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Hello there,I'm trying to complete a small banner animation for my school assessment but keeping hitting a wall when publishing. My animation is made up of 4 images that are on screen for 4 frames while an mp3 audio file plays in the background. I can publish the HTML fine on my end, when i open it in browser it works. When I try to send it to my assessors or anyone else it opens to a blank screen. When I opened the JS file I get the following error. If anyone could please help me it would be greatly appreciated. Thank you.
need to figure out how to autoplay a video in animate cc
Hello, Is there a way to show a PHP variable in my HTML5 animation ? Thank you.
Hello everyone. Quite simply - Animate 19.2 has:Frame number, time and FPS information displayed on the timeline barAnimate 20.0.3 has only:FPS (non editable), Frame numberIs there a way to get this information displayed on again?If not, why was it removed?Thank you.
Hello all 🙂I have this code, which is supposed to play animation from frame 2 (HTML 5 Canvas) whenever the mouse hovers or a click is done to the button. This seems to be working.The rollout should play the same MovieClip from another frame (8), but when I rollout nothing happens.I am really lost again here... If anyone could shed some lights I would truly appreciate it.Thanks in advance 🙂 /* Interactivity Starts here */ var frequency = 3; stage.enableMouseOver(frequency); //BasePlate this.basePlateBT.addEventListener("click", MouseClickBasePlate.bind(this)); function MouseClickBasePlate() { this.basePlateMC.gotoAndPlay(1); } this.basePlateBT.addEventListener("mouseover", MouseOverBasePlate.bind(this)); function MouseOverBasePlate() { this.basePlateMC.gotoAndPlay(1); } this.bellyBT.addEventListener("mouseout", MouseOutBasePlate.bind(this)); function MouseOutBasePlate() { this.basePlateMC.gotoAndPlay(7); } The screenshot below sh
Hi all,I am sure I am doing something extremely silly, but I am unable to spot what it is...I have created the following code in my main scene where there are no animations:/* Interactivity Starts here */ var frequency = 3; stage.enableMouseOver(frequency); //BasePlate this.basePlateBT.addEventListener("click", MouseClickBasePlate.bind(this)); function MouseClickBasePlate() { this.basePlateMC.play(); }basePlateBT is the name of the transparent rectangleThis should trigger the function called "MouseClickBasePlate". I copied and pasted it every single time in the code where I needed it.The function should play a MovieClip called "basePlateMC" The MovieClip has several 'stops' because I need to roll out and also play other parts during other interactions, but nothing happens... I am completely lost here... I would be very grateful if you could help 🙂Thanks in advance.
I have a clean Animate file. One graphic object in the library "blueCircle".and one instance of that object on the main timeline.I copied the code directly from the documentation.It fails everytime. Am I missing something or is fl.findObjectInDocByName(); no longer supports?PLEASE HELP!!! I will buy you cookies! var nameToSearchFor = "blueCircle"; var doc = fl.getDocumentDOM(); var results = fl.findObjectInDocByName(nameToSearchFor, doc); if (results.length > 0) { alert("success, found " + results.length + " objects"); } else { alert("failed, no objects named " + nameToSearchFor + " found"); }
Hello all, I am using Animate CC 2020 quite new in it, expecting cooperation from the experts, about an issue I really can't find what's exactly the problem. Let me explain the images above The green line/object is consists of several (total 9, S1-S9 in the timeline) symbols which are converted graphics need to be started from the start point (in the first picture) and need to be stopped at the point(second picture) following the guideline in the animation. Now the issue is when I play with timeline bar manually the animation is completely okay but when I go to test mode (Command+enter) only a single small part (S9) appears and shown with animation and other 8 symbols(S1-S8) disappear. Expecting help from experts so that can finish the first project.
Adobe animate 19.1 build 349.64 bit windows 10Hello. Adobe Animate is missing a crucial navigation function. Animated Zoom is present is Photoshop, Illustrator, and In Design. But for some reason not in Adobe AnimateAnimate has a canvas Rotation, why not Animated Zoom as well.Animated Zoom needs to be a top priority for this program. Its time.
