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Hi, I have this annoying issue where my linkage URL for runtime sharing stays blank even after entering a valid URL in it. I have file_export.fla containing a movie clip mc_test that is exported for runtime sharing with URL file_export.gfx (we use scaleform so SWFs are converted to GFX files at runtime).Then in file_inport.fla, I have the same mc_test that I create from scratch, check the "import for runtime sharing" option and set the same "file_export.gfx" URL. But after confirming and reopening the property window for that clip, the URL becomes empty again. This works fine in many other circumstances but somehow in some cases it fails and I can't figure out why. If I set any other URL that the "file_export.gfx", it works fine but somehow that particular one causes issues. I even made a small JSFL script to see if the issue wasn't just in the animate UI : run();function run(){var doc = fl.getDocumentDOM();var selectedItems = doc.library.getSelectedItems(
hi guys i am wondering how to animate a a symbol, like earth planet running around the sun while its turning on itself¸please?
In order for my web pages to work properly, I need the spritesheet names to be consistent. I notice that the 2020 version of Adobe Animate always renames sprite sheets with an extra number one "suchnsuch_atlas_1.png" instead of "suchnsuch_atlas_.png". I made sure that there's no other file with the same name. This is preventing my web pages from loading properly. I don't have this issue when I export the exact same file in Animate 2019.
Hi, I'm hoping someone here can help me with a problem I'm having. For some reason, out of nowhere, my brush strokes and shapes are all muted and sort of transparent. The alpha is set to 100%. I just started last night, on an animation I've been working on for weeks. If I create a new document, the colors are fine. It's just in this one document. Unfortunately, I can't scrap it and start over, I'm in a time crunch. Any ideas? I'm kind of freaking out, lol.
When I want to add a class name from properties of the symbol. The ActionScript linkage box is grayed out and it does not work in Animate CC. I would appreciate yourhelp in this issue. Thanks.
i only want animate 2018, the new versions suck ass, did they really remove the function to get it. if so how do i get a refund and does anyone know a good website to pirate it from?
Hello,My Adobe Animate canvas animation is sitting on a html page named index.html.The index.html page has a html form with name and ID "form1" and this form contains a hidden field form control with name and ID: hfYearIs it possible to get the text value of the form control 'hfYear' in Adobe Animate and display it in Adobe Animate using the Actions panel scripts?
Hello everyone I like to know what abobe program i need to create the attached GIF's. Thank you.
Hello,Im tryin to animate a guy using the bone tool. The body parts are all graphic symbols and the armature and the body parts are inside another graphic symbol named "character". I set the bone starting with the torax and then conecting down to the abdomen, then it turns into two branches, one for each leg-knee-foot. And the torax connects up to 3 branches: one for the head, a second one for the left shoulder-elbow-hand, and a third branch to the right shoulder-elbow-hand. The initial result is perfect, just like the first picture, it works fine.But at some point (usually when I close and open the same proyect) the bone tool stop working properly, now the bones are not conected properly, some body parts dissapear when I try to move them, some body parts are not displaying the bone lines but with the selection (V) tool over that parts I can see the bone icon, and the only body parts that keep connected and moving (without dissapearing) are leaving permanent shadows like those over the
Hello!i want to print Movie clip from timeline I found this code in the forum how can i changh the code to prind movie clip name "bingoBoard" this.stop();print_voucher();function print_voucher() { var win = window.open(); win.document.write("<br><img src='" + canvas.toDataURL() + "'/>"); win.print(); //win.location.reload();} Thanks
Hi, I wonder if anyone can suggest any tips or suggestions in relation to my issue? I've read previous posts on this subject and have looked at resources such as https://helpx.adobe.com/uk/animate/kb/as-to-html5.html. I have a legacy Flash Project (Actionscript 3.0) which I've opened in Adobe Animate 2021 and converted to HTML5 canvas. I understand that the Actionscript will be commented out as Animate uses JavaScript. The code is approx 400 lines long (so I haven't posted it). Are there any guides or online training available on converting Actionscript 3.0 to JavaScript for use in Animate? I know that there is no automatic way of doing this. Cheers,John
Hi, I'm new to Animate and animation in general, a weird bug is happening and I can't find a way to resolve it.I did some sketches of a character and copy-pasted them, but when I move the pasted sketch, part of is just filled with the color I used for the outline, and when I move it elsewhere in the work-space, other parts of it is filled.I just don't understand why it does this.Thank you for your responses.
Hey, I am currently working on interactive comic book content in Animate CC. I stumble on a problem I cannot solve. I make a lot of use of looping animation. I use Javascript (because I use HTML5 Canvas) to make those loops with a bit of code where at a certain frame number, the timeline automaticly goes back towards a certain frame number so it loops. The idea is that when the user clicks on a button, the animation goes into the next loop. Now here is my problem, because I want to make this transision as smooth as possible, I cannot seem to make it work so that the animation finish the previous loop before going into the next one. (because I use the fuction: go to certain frame and play() code). I hope this make sence, I am also not really a code expert, but this is pretty much the only code in my project I need besides the basics.
