Get help using Adobe Animate and creating animations.
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I have just seen that adobe animate now can publish an apk to target Android.I was using Starling a few years ago but now this.I did some quick exports and it was like magic.So what would be the pros and cons of using adobe animate ad not starling framework.I noticed that the HTML5 publish packaged the vector graphics into sprite sheets with Texture packer automatically - amazing.Is the same true when we publish an apk? I noticed that the graphics looked amazing on different mobiles with diff resolutions - I wonder if that was because they were kept as vectors.
Hello! I'm pretty new to animate, does anyone know how to export a file so it is suitable for instagram stories. I have my doc set up at 1080 x 1920 but the mp4 only appears in 1/3 of the story screen.What is the best way to expot for stories?TIA!
BonjourRecemment j'ai commencé un projet sur Animate qui m'a deja pris pas mal de temps j'ai une fois eteint mon pc sans sauvegarder mais Animate a parfaitement recuperer la sauvegarde et depuis aujourd'hui Animate me mets ce message d'erreurs a chaque fois que je tente de lancer le projet (je mets le message d'erreur en fichiers joins)Merci de m'aider
Morning - just starting out on Animtae CC and was wondering if it was possible to motion tween a symbol which is parented to something else? I can't see the motion path when the thing is parented, so can't edit it. At least I think that's what the issue is - I did try unparenting and the path appeared. Any advice?Thanks!
Is it possible to export a rig from Animate CC into Illustrator or Character Animator, intact? If so, how would I do that? I've spent a few days trying to find an answer. From what I've found, it looks like all the rigs I've made in Animate CC will have to be totally redone in Illustrator if I want to do a scene in Character Animator. I keep getting a white background which relegates it to a reference for me to remake each rig, drawing by drawing. It would obviously save me a whole lot of time if there's a way to move the rig over. I feel like there has to be a way. Thanks in advance.
Hi Guys,I would really appreciate any help. I created some html5 banner ads in Animate. Two of the banners worked fine. For some reason, the 300x600 banner wouldn't work.I tried recreating it many times, using the same method as the others, different methods, whatever I could think of, but for SOME REASON, the 00x600 banner would not sit properly once it had been uploaded.Does anyone have ANY ideas why it could be? The picture shows it not aligning properly. Could it be an issues with spritesheets? If so, why did it work on the other banners ok, but not this one??
MY GOAL: to get my Animate HTML5 file to play on a website so that it fills desktop screens and SCALES DOWN DYNAMICALLY on smaller screens. I created an interactive, animated HTML5 file (call it an 'app') in Animate. I selected Test Movie in Browser. The app fills the screen (close enough anyway) and scales down perfectly if I reduce the window size. In 'Publish Settings' I select make responsive and scale to visible area. I publish it as an .OAM. 1) I can't place it in Adobe Portfolio. Portfolio doesn't accept .OAM2) I place it in Muse. It is PERFECT. It fills a desktop screen and scales down smoothly and beautifully to ANY smaller screen. However when I publish it on GoDaddy, the webpage is blank. If you re-fresh the page several times it works perfectly but having to re-fresh the page seems non-viable. Adobe Support will not comment on Muse.3) When placed into Dreamweaver using the 'Insert, Animated Com
I drew with the pencil tool, then after I finished the lineart, I converted it to fills. But as the title suggests, some lines disappeared when I converted from lines to fills. I'm not really sure why this is happening so I'd be happy if anyone knows a solution. I've searched around the forum and I haven't found a single answer. I'm using Adobe Animate version 21.0 by the way.
salut a tout le monde mon fils mathieu est desespéré en effet il a perdu sur son cloud animate 6 mois danimation de ses dessins etes vous capable de les retrouver merci de votre aide christophe dupuy le père
I oversee a project for youth coaches. I have an animate project a previous hire did but she cannot get the audio to preview or publish. I have a basic knowledge of Flash/Animate and I've tried converting from as3.0 to canvas and to set audio to stream, neither of which help. I would happily hire someone to come in to solve the issue and please let me know your rates. There is potential work in the future. If there is no one like that here, some ideas would be welcome. Thank you!
I used to use Muse because it made making slideshows that run over and over and also with buttons easy to make. I lost access to it [don't ask me why as it's too complicated to explain] so I've switched over to Animate. I got a basic 950x350 slideshow with previous and after buttons working. There's no animation though - the first photo comes on and stops, you click either previous and next for the next or prior one. So I'd like for this to run continuously with a photo and its text staying on for maybe 10 seconds then fading to the next over and over and of course with the buttons as well. I know the more things you add with actionscript the more complex. So I'm just seeking any resources for this on how to code this in AS. Any guidance, help or links are appreciated. Thank you.
