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I have a 4-second .wave file I'm trying to import, but when I play it back from the library, the pitch is very low and the clip lasts 16 seconds. I've tried saving the file as a .mp3 and running into similar issues.
Hi,the movie clip in the main timeline should be scaled from a certain frame. It should not be interrupted and restarted, but should continue. How can this be done? Best regards,René
Using cc 2019 on windows 10. The program crashes every time i paste within a group. Usually something I do accidentally, but do the more recent versions fix this? I lose a lot of time to this bug. Thanks!
Hello,I'm new to Animate and I would like to use the Asset Warp tool to create a mesh from a symbol that was imported from Illustrator. However, it seems that you cannot use the AW tool on symbols... Is there a way to convert my Illustrator graphic into a shape or something that will work with the AW tool? I don't want to convert it into a bitmap because it pixelates the graphics. Thank you in advance for your help!
Hello together,How can I build a flexible dynamic banner in Animate that is scalable in width from 120px to 1200px and stays at 600px in height.This should be a dynamic sitebar banner in html.Is there an animat example for this?I've been testing for a long time and can't make it work.thanks in advanceChris
I have three different audio files on the time line. When I try to sync one character to their audio file it does not play/sync for the entire audio timeline (about 2 minutes). Of note, the audio on all three timelines play correctly but only one character syncs correctly for the entire timeline.
I had this problem at home and at work, both of them used the newest version of Animate and both as the same problem. i noticed the pattern on how they show up in Animate when i used a mac but i haven't tested too much on the windows version but i noticed the same problem. I am also using a very new mac, maybe it might be the cintiq driver's that has a problem.the dot only shows up when the stroke slows down at the end when releasing the pen from the tablet, then the dot appearse. when making fast brush strokes then it does not show up. (showen in the video link provided) Here is a video were i try to replecate the problemhttps://i.gyazo.com/2b59dd4851e2a4a554605c3b290e063f.mp4 I'm using a mac with a Cintiq 16 HD (used in the example) at work and Windows for the Cintiq 13 HD i have home. iMac (Retina 5K, 27-inch, 2020)prossesor: 3,8 GHz Intel Core i7memorie: 8 GB 2667 MHz DDR4graphic: AMD Radeon Pro 5500 XT 8 GB It's not a problem i have had for a long tim
I'm very green and trying to use shape hints for the first time. The shape tween feature works as described, but adding shape hints does nothing. I'm able to add them to the first key frame, arrange them, find them in the second key frame, and place them again. However, they never change to any color other then red and are not visible while moving them. I tried this process with simple shapes that are not grouped and I made sure snap to object was on, and I've keeped them in order (ABC), but no dice. I looked for the answer all over the inter web with no luck. If anyone has thoughts on how to resolve this issue your advise would be welcomed. I'm using Animate version 21.0.2 on macOS Big Sur version 11.1
I'm currently using Adobe Animate 2019 (please dont tell me any solutions regarding uninstalling 2019 and switching to 2020 or 2021 since the new UI is so big it's unusable in my resolution) And every time I start the program I have to log in. I can't figure out why, I've already tried everything in this thread: https://helpx.adobe.com/manage-account/kb/troubleshoot-creative-cloud-sign-out-sign-in.html and nothing helped, if anyone has advice please let me know!
Hello, I'm in the midst of trying to convert an AS3 project to HTML5 Canvas. Mostly working, but variables are giving me trouble. I imagine it's something simple in my technique or coding, but I've searched threads and not found any question similar enough for their solutions to work. I'll add that WHile I've used Flash a lot in the past, this project is my first in about 10 years, and the first time I've used HTML5 Canvas. So my knowledge is quite limited. So... I have a realtively simple timeline, image animations of medical equipment coming in and out with stops in the timeline to give specifications and allow buttons to be clicked to choose what to see next. In the first frame I declare a variable: window.destination = "Config111"; where Config111 is a frame label. A few frames later, I use this command:this.gotoAndPlay(window.destination); and when testing the movie it works. I end up at the expected frame. But now my problems start. On the frame labeled Config
I'm needing to ensure and turn off advanced layers on some fla files, but will need to do this through some sort of automation. I can see lots of examples on how to use advanced layers in code but nothing for checking if they are enabled/disabled or how to turn them off/on for a fla file.
