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I have a project that I have created in Animate and it's not outputting properly and I can't fathom out why (I'm no professional on this matter so bear with it). The project is set up at a 1080px x 1920px project in Animate. The text is vectored. I am Exporting Video/Media from Animate in H.264 as a High-quality 1080p HD preset. It is set to automatically convert to MP4 in Media Encoder using the presets shown on the right-hand side of the accompanying image. [edit: for some reason, even though I checked "use maximum render quality", it's not showing on the image - the MP4 WAS created using it]. On the left at the top is a screen grab of part of the image once saved out as a .swf file. Underneath is the same file, grabbed after having been converted in Media Encoder. The difference is night and day! The MP4 is blurred and in other places within the movie, logos and type are really bad, even though they were originally vectors. It's nowhere near HD. Years ago, I used Movavi and looking
I am using Adobe Animate to create HTML5 creative - when I go to publish the creative and export it into a new folder, click "Publish" and go to check the location it was supposed to be saved into there is nothing. I've noticed it's also not remembering the name I am inputting as the file name, it always reverts back to "Untitled". Does anyone have any suggestions? Thanks!
Hey, so after trying out cs6, which is great but takes so long to save i tried using animate again and was doing fine until my brush cursor decided to change into a crosshairs instead of a circle like it usually is. Now i can change it back by de-selecting the pressure, but ive been using pressure for years and it never was a crosshair. Is there any way to keep pressure on but go back to the circle that shows the size of the brush? Already tried caps lock, to no effect.
Hi, i am making a game in Animate i want sound playing automaticly. I import mp3, waw format to library, also in the scene but when i tried to publish i got an error a javascript error occured. i tried to uncheck the publish settings - export files as texture but it didnt work. What am i doing wrong?
In Animate CC, the 'Convert to Symbol' function does not work from the menu, nor when I press F8. What can I do in this case?
Dear Members of the Adobe Animate Community,Hello! I am new to Adobe Animate and I am currently customizing the software interface to better suit my workflow. Below are the steps I have taken during the setup process:Upon first launching Adobe Animate, I accessed the "Edit" menu, selected "Preferences," and then chose the "Expert Preferences" option.Next, using the Ctrl+U shortcut, I opened the "Preferences" dialog box and, under the "Drawing" settings, I unchecked the "Asset Warp Tool" option.In the Timeline panel, I unchecked the "Auto KeyFrame" option (i.e., it is not selected).On the stage, I right-clicked and from the submenu, I unchecked the "Snap Align," "Snap to Grid," "Snap to Guides," and "Snap to Objects" options (i.e., they are not selected).Lastly, I closed the "Assets" panel in the properties panel on the right side, as well as the "Layer Depth," "Info," "Brush Library," and "Motion Presets" panels in the toolbar on the far right.Having completed these personalized settin
When I try to convert a drawing to symbol in animate, it drastically changes the drawing (filled part of it with red, instead of white with drawing red strokes over it). I then discovered that if, before converting it to a symbol, I cut and paste it, it does the same thing. Screenshots below. I have had nothing but trouble with Paintbucket in Animate, and had used it in making the drawing. I have no idea if this figures into the problem here.
I created the scene, and added the hero. But I don't see it.I think the video explains better:
I updated to Version 24.0.5Now, when I draw a stroke line and want to change the style, the Stroke Style sub-menu doesn't open.
Animate is driving me NUTS! I have symbols that I am animating as a bounce effect. Simple enough. But for reasons I cannot fathom, although they all started with having their registration points in the centre, they are moving all over the place so when I'm creating tweens, the objects are doing NOTHING LIKE they are supposed to and jump around all over the place! Is there a way I can just reset the registration points, rather than have to try to drag it back to the centre on every single occurrence?
