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Alexis Van Hurkman
Community Manager
Community Manager
April 15, 2026
StickyNews

Now in Beta: Introducing Color Mode

Welcome to the public beta of our brand new Color Mode! This is a colossal release that's been years in the making, months in private beta, and now we're excited to share it with you. Here's all the most important information to get you started.

Resources for Learning About Color Mode

Given how new this is, we've prepared the following videos and articles to get you up to speed on Color Mode as quickly as possible. 

About Color Mode

Color Mode is a brand new approach to color grading created specifically for the needs of editors. It's been designed to be an accessible, fast to learn, and efficient environment for making every clip in your sequence look its best right inside of Premiere. However, Color Mode has also been built to provide the full functionality necessary for users at every level to make highly detailed improvements as well as the broad stylistic enhancements necessary to prepare any edited sequence for delivery to the audience in its best form.

Whatever your level of color knowhow, Color Mode gives you a streamlined and uncluttered color adjustment experience. Learning how to examine and evaluate the image is the most important skill necessary for successful color, and Color Mode has been carefully designed is to keep your eye on the picture as you work. The default layout deliberately maximizes the size of the Color monitor (depending on your computer’s display size), minimizes other onscreen distractions to only what’s essential to guide you through the process, and provides color-specific panels that aren’t available in Edit mode to accelerate your color workflows.

The default Color Mode workspace

The Clip Grid, available only in Color Mode, makes it fast to select any clip for sequence navigation and immediate adjustment. It can be positioned vertically or horizontally, and has many functions that help you organize your work via filter and sort, manage color operations via copy and paste, and make complex selections quickly in order to create groups for grade management.

The Clip Grid positioned horizontally

The Color Controls panel has been designed to expose maximum color adjustment functionality within minimum space, so you spend more time grading and less time opening collapsed groups and scrolling around to find what you need. Adjust operations give you surgical control over the image, while Style operations let you use saved Style presets or build-your-own combinations of modules designed to make artistic adjustments fast and fun. Two dimensional color controls let you simultaneously adjust related parameters for maximum creative control, while a heads-up-display gives you contextual analysis and guidance when you need it, disappearing when you don't. 

Color controls for the selected Adjust operation

Color Mode also makes it easy to apply operations at every level of your grade, to adjust the entire sequence at once, specific custom groups of clips, or individual clips as your needs require. When applied to the sequence or a group, an operation automatically ripples changes to all connected clips, making alterations fast and simple. Every clip starts with an Adjust operation you can use to make surgical corrections to images, while a default sequence Style operation lets you apply a Style Preset to the entire sequence to give it a show look, or create your own look by mixing and matching Style Modules, which are customizable color effects.

Style modules within the selected Style operation

Lastly, the Color monitor has specific features to facilitate color workflows. For example, you can switch between sequence and clip playback modes in the time ruler to either navigate the entire sequence quickly (in sequence mode) or focus deeply on the clip at hand without accidentally navigating to another clip (in clip mode). A new Solo mode lets you suspend compositing effects and superimpositions so you can specifically monitor a single clip you’re adjusting, without the distraction of superimposed graphics or clips getting in the way.

About the Public Beta

While Color Mode is nearly complete, it’s still a work in progress. However, the end-to-end workflow we wanted to give in this first version of Color Mode is fully operational, so we invite you to give it a try, kick the tires, and give us your feedback. Tell us what you like, because it’s important for us to hear what’s working. Tell us what you think could be improved. Above all, feel free to reach out on the public beta forums.

How Should I Test This?

Color Mode is a massive update, and the public beta is an ongoing work in progress. While we’ve taken pains to provide the best experience possible, you should expect issues to arise from time to time. When these happen, we’d appreciate it if you would use the Adobe bug reporting mechanism and let us know what you were doing in the provided dialog.

We’re confident that we’ve given you new workflows you’ll love, and we’d be very happy for you to test with real-world edited sequences of various lengths and sizes. However, changes are anticipated over the course of the public beta  as we make improvements and respond to user feedback, so we don’t recommend doing client work just yet.