Hello! I am animating a simple 2D character for an educational short, and I'm encountering this weird problem: I have finished animating a character, and everything looks great in Animate's preview panel. No problems. However, when I export the .SWF over to Media Encoder, one of the layers is randomly flickering, and I cannot figure out why. My character's right hand will randomly blank in and out. I checked all the tweens and keyframes and I did not program it to do that. Otherwise, it would show up in the preview pane if that was the case, right? No other layer is behaving like this, and it is frustrating. Any solutions? I'd hate to have to go back and reanimate the character's hand all over again. Edit: The hand flickering only occurs in Media Encoder, and in the exported file, but it's not behaving that way in animate.
Recently I trained the staff of an ad agency to convince them of making Animate projects, and run into this problem, without a solution: Several parts of an MC animation just didn't display after test or publish, as the wings of a bird. After restart it was ok one time.On my computer I could not test or publish anymore, it was just blank.Very embarassing!Actually unbelievable.I don't understand why Adobe adds more and more features to Animate, without testing and debugging the recent ones sufficiently. I don't need one more paint tool but a reliable software to realize projects. I hope that Animate will be a success story as Flash before, and try hard to convince people of it....but is too hard that way.
Hey pals,I have a short animation im working on and i need it to be transparent, gifs work with binary transparency which looks super jagged when i upload it. PNG 24 however have a really good transparency, perf for what i need (or so ive heard). when i go into export animated gif it gives me a box on the right that has gif, png, png 8, png 24 - i want png 24 but everything except for gif is unavailable. whats going on? all i want to do is basically export this as a animated png 24 but i just cant bloody do it. please help me out.
Hi,I would like my mask to hide only what my shape covers instead of hiding what is outside of my shape the way Animate CC does it by default. Is there a way to accomplish this?Thanks!
i have issue in creating 3D animated image for my website. i follow all the steps for it but at the end it failed to create. please visit this website.
Hey, everybody.Very first post ever, besides RLE! Hooray! applauseSo, I want to be an animator, anywhere from small time cartoons, to video game 3D modelling, to big time CGI Blockbuster movies, etc. I've always had a large interest in it, and have been one to "evaluate" animation, and take in the best of what I see (poses, body language, etc) to use later. But the problem is...Later has to be now, and I don't know how to start this up.I have a friend willing to sell me a small WACOM tablet for $40 or so, and I have some cash put away to buy a proper mic, I've been looking at video editing software, but I need to piece it all together. If someone, ANYONE could help point me in the right direction, even to a post that already explains this perfectly, I'd be extremely thankful. Thank you guys for your time to read this!TL;DR - Want to animate, have the basic building blocks in my head, but nothing else. Please help?
I hava a MC on stage with the instance name "lcars1" wich consists of a SVG. When I use the following code to change the color randomly every 3 seconds: setInterval(function(){ var randomColor1 = "#" + Math.floor(Math.random()*16777215).toString(16); this.lcars1.style.fill = randomColor1; }, 3000); the browser returns this error message: "Cannot read property 'style' of undefined"According to my recherche here at the forum and at Stack Overflow several Adobe customershave a similar issue like me at Animate CC and do not know how to add their Element to the scope, respectively how to target a SVG or bitmap within a Movie Clip in Html5/Canvas with JavaScipt.I received an insinuation of an answer from someone, who said I shall use the .bind method to make the MC respectively it's content avaiable to the scope, but did not provide any syntax on how to do that exactly. The result was I searched for hours at all the internet without any success.I want to create a tutorial websit
It cannot be displayed after publication.Any browser that opens a web page is white. The picture is not displayed.However, a preview (CTRL+enter) can be displayed. File upload to web disk。Seek causes and solutionshttps://drive.google.com/file/d/14K1WDCBzqU9UHtm68-8deXANy_myfETF/view?usp=sharing
I am using this code: function myTimer() { const random_hex_color_code = () => { let n = (Math.random() * 0xfffff * 1000000).toString(16); return '#' + n.slice(0, 6); }; console.log(random_hex_color_code()) this.Sym1.on("added", function () { document.getElementById("Sym1").style.backgroundColor = (random_hex_color_code()); }); } setInterval(myTimer, 3000);Error message: "Uncaught TypeError: Cannot read property 'on' of undefinedat myTimer" - and no change of backgroundColor happens if I use a simplified version like:function myTimer() { const random_hex_color_code = () => { let n = (Math.random() * 0xfffff * 1000000).toString(16); return '#' + n.slice(0, 6); }; console.log(random_hex_color_code()) document.getElementById("Sym1").style.backgroundColor = (random_hex_color_code()); } setInterval(myTimer, 3000);Error message: Uncaught TypeError: Cannot read property 'style' of nullat myTimer - and no change of background-color happensany ideas o
I was playing with the doucment settings and accidentically clicked on the stage settings and pressed OK. The entire area turned white throughout my animation. I can't see any of the work I've done. I've been trying to get rid of it for some time now but no luck. I have tried trying to switch colors within the stage settings but none of it has reverted it back to my original work. Does anyone have any tips on how to fix it? The place to look for it is MODIFY > DOCUMENTS >Stage settings.