My art brushes seem to not have the correct colour.When saving some shapes as an art brush, the colours always come out as a dull variant of what it was created from. For example, Fig.1 in the image attached is the original art, and Fig.2 is how it appears when used as a brush. Similarly, Fig.3 is the art, and Fig.4 is the brush. The squares beneath serve to give an indication of the colour difference. I have no idea what's causing this, could anyone please help?
How? Use an animated Gif in Animate CC HTML5 CANVAS, WITHOUT making frames from it
I have a very weird problem with fonts that are installed on my pc. Sometimes those fonts work only in Illustrator and not in ae, ps or animate. Animate even makes fonts look different than in illustrator. Sometimes there are some symbols that is not showing up in animate, opposite to illustrator or photoshop.It's been years since I have this problem, but lately it got worse. I found that there are fonts that ae just doesnt recognize. This problem is accross devices, I have started windows from scratch, and this problem doesn't go away.
I am completely new to animation in general and to Adobe Animate. Can someone point me to some vids or reading material on the fundamentals of animation and the Animate Workplace? Much appreciated!
Teaching Animate CC 2020 remotely. Some of my students using either a school laptop can't save anything in Animate. When click File/ Save As or File/ Export/ Save as Animated GIF it throws an unknown error. So my few students with this issue must video their animation on their cell phone and send that video to me. edward etherington
When I publish my file I am having trouble getting the font to align in the same position in different browsers, Chrome / Safari / Firefox. The font is Geograph and the text dynamic. I have been led to believe certain fonts don't read/posiiton correctly with animate in different browsers. Would anyone know of a solution as I can't make the font a graphic due to it needing to be dynamic?
I'm completely new to Adobe Animate. I was wondering if it's possible to update a image so that all the frames change even though I've been warping the image. Nothing happens if I update the "source" img in the library. Probably because it's changed to a warpedAsset.
Hello, I'd just like to ask you what happens when the trial ends? Will it stop working or will it immediately convert to payment without permission? I just need After Effects for less than a week...
I've got an animation with a series of masks using shape tweens to animate and reveal the content below. All but one of the mask layers is working fine as intended, I can't really tell what the difference is but for some reason the mask that looks fine on the timeline once published just reveals the content at each of the keyframes and not mid-tween as it should. So the content flashes up and then goes away as it plays through.It seems like a bug to me, I can convert the animation to frame-by-frame but I'd rather not as that's real pain to work with later.Wondering if anyone has seen the same, using version 21.0.3
When it comes to traditional 2D animation, especially character, it's much easier to have an auto-keyframe option on; I'm drawing countless frames but each time I have to right click>insert keyframe. Is there an auto-keyframe toggle, like they have in Toon Boom Harmony?
Hi. I have added a text box - dynamic text. Then menu - text - scrollable - enabled.I published but can't scroll. I know I'm missing code but I don't know where to find it. I don't want to use the scrollUI component as it's damn ugly and I need to design it properly. Also I want to scroll with my mouse or finger instead of a scroll bar
I have an issue importing a svg file in Animate 2021. It imports fine into Animate 2019.How can I submit the file to Adobe and get this fixed, as we rely heavily on SVG workflow in my company. Thanks
Okay here's part two:I used to have this:/*IndexNext1.addEventListener(MouseEvent.CLICK, IndxNext1);function IndxNext1(event:MouseEvent):void{gotoAndPlay("Indx1");}Left Turn Stalk BehaviorleftStalk.addEventListener(MouseEvent.MOUSE_OVER, leftOver);function leftOver(event:MouseEvent):void{this.leftStalk.gotoAndPlay("over");}leftStalk.addEventListener(MouseEvent.MOUSE_OUT, leftOut);function leftOut(event:MouseEvent):void{this.leftStalk.gotoAndStop("stop");}leftStalk.addEventListener(MouseEvent.MOUSE_DOWN, leftClick);function leftClick(event:MouseEvent):void{this.leftStalk.gotoAndStop("down");}leftStalk.addEventListener(MouseEvent.MOUSE_UP, leftUp);function leftUp(event:MouseEvent):void{this.leftStalk.gotoAndPlay("over");}*/ And I tried replacing it with this. this.leftStalk.addEventListener("mouseover", leftOver);function leftOver(){this.leftStalk.gotoAndPlay('over');} this.leftStalk.addEventListener("mouseout", leftOut);function leftOut(){this.leftStalk.gotoAndStop('stop'
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