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Hey guys, I'm using Animate 2020 publishing export into HTML5 canvas for Google banners. One of the requirements of the platform is to stop all animation after clickthrough. In order to do so, I would like to do the following. After publishing *.fla file, inside resulting HTML document I would like to use getElementById() function to access certain movie clip called "mcHolder" at making it gotoAndStop() to a specific frame called "last_frame". So I'm trying to access it this way. This is how exportroot is defined by the publishing process exportRoot = new lib._20Q2_BANNER_300x250_NL(); Any suggestions on how to make it work? This one below can not do the job. exportRoot.mcHolder.children[0].gotoAndStop('last_frame'); I understand that this question is more coding related than animation. But maybe someone already figured it out. kind regards, Tania
I am looking to create a simple dashbord with three numbers and percentages that are updated regulary. I would like the numbers to have a simple count up animation as they are updated and I am hoping that the graphic can be populated with content from a database so thatwhen the database is updated, the graphic udates automatically. This will be displayed on a web page. Before I begin the process of building this, I am wondering if this would be a better project for Animate or After Effects. My guess is that Animate would suit it better since it is essentially a simple app.
Bonjour ! Hello !J'ai créé un bouton sur Animate CC mais lorsque je l'exporte il ne fonctionne pas.J'ai 2 questions : - Comment exporter un bouton ?- Comment l'intégrer à une page HTML5 ?Please help me ! 🙂
Hey guys!I'm having troubles exporting my animations, everything works just fine except when I create a spritesheet from my movieclip, everything that is nested inside one of the animated movieclips doesnt show up on the spritesheet, I'm going mental here please haaaaaaalp 😞 thanks a lot in advance
Hi there!I'm just getting started with animating in Adobe Animate (2019), and I have found something which really puzzles me - for some reason the Shape hints are not able to register the curve I place them on (See attached screenshot). As I was unable to find anyone with a similar experience online, I tried reinstalling Animate, after which the Shape hints worked as expected for a bit, before they suddenly stopped functioning again.Most likely I'm simply overlooking something, but I can't seem to figure out what.Does anyone know what could make the shape hints not register the curve they are placed on?Any help is greatly appreciated - thank you in advance!Rasmus
So I made my first HTM5 site in Adobe Animate. http://operationolympia.org/Dewey.html A couple of questions: 1.) Can I get the animated GIF to play longer at the beginning so all the graphics download? 2.) Is there a way to download all the graphics, so the site doesn't stutter so much?3.) Any other suggestions for improvements? I'm new here. Thank you.
This is a problem that hasn't stopped for a few days and I urgently am in need of help. After animating one of my scenes, flash is now crashing whenever I try to publish the SWF. For several days, I've looked for ways to fix this problem, but unfortunately, it's been to no avail so far.The closest explanation I've found is the number of keyframes might be too much. I don't want to get rid of other important parts of my flash project, I would like to keep everything and stop the crashing. Help!
Hello, I followed other threads to bring objects to the front dynamically through all the following scripts in HTML5. // ES5 setChildIndexthis.bringToFront = function(e) { e.currentTarget.parent.setChildIndex(e.currentTarget, e.currentTarget.parent.numChildren - 1);} // ES6 setChildIndexthis.bringToFront = (e) => { e.currentTarget.parent.setChildIndex(e.currentTarget, e.currentTarget.parent.numChildren - 1);} // ES5 addChildthis.bringToFront = function(e) { e.currentTarget.parent.addChild(e.currentTarget);} // ES6 addChildthis.bringToFront = (e) => { e.currentTarget.parent.addChild(e.currentTarget);} None of these methods work any more. Maybe there was an update. Could anyone tell an alternate way?
I've recently got into adobe animate, yet, when I use the new camera function, most converting apps won't allow me to change the file from fla/swf to mp4. And the only option I have is to turn it into a movie file (and this has really bad quality). Does anyone know a good converting app that will allow me to keep the quality of my animations and still be able to use the camera function?
I have a movie clip that contains multiple layers, and hundreds of keyframes.It works great, but it seems to be off-center. Is there any easy way to re-center the content, without having to move every single object, on every single keyframe, within the movie clip? Besides bugging me, are there any issues that can come from having the movie clip off-center? It seems to still work perfectly fine. It's just a little annoying seeing that cross off to the side.
