Get help using Adobe Animate and creating animations.
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I have not had this issue in any other drawing program, including Microsoft Paint and Adobe Photoshop.But when I try drawing in Animate, I can press the Surface Pen on my Surface Book 2 using the brush onto the screen, and move it in little circles all day and it wouldn't start drawing. It's not until I get a certain distance away before the brush jumps to the new position (a straight line from the initial press position), and then works normally by drawing where my pen is until I release.I've turned off touch via device manager, though this issue was happening before I did that, as well. I also turned off press and hold right click.I've installed all the most recent Adobe and Microsoft updates.Is there any way to fix this?
Previously, while using the Adobe cs6 version, I upgraded to the current version of Adobe Animation 2019 and am using it.The animation action script parts are not compatible with each other, and when I contacted Adobe Korea, I received a reply that I needed to change it one by one.If I then re-downgrade the Adobe animation version, can I still use the cs6 script I was using before?Would you like to support from what Adobe's version if possible?
Hi! I'm working on a project that contains a small image (about 35 pixels on a 1920 x 1080 screen) and as soon as the screen is zoomed out fully, the image seems to turn into a single pixel, but if you zoom in, the actual image re-appears. It is an HTML5 canvas and my preview-mode is set to full.The problem is that this also happens when exported (through Media Encoder). The image of the little plant appears every once in a while, but isn't visible at most times. I use are the standard High Quality HD, 1920 x 1080 export setting, I'm using the latest version of Animate CC and Media Encoder and I restarted the programm several times. I hope someone can fix this for me!
How can I keep the frames in scene 2 matched in a continuous numerical fashion from scene 1 (so my internal symbol's timeline matches the frame number from scene 2)? When I go to scene 2, it starts over at "frame 1", but that's not where my symbol's animation starts. Example- my scene 1 ends at frame 750. Can I make Scene 2 start at 751 so that everything matches? I have multiple symbols within symbols (eyes, mouth, eyebrows = all within "head" symbol). So, I want to got o "Scene 2" with a fresh timeline. But when I place my symbols onto the new timeline, it's still connected to the frame numbers from Scene 1. How do I make my frame numbers do continuosly into scene 2? I've read in the other posts to just "not use scenes" and keep the timeline continuous. Well that's fine, except my timeline gets so complicated and full of so many files and layers because there are three characters all with multiple symbols within symbols AND a moving background with moving
For some reason when I start up Adobe Animate CC 2020 it starts in the corner of screen like this. I can't close out of it once I start it, I can't click on anything. It just makes a "ding"ing noise if I click on it randomly. I tried to restart my computer, did not work. How to fix?? I have used this once before and it worked just fine.
Hello All–I am making the transition from Flash AS3 to HTML5 Canvas and I'm having issues with some basic timeline and movieclip control. From what I understand, frame numbers begin at 0, instead of 1. (Is this correct?)I have a main timeline with 3 frames and navigation buttons (forward and backward) on each frame which advance the main timeline using this code:Frame 0:this.stop();this.nav_arrow_forward0.addEventListener("click", Forward0.bind(this));function Forward0() {this.play();}Frame 1:this.stop();this.nav_arrow_forward1.addEventListener("click", Forward1.bind(this));function Forward1() {this.play();}this.nav_arrow_back1.addEventListener("click", Backward1.bind(this));function Backward1() {this.gotoAndStop(0);}Frame 2:this.stop();this.nav_arrow_back2.addEventListener("click", Backward2.bind(this));function Backward2() {this.gotoAndStop(1);}Each frame of the main timeline contains various simple movieclips with animation. Now I understand that I can control these movieclips eithe
I designed a form by animate cc "canvas html5" for the user fill in his data such as name, age and work usingI want to code save the button for the web recipe he wroteAnd save the page or transfer it to pdf on the desktop ???Can anyone help me ??i trywindow.save('');but dont work ???
so i tried to export my animation as a video but it doesn't work. it goes to the encoder screen and then nothing happens- it didn't used to do this- i just want my video so i can upload my assignment.
