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David Polk
Community Manager
Community Manager
January 16, 2024
Question

Now in beta: Major audio improvements

  • January 16, 2024
  • 4 replies
  • 1367 views

Update: This feature was released with version v24.4 of Adobe's video products. If you have questions or comments, please post them in the main Premiere Pro forum. Thank you for your feedback during the beta! 

 

We’ve made it faster and easier to edit and mix your audio directly in Premiere Pro (beta):

  • Interactive Fade Handles: Simply click and drag to create a variety of custom audio fades on clips in the timeline. You can initiate a one-sided fade, or a cross-fade between two audio clips by simply dragging the handle to its neighboring clip.

 

 

  • AI-powered Audio Category Tagging: Automatically identifies and labels clips with icons for dialogue, music, sound effects, or ambience, providing one-click access to the most relevant tools for that type of audio. 

  • Redesigned Clip Badges: Makes it easier to see which clips have effects, quickly add new effects, or adjust effect settings. 

 

  • Modern, Intelligent Waveforms and Clips: Waveforms dynamically resize when track height is changed, while improved clip colors make it easier to see and work with audio on the timeline. 

Our intention is to save you time by making important audio workflows even more accessible. Upgrade to the latest beta version to see the new features.

Please let us know what you think of the changes, including any suggestions, in the comments below!

 

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4 replies

Community Expert
January 24, 2024

The old fx badge coloring was super useful (yellow for modified motion, purple if effects were applied, green for modified motion+ added other effects), why did you remove that badge coloring? That feature is super helpful for me, where I can tell exactly what's applied to clips without having to go through the effect controls panel. Also, it helps me to understand the result displayed in the program monitor.

Inspiring
January 22, 2024

I am definitely loving what this means for the future, but my biggest gripe so far is how much visibility of things has absolutely dropped off a cliff in this latest batch of beta changes.

Audio transitions are incredibly difficult to see now that they're just a darkened rectangle, the more you zoom out the more they just fade away - the harder it is to see information like this the harder it is to get work done as you need to scan sections of your timeline with more intent to find what you're looking for - the way the transitions on audio clips (and even video clips for that matter) use to be coloured made it instantly obvious what was there.

I have the same issue with the new way that clips are coloured, it seems almost impossible to find colours that are pleasing to look at and aren't eye searing bright or just weirdly represented, and to have all colours just simply hard invert once you've marked a section on the timeline makes things even worse. Take below, these are the exact same hex code - one is largely more readable (and quickly parsable visually) and the other is an absolute eyesore. I personally do not feel like any changes to track colours really needed to be made, they performed their job perfectly - but if changes do need to be made, having them this drastic seems counter productive to getting actual work done.

or this blue comes across even worse;

 

these don't even translate the same colour anymore, flipping the bg and foreground is nothing short of confusing visually (and obnoxious when the colours are now suddenly bright)

I am really struggling to see the value being added with the way clip colours are now being handled.
And as a little side note,why are track names on clips now white? they're basically impossible to see now on almost all colours but look at this;

same hex code

Adobe Employee
January 22, 2024

Hi Tom! Thanks for pointing this out and I completley understand yoru concerns. We have a bug on the colors, which we are working on right now. We are working on these changes, and I'll update you all when we have them ready. Thank you again for sending this feedback.

Inspiring
January 22, 2024

Thank you for taking the time to let me know that, I genuinely do look forward to seeing what's being cooked up.

DJP2014
Inspiring
January 17, 2024

Looking good. Is the bug fixed wherby waverforms aren't visible if a clip is disabled?

https://community.adobe.com/t5/premiere-pro-bugs/new-darker-shade-for-disabled-clips/idi-p/13941590

 

Sorry, don't have the Beta installed otherwise I'd check myself.

Adobe Employee
January 19, 2024

Hi, we are aware of the bug and we are investigating it. I'll post here when it is resolved for you to try out. Thanks!

 

Inspiring
January 16, 2024

I think all the changes so far are largely welcome ones. Kudos! I do however have a laundry list of audio things that bother me. I was a heavy Sony Vegas user in my early years,  before moving to premiere 10+ years ago so I still hold that as a gold standard of how an NLE can do audio.  

 

Here are my main issues with audio within Premiere Pro. I've posted parts of this elsewhere so I may be repeating myself but I will elaborate a bit more. Some are around display, some are audio-engine related. 

 

  1. Draw waveforms while dragging/slipping clip. Its 2024.
    • Really annoying when trying to line up a sync point within a waveform, to have it go solid or not move with a slip/slide operation. Make the waveforms interactive, especially when using a slip edit. When this happens it feels like I'm using computer software from 1994 when computers had much less GPU power to not draw the contents of a window. 
  2. Allow multiple crossfades to be selected and edited with mouse trim tools. Multi-cam or any clip with multiple attached audio tracks would greatly benefit. Currently I select all and double click and enter a time but its all so weird that you can't multiple select and drag. This should be a no brainer. 
  3.  Consistently mix audio in real-time during playback.
    • When editing a rubber band point sometimes the audio will mix in real-time and other times I have to stop and play it again to hear the new audio level. It almost never works when playing back audio and using the keyboard shortcut for "increase clip volume". Really would love to just be able to mix in real-time consistently. 
  4. Dynamic waveform scaling. Scale waveforms based on clip level. (This is lower priority for me but other programs have had this for a long time. 
  5.  Get rid of waveform flickering when scrolling or zooming. Also draw the contents of the track while expanding the track height by mouse drag. Still does the windows 3.1 bold divider line thing. Feels feels very dated and antiquated for a modern app. 
  6.  Make multi-cam / nested sequence waveforms less problematic (everything has to be jusssst right or else they won't display) No one wants to wait for an audio render just to see a waveform. It shoudln't be this hard. 
  7.  Audio FX end with clip...requires weird workarounds
    • Premiere is the only audio mixer I know of that does this. When you add a reverb or delay effect to a clip instead of "ringing out" the reverb ends where the clip ends. This happens if it is a clip effect OR  if the clip is being routed through a track effect. This requires that you to somehow extend the audio clip. This gets really frustrating for SFX that are short like an explosion etc.  Anything bussed to a "reverb" effect should just ring out not end at the clip boundary etc. There should be at least a known hierarchy of how these effects work right now its pretty opaque if you ask me. 
  8. Auto-Ducking uses weird separate "Amplify" effect with different keyframe scaling than the normal "clip volume."
    • Ideally just use clip volume instead of amplify!
    • less ideally: make the keyframe scaling the same. Should also follow the -96+15dB range instead of having +45dB at the top end.
    • I almost never use Auto-Ducking because of the weird amplify keframes! 
Adobe Employee
January 16, 2024

Hi! This is Adolfo from Adobe!. Thanks so much for your insights! I think your list is great and we will defintely take a look at it. Thank you again for taking the time to write this up.