find that my animate file, (.fla) is not avaiable in recent, and I suddenly have a recovery file, but it's just reverted to the default. Is it just in a directory that doesn't appear in recent, or is it gone? I remember saving it, and seeing the warning that I couldn't open with flash.
Hi all!I would like to ask you if is it possible to export in animated gif format an animation with a movie clip object init with its own timeline.I have a stage with a puppet moving from side to side (main stage/timeline). The head of this puppet change its facial expression (movie clip object with its own timeline)I would like to export this animation in animated gif format...Could you help? Thank Y'all!!!Dave
how can i change the mouse pointer to movie clip or to object from the labrary?
Hello Smarter People than I!Not sure if this is an issue Im encountering via Animate, but I'll give it a shot here.Ive built, and published for output, a set of HTML5 ads for a client via Animate. When they upload them to the vendor they use to distribute, all they get is a gray box. Typically my html, when clicked, would start playing my ad. This time, its just a gray box for all my different ad sizes Ive built. They use a specific DSP vedor to deliver the ads, which have their own specs pretty close to IAB. (images cant be over 100kb, total zipped ad cant be over 250kb, and there's specific code they have me add into the html file, etc). I follow these specs as I supposed to, and since I dont speak HTML, Im just copy/pasting where its supposed to go. This process always works, have done probably 100+ different ad sets and have yet to encounter this. That being said, I'm still a bit of a novice when it comes to this program. I 've got a message in to the vendor, but sure the
So i am trying to work on a character rig that I made with procreate on my ipad, to then import it to photoshop, and then finally import it onto adobe animate to animate. But when I imported the rig into Adobe Animate, and scaled it to a smaller size, I noticed that the quality went down on the rig and it looked pixelated. I first thought that it was because I scaled the rig down, but as I look zoomed into the rig, ir became more clear and clean like it's supposed to be.SO the main problem im facing is that everytime I zoom out of the rig it appears pixelated, and everytime I zoom in, it appears fine. Why does this happen? and How do I fix this?
I have a variable, which I defined in my first nested animation, and I want to access it in my second nested animation, however animate says that it is undefined. I think that it won't allow me to reference the variable since it's not used in the same nested animation as when it is defined. Any help would be appreciated.
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