I want to know if with a computer i-7 of 10ª generation with 64 bits of memory DDR4 the previous view of adobe animate is MORE speed than with a i-7 with 32 bits of memory DDR3(HP ENVY 700).I`m with a big proyect.PLEASE SOMEBODY ANSWER MY QUESTION PLEASE.My E-MAIL is crae-ware@outlook.es
I am using PC with Windows 7 and Adobe Animate CC Vers. 18Formerly we used Flash to create animations. Now we change these projects to html5 to implement them in our LMS. To recreate the old flash animations I used 3ds Max with its particle system and created mp4 video files.First project: on the left side I have a button to start the video (right side of the stage). No problem.Everything works fine.Second project: same like project oneThird project: Here I have two videos. On the beginning the first Frame of the video is shown.When pressing the PLAY button the video plays. At the end an image apears in front of thevideo. Clicking it the second video plays (same size and position like video1).Chrome browser => works like describedFirefox / IE 11 => when starting the website no first video to play; it starts with video2I have no more ideas where to look for whatever error. Even if I comment out everything withaccess to video2 in my script it does not show video1
This is my problem: every time I create an animation with adobe animate and export the file in any video format or gif or other the resolution is always poor.
Hey, i'm trying to use a sprite sheet in my adobe animate project, but, is there an "easy" way to use them ? Currently, i'm just using a mask and moving the png on each frame, but i can't really get a clean result, each time it isn't alligned.Thanks !
how to import an mp4 video 2020
I'm messing around with improving the auto lip syncing. One thing that really seems to help is animating the mouths within the graphic so that they move a little and give it some more life. The only issue here is that it works perfectly when I preview the swf, but not when I export as a png sequence.Currently when the auto lip sync runs it makes everyframe set to only play the single frame for the graphic (for example, the "S" mouth) but to get it to play on the timeline, I worked it around so I could tell it to play the graphic once from that frame (the "S" frame in the graphic lasts 10 seconds so the likelihood of it hitting the end and looping is unlikely)So the question is, is there anyway to make a png export look the way the swf does, or, is there a plugin or easyier system that will go through every viseme, select it and change its loop settings. Or if I need to program that myself, can anyone direct me to a starting point? I've written scripts for after effects a few times but
Using Animate v 21.0 on Windows 10.While streaming and recording my screen using OBS v 26.0.2 64 bit, I attempted to parent a layer to another using the colored boxes hierarchy and it crashed Animate. I did not have this issue before and the only thing that has changed is the fact that there was a desktop capture running.I have a feeling the crash occurs because of some kind of overloading, but I am not sure how to work around it or fix it. I've captured the crash while attempting to record a tutorial as well, at 5:42 I successfully parented a layer, but at 9:09 I tried to parent another layer and it crashed: Any help or suggestion would be greatly appreciated! 🙂
I have recently switched from Adobe Edge animate to Adobe animate and looking for a way to hide multiple graphic symbols on different layers at the beginning of the composition and also by button click. But I haven't found any actionscript export or class/base class option in HTML5canvas mode. In Adobe Edge, I used to assign the same CSS class to symbol instances I want to manipulate in a single batch from the properties panel and just use the class name .myclass instead of symbol name to change visibility etc.I have noticed there's a Linkage column in the Animate's library panel in HTML 5 Canvas mode. If I put the cursor beside the symbol's name there in that column, it allows me to enter some strings. I entered "myclass" for example, but couldn't make it work as a common class.Here's what I want to do in theory.I want to make all circles in the above scenario invisible when I load the webpage. Then if I click on button1, circle1 shows up. If I click button2, circle2 shows up, etc. Bu
I've written an AnimateCC actionscript based program and published it in AnimateCC to a MacOS.app with embedded Air32 runtime. I want to submit this to Apple for code signing and notarising then I can distribute it as a non-Mac-Store application. It would be quite straight forward if the program had been written with SwiftUI in the Xcode IDE but I'm struggling to find any helpful documentation of how to go about it from an AnimateCC point of view. Can I port my MacOS.app into Xcode somehow? I'm sure many do this thus a pointer to any relevevant documentation / videos would be extremely helpful. Regards,Em.
not much to say does not start crashes continuously - DONT WORK
Hi, gurus and JS superheroes!I'm a newbie in scripting and coding, so sorry for my mistakes and possibly wrong definitions. I hope you will understand what the problem is there. I'm trying to make a 2 slider calculator with 2 bonus calculation options.The basics is NumSlider1 * NumSlider2 * Multiplier(Option 1 or 2).I started with a script that I found here in the forum created by some genius @JoãoCésar.I duplicated the first slider and made a first level calculations to live - sliders now multiplying. That's fine. Then I created "checkboxes" and found the way how to click them to and back.Here is where I stuck. I can't force my "checkbox" to add and change the number in the variable. The goal is to Add a bigger number to the "multiplier" by clicking on Option 2.Here are the resources - Fla. (I hope it will go through customs here)https://drive.google.com/drive/folders/12ESJ89wR16sJtmk3PkTXnakOj727nuKe?usp=sharingAnd here is all the code actually. Maybe somebody can tell from
I am trying to convert an ActionScript file decompiled as a SWF back to a SWF file after editing the script/source.I have previously edited an ActionScript file that was a SWF file, and when I went to compile it back into a SWF file, it worked fine but this one isn't.For this case, when I check the compiled SWF, it just has this in the source:// Action script...// [Action in Frame 1]In the Actions window in Flash Professional CS6, it has:#include "fla6ADE.as" .Is there another way to compile the ActionScript source back to a SWF file? I tried exporting it as a movie like the other ones I have done it to, and they worked fine.
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