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Why can't I install AIR 33.1 SDK in Animate 20.0.3To update the new Anemite 20.0..???what should I doDo I delete the new update and revert to the old ??
hello! I am trying to make universal next and previous button that navigate between labeled frameif the first frame labeled with the label "1" (the label is "1") and the seconed is "2" and etc.if i can get the current frame label then i can use the current farme label +1, and the previous button current farme label -1or is there another way?
Exporting a QuickTime movie file seems to be an old issue with previous versions too. In CS6 I always get the error message: "The export operation failed because it ran out of memory." I've got tons of memory and have allocated increasing amounts to the cache with no success. My small and fairly simple file was created with Flash CS5 which seemed to work fine at the time of creation. I've tried everything recommended online but with no luck so far. BTW, I reinstalled CS5 and tried that too but it just hangs now, and there's no error message.Does anyone have a solution?(OS X 10.7.4)
Hello everyone!I just came here to ask what song was used in the October 2017 Animate Ad; yes I know this is an old ad but ¯\_(ツ)_/¯. I tried shazam-ing this song to no avail which leads me to believe this song was made in-house. You can watch the ad here. (I'm pretty sure this is not breaking Community Guidelines, if it, is tell me!)
Hi guys, I have a problem with my MOUTH LAYER in Animate, I have the mouth on a single position about 5 minutes, I make the lip sync btw with an audio layer, after 5 minutes I want to change the position of the mouth, to put on another character for example, but I make a new keyframe but just in that keyframe the mouth change her position, because next keyframes are maked by lip sync, I tried to copy the new position of the mouth keyframe and paste manually on each keyframe maked with lip sync, to have the new position on all keyframes that are already maked with the lyp sync... I tried too to copy the keyframe and paster over all next keyframes and frames but doesn't work. Is a solution to make in one step this postion change of an mouth layer to overwrite to the already lip sync keyframes ? thank you...
Hi guys, I have the last version of Animate, but there is a problem with the export, I choose Export->Export Video and i checked render in media encoder, when I press export it takes 1 minute before the render is 100% but doesn't finish, stay on 100%, i have a 5 minutes animation, it takes too long or there is a problem? Thanks
die klammern funktionieren nicht x = 1;//land y = 1;//seite land_1_seite_1_bt_1 = "https://de.wikipedia.org/wiki/Schottland";//seite this[["land_"+x]+["_seite_"+y]+"_bt_1"].on("click", anzeige_web_1_1); function anzeige_web_1_1(evt) { //pop = window.open(land_1_seite_1_bt_1, 'new',........); pop = window.open([["land_" + x ] + ["_seite_" + y] + "_bt_1"] , 'new', .....); pop.focus(); } pop = window.open([["land_" + x ] + ["_seite_" + y] + "_bt_1"]es kommt fehler 127.0.0.1:8090/land_1_seite_1_bt_1
Does animate still support exporting SVG animations?
Hi guys, I am elearning designer and developer (primary using Adobe Captivate). I am also user of Flash since version 8 (time to time) but I discovered new Animate CC version 2020 - and is just EXCELLENT. There is so many options to create various type of content and export projects just EVERYWHERE (include new 64bit support for Android apps creation). All works for me very fine. Since v.2020 is released, I decided to extend my skills in Animate CC (animation and programming skills - AS, JS) to be able create more professional and intelligent elearning content (because Captivate is quick, but instant solution). Not bad with Captivate, but I think TOGETHER Animate and Captivate enviroment will allow me to go to higher step of my production.Is there some way, how can I export (package) Animate project to SCORM 1.2, wich can be uploaded on LMS systems?Y.
Hello, I'm working on an interactive web narrative and I've been exporting .oam animations I created in Animate and importing into Muse which have been great. What other platform/software can I export my .oam animations too now Muse is being stopped please. I'm a non coder so looking for something that doesn't use code. Can you import .oam into Spark? Thank you in advance
===========================<<Action Script 1.0>>on (release, keyPress "<Space>") {gotoAndStop(10);tellTarget ("_root") {play();}}===========================In Animate 2020, What can I use for ((keyPress "<Space>")) ?=========================== var _this = this;_this.stop();var _this = this;_this.PlayMovie.on('click', function(){_this.gotoAndPlay(50);});===========In this script, what can I add for keyPress(space bar) event?I hope anyone will help me for this problem.
I'm trying to animate to a recording of myself. If I start from the very beginning, the audio will play. But if I stop it at ANY point and try to play again, it's absolutely silent. This is really frusterating, and I can't figure out the issue.