I am pretty new to Animate and I need some help using the paint bucket. I traced an image of a garage using the line tool but when I was done, and I tried to fill in the shapes, sometimes it would fill multiple parts. For example, I tried to fill in a small part on a shelf and it filled in that shape aswell as half the wall behind it. Everything is cleary a closed shape with no gaps and I messed around with the paint bucket setting. Not sure if it is an issue because I used the line tool or if I made some other issue while drawing it.
Hi all,I was hoping someone could fix this VERY annoying issue I'm having in Animate CC 2020.I'm using a top of the line Windows 10PC with a 1080 16GB graphics card so there's no issue in hardware. This issue also wasn't a problem just a few weeks ago. I believe it is native to the new patch.Anyway, when I click out of a group the entire group moves and I have to keep clicking out until it moves back in to place before I can go back in again and work, then it does it again. I'm attaching a video so you guys can see the problem. All I'm doing in the video is clicking in and out of the groups and using ctrl Z a few times.Anyone else havinbg this issue and know how to fix it? A restart didn't seem to help.Thanks. Here's the link to the video: https://youtu.be/XABRMD6Hko0
I'm new to Animate and I'm having some trouble with my code for a sort of interactive timeline. What happens is that my BACK button will work on the first click but then will not let me click anything else on the screen or won't work at all. I'm using ActionScript and my code is posted below for Frame 1 as the other frames (10, 20, 30, 40, 50) are just "stop();" /* Click to Go to Frame and StopClicking on the specified symbol instance moves the playhead to the specified frame in the timeline and stops the movie.Can be used on the main timeline or on movie clip timelines.Instructions:1. Replace the number 5 in the code below with the frame number you would like the playhead to move to when the symbol instance is clicked.*/Scott.addEventListener(MouseEvent.CLICK, fl_ClickToGoToAndStopAtFrame_2);function fl_ClickToGoToAndStopAtFrame_2(event:MouseEvent):void{gotoAndStop(20);}/* Click to Go to Frame and StopClicking on the specified symbol instance moves the playhead to the specified f
I've created project in adobe animate and exported as html + javascript. When I try to resize onload animation responsive works fine. When I try to reload resized window animation and canvas is messed...Can anyone help me? source: http://animation.kubikitoys.com/ Also on my 1920x1080 screen size works fineon other smaller screen sizes works bad (you can see link above to check).
How can I get a serial number in Adobe Flash Professional Cs5?
Hi all,first time here. I am building a web page that connects to Vmix live video streaming software through IP and port on local network, once connected buttons on web page can trigger functions inside Vmix. The issue i'm having is I cannot get the button to work properly from Animate CC Canvas as it triggers the function upon loading in browser and button does nothing.It works as it should from basic .HTML with some javascript (code below) that I made in a text editor. I am wondering what am I doing wrong inside animate? (please bear with me as I am a beginner and only know basic javascript) WORKING .html CODE:<html><body><button onclick="httpGet('http://192.168.x.xxx:8088/api/?Function=OverlayInput2&Input=5')">Overlay 2</button><p id="demo"></p><script>function httpGet(theUrl){var xmlHttp = new XMLHttpRequest();xmlHttp.open("GET", theUrl, false); // false for synchronous requestxmlHttp.send(null);return xmlHttp.r
Hello,Is there a handy HTML5 equivalent of "createEmptyMovieClip" in ActionScript 2? This would allow you to draw with MoveTo and lineTo and make the drawing move.Thank you for your answer.
hi, i'm getting this every time i want to open one of my saved works!!!i already lost alot of my work.is there anything i can do to get all of my work back?
Hello, I'm curious about how to use JSFL in Animate.I want to convert Action Script 3 to HTML5, but if I do Convert, the code used in Action Script 3 will be annotated and the effect will disappear. I want the effect shown in Action Script 3 to be the same in HTML5. Is there any way? I heard that you can use the JSFL script to convert, how can I use it? I've searched it on Adobe and read it, but I'm not sure.Please save the annotated code from HTML5!!!
