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aarons3166988
Known Participant
April 26, 2018

P: Hanging, requires force quit

  • April 26, 2018
  • 147 replies
  • 2672 views

There are a few other discussions where this issue is being reported but i believe they have other issues clouding the discussion

 

Since the update to .3 and subsequently 3.1 Lightroom Classic CC hangs after being idle for a time (i can;t be specific on time as it seem to change). It does not happen necessarily on sleeping from the computer or in one module or another or when changing windows or minimizing or maximizing

 

It hangs and i am forced to "end task" through Task Manager

 

I am on a completely up to date (drivers and software and Windows) Win 10 Pro 64 system with 128gb RAM and plenty of horsepower and disk space (NVME and SSD)

 

My system has no problems with any other programs

 

please fix this

This topic has been closed for replies.

147 replies

Inspiring
May 21, 2018
Same issue here with 7.3.1

Based on what I see in ProcessExplorer, the thread named

    Lightroom.exe!AgViewWin32Window::"default constructor closure"+0xd2d48
Is stuck in an infinite loop using 100% of 1 CPU.  The stack looks like this:

ui.dll!AgViewWinMainFrame::OnDeviceChange+0x3f6
mfc140u.dll+0x2c09ec
mfc140u.dll+0x2bfcce
mfc140u.dll+0x2bcf6c
mfc140u.dll+0x2bd344
mfc140u.dll+0x14d471
USER32.dll!TranslateMessageEx+0x29d
USER32.dll!SetWindowTextW+0x277
USER32.dll!DeviceEventWorker+0x602
ntdll.dll!KiUserCallbackDispatcher+0x1f
USER32.dll!SfmDxSetSwapChainStats+0x1a
USER32.dll!GetMessageW+0x2a
mfc140u.dll+0x2a4417
Lightroom.exe!GetAppInstance+0xee8
mfc140u.dll+0x2a4e83
mfc140u.dll+0x2daf97
Lightroom.exe!AgViewWin32Window::`default constructor closure'+0xd2cf3
kernel32.dll!BaseThreadInitThunk+0xd
ntdll.dll!RtlUserThreadStart+0x1d
Inspiring
May 18, 2018


Lightroom hangs at seemingly random times; Shadow process in Windows Taskbar. Same problem on last two PCs configured similarly, and all Lightroom versions over last two years. Happens regardless of module being used.
Dell 64-bit Windows 10 PC with Samsung 1 TB SSD for system volume (including Adobe installs and catalog); single Western Digital Green or Gold 4, 5, and 6 TB drives for RAW files (new drives for capacity over time).
I assume the big drive is going to sleep, but there's no clear sign of that and changes to Intel Drive mgmt to prevent condition make no difference; Power profile for PC is High Performance, never Sleep/ never Hibernate. Upon Lightroom restart, folder that was being viewed during last start is again selected, not folder being at time of crash/hang.
http://scottkantrowitz.com/wp-content/uploads/2018/05/20171025-LightroomHang.jpg
Inspiring
May 16, 2018
And yet I am still paying for a program I can not use ... 
Inspiring
May 15, 2018
I had started a thread with the same locking up while lightroom is idle, and sometimes while importing after going to 7.3, I went back to 7.2 and all was fine, then I tried 7.3.1 and it seemed better, but still have the locking while idle, and when importing!  
Rikk Flohr_Photography
Community Manager
May 14, 2018
Greetings Renato,

At the top of this thread you can see that the post is marked as "In Progress" This means the developers have identified the issue and a fix is underway. There is no ETA at this point. 
Rikk Flohr: Adobe Photography Org
Inspiring
May 14, 2018
My issue got merged into this thread but it appears it should not have been merged as my symptoms were different.

In my case, it appears I might have a hardware problem.  After several hours of troubleshooting, including a couple of "soft" reboots, I decided to do a complete "hard" reboot, i.e. complete power off and restart.  This fixed the issue, so I suspect the USB hardware got itself into a strange state, possibly locked to USB 1 transfer speeds.

If the problem recurs I'll add to this thread with more detailed symptoms.
Known Participant
May 14, 2018
Has any of you tried calling tech support?  Thinking of doing that.  I have to say it's getting a bit ridiculous at this point.
Inspiring
May 14, 2018


After the most recent update to 7.3.1 the import process is painfully slow, as in taking tens of minutes to populate the import dialog with images.  This used to take a minute or two for a card containing several hundred raw images.  Now, it takes 10-20 minutes for the same card, and the LR UI is unresponsive, as in going gray if you click on it.  The "Cancel" button is still responsive but the process of populating the images takes forever.

There has been no change to my hardware configuration.

