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Known Participant
janv. 27, 2026 4:24 PM UTC
Open for Voting

A rare bug with AE clamping HDR values in 32bit - not connected to non 32bit effects!

Ever since version 25.2 we have been noticing a weird bug.

We work in 32bit ACES exclusively.

Every now and then we come across a composition that just clamps all the HDR values down to 1.

I've managed to isolate a comp like that and the problem itself:

- AE ver 25.2 or later (even Beta)

- comp has minimum 3 layers

- at least two layers must be in Add mode - both have to have motion blur turned on

- motion blur in the comp is on

 

The problem fixes itself in any of the following cases:

- one of the layers gets hidden - so that only one additive layer remains

- you disable motion blur in the comp

- you disable motion blur on one of the layers, so that only 1 layer has motion blur

- you switch renderer from GPU to software

- you open the same project in AE 25.1

 

This occurs rarely, but if we find a comp like that it bugs out on all our machines

- rtx 4xxxx or rtx5xxxx

- win10 or win11

- throughout the last year we've reinstalled gpu drivers 3-4 times already

 

I have an example project - I can upload it, just tell we who to send the link to.

    6 commentaires

    kaczorefxAuteur
    Known Participant
    sept. 29, 2026 9:31 AM UTC

    October 2026, latest Beta - the bug is still there. Why is this not a priority??? We’re still working on 2025.1 exactly because of this bug - what is the point of introducing any new features if people are not going to upgrade?

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    kaczorefxAuteur
    Known Participant
    mai 14, 2026 8:46 AM UTC

    Here is the project that is bugging out

    https://mab.to/t/hdeGUCCovfo/eu1

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    Nishu Kushwaha
    Community Manager
    Community Manager
    mai 14, 2026 2:29 PM UTC

    Hi there,

     

    Sorry for the delayed response, and thanks for sharing the project file. I think you’re hitting this bug. The team is aware of the issue and is working on a fix.

    I appreciate your patience. Let me know if there are any other questions.

     

    Thanks,

    Nishu

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    kaczorefxAuteur
    Known Participant
    mai 14, 2026 3:28 PM UTC

    Yes I think you’re right, it’s exactly the same bug. Now you have a project that reproduces it 100% of the time, so it should help :)

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    kaczorefxAuteur
    Known Participant
    févr. 19, 2026 12:17 PM UTC

    Seriously? Nothing?

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