Ongoing refinements to Color Mode at this stage may impact the project format, so consider every project you create that uses Color mode to be potentially disposable. For the best experience, import duplicates of projects with sequences you want to test using, or import new media into a fresh project. 

Note: There are no limitations over what kind of media you are encouraged to test with, although 8K media is known to have performance issues when used at an 8K sequence resolution.

Premiere (beta) Project Compatibility

While it's possible to take a project created in Premiere (beta) with Color Mode and open it in Premiere 26, this isn’t recommended as you won’t be able to access any of the beta features in the shipping version, including the new color effects in each clip, group, and sequence operation. Given the magnitude of the changes in this particular beta of Premiere, we do not recommend moving projects freely between versions.

To avoid inconvenience, we recommend you use duplicate projects with sequences that you'd like to work with for learning and testing Color Mode, and we strongly advise against using this public beta for mission critical client work.

If you do open a Premiere (beta) project in Premiere 26, you’ll be warned about missing color effect and sequence color effect video filters. If you continue, you’ll notice that graded clips contain an offline filter corresponding to the color effect. The safest thing you can do in this instance is to quit without saving and reopen this project in Premiere (beta).

Color Management

Color Mode is designed to work on sequences using Color Management. This is meant to give you the best starting point for grading clips in all supported color spaces, log-encoded, or raw. Using Color Management, you’ll get great results using the Direct Rec. 709 (SDR) color setup that’s the default for most new sequences.

Important: You should always double-check that sequences are using the correct color setup before you start grading. Using the wrong color setup could give you unexpected results and changing the color setup you’re using after you’ve made color adjustments is not recommended as it will likely change the appearance of your clips.

As you experiment, you may also want to try the newly improved Wide Gamut (Tone Mapped) color setup to see the differences in workflow. The default Tone Mapping and Gamut Compression settings have been improved to work correctly with graphics and SDR media using the new Apply Inverse Tone Mapping checkbox in the Advanced settings. This new option is a work in progress during public beta, so your feedback is critical to making sure we’re giving you the results you need.

No matter which color setup you use, every feature in Color Mode has been designed to make grading and delivering HDR output a pleasure, so try choosing either the Rec. 2100 HLG or PQ output color spaces and using all the available Adjust and Style tools to grade HDR highlights if you have an HDR display you can use.

After Effects Interoperability

Because of the extensive changes being made to how color grades are managed, After Effects interoperability for clips that have been graded using Color Mode remains a work in progress, and should be avoided until further notice. We remain committed to robust After Effects interoperability so making this a great experience is a priority for us.

Color Mode Replaces the Lumetri Panel

While the Lumetri Color effect remains available in the Color Correction bin of the Effects browser, the Lumetri panel has been replaced by the Color Management panel to support the new Color Mode. Previous projects using Lumetri will import correctly and appear as before, with total color fidelity. If you want to continue making Lumetri color adjustments or adding more Lumetri Color effects, you can do so using the Effects Control panel.

Avoid Using Lumetri Color and Color Mode Together

If you’re beginning a new project, we encourage you to use Color Mode without also using Lumetri Color effects. The Lumetri Color effect has several disadvantages compared to Color mode, including:

  • Some controls in Lumetri Color clip out-of-range color values so they’re not retrievable in subsequent adjustments. Color Mode does not.
  • Lumetri Color controls have a more limited range of adjustment. Color Mode gives you greater range to make bigger changes.
  • Lumetri Color does image processing differently than the significantly more color space-aware tools that have been newly created for Color Mode. 
  • Lumetri Color controls were primarily designed for SDR grading. Color Mode tools have been built to make both SDR and HDR grading easier and faster.

Avoid mixing Lumetri Color with the Color workspace; using Lumetri often restricts your grading options in Color Mode.