Where can I get a Lao Font for Animate? Look like this ສະບາຍດີ Thanks
Hello Adobe friends, i have an old flash file which uses ActionScript 2 to read a local XML File and bind some data from it to dynamic Text fields (header1 and header2). This is the code but it will not work in Animate CC: stop(); var XMLdaten = new XMLDocument(); XMLdaten.ignoreWhite=true; XMLdaten.load("list.xml"); XMLdaten.onLoad = function(success) { if (success) { //wenn das laden der File erfolgreich war _root["header1"].text = XMLdaten.childNodes[1].childNodes[0].nodeValue; _root["header2"].text = XMLdaten.childNodes[2].childNodes[0].nodeValue; } } play(); Also i dont know what _root is. I guess it is something like the document tree?Can you please help me out here? Thank you very much! Greetings,Fred
I can post animations to a server but when viewing on a headset (Oculus Quest) in Firefox VR or Oculus Browser there is no option to Enter VR. Am I missing something? Is there something I need to add to the file for it to be recognized? Thanks for any ideas or help, coulnd not find anything and even the tutorial samples when viewed in headset are flat. EZ
Hello,I don't know what I did, but my camera was working fine untill suddenly these errors popped up.They dissapear when I delete the camera layer.I clear all the animations from the camera layer as well, to no avail.I don't use any actionscript in my animations, I just animate really.Any ideas as to what the problem could be?Thanks in advance!
I received the following announcement from Apple: "Apps for iPhone or iPad must be built with the iOS 13 SDK or later and use an Xcode storyboard to provide the app’s launch screen." Can anyone tell me how this affects those of us that built our iOS apps in Flash/Animate? How do we meet their requirement of providing an Xcode storyboard without Xcode?
Is it possible to lock the stage's rotation at all? Whenever I draw in Animate with a touch screen computer I pan and zoom using touch gestures. Animate often misinterprets my gestures and rotates the stage instead. I know how to reset the rotation with the "Center Stage" crosshairs button, but it can be tedious and I would prefer to disable stage rotation altogether. Thanks for any input!
i have reinstalled windows, resinstalled tablet drivers and adobe animate. using version 20.0.3.adobe animate wont draw. palm rejection wont work. every time i draw it. creates lines and cancels out other lines while drawing. it also causes the stylus to teleport. doesnt happen in any other software. even if adobe animate is open at the same time with clip paint studio. i am using windows 10 and cintiq 22hd. i tried swtiching the tablet settings in adobe animate same result.
for some reason adobe animate keeps registering my palm/hand as drawing inputs when that happens in no other software im using. i reinstall it same things happend. i have latest tablet drivers, restarted my pc etc. even if i have other software open at the same time it shows palm rejection there but it does NOT HAVE ANY show in adobe animate. i tried switching the settings to win 8 tablet settings. but it still doesnt work. i have been using wacom cintiq 22 hd for years now never had this problem until adobe animate. i have also reinstalled windows multiple times since then and have recnetnly. why does this happen. i dont understand. im using windows 10 and have 16 gigs of ram. theres no lag but it keeps messing up my inputs its so hard to draw nothing seems to work. pls help. why even buy this when it doesnt freakin work. even the latest update 20.0.3 has the same exact problem. why is no one talking about this?!?!? drawing is so diffcult it will struggle to make lines or
Inglsh:Look, here's the thing, I'm working on an animation for 4 weeks, until all right, then when you opened it today, the following message appeared: "There was an error opening the file" C \ Users \ Pedro \ Destokop \ animation \ animation .fla "". And you do not know any way or recover this file? as a place where you can save them? PortuguêsOlha, é o seguinte, eu estou trabalhando em uma animação a 4 semanas, até tudo bem, aí quando eu fui abrir hoje, apareceu a seguinte mensagem "Um erro ocorreu ao abrir arquivo "C\Users\Pedro\Destokop\animação\animação.fla"". E só vocês não conhecem alguma forma ou jeito recuperar esse arquivo? como um lugar onde fica os saves?
Hi; I need to know how to align my canvas with the zero point on my rulers. Thanks; jjfjr
HiI'm using Animate v 20.0.3 and I have a VERY simple motion guide which is working fine in the workspace and SWF preview but when I export as a movie it only shows the first frame and last frame postions.I'm pretty certain the graphic is lined up properly with the motion guide.The odd thing is that I have a very complicated motion guide in the same scene which is exporting fine.I can't see a difference between themAny ideas what might be happening?Many thanks!Ps I used Flash 5 a lot 15 years so I'm not "too" used to this version.
how con I convert a file .fla in .mp4 ?
This is a video explaining my issue with the Brush and Fluid Brush.
Please help novice... Frames 1 - 225 contain a full 360º rotation of my product. (ignore the pauses in the rotation) the rest of timeline will contain other things such as a beam demonstration drop test etc... Have a quick look at my crude demo so far: Home My question is, I need to be able to click and drag the product and rotate it as I move the cursor left and right. ie. drag back and forth between frames 1 and 225 Any idea how i would do that? I've been stuck on this for a while now This is a HTML Canvas but doesn't have to de as long as it's cross compatible with mobile devicesThanks for your support,Pascal
Hi !I saved my project yesterday and everyting worked fine but when I opened it today some parenting links were deleted. In my scene I've 2 people and they both have a problem with the parenting of eyes' layers.(First image with normal parenting, second this the bug)It's the second time this particular problem appear on those particulars layers.Does anyone knows where the problem can come from ?Thanks ^^
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