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Hey, So I know alot of you, including myself, have had some issue with the paintbucket tool. I've recently found what was holding me back, and wanted to share this short little tutorial video with you. Only about a minute long. Hope this helps anyone who needs it!
Animate is opening but I can't access it- I'm using a macbook with a shared monitor- 3/4 of the opening window is on the monitor and 1/4 on the macbook and when I try to move it to one or the other it doesn't respond, just clicks as if there is a message window open though I don't see one. Any help is appreciated.
So i'm really at wits end here and i'm literally so close to uninstalling Adobe CC and giving up altogether because I just seem to run into issue after issue with this now. I've been exporting videos on Animate for a while now and never had this problem. Now all of a sudden when exporting animations to video the sound quality is horrific and sounds like someones smothered my speaker with a cloth or something. I keep seeing resolutions to this problem are to change the audio settings within publish settings but I don't have any sound options whatsoever on publish settings in animate cc, and i'm running the latest version. So they've either changed it around (as they continuously love to do and in turn p*** me off even more) or i'm being an idiot and cannot work it out. If someone could please help me with this that would be fantastic. Thanks.
Hello everyone! I am making an animation in Animate CC with HTML5 and I have been testing a code so that the video plays only when scrolling (here), but I would like the sequence not to play until it reaches the part where the video is, and that the mouse scroll does not continue advancing through the page until the sequence has finished, and after it finishes, follow the scroll normally. Thank you!
Hello,I'm a beginner and I made an animation. I would like to know, if it's possible to erase the previous actions in a previous frame?I give you an example. I don't want my actions with same buttons on frame 50 to impact my actions on same buttons on frame 51. And vice versa.Currently, I'm using a trick as I create a new button on each frame for the same design.Have you got a solution?Best regards.Willy
I have a symbol 'Woman 2 Walk Right' whch is in use twice in my project. The symbol is fully operational.But the symbol name has disappeared from the list in the library so the only way I can re-use it again is to copy a previous instance and paste it.I am very organised with my library items - well named folders, sub-flolders and everything in order. I have looked through all the folders more than once but 'Woman 2 Walk Right' is nowhere to be found.I have tried duplicating the symbol on the stage by right-clicking and selecting 'Duplicate Symbol' which is then named 'Woman 2 Walk Right Copy' but that doesn't appear in the library either.Where can it be?
I have a symbol which is an animated eye blinking shut. Is there a way to reverse this animation to have it open?
Hi, For projects which include many characters and multiple scenes, which approach would you recommend? I would like to stay within one file, having set up all my characters, and for each new scene I use duplicated versions of the graphic symbols (unless I want to re-use certain animations, like walking). However, I am getting concerned that this approach results in a huge file and library (with LOTS of duplicated characters) and eventually will have a negative impact on the workflow (like long saving times, lags, glitches and similar). Would it be better to have one master file with all the characters and then duplicate the file for each new scene (so only one scene per file)? Thanks for some advice on this!Andreas
why when i am click on button to run function the function run twies?
Hello guys, i hope you having a excelent day! If i have a gamelevel one with score variable is a space shooter, and i want to have that value in a second html, and then to this.html and acourdinlly the value score show in next html, so score its on lets say the 3 hmtl pages and when i press getURL the score value will apear in the secondlevel.html? How is it done in in animate? i see most info in GET and POST includes a form, so should it always go with a form?! cant it be done ? thank you so much flash, edge, animate band!
I'm working on a project that is requiring multiple animate canvasses (7) on one page, that only play once they come into view. It seems that everybody on here suggests to sandbox them all in iframes. I've done that successfully, however, there are times when I get an "undefined" error when trying to access the exportRoot. Sometimes all of the animation trigger correctly, and other times some are undefined. I've tried wrapping those calls in functions that are triggered by an iframe onload, so I can be sure the iframe is loaded prior to trying to access that iframe's exportRoot, but no luck having consistent loading for all of them. Is there a best practice for this? Here is the code I have in the header of my site:<script> // Collect iframes function sceneOneHandler() { var iframe = document.getElementById("scene-1-iframe").contentWindow.exportRoot; } function sceneThreeHandler() { var iframeScene3 =
Hi community! I am looking for a product in the Adobe Family to replace Flash.Not shure which one to use. The key features I am looking for is the ability to program content and the ability to connect to databases. Appreciate any advice. If my question isnt clear enough, give me a shout. RegardsZenkert
Hi, I think everyone of you knows thie affect "Dissolve to Black/White" and I wanted to ask if theres an extra effect for dissolve to pink. Sadly you cant change the effects color so I wanted to ask, if theres an other way to get that.