There Are New Fast Color Features in Edit Mode

If you want to make fast color adjustments in Edit mode, the Properties Panel has a new Color section with a set of basic correction controls that you can use. These adjustments work in conjunction with Color Mode to provide you a seamless experience. You can make simple and fast adjustments to fix issues with individual clips in Edit Mode, while using the streamlined workflows in Color Mode to quickly grade your overall sequence with more creative controls. 

New Color controls in the Properties panel

Clip Match Has Been Removed

Changes to Premiere required the Clip Match feature of Lumetri be removed, as well as the clip comparison mode of the Monitor in Edit mode (clip comparison is available in Color Mode).

Finish Critical Projects in Version 26

If you want to continue using Lumetri as it was to finish a work in progress, we encourage you to continue using the shipping version of Premiere version 26 until you’ve finished.

One Last Note From the Architect

On a personal note, back when I wrote the Color Correction Handbook, I had no idea that I’d someday have the opportunity to bring everything I’ve learned to a re-imagination of color workflow this ambitious. Color Mode is the product of a career's worth of work as a colorist, of research, of talking with countless colorists and post production artists, and lessons learned building all kinds of other color tools and workflows. With the help of my close collaborators in Design, Engineering, Project Management, and Product Marketing here at Adobe, we would all like to introduce this new color experience.

While we've worked hard to provide as complete a color workflow as we could on day one, Rome wasn't built in a day and this is only the beginning; we have an ambitious roadmap and there's much more to come, so I invite you to give it a try and have fun exploring what we’ve created!

269 replies

Participant
September 2, 2026

I’m currently testing Premiere Pro Beta 27.0.33, as of September 2, 2026, in a professional editing and color-grading workflow, and I’d like to share several issues and suggestions that I believe are important to address before these tools move into a stable release.

Overall, I really like the direction of the new Color module and I believe it has the potential to make the workflow much faster. However, there are currently a few behaviors that make some of these tools difficult to use reliably in real-world professional projects.

1. Serious issue when applying masks in the Color module

This is probably the most important issue I’m experiencing.

When I’m working on a clip and create a mask for a localized color adjustment, the temporal reference of the clip appears to shift.

For example:

I may be working on a specific shot where the bride is approaching the groom to kiss him. I create a mask on that exact moment, but as soon as the mask is applied, Premiere starts displaying a completely different moment from the same source clip.

The mask then ends up affecting a section that does not correspond to the position of the clip selected in the timeline.

This makes masks extremely difficult to use for skin corrections, faces, dresses, skies, windows, or any other type of secondary color adjustment.

In a professional workflow, we need complete confidence that:

the frame we are seeing + the selected clip + the mask we are creating all correspond to the exact same point in time.

If that relationship breaks, it becomes very difficult to trust the tool.

2. Clips also shift when changing playback speed

I’m seeing a very similar behavior from the Edit workspace.

When I try to change a clip from, for example, 100% speed to 60% or 50% to create slow motion, the content of the clip can shift and start showing a different portion of the original source media.

In other words, the clip may remain in the same place in the edit, but the selected moment from the source file changes.

In projects such as weddings, documentaries, or narrative work, this is especially problematic because editors choose very specific moments: a look, a kiss, an expression, or a precise action.

Changing speed should only modify the timing of the selected portion of the clip. It should not change the moment that the editor has already chosen.

It would be very important to review the relationship between Speed/Duration, the clip’s In/Out points, and its reference to the original source media.

3. We need proper manual curve control

I’d also like to make an important suggestion regarding the new Color system.

I understand the goal of simplifying certain tools and making Premiere faster and more intuitive, but I strongly believe that manual curves are still essential for professional color correction and grading.

At the moment, there are controls that visually represent certain adjustments as curves, but we do not have the same level of direct manual control we had before.

Curves are not just about adding or reducing contrast.

They allow us to decide precisely:

  • where the shadows begin to compress;

  • which part of the midtones we want to modify;

  • how much we want to protect the highlights;

  • exactly where we want to place contrast;

  • and how we want to adjust the individual RGB channels.

