Get help using Adobe Animate and creating animations.
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I have a mac and the latest version of Animate. I just upgraded to Big Sur os and I now find I cannot export an svg from Animate. Any ideas? Thanks!
When I export a video in adobe animate it gets very blurry. What is the reason for this?Maybe my settings are wrong? I export the video in H.264, Match source - high bitrate
pls help i have been working this project for a month and it is a arts project the dead line is 29 march and it is a practical examand a pop up said "Could not load scene into memory. Your document may be damaged"there is a screenshot of a bitmap turned red
Is this a new feature? It just started happening today. Even if I just move something a bit, Animate puts in a new keyframe at the playhead. If it's a feature, any idea how to turn it off? Thanks!
I have an animation that I've created with an HTML5 Canvas, and I have 3 active buttons, that when clicked should link to the respective frame where the new section starts. The end of each section has a Stop Script on it.When I add a script to the buttons, and then publish the video, the buttons don't work.I'm using a script provided for HTML5 Canvases:this.button_1.addEventListener("click", fl_ClickToGoToAndPlayFromFrame.bind(this));function fl_ClickToGoToAndPlayFromFrame(){ this.gotoAndPlay(89);}
This thing is really frustrating, basically small details is nearly impossible to do with animate, this very thing stops me from animating, because my character requires a lot of small details, does anybody know how to at least make this less painful to use? i can't stand on using this if i cannot do small details
Hi, I am currently working on displaying some Patches in Animate.Is there a way to controll multiple dynamic text fields with one line of code? My example: 3 dynamic text fields with the instance name myTextand the according code snipped: this.myText.visible=false; Unfortunaly only the first myText diapears.Can someone help me how to let the other two texts disapear?
I am having lag issues, when at 300% zoom I get ~20fps, 200% ~15fps and 100% ~7fps and 50% (every animation) ~3fps the goal is 24FPS.If you're wondering I'm trying to mod Friday Night Funkin', the boy friend animations specifically.Specs or something:Passable CPUlitterally no gpu like how16GB RamMy Pc is a bit odd...Anyways, I need help on fixing these lag issues, and I'd rather not go back to earlier updates.I specifally need the time-line replay thiny to get to 24fps, as said earlier.😃 Thanks in advance.(Note, this is like my account where I cant be bothered to sign into my main as it has 2 step verification and stuff.)
I had an animation i was working on for the past few weeks. Everything is going fine and i save it regularly. I have restarted my computer a few times during this and I am still able to access my file. Now, upon restarting my computer again, I find no evidence that the file was ever there. No recovery files, not even the original file i saved. It is so unbelievably annoying to see that my files have completely disappeared off my computer after a simple restart, and this is specific to animate as a gif i had saved part of it as is still on my computer. Is there any help i can get for this?
HelloI was wondering if it's possible to add multiple buttons to an event listener with a for loop? I have looked for similar solutions but don't think I quite understand them...Essentially I have a number of buttons with consecutive instance names (e.g. but1, but2, but3 etc.) and want to assign them all to the same event listener. Something like: for (i=1; i<5; i++) {this.but[i].addEventListener("click", fl_MouseClickHandler.bind(this));} I have two arrays lined up to match this numbering and it would be great if I could return the entries from those arrays once the relevant button is clicked on also. Something like: function fl_MouseClickHandler(e){for(i = 1; i < 5; i++){if(e.currentTarget.name == but[i]){var myVal = this.myArray[i]; //pull my array values}} Hope that makes sense!Thanks}
Trying to export to fla file to mov and mp4. Process happens, Media Encoder opens, I process file, but it appears that only the first frame is transferring, so mov file or MP4 file show as 5s length, when it should be about 22s. I have followed all the procedures from watching several training videos, but still no joy!Any help much appreciated.
So, I was signed up for adobe monthly, but for some reason, it stopped working and now I have only free trials. help IDK what to do!