My Animate timeline is stuttering for a second or so on every Keyframe regardless of whether it is blank or not. I noticed on the AE community forum that the same problem is happening to iMac users and that it has been identified as a bug. Any suggestions, solutions appreciated. I am using an iMac with the following specs:3GHz 6 core intel core 16 processor 24 GB 2667 MHzDDR4 memory Radeon Pro 570x 4 GB graphics
Hi All,I have gone through the post below and inmplemented "createjs.Touch.enable(stage);" code into my script but still it's not working in android mobile browser. Also when I click and hold then target object moves out of stage or somewhere far from cursor location. Is can anyone help me with code?Related Post: https://community.adobe.com/t5/animate/publishing-html5-with-javascript-for-all-devices/m-p/10367066?page=1#M191429 My code:var stage = new createjs.Stage("myCanvas");createjs.Touch.enable(stage);this.square.on("pressmove",function(evt) {evt.currentTarget.x = evt.stageX;evt.currentTarget.y = evt.stageY;});
Hi, Im fairly new to actionscript and im actually following a pdf my lecturer sent me. After checking my codes repeatedly i cant seem to find where the errors come from. Here is my codes package com.josephlabrecque {import flash.display.MovieClip;import flash.text.TextField;import flash.display.SimpleButton;import flash.events.Event;import com.josephlabrecque.QuestionBank;import flash.events.MouseEvent;import flash.utils.setTimeout;public class QuizGame extends MovieClip {public var trueBtn: SimpleButton;public var falseBtn: SimpleButton;public var questionText:TextField;public var statusMsg:TextField;private var questionBank:QuestionBank;private var questionArray:Array;private const questionMax:int = 5;private var questionCount:int = 0;private var currentAnswer:String;private var currentScore:int = 0;public function QuizGame() {statusMsg.text = "";questionArray = new Array();questionBank = new QuestionBank();questionBank.addEventListener(Event.COMPLETE,dataReady);trueBtn.addEvent
I'm making a background in Photoshop, but I'm stuck with a big problem.Here I have a doodle with two layers, the BLUE outline, and the WHITE fill.But it's taking pixels from the white and moving them into the BLUE outline layer, just like this.This is happening in every layer, and in every .PSD file I import.I don't know what I'm doing wrong, I'm importing every layer in lossless quality, maybe the problem is coming from Photoshop but I'm not really sure, some advice would be appreciated.
When I output, I get the following error:Frame numbers in EaselJS start at 0 instead of 1. For example, this affects gotoAndStop and gotoAndPlay calls. (8)Content with both Bitmaps and Buttons may generate local security errors in some browsers if run from the local file system.Is there a way to set the Timeline to start at Frame 0 in order to overcome this problem?
Hi, so adobe automatically downlaoded the newsest version of Animate over night and now the pressure sensitivity option is gone. I've had this problem on my other devices before but I could fix those issues generally with no hassle. However I bought a Surface pro 5 and started using that to draw with, and I've tried everything to get it back. The best I could do was install WinTab, which gave me pressure sinsitivity but the brush would jump about 7 cm away from where i was tring to draw and leave a big line, this only happened with the brush and eraser tool, all other tools were alligned properly. I've tried re installing the older version but that is also not working. It would be great if I can get help on this issue as soon as possible, as I need to finish an upcoming animation project and I cant have Animate bugging out right now. Thank you for your time.
Hey, I'm trying to animate a growing flower in Animate and want to do it by drawing the flower in Illustrator first, so I can simply erase a little bit of it every frame in Animate, then reversing the keyframes. But I encountered the problem, that I can't figure out how to convert my object to a drawing, so I can edit it, because the Eraser-Tool simply doesnt work on imported files. Do you guys have any ideas on how to solve it, or have another solution on how to make my growing flower animation? Thanks in advance, Vincent.
Hi evrone! I'm just thinking why the hell is Adobe Animate so slow??? At least on Mac. I mean this year I've bought newest edition of iMac with everything maximazed in humble hope to work faster. Previous iMac was from 2011. So 2011 and 2020. Lot of time actually. Now I'm working for 3 mounth on a newest iMac and you know what? Speed is practically the same. And on long timelines became slow as is was in 2011. I mean were is logic in that? All the tests say this Mac is like 10 times faster. Games and 3D just fly. But not Adobe Animate. It behaves like a very old and exhausted man. Slow and heavy. It seams that I already know the answer but is there somthing that can speed up Animate a little bit???
Hi guys, I introduce an audio clip on the layer in Animate, an audio clip that has 3 seconds, but in Animate has 6 seconds or much...and by this way ,the lyp sync doesn't work correctly. Do you know what can I do to stop making the audio bigger than the original time? thank you...
Hello, at https://www.kirupa.com/html5/accessing_your_webcam_in_html5.htmI learn about Javascript for html 5 canvas to use the webcam. Is it somehow possible to use creatJS of animateCC to use the overthere mentioned code. What I am interested in is creating an app that wil take a photo and send it , preferably by mail to a server for further processing.Regards,Pete
I've been working for the last few months on a personal JSFL project for automating some different procedures in my own workflow so I've studied in depth the current manual (https://help.adobe.com/archive/en_US/flash/cs5/flash_cs5_extending.pdf) but, besides being really out of date (2013), it is not enough precise in many definitions of the API. Some examples:- "elementType" property of Element Objects: the list of possible values of the property shows a "shapeObj" type but I can't figure out what it is, since is a separate type from "shape" type. Is this a real thing or an error? Is it still in the API? And if yes, what is it for?- "isFloating" method of Shape Objects: no idea what the description of the method means, nor what the returned value represents.These are for me the most annoying cases, but there are many others. So what I'm asking here is: is there somewhere a new version of the manual? It could really use an update right now.Even someone that knows at least those two cas
Jump to top 1 keyframesJump to the back 1 keyframesHow to Write.("Alt +," and "Alt +.")Make a SWF extension panelUsing the SWF call JSFL how to invoke the.I use "Mmexecute" to perform simple JSFL commands.But how to invoke a JSFL file that is already done
Hi, could anybody tell me, how to get the layers IN a movieclip with jsfl ?in this example i am getting the layer called "SH3", that has to be on the main timeline. if (fl.getDocumentDOM().getTimeline().findLayerIndex("SH3") != undefined) {document.selectNone();var layerIndex = fl.getDocumentDOM().getTimeline().findLayerIndex("SH3");fl.getDocumentDOM().getTimeline().setSelectedLayers(layerIndex[0], true);fl.getDocumentDOM().getTimeline().setLayerProperty('locked', false);} But how should i do that if the layer is IN A MOVIECLIP-symbol? ( called keyart) , so NOT on the main timeline Thank you!
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