That level of precision is essential.

DaVinci Resolve, for example, can offer automated tools and simplified controls, while still preserving full manual controls for users who need greater precision.

I believe Premiere should follow the same philosophy:

automation and simplicity when we want them, but manual control when we need it.

We should not have to choose between a modern interface and professional-level tools.

4. The new Color module still feels imprecise when using the mouse

I think the overall concept of the new Color module is heading in the right direction, but right now some controls feel difficult to fine-tune using the mouse alone.

In color correction, very small adjustments can make a significant difference.

A slight change in exposure, temperature, contrast, or color balance can completely change the image.

For that reason, it would be extremely useful to have a combination of:

visual controls + numerical values + manual curves + precise fine-tuning controls.

This would allow the module to remain fast and approachable for users who want simplicity, while still being precise enough for colorists, filmmakers, and editors who need detailed control over the image.

Conclusion

I believe the new Color module has a lot of potential and could become a major improvement to Premiere Pro, but some fundamental operations need to be fully reliable first.

For a professional workflow, I believe the main priorities should be:

1. Fixing the clip-content shift that happens when creating masks.
2. Fixing the clip-content shift that happens when changing Speed/Duration.
3. Restoring full manual curve controls.
4. Improving the precision of the Color module controls.

The first two points in particular are not simply interface preferences. They can actually alter a selection the editor has already made in the timeline.

That directly affects confidence in the project.

My suggestion would be to continue making Premiere faster, smarter, and more accessible, but without removing the precision tools that professional editors and filmmakers rely on every day for editing and color work.

The best system would be one where Premiere can assist us when we want speed, while never taking away control when we need precision.

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R Neil Haugen
Legend
September 3, 2026

As to the mouse control … with most any ‘serious’ mouse or trackball you can set multiple ‘speed’ levels in the unit’s control setup. I would suggest doing that immediately as it is of great use. One setting for ‘coarse’ control for fast big adjustments, tap and you’re doing fine controls.

 

My Tangent Elements panel allows for that, and of course, I’m all eager for the Tangent folks to get us mappings for control surfaces because I always use that in both Premiere and Resolve.

 

I was one of the first in the private beta, so I’ve had a long time to get used to it. The thing was just bizarre at first glance. But after learning more about it, I finally got to where I can use it and it is a rather amazing tool. It still needs finishing … LUT application points, saving to some sort of Libraries system for reuse and sharing of grades and grade parts … a completely finished transform set including the inverse transforms needed for higher end graphics stuff, some other things. 

 

Which we’re told are all int he works.

 

That said, at first it seemed weird that there were no curves. It’s never my go-to tool as it’ s a kinda fiddly mouse thing by nature and I normally avoid the mouse if at all possible as it’s slow and imprecise. Still, at times ya gotta have curves right?

 

Well, after a few months I finally mentioned in a zoom that I’d realized that the total capability of curves is actually built in to the system, by the use of the both preset clip sections and the way you can create more to suit your needs. Reminding me very much of old SpeedGrade’s 9-way wheels instead of curves. Which actually was an awesome tool if you had a panel.

 

Alexis just said BINGO! … and said yea, I’d be the person to catch the similarity to Sg. I’m just so eager to get the panel in use with this system.

 

A last comment … to really get it going to its fullest capability, you must loose all references to other older mental approaches to grading. Once you do that, this becomes far more capable, faster, and intuitive. Don’t look for analogues … look for how this is mentally designed for approaching color manipulations.

 

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Everyone's mileage always varies ...
Participant
September 12, 2026

I’m glad that you don’t need them but there should still be curves adjustments.

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Pooja A
Community Manager
Community Manager
September 1, 2026

HSL Mask is now available in Premiere desktop 

 

The HSL Mask Tool and Luminance Mask Tool let you create a mask based on color or brightness in your footage, rather than drawing a shape by hand. Sample a color or luminance range directly from the frame and Premiere generates the mask for you. This differs from HSL Secondary, which isolates a color for grading rather than creating a mask you can apply to any effect.

