Many Material Height Map Outputs have Visual Seams, Other Maps are Ok
There are many Scanned/Photogrammetry Assets that have heightmaps that have Visuals Seams. This makes it incredibly difficult to blend with other Materials as the Height map is one of the most critically important Texture Outputs. The other outputs, including the Normal Map are generally fine, but many Materials need the Heightmaps to be fixed.
Example Asset:
Lichen_Covered_Cave_Rock_02
You can seet the error here in the Height Channel:
