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What happened to what used to be called Macromedia Generator? What is the modern equivalent of it? ie. if they discontinued it, there must have been something to take it's place, right? What do we use today?
I have been working for a while and have nearly 50 cartoons that I was able to process through Media Encoder. All of a sudden ME no longer accepts them. Now what do I do?
Help me please! My animation, that has taken to much time to re-make, has crashed. I think. It says that the file might be damaged, and I cannot open it (the timeline is blank). I have re-started my computer, and re-installed Adobe Animate. Nothing works. I have tried to re-name the file to .zip (which I have seen in some example, but it did not help, I think I did it the right way). What am I supposed to do? Is it really lost?? I have saved it soo many times, even if it didn't save it yesterday, it should have saved the version from two days ago, or four days ago, but there is nothing there!
hey , can you help me ?i have assignment in adobe flash professional to Create button Trailer 1 , it will link to videopage Trailer 1. The text description will fade in and appear from right into the page. The logo and button will animated appear from right side of the screen to the allocate position. Page Trailer 1.Icon home will link back to Home Page .The logo will fade into the page.The subtitle “Trailer 1” will animated appear from left side of the screen to the allocate position.Create functional animated button (dropdown Button) for Button Play, ButtonPause and Button Stop.The video is pause at start. ArgumentError: Error #2108: Scene Scene 2 was not found.at flash.display::MovieClip/gotoAndPlay()at Untitled_fla::MainTimeline/toTrailer1()ArgumentError: Error #2108: Scene Scene 1 was not found.at flash.display::MovieClip/gotoAndPlay()at Untitled_fla::MainTimeline/toBack()
Hi ! I'm trying to export a scene with just a camera zooming and movement on a character but i get this error: tempInit, Line 2, Column 11 1086: Syntax error: expecting semicolon before minusand tempInit, Line 4, Column 11 1086: Syntax error: expecting semicolon before minus. What I'm a supposed to do ? Thanks for ur help
Hey all, No idea what is happening here. I have an HTML5 Canvas document, and on Friday, I could hit Publish to test my animation in the browser, but today that won't work. However, if I hit Test Movie, it opens in the browser as expected. Nothing has changed as far as I know (unless Windows installed an update that I'm not aware of). I have tested in a fresh project, and in the existing projects. No dice. I have uninstalled Animate, and reinstalled. I've changed my default browser to check if that might have been causing the issue. No luck. Any suggestions? If you need more info, please don't hesitate to get in touch. Again, this exact project (and numerous others) worked on Friday, but for whatever reason, they won't today. I have also tested on a second system where this functionality was working, and have run into the same problem. System details:Windows 10 Pro (20H2)Animate (21.0.3 - Build 38773)i9-9900X64GB RAMNvidia RTX 2070 (457.30) Cheers,Dar
On the bottom bar, for some reason I cannot scroll past 27 seconds. I know the maximum is 50 sec so that is weird. Another strange thing is that when I zoom in it will make the max seconds even shorter. Like if I go all the way down I can only scroll to 16 seconds. Do I have some weird setting on or something?
Hi,if i play the animation in the timeline and as an exported movie the speed is different. This makes it difficult to estimate the timing correctly. Can this be changed?Best regards,René
Good evenening everybody. I would like to create myself a few interactive HTML5 files with Javascript containing simple math.I have a very simple problem, I would ask your for this. In this code, I have 3 text boxes, 2 of them are inputs and 1 is the output. By entering numbers in the input boxes, the output simply adds their sum, when clicking the button I referred to.The text input boxes are from Adobe Animate>Window>Components>TextInputThe code looks as: this.stop();var a = document.getElementById("atext"); //atext refers to TexInput box instance namevar b = document.getElementById("btext"); //bext refers to TextInput box instance namethis.start.addEventListener("click", fl_MouseClickHandler.bind(this)); //start refers to the start buttonfunction fl_MouseClickHandler() {var c = a + b;this.ctext.text = c; //prints out the output sum value in third text box} Near as I can tell, the issue is with the text/number inputs.Any ideas how to fix this ?&nbs
Adobe animate crashes for me every 20th minute and I'm going crazy, because I lose so much of my work when it crashes. Does anyone know how to fix the problem, then please tell me.