To create a mask, long press the mask icon in the toolbar and select HSL Mask or Luminance Mask. Then click on the area of your clip in the Program Monitor that contains the color or brightness range you want to mask.

Masks created with these tools appear in the Properties panel under the effect they are attached to, and work in both Edit mode and Color Mode. You can adjust the range at any time, invert the mask, or combine it with other masks on the same clip.

https://adobedme-en.insided.com/announcements-732/new-hsl-mask-in-premiere-desktop-1639805

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Shebbe
Community Expert
Community Expert
September 1, 2026

Hi ​@Pooja A

I believe you intended to link to the public post or documentation, but grabbed the wrong tab? It’s an internal link.

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A3user
Inspiring
September 1, 2026
Participant
August 27, 2026

I would love to see some sort of “DCTL” type interface, that allows us to build custom color workflows, like Davinci Resolve. This would be amazing for cameras that aren’t currently supported by Premieres color. Like Kinefinity, DJI DLog2, Zcam, etc. If we know the color targets we want, it should be able to have an API interface that we can program these color primaries ourselves. 

Thank you!

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R Neil Haugen
Legend
August 29, 2026

By the time we do get the Libraries-type feature, so we can create and store and trade/sell/mod grades among users … we’ll sort of have this. But if I correctly understand you want the more detailed space/gamut/volumetric controls, and of course, more control is more better always!

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Everyone's mileage always varies ...
Participant
August 31, 2026

More like programmatic deep control. With Davinci you can use a DCTL to natively implement the color formula from a manufacturer. It’s its own programming language that you can write the formulas for color transforms or other color operations. So this would allow us to not solely rely on the Adobe team for implementing every single color space in existence. I shoot with Kinefinity primarily, so I work in the Kinelog3 color space, luckily it’s close enough with Arri LogC3, that I use that color space. But Kinefinity has recently published it’s math for it’s color space finally, and other users of Davinci were able to write a DCTL for that color space, so that it’s implemented natively instead of having to use a LUT. 

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Participant
August 26, 2026

I am using the latest beta version and working on video clips with color changes, but I cannot see the changes in the timeline view; is there a specific setting for this in the beta?

 

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Pooja A
Community Manager
Community Manager
August 27, 2026

You should see these without any other setting 

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Participant
August 26, 2026

Colors Time is not showing   I need to adjust any settings in the beta version?

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Community Expert
August 26, 2026

Groups are great! BUT, how to manage those?:

  • How to add additional clips to a group
  • How to remove clips from groups
  • How to see groups visually in the timeline thumbnails at right (e.g: visual red highlight border for all clips in Group A, visual yellow highlight for Group B, with options to show/hide highlighting. Also, groups filters can be added to the filters)
  • What about adding a small group tree browser where the user can drag and drop thumbnails to groups directly.

Just some thoughts...

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Alexis Van Hurkman
Community Manager
Community Manager
August 26, 2026

Here’s the documentation page covering use of Custom Groups. There are methods for adding clips to existing groups and removing clips from groups that are covered on this page. We’re also adding more methods for adding and removing clips to/from groups in the near future, and having a filter for specific groups is a great idea that’s on our future roadmap. Appreciate the thoughts, groups is an area of continuing development going forward.

https://helpx.adobe.com/premiere/desktop/correct-color/color-mode-fundamentals/using-custom-groups.html

TL;DR, you can drag the operations from a group onto another clip to add that clip to the group, or you can copy/paste operations from a group to one or more selected clips to add those to the group. While a clip that’s part of a group is selected, you can select the operations in that group, right click them, and choose Remove Selected Clip From This Operation.

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Participant
August 23, 2026

I really like the new color mode however I can not find the option to visualise the skin tone line in vector scope? 