Asus Z97, Intel i7-4790K, 32GB memory,

This is completely unacceptable.
Participating Frequently
May 14, 2018
Is there any statement from Adobe, if they could reproduce the problems an working on a fix and when we could expect it? Since weeks LR is crashing/freezing during work an i loss a lot of time. It's simply unacceptable to pay for this piece of software on a monthly base. Meanwhile, I am really thinking to use the time lost with LR's poor performance and crashes and beginning from scratch by switching to Capture One....
smu95rp
Participating Frequently
May 14, 2018

I can only add my voice as a me-too here. In fact that was the latest advice I've received from Adobe.

I am not auto-importing and the problem is unpredictably intermittent. Lightroom Classic just hangs (Not responding) when I attempt to open the Import module. Doesn't matter about USB drives or number of pictures to import because it appears to be the Import module that hangs on start, so it doesn't even get that far.

Only option is to kill Lightroom, which doesn't actually completely terminate on its own. I can see Lightroom.exe in Task Manager and if I try to terminate it I just get "access is denied". Process Hacker 2 is a little more explicit and says I'm trying to control a process that is being terminated. But it takes about 10 minutes usually to finally clear and I can then re-start Lightroom.

I think it is more reliable if I go and delete any Temporary Import Data related files from the Profile directory but that may be psychosomatic.

I do know that the process dies with a new, clean and empty profile. It can hang on first use and it can hang later with or without going to sleep inbetween.

Problem occurred with the switch to "Lightroom Classic" so seems to be related to one of the changes that were introduced at that time, and appeared to go away for a few weeks until this 7.3.1 update, although the intermittent and not entirely predictable nature of it could explain that.

FWIW, the system info follows:


Lightroom Classic version: 7.3.1 [ 1167660 ]
License: Creative Cloud
Language setting: en
Operating system: Windows 10 - Business Edition
Version: 10.0.16299
Application architecture: x64
System architecture: x64
Logical processor count: 4
Processor speed: 2.5 GHz
Built-in memory: 8087.6 MB
Real memory available to Lightroom: 8087.6 MB
Real memory used by Lightroom: 491.9 MB (6.0%)
Virtual memory used by Lightroom: 3918.5 MB
GDI objects count: 959
USER objects count: 4229
Process handles count: 2603
Memory cache size: 1.2MB
Internal Camera Raw revision: 933
Maximum thread count used by Camera Raw: 3
Camera Raw SIMD optimization: SSE2,AVX,AVX2
Camera Raw virtual memory: 1158MB / 4043MB (28%)
Camera Raw real memory: 1170MB / 8087MB (14%)
System DPI setting: 96 DPI
Desktop composition enabled: Yes
Displays: 1) 1280x1024, 2) 1280x1024
Input types: Multitouch: No, Integrated touch: No, Integrated pen: Yes, External touch: No, External pen: Yes, Keyboard: No

Graphics Processor Info: 
DirectX: Intel(R) HD Graphics 530 (22.20.16.4836)



Application folder: C:\Program Files\Adobe\Adobe Lightroom Classic CC
Library Path: C:\Users\rpolhill\Pictures\Lightroom\Lightroom Catalog-2.lrcat
Settings Folder: C:\Users\rpolhill\AppData\Roaming\Adobe\Lightroom

Installed Plugins: 
1) AdobeStock
2) Flickr

Config.lua flags: None

Adapter #1: Vendor : 8086
Device : 191b
Subsystem : 6de1028
Revision : 6
Video Memory : 128
Adapter #2: Vendor : 1414
Device : 8c
Subsystem : 0
Revision : 0
Video Memory : 0
AudioDeviceIOBlockSize: 1024
AudioDeviceName: Speakers (USB Sound Device        )
AudioDeviceNumberOfChannels: 2
AudioDeviceSampleRate: 48000
Build: 10.0x7
Direct2DEnabled: false
GL_ACCUM_ALPHA_BITS: 16
GL_ACCUM_BLUE_BITS: 16
GL_ACCUM_GREEN_BITS: 16
GL_ACCUM_RED_BITS: 16
GL_ALPHA_BITS: 8
GL_BLUE_BITS: 8
GL_DEPTH_BITS: 24
GL_GREEN_BITS: 8
GL_MAX_3D_TEXTURE_SIZE: 2048
GL_MAX_TEXTURE_SIZE: 16384
GL_MAX_TEXTURE_UNITS: 8
GL_MAX_VIEWPORT_DIMS: 16384,16384
GL_RED_BITS: 8
GL_RENDERER: Intel(R) HD Graphics 530
GL_SHADING_LANGUAGE_VERSION: 4.50 - Build 22.20.16.4836
GL_STENCIL_BITS: 8
GL_VENDOR: Intel
GL_VERSION: 4.5.0 - Build 22.20.16.4836
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OGLEnabled: true
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