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September 8, 2016

P: Will not export both portrait and landscape oriented pictures as a slideshow video in 720 or 1080

  • September 8, 2016
  • 59 replies
  • 2069 views

When attempting to export pictures to an HD slideshow video, I noticed that it completely fails to even begin the export at either 720 or 1080.  I am able to export at the lower quality settings, but the pictures are completely blurry.  I read a post that having portrait oriented pictures in your slideshow is causing the problem.  Sure enough, I create a slideshow 720 or 1080 video with only landscape photos and the export works fine.  I then try to create a slideshow 720 or 1080 video with nothing but portrait, and it hangs.  It did this is the version prior as well, as I was hoping the update would fix this.



Here are my System Settings:

Lightroom version: CC 2015.6.1 [ 1083169 ]License: Creative Cloud
Operating system: Mac OS 10
Version: 10.11 [6]
Application architecture: x64
Logical processor count: 4
Processor speed: 3.1 GHz
Built-in memory: 16,384.0 MB
Real memory available to Lightroom: 16,384.0 MB
Real memory used by Lightroom: 2,202.4 MB (13.4%)
Virtual memory used by Lightroom: 2,687.0 MB
Memory cache size: 1,375.9 MB
Maximum thread count used by Camera Raw: 4
Camera Raw SIMD optimization: SSE2,AVX,AVX2
Displays: 1) 2560x1600

Graphics Processor Info: 
Intel(R) Iris(TM) Graphics 6100

Check OpenGL support: Passed
Vendor: Intel Inc.
Version: 4.1 INTEL-10.14.73
Renderer: Intel(R) Iris(TM) Graphics 6100
LanguageVersion: 4.10


Application folder: /Applications/Adobe Lightroom
Library Path: /Users/angelatodaro/Pictures/Lightroom/Lightroom Catalog.lrcat
Settings Folder: /Users/angelatodaro/Library/Application Support/Adobe/Lightroom

Installed Plugins: 
1) Aperture/iPhoto Importer Plug-in
2) Canon Tether Plugin
3) Facebook
4) Flickr
5) Leica Tether Plugin
6) Nikon Tether Plugin

Config.lua flags: None

AudioDeviceIOBlockSize: 512
AudioDeviceName: Built-in Output
AudioDeviceNumberOfChannels: 2
AudioDeviceSampleRate: 44100
Build: LR5x102
CoreImage: true
GL_ACCUM_ALPHA_BITS: 0
GL_ACCUM_BLUE_BITS: 0
GL_ACCUM_GREEN_BITS: 0
GL_ACCUM_RED_BITS: 0
GL_ALPHA_BITS: 8
GL_BLUE_BITS: 8
GL_DEPTH_BITS: 24
GL_GREEN_BITS: 8
GL_MAX_3D_TEXTURE_SIZE: 2048
GL_MAX_TEXTURE_SIZE: 16384
GL_MAX_TEXTURE_UNITS: 8
GL_MAX_VIEWPORT_DIMS: 16384,16384
GL_RED_BITS: 8
GL_RENDERER: Intel(R) Iris(TM) Graphics 6100
GL_SHADING_LANGUAGE_VERSION: 1.20
GL_STENCIL_BITS: 8
GL_VENDOR: Intel Inc.
GL_VERSION: 2.1 INTEL-10.14.73
OGLEnabled: true
GL_EXTENSIONS: GL_ARB_color_buffer_float GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_rectangle GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_APPLE_aux_depth_stencil GL_APPLE_client_storage GL_APPLE_element_array GL_APPLE_fence GL_APPLE_float_pixels GL_APPLE_flush_buffer_range GL_APPLE_flush_render GL_APPLE_object_purgeable GL_APPLE_packed_pixels GL_APPLE_pixel_buffer GL_APPLE_rgb_422 GL_APPLE_row_bytes GL_APPLE_specular_vector GL_APPLE_texture_range GL_APPLE_transform_hint GL_APPLE_vertex_array_object GL_APPLE_vertex_array_range GL_APPLE_vertex_point_size GL_APPLE_vertex_program_evaluators GL_APPLE_ycbcr_422 GL_ATI_separate_stencil GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_IBM_rasterpos_clip GL_NV_blend_square GL_NV_conditional_render GL_NV_depth_clamp GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod 

This topic has been closed for replies.

59 replies

Participating Frequently
January 7, 2017
Thank you. If it helps it is Fuji RAF files that cause the problem - already converted jpeg images work fine, but it is very time consuming to export and then reimport for every slideshow!
Inspiring
January 6, 2017

Hi, the same problem here

 

I have tried to export a Slideshow in LR 6.8 and the job stops always after about 10%.