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Alexis Van Hurkman
Community Manager
Community Manager
August 24, 2026

This option is found by clicking the Wrench button at the bottom-right of the scopes panel. You can turn it on in the resulting dialog...

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A3user
Inspiring
August 23, 2026

I was wondering why I couldn’t see the new Auto Color feature and realized that for some reason I don’t have the update to the Build 23. I’m using the 27.0.0 version but it says Build 22.

 

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Participant
August 21, 2026

por favor agreguen el mismo buscador de efecto de AE a premiere nos ayudaria bastante

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Alexis Van Hurkman
Community Manager
Community Manager
August 20, 2026

New Features in Beta

As part of our continued development of Color Mode in response to customer feedback, we’re happy to announce a series of new features in addition to ongoing stability and performance improvements, all of which are available in Premiere (Beta) as of version 27.0.0 (Build 23).

Auto Color

A new Auto Color button at the bottom left of the Adjust operation controls lets you automatically improve the Exposure and Temperature/Tint of any clip. Click this button once to make an automatic adjustment to the global Exposure and Temperature controls based on the current frame at the playhead. Alternately, you can click-and-hold or Right-Click this button to choose either Auto Exposure or Auto White Balance individually. Auto Color works with any sequence color setup or working color space, for both SDR or HDR output color spaces.

New Midtones Module for Style Operations

A new Midtones module gives you the ability to lighten or darken the midtones of your image while minimizing unwanted reductions to contrast. With the default Compensation setting, you can raise midtones without washing out your shadows, or lower midtones without diminishing your highlights. The Midtones module has the following controls:

  • Midtones/Compensation: Dragging vertically adjusts the midtones of the image to make them lighter or darker, while dragging horizontally lets you reduce or increase the amount of compensation that protects the shadows when you raise the midtones, or protects the highlights when you lower the midtones. At 0 no compensation is applied, while at 2 maximum compensation is applied.
  • Range/Pivot: Lets you adjust how wide a range of midtones you want to adjust, as well as how centered that range is.
  • Highlights: Lets you choose how much of the above-reference white highlights you want to affect when the Output color space is set to an HDR format.

New Vignette Module for Style Operations

The Vignette effect has been added as a module for use in Style operations and presets (it also remains available as a stand-alone effect in the Color Correction category of the Effects panel). You can use this module to recreate the kind of vignetting seen at the outer edge of a frame in which the edges of a lens or filter or matte box intrude at the corners. It’s also useful for subtly focusing viewer attention by darkening areas of the frame that surround a subject you want to emphasize. The Vignette module has the following controls:

  • Vignette Amount/Feather: Dragging vertically alters the intensity of the Vignette effect overall. Dragging horizontally alters the feathering of the vignette either outside or inside of the size threshold.
  • Size/Roundness: Dragging vertically alters the vignette size, while dragging left and right alters its shape from round to square.
  • Aspect: Drag to alter the vertical and/or horizontal aspect ratio of the vignette.
  • Center: Drag to recenter the vignette in the frame.
  • Angle: Drag to rotate the vignette.
  • Color B/W: Drag vertically to change the color of the vignette, from black (the default) to white.
  • Softness: Drag vertically to blur the image within the feathered edge of the vignette, drag horizontally to add chromatic aberration to the same area. If you don’t add blur, you won’t see chromatic aberration.
  • Opacity: Drag vertically to alter vignette intensity at the feathered edge of the vignette.

Drag and Drop of Masks Applied to Clip Operations

Masks attached to Clip operations in the Color Control panel can now be dragged and dropped to rearrange them within an operation, or to move them from one operation to another. This is extremely useful when you’ve accidentally created one or more masks on the wrong operation and you need to move them to another. You can also Alt-drag (Windows) or Option-drag (macOS) one or more masks to copy them from one Clip operation to another.

Masking Controls in Monitor Supported While in Solo Mode

When Solo mode is enabled to let you focus on the current clip by disabling compositing of superimposed clips, effects, or transitions, you can now see and manipulate masking manipulator controls in the Monitor.