Hey,I'm looking for a way to select all keyframes for a layer (or multiple unlocked layers) to the right, so I can easily retime my animations without zooming out timeline all the time. Premiere does this thing with a hotkey A.Problem is that when I zoom out timeline then selecting keyframes becomes quite hard. And I have to zoom in and out all the time - results in wasted time.Not a problem for short - say 3 sec scene, quite painful for 8 sec 😄Wondering maybe there's a script out there to accompish this?Will submit feature request probably.Thanks.
Hey, So I recently noticed a problem with my pencil tool creating way too many anchorpoints and makking smooth lines Jagged. Here's a screen recording of the issue. PS I was having an issue with the paintbucket not filling certain spaces, but solved this with the help of someone on the forum, I was creating objects, then NOT going into the object to actual color it. Just incase anyone else was havving issues
Google uses the new App Bundle and requires developers to use the same certificate to sign the bundle.My apps apk was always signed with a temperary (.p12) certificate generated in Animate. I've used keytool to convert the p12 to JKS format keytool -v -importkeystore -srckeystore "TempCert2016.p12" -srcstoretype PKCS12 -destkeystore TempCert2016.jks -deststoretype JKS Now I should be able to use PEPK.jar supplied by google to make a PEM java -jar pepk.jar --keystore=TempCert2016.jks --alias=foo --output=TempCert2016.pem --encryptionkey=<KEY> The problem I'm having is, what was the alias for the temporary p12 certificate generated by Animate in 2016? Or maybe versions before that?
i use this fucion function ke_c2(event:MouseEvent):void{cek_a.visible=false;cek_b.visible=false;cek_c.visible=true;cek_d.visible=false;soal_selanjutnya.visible=true;hasil = "Right Answer";point +=1;pointext.text = point.toString();hasiltext.text = hasil;a2.visible=false;b2.visible=false;c2.visible=false;d2.visible=false;} so instead of 1+1=2 it show me 1+1=11. What i did wrong?
Hi, I am trying to export a video (MP4) out of Adobe Animate. However, after exporting the video is on low quality and there was no audio can be heard. Can someone please help me what to check if I may have missed anything?
please help
I am not familiar with Animate at all and want to create an interactive graphic.I checked out the tutorial on interactive and animated infographics. In the video about buttons and pop-up windows is not explained how to create the pop-up window. Can someone explain this step by step? That was the answer to another question:this.button.addEventListener("click",buttonF.bind(this)); function buttonF(){ if(this.info.alpha<.5){ this.info.alpha=1; } else { this.info.alpha=0; } } Unfortunately, I don't understand that either.
Hi, All. I create GIFs in Adobe Animate, however, whenever I export there is a white outline that I cannot remove. I searched online and saw a thread with the same question, but it was posted years ago and the resolution won't work. I've also experimented with the export options for animated GIFs but to no avail. Help, please. Thank you.
Hello, Animate newbie here. I was following the animated clickable infographic tutorial and I am lost. Is there a step-by-step guide to creating a pop-up window in Animate? I want the user to be able to click a button and for a window to pop up with more information, or at least a hoover over a button for more information. I tried all of the other guides and downloaded files attached but I am still lost in what to do. In the tutorial there is no background to how the button is set up and how to make the pop-up window appear. Please help!
Hi, All. I create GIFs in Adobe Animate, however, whenever I export there is a white outline that I cannot remove. I searched online and saw a thread with the same question, but it was posted years ago and the resolution won't work. I've also experimented with the export options for animated GIFs but to no avail. Help, please. Thank you.
I'll use arrays.Like what:var sz=[this.mc0,this.mc1]Array.prototype.myUcase=function(){xs=0.1for (i=0;i<this.length;i++){this[i].x=100}}sz.myUcase() But I don't know How Add a method to a movie clip lib.prototype.myUcase=function(){this.x=100}this.mc1.myUcase()This operation fails.It bothers me.
When publishing my HTML5 Canvas project, no texture assets are being generated, despite having selected many symbols in the publish settings. A few random native bitmaps end up in a sprite sheet, but none of the vector is converted to a texture. Any ideas as to why my symbols aren't being cached into a texture map? Yes I have the texture option selected and have set the parameters too. Thanks.
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