Some people try to associate Adobe Animate with programs like toon boom and Moho. But first of all Toon boom is really complicated for someone who is an artist. Second of all Moho is a great animating program but sucks when it comes to drawing. Whereas Adobe Animate gives you several options to animate with that are really friendly a simple to the artist. In Adobe Animate you can use symbols to animate with, you can use layer parenting, you can use frame by frame, you can use bone tools, they even have a new rig tool to simply drop a rig on a character start animating it. .Adobe animate also has a super awesome selection of different drawing tools to create characters. They all work great it's, just a matter of getting used to them. It's like when I was going from drawing on pencil and paper to drawing to cintiq Wacom tablet and an iPad it took time to get used to. You have to take the time to get used to it, find what works for you, everyone is different. You have to have patien
Good day everyone.I've got a small problem if someone is able to solve it.In Adobe Animate, HTML5 canvas I would like to hide my text input box which is in your component menu.To be more precise, I can hide it and make it reappear, but I cannot get the text input values out of it again, says the value is null. It works fine if I dont hide it with .visible.I have also tried putting the text input box into a symbol, I can also hide it and make it reappear, but I still cannot get the values out of it. Although in the second case I am not sure if i referenced it correctly:inputvalues = document.getElementById("this.symbolname.inputboxname");The general gist is, I would like to hide the textbox until I call it and then get values out of it, I've tried doing it a poor mans way of putting a white coloured box infront of the inputtextbox, but the textbox is still visible, sending it back and front doesnt seem to do anything.
When I rigged up my character with a skeleton, I couldn't rotate/move the torso. I thought it wasn't a big deal, until I realised that I needed to make my character bend over to reach something. None of my bones are pinned down. I don't know if this is intended or not.
I am not sure what I am doing wrong. I downloaded the panorama cityscape tutorial and can view the content via the play button. However, if I publish this locally to my machine and launch the html file all I get is a blank white page. The contents all appear to be there alongside with the html file.
I wanna create an animated fortnite banner for my YouTube channel and profile picture to go with it? What program do I need?
I have a movie that uses imported fonts: In want to create TextFields via AS3 and use this improted font on it:var tf:TextField = new TextField(); var format: TextFormat = new TextFormat(); format.font = "$ColdDefaultFont"; tf.text = "Some text"; tf.setTextFormat(format); addChild(tf)However the font is never displayed (just shows as squares). If i manually add a TextField to the stage and set it's character font to use this embedded font it works fine. So what am I doing wrong here? Thanks
If i use some basic shapes or animate in the stage and publish the project, it works fine and displays all the contents of the stage on the browser, whereas when I import some .jpg image files on the stage and then publish the project it does not display anything on the browser, just a blank white page.
So I'm currently using Animate and I want to set an Image as a background but it doesn't let me. Does anyone know how I may do that? Also, I tried pasting or dragging the image onto the stage but when I draw, the drawings come out behind the image.
please help !!!
hi!! so im trying to make an animation, but the audio i have in the project wont play unless i play the project from the very start. if i play it from the first frame, the audio will play throughout the whole project just fine, but if i play from the second fame onwards, the audio doesnt play at all. this is an issue because the animation im making relies heavily on being synced to the audio. thanks!!
Hello. I need help. My code works fine, but when I change the scene with the MC "pruebadef", I get error # 1009 It is the enter_frame event that is not working well. This is the error:TypeError: Error # 1009: Cannot access a property or method of a null object reference.at baroqueimprovisation_fla :: MainTimeline / fl_ClickToGoToScene_24 () [baroqueimprovisation_fla.MainTimeline :: frame6: 54 this is the code. stop(); import componentes.ClaseMenu; import flash.events.MouseEvent; import flash.media.SoundMixer; import componentes.MP3Pitch; import flash.media.SoundChannel; import flash.media.SoundTransform; import flash.events.Event; import flash.media.Sound; import flash.utils.Timer; import flash.events.TimerEvent; //variables var menuItalian:ClaseMenu = new ClaseMenu (barritasMenu, panel, tapa); var violaItalian1:MP3Pitch = new MP3Pitch (); violaItalian1.rate += 0.0; var violaSoundItalian1:Sound = new Sound(); violaSoundItalian1 = violaItalian1._sound;
I downloaded it after setting it up in Korean in the cloud.But the English version was installed.What should I do?
Hi, I am an English teacher. I used digital books and they are fun because They have audio and videos so the students can listen and watch. Of course, I had adobe flash player installed on my laptop but as we know Adobe flash player doesn't have it anymore. Please, would you tell me if there's another program just like Adobe flash player that I can use with my I-books. Thanks Israel Vidal (israelvidal1971@gmail.com)
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