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i am using animate air 32.0.0.116 version to publish my android apptry to launch my app in google shop and get the following:Your app currently targets API level 27 and must target at least API level 29 to ensure it is built on the latest APIs optimized for security and performance. Change your app's target API level to at least 29.how can i target my app to 29?
I'm making a clip in adobe animate but there's an effect that I was only able to achieve in after effects. I'm trying to export the clip from after effects back into animate but ever time I try, the clip either imports as a static image, the clip imports as a small no-fill square, or the clip imports fine and is viewable and moves on the stage but won't becomes invisble or doesn't render in the quick render preview or the full render file. I've tried exporting the clip as .mp4, .mov, .gif, converting an .mov to a .flv, etc. but none of it works. How do I export this clip to be usable?
Hi,I found a way to load video into HTML5 Canvas: https://community.adobe.com/t5/animate/how-to-load-video-in-html5-canvas/m-p/11379191?page=1#M206901It works great!Can anyone tell me then, how can I fade in/out the video, which is created with this code?// Create a DIV layer above the canvas // Accepts X, Y, width, height, HTML content, and CSS styling (optional) // CSS styling is a string with format "prop:value; prop:value" etc. // CSS properties must use JavaScript aliases // Returns a reference to the DIV, required to remove it later // // DIV is added as a child to the CreateJS stage, allowing all // applicable properties and methods to be used. // http://www.createjs.com/docs/easeljs/classes/DOMElement.html makeDiv = function(x, y, w, h, html, css) { // create and initialize DIV element var d = document.createElement("div"); d.style.visibility = "hidden"; d.style.position = "absolute"; d.style.left = 0; d.style.top = 0; d.style.wi
Hey there I'm a new animator and I'm wanting to make a small animation over an already made video, I add the video in but then it just randomly is ONLY the first frame? nothing else plays it just stays still, how do i fix this?
How to implement in ANCC.Is it possible to use only ANCC?Grid and so on how to do.is manually drawn into a movie clip.Or the code to draw.If you draw it, the width High of the movie clip does not seem to get(although it can be obtained statically, or open multiple frame boundaries).If it's code, how do you show it on the canvas?My questions are trivial.Maybe I want to know, process and design steps.Rather than a finished product.I want to learn the process of making things in ANCC. Make production plan.Demo - JavaScript A* Search AlgorithmGitHub - bgrins/javascript-astar: A* Search / Pathfinding Algorithm in Javascript
Is there a preference setting somewhere that enables vi or emacs keystroke cursor movement in the Actions frame editing window?
Hi All,I'm building a rich media banner and the unit plays in safari but not in chrome.any help out there?
I am given a problem where I must complete the following code under each function. I attempted the the first function called "function getData()" where you simply put txtinput for global variable named num to define it. However, I am not understanding the rest of the other functions. Seems complicated. I have listed below where the functions are. Your explanations would be much appreciated. // Name:// Date:// Purpose: To convert any number from 10 - 99 to its word representation// This line makes the button, btnConvert wait for a mouse click// When the button is clicked, the convertNumber function is calledbtnConvert.addEventListener(MouseEvent.CLICK, convertNumber);// These lines make the textinputs wait for a mouse click// When any of these components are clicked, the clearLabels function is calledtxtinNumber.addEventListener(MouseEvent.CLICK, clearLabels);// Declare Global Variablesvar num:int; // number from 10 - 99var tensDigit:int;&
I've converted the flash game to html5-canvas, but sometimes the sound's stopped. I haven't seen any keyframes which would stop it. Could you help me to handle it? Thanks in advance
I have a project that has 480 seconds(14000 frames something like that) , I choose Export Media, Add to Media Encode queue, but when is done in Animate, doesn't open Media Encoder and give me a Crush dialog box( that box that has "Send Report" and "Don't send report". Anybody know what can I do to solve this? In the past the export works good no problems...but now...I don't know. Thanks!
Hi! I'm using v. 20.5.1 of Animate 2020 and I need to export a quicktime or H264 (to AME) of my animation. Everything goes fine when exporting from the original project file where the work has been done, but if I try to make the same thing from a copy it starts exporting, then immediately stops and Encoder's rendering queue appears to be completely empty. I also tried to export a .mov directly on desktop without using AME, but it won't open and it's only 4 KB, as if it was an empty quicktime. This happens also if I simply move the .fla file to another folder and reopen it. This problem is solvable by choosing other formats like PNG sequence or SWF, but I would like to know if anyone else encountered this issue.Thank you!