wondering whats the easiest way to shorten elements that for instance, clearly were pragmatically programmed as the symbol names neaRLY all contain for instance "front and "back" and var 3 is "arm" well the code looks really really ugly typing this out in full this each time in an array. . for instance can i set a static element with var1=front and then just call that and for the back say var2=back to do the same.the files all contain for a shirt the following12 front and back armsa torso front and back using the variables"var1"_+"var3"+"var4" is one (var 1=front, var 3=arm, with a counter at the end to make the #im adding the as var4 the dress and jacket are front_arm_jacket or front_arm_dress and im trying to accoumdate this in the same script. im a bit confused how to set this, im aware in arrays you can push things to in/out etc so if its not needed its NULL and if that catagory needs it, pushes the thing to it
Hello, I've animated a banner (HTML5 Canvas) with Animate CC for Google Ads. When validating the zip file I get the error below. What does this mean and how do I fix it? Please help, Obi-Wan Kenobi.... Relative asset checkYou can only reference files found in your uploaded .ZIP file, and the file listed above is not found there. To continue, remove any references in your HTML file to assets found outside of the .ZIP file.The asset listed in the error message cannot be found in your .ZIP file. You will also need to remove any references to that file. The only allowed external references are the following:Google FontsGoogle-hosted jQueryMore details:URL_FETCH_NOT_ALLOWED: https://code.createjs.com/1.0.0/createjs.min.js
Hello everyone. Yesterday i was working in an animation using Adobe Animate.When i clicked the saved button, it started to save the work and then i had an electric issue that power off my computer.Now when i tried to open the fla file, it crash saying that is invalid. After trying the help in: https://community.adobe.com/t5/animate-discussions/help-repair-corrupted-fla-file/m-p/11925894. I was able to restore the bin/ and libreary/ files but now the issue is in the document DOMDocument.xml that is not able to be extracted from the ZIP.
wondering how you would do this as i got a interesting problem this would solve that i've done the reverse of. this weekend.also is their an easier way than doing an array for going from s000 to s099 as all the methods i tried this weekend failed on all counts to get counting numbers at the top. the horror show of a file is at the end of another post below , but var setitem=1 to etc is how it gernerates lists, be careful ofsetitem2 as its only used for stacked clothing and gets horrifying set otherwise. than it is.first time doing this, errors were made...yes they were 🙂 also note vs the adobe example on youtube, the loop count is set at the the top, this was to allow shorter things to also generate off the same array once i fix the ordering to front_<item> and back_<item>as thefirst items on that list. one generator for them all 🙂 ihttps://community.adobe.com/t5/animate-discussions/using-an-array-to-copy-and-replace-multiple
trying to make a drop down box tjhat would allow some assets to join for preservation of petpet park avatar assets. this game has 400 color bottles, tons of catagories of clothes and etc and wondering and looking in the file, i'm finding three strings of assets for them under array and one under dictionary i was given a script before that allowed me to load ONE symbol, how would this array be used to make this script go back until all pieces are loaded. not sure if the post is still here so i put a image of it as well, this code part was not easy to get figured out either 🙂 this is what i'm trying to make a drop down box so i can get the images to a flash preservation site and not have it just die in a folder to speak.... i do know each clothing piece also has a x and y coodinate too, is their an easier way to copy this than having to put x=number and y=number for each piece. so far this is what i've figured array is going
What you see is an app I made on Adobe Animate. The problem I have when I install the app on a androd device I would like to fill the white spaces at the sides with black.Cheers Alan
I'm new to Adobe Animate and have been enjoying creating animations with it. However, I've encountered a small issue with the Properties panel (accessible via Ctrl+F3) that I hope you can help me with.问题:“属性”面板通常不能完全显示其所有选项。虽然我可以通过向左或向右拖动面板的边缘来手动调整面板的大小,但这个过程很麻烦,每次打开不同的项目或文件时都需要重复。这打乱了我的工作流程并降低了效率。请求:我想知道是否有任何解决方案可以使“属性”面板更加用户友好:自动调整宽度:是否有设置或插件可以自动调整“属性”面板的宽度以确保所有选项都可见?记住上次大小:“属性”面板能否记住其上次大小设置并在打开时自动应用它?这些改进将极大地增强我的工作流程,并且也可能使其他用户受益。感谢您的关注和支持!
I'm new to Adobe Animate and have been enjoying creating animations with it. However, I've encountered a small issue with the Properties panel (accessible via Ctrl+F3) that I hope you can help me with.Problem:The Properties panel often does not display all its options fully. While I can manually resize the panel by dragging its edges left or right, this process is cumbersome and needs to be repeated every time I open a different project or file. This disrupts my workflow and reduces efficiency.Request:I would like to know if there are any solutions to make the Properties panel more user-friendly:Auto-Adjust Width: Is there a setting or plugin that can automatically adjust the width of the Properties panel to ensure all options are visible?Remember Last Size: Can the Properties panel remember its last size setting and apply it automatically when opened?These improvements would greatly enhance my workflow and would likely benefit other users as well.Thank you for your attention and suppo
hello,I am working with Adobe animate the first day, and so I need to use coding part. I use stop(); in code but my game doesn't stop on the first frame.what can the problem be?