I have a project with many frames of artwork and nested animations. The code is very simple but it is freezing up on the later frames. Advanced layers is turned off, I do not have any alphas, artwork is bitmapped and I'm using instance names. I have replaced this a few times but with no luck - it just freezes. I had this on frame 5 as well a few days ago. Is animate getting scrambled or is my code incorrect? Please see below... this.stop(); this.stage.canvas.style.cursor = "none";this.mouseEnabled = true;this.addEventListener("tick", fl_CustomMouseCursor.bind(this)); function fl_CustomMouseCursor() { this.greendot8.x = stage.mouseX / stage.scaleX; this.greendot8.y = stage.mouseY / stage.scaleY; } this.jelly1.addEventListener("click", fl_ClickToHide_47.bind(this)); function fl_ClickToHide_47(){this.jelly1.visible = false;this.splash1.visible = true;this.splash1.play();} this.jelly2.addEventListener("cli
Hi,I was given a project to convert from an outdated Flash/Acrobat project and move it into something more current. My plan was to do it in Canvas but I have a question on the best way to map it out. I have done some Flash work a long time ago, but I am not familiar with Canvas. So I'm trying to see if my approach would even work using Canvas. Long story short the project is a series of language tutorials set up like a little mini-site. I was planning on making a master Animate/Canvas file to be the container of the project and each tutorial would be it's own separate Animate/Canvas file that would be loaded in as needed. But I am not seeing a way to load in external files (swf) like you could in Actionscript. Is there a way to do a similar approach in Canvas? Or do I need to change my approach. Thanks in advance.
Not sure it's possible, but I'm trying to keep my text from scaling when resizing the stage in the browser window. Anyone know if it's somehow possible?
Hi, I put together an interactive HTML5 canvas document. After a week of fighting multiple snags and learning curves, I finally have a working product! Just when I thought I was done, I am stumped once more after I received the content to update the text with. I am trying to put the word CO2 in there, but I need the 2 to be subscript. var string1 = "how much CO";var string2 = "2";var substring = string2.sup();var string3 = " is used?";_this.inst_text.text = string1 + substring + string3; It shows up as, "How many <sub>2</sub> is used." I need to stick with Dynamic text because I change it out later in code. Any suggestions? Thanks!
This is the Error;TypeError: Error #1010: A term is undefined and has no properties. at MethodInfo-202() at flash.utils::Timer/_timerDispatch() at flash.utils::Timer/tick() This is my code; package {import fl.controls.Slider;import fl.events.SliderEvent;import fl.controls.NumericStepper;import flash.events.Event;import flash.events.MouseEvent;import flash.display.Sprite;import flash.display.Stage;import flash.utils.Timer;import flash.events.TimerEvent;public class Fish extends Sprite {public var gulFisk: Array = [];public var sortFisk: Array = [];public var sl: Slider = new Slider();public var antall: int = 0;public function Fish(stg: Object) {// constructor code//Legger til en sliderstg.addChild(sl);sl.x = 500;sl.y = 50;sl.width = 200;sl.snapInterval = 1;sl.tickInterval = 1;sl.maximum = 10;sl.minimum = 1;sl.value = 1;antall = sl.value;for (var i: int = 0; i < antall; i++) {var yelFisk: Sprite = new GULFISK;var blaFisk: Sprite = new SORTFISK;gulFisk.push(yelFisk);sortFisk.