Hi,when I open Animate CC when "Loading document templates". After, there are two errors that say that the folders "RootDrive\InstallationFolder\Adobe Animate CC 2018\Common\Configuration\Document Types" and"RootDrive\InstallationFolder\Adobe Animate CC 2018\Common\Configuration\Publish" are missing and then the workspace opens but with a black screen. After it finishes off with the closing of Animate. | Some types of the native documents can't be loaded because the directory | | "directory" has been modified. For resetting the document types, redo the |\ | / Animate CC installation. &n
I've a button in a clip timeline, the button actions are in the clip timelin. Since this clip is load several time, the click in the button is cumulative (if a load the clip 5 times, one single click in the button make 5 calls). So before binding the click i remove previous events attached to the button with 'removeEventListener' and then i declare the mouse event for the button.In this way the button (with have graphical different status) loose the rollover status.There's another way to do this without losing button status?Tnx in advace
In my slide show I have HTML5 canvas and there I have a button that changes an image but when you press the buttonthen nothing happens on the first press but the second press so it happens the image is displayed.I want it to happen on the first print.Here is the code:this.button.addEventListener("click", Toggle3.bind(this));var on = 0;this.nr60b_btn.visible = false;this.nr60a_btn.visible = false;function Toggle3() {if (on == 0) {this.nr60b_btn.visible = true;this.nr60a_btn.visible = true;this.stop();on = 1;} else {this.nr60b_btn.visible = false;this.nr60a_btn.visible = false;on = 0;}}
I've discovered a new weirdness in Animate 2020, involving something I've done ... forever. Here's an example. I have an animated graphic object which is masked. The mask itself is animated to hide or reveal the graphic over time. In the screenshot below, the mask is a circle which grows from small to large to create an Iris effect.What I have frequently done in the past is to eliminate the mask once its job is done. If the mask layer is empty, then there is no masking and the entire layer(s) below are visible. I have done that in the screenshot below. Once the circle almost fills the entire screen, I just put in a blank keyframe in the mask layer, which reveals the entire layer below. And that still works, except ... when the mask is deleted - when the blank keyframe appears on the mask layer - the graphic on the underlying layer repeats from the beginning. It doesn't do this when I scrub the timeline. It doesn't do this when I play the animation within Animate (by hitting
I wanted to achieve a crayon look, as if it's a child's drawing, so I used the "chalk" art brush. It immediately slowed my computer down, but what's worse is that it literally cannot export to an image sequence. It takes dang near an hour to just crash on me, exporting between 10-25 frames. Is there a way to export this file fully??? It's a commission, so it's really screwing me.Computer is a '17 Imac with all the memory ports filled. Should be capable of doing this.
When I start Adobe Animate I get just black screen without home screen (Image 1)But when I manually select new file and get to the workspace (Image 2) I can get back to home page and it will work as it should like with Photoshop and Premiere... (Image 3)
Hello there,I'm trying to complete a small banner animation for my school assessment but keeping hitting a wall when publishing. My animation is made up of 4 images that are on screen for 4 frames while an mp3 audio file plays in the background. I can publish the HTML fine on my end, when i open it in browser it works. When I try to send it to my assessors or anyone else it opens to a blank screen. When I opened the JS file I get the following error. If anyone could please help me it would be greatly appreciated. Thank you.
need to figure out how to autoplay a video in animate cc
Hello, Is there a way to show a PHP variable in my HTML5 animation ? Thank you.
Hello everyone. Quite simply - Animate 19.2 has:Frame number, time and FPS information displayed on the timeline barAnimate 20.0.3 has only:FPS (non editable), Frame numberIs there a way to get this information displayed on again?If not, why was it removed?Thank you.
Hello all 🙂I have this code, which is supposed to play animation from frame 2 (HTML 5 Canvas) whenever the mouse hovers or a click is done to the button. This seems to be working.The rollout should play the same MovieClip from another frame (8), but when I rollout nothing happens.I am really lost again here... If anyone could shed some lights I would truly appreciate it.Thanks in advance 🙂 /* Interactivity Starts here */ var frequency = 3; stage.enableMouseOver(frequency); //BasePlate this.basePlateBT.addEventListener("click", MouseClickBasePlate.bind(this)); function MouseClickBasePlate() { this.basePlateMC.gotoAndPlay(1); } this.basePlateBT.addEventListener("mouseover", MouseOverBasePlate.bind(this)); function MouseOverBasePlate() { this.basePlateMC.gotoAndPlay(1); } this.bellyBT.addEventListener("mouseout", MouseOutBasePlate.bind(this)); function MouseOutBasePlate() { this.basePlateMC.gotoAndPlay(7); } The screenshot below sh
Hi all,I am sure I am doing something extremely silly, but I am unable to spot what it is...I have created the following code in my main scene where there are no animations:/* Interactivity Starts here */ var frequency = 3; stage.enableMouseOver(frequency); //BasePlate this.basePlateBT.addEventListener("click", MouseClickBasePlate.bind(this)); function MouseClickBasePlate() { this.basePlateMC.play(); }basePlateBT is the name of the transparent rectangleThis should trigger the function called "MouseClickBasePlate". I copied and pasted it every single time in the code where I needed it.The function should play a MovieClip called "basePlateMC" The MovieClip has several 'stops' because I need to roll out and also play other parts during other interactions, but nothing happens... I am completely lost here... I would be very grateful if you could help 🙂Thanks in advance.
I have a clean Animate file. One graphic object in the library "blueCircle".and one instance of that object on the main timeline.I copied the code directly from the documentation.It fails everytime. Am I missing something or is fl.findObjectInDocByName(); no longer supports?PLEASE HELP!!! I will buy you cookies! var nameToSearchFor = "blueCircle"; var doc = fl.getDocumentDOM(); var results = fl.findObjectInDocByName(nameToSearchFor, doc); if (results.length > 0) { alert("success, found " + results.length + " objects"); } else { alert("failed, no objects named " + nameToSearchFor + " found"); }
Hello all, I am using Animate CC 2020 quite new in it, expecting cooperation from the experts, about an issue I really can't find what's exactly the problem. Let me explain the images above The green line/object is consists of several (total 9, S1-S9 in the timeline) symbols which are converted graphics need to be started from the start point (in the first picture) and need to be stopped at the point(second picture) following the guideline in the animation. Now the issue is when I play with timeline bar manually the animation is completely okay but when I go to test mode (Command+enter) only a single small part (S9) appears and shown with animation and other 8 symbols(S1-S8) disappear. Expecting help from experts so that can finish the first project.
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