In my current project, I have two symbols that I'm using, on separate layers, a right hand holding a pencil and a left hand holding a pencil, in both cases the transformation point is set at the tip of the pencil . I'm using a motion tween on each layer to make these symbols move in tandem. Whenever I copy a frame and then paste it later in the timeline, the right hand position stays exactly the same. But every single time the left hand shifts a bit, because the transformation point for that symbol shifts. I'm just copying and pasting, and it works perfectly for the one symbol and not the other. I deleted my whole left hand layer, then created a new left hand symbol by duplicating the right hand symbol, editing it to flip it so it looks like a left hand now, and then started over from scratch with a new motion tween on the left hand layer. The first time I used the new left hand symbol, I moved the transformation point to where I wanted it. I copied and pasted several times,
Yesterday, I was working on the assets file for something, but then, the program gave me an error when trying to save the file, and even the backup, and I tried closing and reopening Animate to fix that error, and now there's another problem. I. CAN'T. OPEN. THE. FILE. Not even the "RECOVER" one. I spent a lot of time making that file and I don't want to start over. I tried repairing the file using WinRAR, but it doesn't work. I tried checking the tmp folder, there were no previous versions there. I tried checking "AutoRecoverFilenames.txt", that file is empty. None of the methods I've seen in the forums worked.Link to the file: https://drive.google.com/file/d/13J9sa1oqRkEc10tl9u8Fbg2pBHHeq3i6/view?usp=sharingPlease, restore my broken file to a previous version, or should I say, help me repair it.
//test of loading arraysvar aspectA = ["front","back"];var setitem=1//sets the body_part_a loaders itemvar setitem2=1//sets the body_addl loaders itemvar setitem3=0//sets the 2 part loaders itemvar setitem4=5//sets the 2 part loaders addl itemvar body_addl=["","_shirt","_jacket","_dress","head,fx","glasses","collar","tattoo","wand","backpack","beard","biodrip","eyepatch","mask","bracelet","glove","torso_fx","shoe"]var body_partA = ["","arm","leg","Torso",""];var count_partA = ["1","4","5","6","7","8","9","10","11","12","",""];var wherex = ["0","100","200","300"]var wherey = ["0","100","200","300"]//body loadertrace ([aspectA[0]+"_"+body_partA[setitem]+body_addl[setitem2]+"_"+count_partA[0]]);trace ([aspectA[0]+"_"+body_partA[setitem]+body_addl[setitem2]+"_"+count_partA[1]]);trace ([aspectA[0]+"_"+body_partA[setitem]+body_addl[setitem2]+"_"+count_partA[2]]);trace ([aspectA[0]+"_"+body_partA[setitem]+body_addl[setitem2]+"_"+count_partA[3]]);trace ([aspectA[0]+"_"+body_partA[setitem]+body
I have tried importing some 7 min audio into an animate file, and no matter what i try, it just doesnt work. i have gone back, to different versions, tried switching from wav to ANYTHING ELSE, and i tried using debug but that didnt work at all! somebody please help me. i have an animated project dues by tuesday.
Hi guys! I've encountered a little bit of an issue whenever I'm rigging out this character. I'm trying to parent the limbs to eachother of course, but whenever I do it messes up my adobe like CRAZY, the screenshots will be posted down below and I'll explain whats happening in them.In image one, theres no parenting on that arm, so everythings going fine but the arm isnt moving with the body or anythingOn image two, I've linked the bottom part of the arm with the top arm, which results in that part getting offset, and having a think rectangle line over it.And finally on image 3, I put the hand as a child to the lower hand, and this just ends up completely MESSING UP my adobe animate! Like the screen is off a bunch and its flashing gray and black whenever I move the canvas at all. Also the hand just COMPLTELY disappears!
Hello, my adobe file exports the drawing not like how it originally looks. I experted frames 44-75 in quicktime with the preset Gopro cineform RGB 12 bit with alpha because I wanted it transparent. the exported symbol looks totally weird. Can someone help me with the issue?
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