Sure I understand, it's a vague title. I'm mainly a video editor and graphic designer. So to venture into 3D and animation is new ground, Adobe has me covered suite wise. Though I'm confused, of where to focus and produce the content. My current project, will have me create a 3D terrain map of a local area. Then to insert objects such as an aircraft, have them follow a particular path.Intention, where I could animate a moving camera, in the 3d space. To demonstrate different perspective and event scenarios as short clips of where said aircraft could have gone direction wise for a documentary I'm working on. What tools would be best to develop this on?
In the video that I posted, when drawing with the brush tool, you can see that the lines and images drawn kind of "jumps" or "snaps" afterwards and is not accurate as to where I am actually drawing it. Has anyone else experienced this? I do not have this when drawing in Photoshop or Illustrator. Thank you!
Hi. So I'm a new Adobe user. I've made art on a software called FireAlpaca for 2-3 years. I'm now on Adobe Animate, because I'm really interested in making 2d animations. Anyway, when I'm doing lineart, I often draw one line 3-4 times, sometimes even more, until it's perfect for me. I draw one line, CTRL+Z if I'm not happy about it, and try again one more time. It's a fast process and my finger stays on CTRL while i'm trying multiple takes of that line. (So while already pushing CTRL, I press also Z to undo, and try again after.)But here's the problem, because my finger stays on the CTRL key and I'm pushing it, here on Adobe Animate it does that rectangle selection thing instead of a line stroke. It's really frustrating because that's just how I'm used to doing linearts, I can't just go slower and be careful to not keep my finger there. (it has become a muscle memory? idk how to describe it.) I've tried to change that selection-tool keyboard shortcut to something else. But I can't find
Hello using Art Brush but the little brush icon is interfering with visibiltiy. How can i return to a circle showing brush size?? I sure hope there is a fix for this so i can better use this great tool!
Hello, and thank you in advance - I could really use some help, please. Working in latest version of Animate and trying to use the Art Brush tool with Cintiq 2200. It was working fine for a few minutes yesterday - nice tapered strokes (my first time using it), and then....it was gone, the problem persisting with both mouse and tablet pen. At the same time, I the stroke changed to this hollow look, which seems connected... I am trying to regain the tapered line with ink art brush. When I draw, I get a flat wimpy line -- the same line regardless of point size. 100 points, or one, it looks the same. I did a bug fix ("repair") in Creative Cloud (wouldn't let me uninstall it), I uninstalled and reinstalled Animate. Restarted several times. Granted, I am just learning, but I have done my due dilegence and cannot figure out what I have done to this file to make it misbehave so badly! Thank you
I am new to drawing in Adobe Animate CC and when trying to draw with the classic brush, whether it be with a drawing tablet (Wacom Intuos Small) or even with my mouse, the lines seem very jumpy upon lifting my pen or cursor. When trying to sketch for example, the lines are not accurate as to where I am drawing and it kind of "snaps" around and not a smooth drawing experience. I tried turning smoothing to 0 but this does not help. I do not have this issue when drawing in Photoshop or Illustrator, as when drawing in those I do not get that "snapping" into place and it's very smooth. Is there a setting somewhere in Animate CC that allows for a smoother drawing experience? I see videos of others able to draw and sketch very accurately and smoothly so I am not sure why mine is like this. Thanks
Hello, I am drawing with brush tool on Cintiq with latest Animate and latest drivers. I cannot get the crosshairs to disappear when I am hovering to pick my spot. This question has been answered before, but I have checked all previous solutions! Thank you in advance.
Big file (55MB) suddenly everything goes black like this. I can minimize the window and bring it back up, so its not a typical crash? Could happen a minute into working or 2 hours. It's happened at least a dozen times to me last week while working in files over 16MB. My computer is brand new and I had this same problem on my old machine with a different graphics driver. I've seen this question pop up a lot without any effective answers, so here's my 2 cents: the only fix I've found is to break up the file into smaller files and keep it under 10MB. There is no way to recover and once it goes black, ctrl alt del is the only way out.
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