I have tried all different possibilities even with only 3 Landscape pictures , low resolution, low quality, no sound, no  start picture , nothing than 3 pictures , but it still didn't work.

When I want to start the export the first try doesn't do anything.

Only the second try starts but then stops after about 10% without any error message just staying at 10%  level.

Exporting to PDF works fine.

On my Laptop I have an old version LR 5.7.1 and here the video export works fine but with the restrictions of this version 5.7.1.

I am running on PC and on Laptop windows 7 with enough Ram 16 & 8 GB and the latest video drivers,

I have tested in several video resolutions also in 480x270 the smallest one with 3 pictures in low resolution .jpg all in landscape.

Nothing worked.

The same pictures however work for a slideshow export in LR 5.7.1

As export location I tried desktop & external Disk noting worked.

I even tried with a small slideshow collection export Catalog with 3 pictures > didn't work

 

Here the System Info of one of the PC's where it is not working

 

Version von Lightroom: 6.8 [ 1099473 ]

Lizenz: Unbegrenzt

Betriebssystem: Windows 7

Version: 6.1

Anwendungsarchitektur: x64

Systemarchitektur: x64

Anzahl logischer Prozessoren: 4

Prozessorgeschwindigkeit: 2,9 GHz

Integrierter Speicher: 8091,4 MB

Für Lightroom verfügbarer phys. Speicher: 8091,4 MB

Von Lightroom verwendeter phys. Speicher: 861,3 MB (10,6%)

Von Lightroom verwendeter virtueller Speicher: 844,9 MB

Cache-Speichergröße: 122,9 MB

Maximale Anzahl Threads, die Camera Raw verwendet: 4

Camera Raw SIMD-Optimierung: SSE2,AVX

DPI-Einstellung des Systems: 96 DPI

Desktop-Komposition aktiviert: Ja

Monitore/Anzeigegeräte: 1) 1680x1050, 2) 1920x1080

Eingabetypen: Multitouch: Nein, integrierte Toucheingabe: Nein, integrierter Stift: Nein, externe Toucheingabe: Nein, externer Stift: Nein, Tastatur: Nein

 

Informationen zum Grafikprozessor:

Check OpenGL support: Failed

Vendor:

Version:

Renderer:

LanguageVersion:

 

 

Anwendungsordner: C:\Program Files\Adobe\Adobe Lightroom

Bibliothekspfad: E:\JiM Documents\Lightroom\Catalog-Jim-Office\Catalog-Jim-Office.lrcat

Einstellungen-Ordner: C:\Users\cht342\AppData\Roaming\Adobe\Lightroom

 

Installierte Zusatzmodule:

1) Canon Tether-Zusatzmodul

2) Facebook

3) Flickr

4) Leica Tether-Zusatzmodul

5) Nikon Tether-Zusatzmodul

 

Config.lua-Flags: None

 

Adapter Nr. 1: Anbieter : 8086

                Gerät : 102

                Subsystem : 20028086

                Version : 9

                Grafikspeicher : 64

AudioDeviceIOBlockSize: 1024

AudioDeviceName: Speakers (Realtek High Definition Audio)