Hi, I'm struggling with choosing which publish settings are best to use for an HTML5 game made in Animate. My games and presentations are 1920x1080px dimensions and will mainly be played on either an interactive whiteboard in a classroom (via laptop) or on a tablet device. At present, I've selected the following:Center Stage > BothMake Responsive > BothScale to fill visible area > Fit in view These settings look great on a laptop, but on a tablet it often involves turning the device several times to get it to show the whole page as the top is often cut off by the address bar. I've included a fullscreen button to get around this but was wondering if there is a more elegant/better way. What settings/sizes do you use to get your HTML5 projects to display nicely across all devices? I have seen some sites use a 'please rotate your device' message if you try and view the page in portrait mode - is this worth doing? Or is there something else inside the publish s
Hello, I'm new here so this migh be my mistake. I tried to build a character in Animate, so while bluiding the hands I had to change the anchor points so they would rotate in a natural way. I did that but every time I select another shape, the anochor point is reseted to the old one. So I really can't build my character. Here's a short video:
Привет! На днях он перестал создавать спрайтшиты при паблише HTML5. В сообщении о выводе пишет, мол, изображения успешно упакованы в спрайт, но в папке с публикацией ничего не появляется. Попробовал открыть старые проекты — они перестали работать по той же причине. Что за дела? Google Translate=========Hi! The other day Animate ceased to create spritesheet when published HTML5. In the output message, it writes that the images were successfully packed in a spritesheet, but nothing appears in the folder with the publication. I tried opening old projects — they stopped working for the same reason. What's up?
I want to split a frame into 2, but I don't know how to. I have tried using the Cut feature for a while, but when I use it, the frame selected disappears. I am wondering how to do the same without having to remove a frame.
I have a 4-second .wave file I'm trying to import, but when I play it back from the library, the pitch is very low and the clip lasts 16 seconds. I've tried saving the file as a .mp3 and running into similar issues.
Hi,the movie clip in the main timeline should be scaled from a certain frame. It should not be interrupted and restarted, but should continue. How can this be done? Best regards,René
Using cc 2019 on windows 10. The program crashes every time i paste within a group. Usually something I do accidentally, but do the more recent versions fix this? I lose a lot of time to this bug. Thanks!
Hello,I'm new to Animate and I would like to use the Asset Warp tool to create a mesh from a symbol that was imported from Illustrator. However, it seems that you cannot use the AW tool on symbols... Is there a way to convert my Illustrator graphic into a shape or something that will work with the AW tool? I don't want to convert it into a bitmap because it pixelates the graphics. Thank you in advance for your help!
Hello together,How can I build a flexible dynamic banner in Animate that is scalable in width from 120px to 1200px and stays at 600px in height.This should be a dynamic sitebar banner in html.Is there an animat example for this?I've been testing for a long time and can't make it work.thanks in advanceChris
I have three different audio files on the time line. When I try to sync one character to their audio file it does not play/sync for the entire audio timeline (about 2 minutes). Of note, the audio on all three timelines play correctly but only one character syncs correctly for the entire timeline.
I had this problem at home and at work, both of them used the newest version of Animate and both as the same problem. i noticed the pattern on how they show up in Animate when i used a mac but i haven't tested too much on the windows version but i noticed the same problem. I am also using a very new mac, maybe it might be the cintiq driver's that has a problem.the dot only shows up when the stroke slows down at the end when releasing the pen from the tablet, then the dot appearse. when making fast brush strokes then it does not show up. (showen in the video link provided) Here is a video were i try to replecate the problemhttps://i.gyazo.com/2b59dd4851e2a4a554605c3b290e063f.mp4 I'm using a mac with a Cintiq 16 HD (used in the example) at work and Windows for the Cintiq 13 HD i have home. iMac (Retina 5K, 27-inch, 2020)prossesor: 3,8 GHz Intel Core i7memorie: 8 GB 2667 MHz DDR4graphic: AMD Radeon Pro 5500 XT 8 GB It's not a problem i have had for a long tim
I'm very green and trying to use shape hints for the first time. The shape tween feature works as described, but adding shape hints does nothing. I'm able to add them to the first key frame, arrange them, find them in the second key frame, and place them again. However, they never change to any color other then red and are not visible while moving them. I tried this process with simple shapes that are not grouped and I made sure snap to object was on, and I've keeped them in order (ABC), but no dice. I looked for the answer all over the inter web with no luck. If anyone has thoughts on how to resolve this issue your advise would be welcomed. I'm using Animate version 21.0.2 on macOS Big Sur version 11.1
I'm currently using Adobe Animate 2019 (please dont tell me any solutions regarding uninstalling 2019 and switching to 2020 or 2021 since the new UI is so big it's unusable in my resolution) And every time I start the program I have to log in. I can't figure out why, I've already tried everything in this thread: https://helpx.adobe.com/manage-account/kb/troubleshoot-creative-cloud-sign-out-sign-in.html and nothing helped, if anyone has advice please let me know!
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