Premiere/After Effects Interoperability Support for Color Mode Effects

The Color effect that’s created when you make Color Mode adjustments is now supported by Premiere and After Effects interoperability workflows. Interoperability is only supported when using the latest Premiere Pro (Beta) and After Effects (Beta) versions together, so you must update both applications. Because of differences between After Effects and Premiere, Color effect interoperability is supported in the following ways:

  • When using “Replace with After Effects Composition” command, copying media from Premiere to After Effects, or importing a Premiere project, After Effects imports all effects applied to clips including the compound Color effect. The Color effect is a compound effect that contains all Adjust, Style, and LUT operations applied at the Clip and Group levels of a grade.
  • Sequence operations are only supported when you import a Premiere project, and appear as an adjustment layer named “Sequence Color” that contains a Color effect with all sequence operations within it.
  • After Effects does not support grouping, so imported groups become ungrouped operations within After Effects, and clips that you replace with After Effects compositions are removed from any groups they belonged to.
  • After Effects does not support muting of individual parameters, so muted parameters are imported with values that are reset to their default setting.
  • Shape-based masks that are applied to Clip operations are supported; these include the Ellipse, Rectangle, and Pen Tool masks. Object masks are not currently supported by After Effects color interoperability workflows.
  • Still image formats are not currently supported by color interoperability workflows due to differences in format support.
  • MOGRT creation using the Color effect is supported in After Effects.
  • Save Preset for Color effects is disabled in After Effects, as these cannot be reliably saved back into a Premiere Pro project from After Effects.
  • Both Premiere and After Effects only support a single compound Color effect applied per layer. Pasting a Color effect to a layer will replace any previous Color effect to that layer.
  • After Effects does not support Output color space conversion and tone mapping the way Premiere color management does, so clips in sequences using the Wide Gamut (Tone Mapped) color setup may not appear the same when monitored in After Effects as they do in Premiere. However, when using “Replace with After Effects Composition,” the resulting After Effects compositions will appear correctly within Premiere, where the Output color space and tone mapping are reapplied.
  • The Vignette module of the Style operation is not currently supported in After Effects, and will not be imported.

LUT Operations Have a User Selectable Data Range

A new Data Range control lets you choose one of two settings that control which code values black and white are mapped to for a given LUT to modify the image correctly. This enables Premiere to accurately support LUTs designed to work in either Full Range (0-1023) or Video Range 64-940).

Keyboard Shortcut for Comparison View

New keyboard shortcuts have been added to support Comparison Mode.

  • Toggle Comparison View on and off defaults to Ctrl-3 (Windows) or Command-3 (macOS).
  • Swap Sides, Split Horizontal, and Split Vertical are available to be mapped via the Keyboard Shortcuts dialog, but are unmapped by default.

Inverse Tone Mapping Now Available for All Tone Mapping Options

Inverse Tone Mapping is now available for the By Channel and Max RGB Output Tone Mapping options in Color Management. This setting prevents SDR graphics and media from being unnecessarily darkened in sequences set to use the Wide Gamut (Tone Mapped) color setup.

Updated Render and Replace Workflows

If you Render and Replace a clip with a Color effect applied to it, then that clip’s Clip and Group color operations cannot be edited further unless you restore the un-rendered version of that clip. The Color Control panel in Color mode shows a new Restore Unrendered button to make it easy to restore the original media in these situations, making the Color effect editable again. Tip: If you want to maintain the ability to adjust the color of a clip you want to Render and Replace, cut the Color effect first in the Properties panel or the Effect Control panel, Render and Replace the clip, and then paste the Color effect back onto the resulting clip in the sequence.

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Participating Frequently
August 20, 2026

Keep pushing the Color Mode forward. For professional color workflows, we’d love to see an HSL Secondary–style tool with proper selection feathering/blur, RGB Curves, and the ability to export/save our grades as LUTs directly from Color Mode. Add these features, and the update will be a serious step forward for editors and colorists.

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