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Participant
September 13, 2022

Many Material Height Map Outputs have Visual Seams, Other Maps are Ok

  • September 13, 2022
  • 1 reply
  • 140 views

There are many Scanned/Photogrammetry Assets that have heightmaps that have Visuals Seams.  This makes it incredibly difficult to blend with other Materials as the Height map is one of the most critically important Texture Outputs. The other outputs, including the Normal Map are generally fine, but many Materials need the Heightmaps to be fixed.

Example Asset:
Lichen_Covered_Cave_Rock_02
You can seet the error here in the Height Channel:

    1 reply

    Adobe Employee
    September 16, 2022

    Hello,

     

    Thanks for your feedback, indeed, this is a bug we had in the first batches of scans,  it's now fixed in our processing pipeline.

    We already re-processed some older assets, we are investigating to spot the missing ones and we'll push an updated version on the platform.

     

    As a temporary workaround, you can use the "Normal To Height" filter in Sampler to generate a continuous height map.

     

    Thanks !

    Paul.