Hi,I have code that was working fine with keyboard events, but now doesn't. Have tested with two different files that work on other computers, so not a coding issue. I have tested a html/javascript alert and the keyCode displays fine so not a laptop issue. It looks like an Animate is not picking up the keyboard events on my laptop. Any suggestions?
hi - i created an mc with instancename subtraktiv that plays automaticly until frame 31. in frame 31 i have the actionscript for drag and drop for a mc named cyan2here is the code in the timeline of mc subtraktiv :this.stop();cyan2.addEventListener(MouseEvent.MOUSE_DOWN, fl_ClickToDrag_8);function fl_ClickToDrag_8(event:MouseEvent):void{cyan2.startDrag();}stage.addEventListener(MouseEvent.MOUSE_UP, fl_ReleaseToDrop_8);function fl_ReleaseToDrop_8(event:MouseEvent):void{cyan2.stopDrag();} in the main scene is a button to replay the mc subtraktivhere is the code:button_1.addEventListener(MouseEvent.CLICK, fl_MouseClickHandler);function fl_MouseClickHandler(event:MouseEvent):void{subtraktiv.play();} the problem - when i klick on the button - it works - the mc subtraktiv plays again. but when i drag and drop the mc cyan2 and afterwards i click on the button to replay the mc subtraktiv - it does replay the mc subtraktiv but the moved element befor does not play anymore - it remains
Any one ealse having trouble publishing what am I doing wrong someone please help
Hi, so i created some animated banner ads in the last version of Animate. Published them and they weren't accepted by Google. I solved the problems by adding <meta name="ad.size" content="width=160,height=600"> and replacing <script src="libs/1.0.0/createjs.min.js"></script> with <script src="https://s0.2mdn.net/ads/studio/cached_libs/createjs_2015.11.26_54e1c3722102182bb133912ad4442e19_min...."></script> and HTML5 Validator approved the files. However, there was no preview of the banner. I went back and checked and sure enough, while my files preview correctly, as soon as i publish and open the HTML into a browser i have only a blank screen. The only way i can get it to work properly is to Publish with Export Create JS assets (libs/) checked which creates the folder libs/1.0.0/createjs.min.js with a file size of 242KBThen my html file loads correctly, however now my zip file exceeds the 150KB limit for Google. I'm a designer, not
I am running into an issue with looping an animation for an HTML5 ad I am working on. I add this code to the last frame to loop the animation 2 times and then stop playing at the last frame:if (!this.looped) this.looped = 1;if (this.looped++ == 2) this.stop();It works, sort of. I nested and animated the type inside other movie clips and added it to the main timeline to keep the timeline short. I am controlling the main timeline and nest movie clip timelines by using the following code:var tl=this;tl.stop();var delay = 2400;var startTime=createjs.Ticker.getTime();createjs.Ticker.addEventListener('tick',f);function f(e){if(createjs.Ticker.getTime()-startTime>delay){tl.play();createjs.Ticker.removeEventListener('tick',f);}}I am unable to figure out why when the animation loops the 2nd time the type at the beginning of the ad does not animate in with the correct timing as it did the first time. I looked through the adobe community and online for a solution and cannot find one. I am hopi
I've been unable to use code hinting for the Javascript HTML5 Canvas projects.Is it even possibe and if so, how to ?
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