AudioDeviceNumberOfChannels: 2

AudioDeviceSampleRate: 48000

Build: LR5x4

Direct2DEnabled: false

GL_ACCUM_ALPHA_BITS: 16

GL_ACCUM_BLUE_BITS: 16

GL_ACCUM_GREEN_BITS: 16

GL_ACCUM_RED_BITS: 16

GL_ALPHA_BITS: 8

GL_BLUE_BITS: 8

GL_DEPTH_BITS: 24

GL_GREEN_BITS: 8

GL_MAX_3D_TEXTURE_SIZE: 2048

GL_MAX_TEXTURE_SIZE: 8192

GL_MAX_TEXTURE_UNITS: 8

GL_MAX_VIEWPORT_DIMS: 8192,8192

GL_RED_BITS: 8

GL_RENDERER: Intel(R) HD Graphics 2000

GL_SHADING_LANGUAGE_VERSION: 1.40 - Intel Build 9.17.10.4229

GL_STENCIL_BITS: 8

GL_VENDOR: Intel

GL_VERSION: 3.1.0 - Build 9.17.10.4229

GPUDeviceEnabled: false

OGLEnabled: true

GL_EXTENSIONS: GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_SGIS_texture_edge_clamp GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_SGIS_texture_lod GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_texture_edge_clamp GL_EXT_separate_specular_color GL_ARB_multitexture GL_EXT_texture_env_combine GL_EXT_bgra GL_EXT_blend_func_separate GL_EXT_secondary_color GL_EXT_fog_coord GL_EXT_texture_env_add GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_texture_env_add GL_IBM_texture_mirrored_repeat GL_EXT_multi_draw_arrays GL_NV_blend_square GL_ARB_texture_compression GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic GL_ARB_texture_border_clamp GL_ARB_point_parameters GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc GL_ARB_shadow GL_ARB_window_pos GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_ARB_vertex_program GL_EXT_texture_rectangle GL_ARB_fragment_program GL_EXT_stencil_two_side GL_ATI_separate_stencil GL_ARB_vertex_buffer_object GL_EXT_texture_lod_bias GL_ARB_occlusion_query GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_non_power_of_two GL_ARB_vertex_shader GL_NV_texgen_reflection GL_ARB_point_sprite GL_ARB_fragment_program_shadow GL_EXT_blend_equation_separate GL_ARB_depth_texture GL_ARB_texture_rectangle GL_ARB_draw_buffers GL_ARB_color_buffer_float GL_ARB_half_float_pixel GL_ARB_texture_float GL_ARB_pixel_buffer_object GL_EXT_framebuffer_object GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_ARB_occlusion_query2 GL_EXT_draw_buffers2 GL_WIN_swap_hint GL_EXT_texture_sRGB GL_ARB_multisample GL_EXT_packed_float GL_EXT_texture_shared_exponent GL_ARB_texture_rg GL_ARB_texture_compression_rgtc GL_NV_conditional_render GL_EXT_texture_swizzle GL_ARB_sync GL_ARB_framebuffer_sRGB GL_EXT_packed_depth_stencil GL_ARB_depth_buffer_float GL_EXT_transform_feedback GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_ARB_framebuffer_object GL_EXT_texture_array GL_EXT_texture_integer GL_ARB_map_buffer_range GL_EXT_texture_snorm GL_INTEL_performance_queries GL_ARB_copy_buffer GL_ARB_sampler_objects GL_NV_primitive_restart GL_ARB_seamless_cube_map GL_ARB_uniform_buffer_object GL_ARB_depth_clamp GL_ARB_vertex_array_bgra GL_ARB_shader_bit_encoding GL_ARB_draw_buffers_blend GL_ARB_texture_query_lod GL_ARB_explicit_attrib_location GL_ARB_draw_elements_base_vertex GL_ARB_instanced_arrays GL_ARB_fragment_coord_conventions GL_EXT_gpu_program_parameters GL_ARB_texture_buffer_object_rgb32 GL_ARB_compatibility GL_ARB_texture_rgb10_a2ui GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_timer_query GL_INTEL_map_texture GL_ARB_vertex_array_object GL_ARB_provoking_vertex

Rikk Flohr_Photography
Community Manager
January 2, 2017
When reported as unfixed, we reopened the bug. This thread's status was changed back to Acknowledged. The team is looking at it again. 
Rikk Flohr: Adobe Photography Org
Participating Frequently
December 27, 2016
Hi Rikk. I commented 3 weeks ago that the update did not fix the issue. Have you any updates on the problem?
Participating Frequently
December 9, 2016
2015.8 has definitely NOT fixed this problem. Looking back through the Adobe forums, this problem has been known about for months and not fixed for months! This functionality is vital to me, so please fix it urgently!
Todd Shaner
Legend
December 8, 2016
Rikk, on Windows 7 with LR CC 2015.8 with any of the image files Portrait mode it will output a 720p video OK, but not 1080p video.  This is with 'Zoom to Fill Frame' and 'Pan and Zoom' NOT checked. It fails using two Landscape and one Portrait Canon 5D MKII CR2 files placed in ANY order.
Rikk Flohr_Photography
Community Manager
December 8, 2016
This should be fixed in the CC2015.8/6.8 Update. Give it a try and let us know. 
Rikk Flohr: Adobe Photography Org
Scott Smith Photography
Participating Frequently
November 24, 2016


I have a slideshow of images set to music that I am trying export. I've tried various video resolutions but I just get the following screen...

It's been like this for over 9 hours today.  Tearing my hair out can anyone help?

I'm on a almost brand new 27" imac running Sierra.

After further experimenting if I remove all vertical images from the slide show it exports fine!

Can adobe fix this please as a wedding photography this is pretty much an essential feature for me!!
Participating Frequently
November 24, 2016



I have the same problem. Lightroom will not export a slideshow that contains any portrait images. Previous versions of LR did this fine, but the current versions do not. I am a wedding photographer and cannot now use LR to make slideshows for my clients.

Todd Shaner
Legend
November 24, 2016



I found another bug. If 'Zoom to Fill Frame' AND 'Pan and Zoom' are selected AND the first image file is Portrait the Export to Video hangs at 0 progress. If the Portrait image is not 1st it hangs with a small progress bar showing. Using either option singly is OK, but not both together!