Hello everyone, I just registered. So, I love the AS3 language, because it is complete without having to resort to other languages as is still the case today to make the web in a traditional way.Since the death of the flashplayer, a huge part of me and my work has gone with him. However, I used to work with Flashdevelop for my projects. One of my AS3 achievements which works very well with the FlashPlayer, I tried it by loading it on Animate Tryout to compile it to the HTML Canvas, it was a bitter failure! Is it really possible to code in AS3 OOP and then use the classes in Animator? Or is it completely illusory?Will Adobe decide one day to make an AS3 compiler to Webassembly ??? Is there a place to drop off suggestions with Adobe?
I am currently working on a project to create an online assessment exercise. For this, I want to be able to have a main screen with (a lot of) options to choose from, preferably drop down or something not immediately visible, which will lead to a pop-up with extra progress information. This information will need to be saved and visible for the user, and the final score will be based on the pieces of information the useer has collected. My question here, is this achievable with animate through if's? I usually don't use code, but I am wondering if this would be the only way to achieve this. Thank you for your time.
Hey, there - have site - abso-lute.ruTrying to convert flash designs to html5. Now i have problem with transparency of my blackground that coming with html5 object. How can I export my object in the right way. Now i have black blackground in my higher menu. Thanks.
About 3 hours ago I was working on an animation for one hour. The animation I was working on was a RECOVER file since it crashed yesterday. After the hour I carefully saved it and saved the original one. I didn't rename it to the original because I was using the original as a reference.I went to watch a show with my family for an hour and decided to work on my animation again. I go and check the files and I see that I don't have my recover file anymore. I don't even know how this happens, it just completely disappeared from my laptop like it was deleted.I have the original file but that was from long ago. I don't have the motivation to redo everything onto that file, and I don't have much time because I have a deadline.I checked the folder for unnamed backups I could use, but my animation wasn't there. I'm using Adobe Animate 2019 for reference. I'm very mad right now, I don't know why the hell it's gone.
Hi.What to do code - smudge brush tool in painting in Adobe Animate html5 canvas?Thank you for your help.
A couple of problems with this code:1: "stagemousemove" doesn't work after preventDefault is called2: I have to tap an Android device fairly hard to trigger the "stagemousedown"function preventDefault(e) { e.preventDefault(); } function disableScroll() { window.addEventListener('touchmove', preventDefault, false); } stage.addEventListener("stagemousedown", down.bind(this)); function down(e){ disableScroll(); } stage.addEventListener("stagemousemove", move.bind(this)); function move(e){ console.log(e.stageX / stage.scaleX); // not working after disableScroll function called }Anyone have any idea how to fix this?
Hey, has anyone else having their copy of animate start lagging after the last windows update? I've checked the drivers for my graphics cards and don't see any background processes running except my youtube video's i listen to in the background.
I'm returning to programming more digital multimedia with experience with Flash & Director [I am old]. Is there a way to trigger actions using Cue Points within Adobe Animate specifically using the HTML5 Canvas? If not is there another solution for triggering actions upon crossing over cues in he audio? Really liked how I could either use embedded or actionscript placed cues to trigger animations or sinking data into codes after passing over a cue point. Thanks community.
Hi. I am making a class of a movieclip (not the main class) and I want to use other MovieClip. (FondoGris) for a listener. What can I call it? I can't do this by calling the symbol class with an instance or using the instance name as it is not the main class.Thank you my code package { import flash.display.MovieClip; import flash.events.MouseEvent; import FondoGris; public class PestanaEmergenteVolumen extends MovieClip { public function PestanaEmergenteVolumen() { var objectClose:FondoGris = new FondoGris (); addEventListener(MouseEvent.CLICK,playVolume); objectClose.addEventListener (MouseEvent.CLICK, retryVolume); function playVolume (e:MouseEvent): void{ if (currentLabel == "uno"){ play(); //panelURL_mc.removeEventListener(MouseEvent.CLICK,playURL); } else{ stop();} } function retryVolume (e:MouseEvent): void{ if (currentLabel == "diez"){ play(); //panelURL_mc.addEventListener(MouseEve
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