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Participant
July 20, 2026

Premiere Pro 26.2.0 corrupts WAV source offsets after reopening a project. Cut external audio loses synchronization when 50 fps footage is combined with WAV files using 25 fps timecode.

  • July 20, 2026
  • 2 replies
  • 34 views

I would like to report a reproducible issue that causes externally recorded WAV audio to lose synchronization after a Premiere Pro project is saved, closed, and reopened.

Environment:

  • Adobe Premiere Pro 26.2.0, Build 65

  • macOS

  • Editing and delivery sequence at 25 fps

  • Camera footage recorded primarily at 50 fps

  • External multichannel WAV recordings at 48 kHz

  • Sync map generated in Tentacle Sync Studio and imported through Final Cut Pro XML

Problem description:

The imported synchronization sequence used a 50 fps timeline, while the external WAV master clips contained 25 fps timecode metadata.

Immediately after importing the XML, the camera and recorder audio were correctly synchronized. Cutting and editing the synchronized material also worked correctly during the active Premiere session.

After saving the project, closing Premiere Pro, and reopening it, the cut WAV clips referenced incorrect positions inside their source files. Their timeline positions and visible edit points remained unchanged, but their Source In/Out offsets changed. Consequently, the clips played audio from different parts of the WAV files and no longer matched the camera audio.

This is not a timeline slip, linking problem, or media-cache issue. The incorrect source offsets are saved in the Premiere project and are also visible when the damaged sequence is exported to Final Cut Pro XML.

Reproduction steps:

  1. Create or import a 50 fps synchronization sequence.

  2. Place 50 fps camera footage and external WAV files with 25 fps timecode metadata in the sequence.

  3. Confirm that the camera and recorder audio are synchronized.

  4. Cut the synchronized WAV clips into multiple segments.

  5. Save the project.

  6. Close Premiere Pro.

  7. Reopen the project.

  8. Compare the WAV clips with the camera audio or inspect their Source In/Out values.

Actual result:

After reopening the project, cut WAV clips reference incorrect source positions. Some Source In values become negative, some clips reference audio far from the intended position, and source durations no longer correspond to timeline durations.

An XML exported from an affected sequence may contain:

  • negative Source In values;

  • Source Out values much longer than the timeline segments;

  • mismatched in, out, pproTicksIn, and pproTicksOut values;

  • different source ranges for clips that should be contiguous.

Expected result:

Saving and reopening the project should preserve the exact Source In/Out offsets of every cut WAV clip. The clips should continue playing the same source samples and remain synchronized with the camera audio.

Additional verification:

A basic import-save-reopen test without cutting the WAV clips remained correct. The corruption appeared after the synchronized WAV material had been cut.

I also confirmed that:

  • clearing the media cache does not repair the offsets;

  • the source WAV files remain valid and unchanged;

  • relinking the media does not resolve the issue;

  • Sync Lock and Linked Selection are unrelated;

  • the incorrect values persist in exported sequence XML;

  • multiple mono channels belonging to the same recorder file are affected.

Workaround:

Converting the synchronization sequence to 25 fps before editing prevents the issue, provided that native source coordinates are preserved:

  • sequence timeline positions are converted from 50 fps to 25 fps;

  • camera Source In/Out values remain in their native source rate;

  • WAV Source In/Out values remain in their native source rate;

  • only the sequence timeline coordinates are converted.

Recovering an already edited sequence requires reconstructing the WAV Source In/Out values from the corresponding camera clips and the original synchronization map.

Impact:

This is a serious data-integrity issue. The project opens without an error message, and the clips remain visually positioned on the timeline. The corruption may therefore remain unnoticed until playback, mixing, or export. Manually rebuilding the audio offsets in a long-form project is impractical and creates a risk of delivering incorrectly synchronized audio.

Please investigate how Premiere Pro serializes and reloads audio Source In/Out values when:

  • the sequence uses 50 fps;

  • camera sources use 50 fps;

  • external WAV sources use 25 fps timecode metadata;

  • synchronized material is cut;

  • and the project is saved and reopened.

Kind regards,

Jakub Rolka

    2 replies

    Amy the Stuv
    Community Manager
    Community Manager
    July 20, 2026

    Thank you for getting back to me,

     

    Last followup question and I’ll DM you a private upload link for the XMLs.

     

    When you are cutting the clips from your Synced sequence into your Edit sequence, do you have Insert and overwrite sequences as nests or individual clips? I’m wondering if your edited clips still reference that original sequence?

     

    I’ll shoot you a DM in a moment. Thank you,

    Amy

    Participant
    July 20, 2026

    Hi Amy,

    I had “Insert and overwrite sequences as nests or individual clips” set to insert individual clips, not nests.

    The edited sequence contains separate camera and WAV clip instances rather than a nested reference to the original SyncMap sequence. I also confirmed this in the exported XML: the edit references the original media/master clips directly.

    Despite this, the WAV Source In/Out offsets became corrupted after saving, closing, and reopening the project.

    Thank you — I’ll be ready for the private upload link.

    Amy the Stuv
    Community Manager
    Community Manager
    July 20, 2026

    Hello Jakub ​@Kuba36069498mj29 ,

     

    Welcome to the premiere pro forums and thank you for your detailed bug report.

     

    To clarify, is the Synced Sequence you import via an FCP XML the sequence you enable Multicam on to edit with?

     

    Also confirming that the problem happens when you have a 50 FPS Multicam sequence with 25FPS audio in it, edited into a 25 FPS sequence, but changing the Mutlicam sequence to 25 FPS before editing with it doesn’t have any issues?

     

    It could also help us if you’re willing to share just an XML, no media, so we can look at how the metadata is brought into Premiere. 

     

    I know this might not seem related, but we also always ask for system specs as Premiere uses the CPU and GPU for decoding and encoding media, so if you’re able to, we would appreciate the following information from our How to Report a Problem thread.

    • Operating System: Specify Windows or macOS, along with the version.
    • GPU or Mac Chip
    • GPU Driver (Windows only): Please let us know your video card driver version. We recommend updating to the most recent version; for NVIDIA users, we strongly recommend the Studio version of the driver.
    • Video Format: If the issue relates to playback or export, please specify the format (and ideally share a sample video). *In this case I’m asking for an XML

    Hope we can help and thank you for bringing this issue to us.

    Amy

    Participant
    July 20, 2026

    Hi Amy,

    Thank you for your response.

    To clarify, I did not manually enable Multicam on the imported SyncMap in Premiere Pro. The XML was generated by Tentacle Sync Studio with its multicam option enabled, but in Premiere I opened the imported SyncMap as a regular source sequence and edited the synchronized clips into a separate 25 fps program sequence.

    Your second description is correct:

    • the imported SyncMap was 50 fps;

    • the camera sources were primarily 50 fps;

    • the external WAV files used 25 fps timecode metadata;

    • the synchronized material was edited into a 25 fps sequence;

    • after saving, closing, and reopening the project, the cut WAV clips referenced incorrect source positions;

    • converting the SyncMap itself to 25 fps before editing prevents the problem.

    The WAV files remain unchanged. Only their Source In/Out offsets inside Premiere are corrupted. The problem is also visible in an FCP XML exported from the affected sequence.

    System information:

    • Operating System: macOS 26.5.1, Build 25F80

    • Computer: Mac mini

    • Chip: Apple M4, 10-core CPU and 10-core integrated GPU

    • Memory: 24 GB

    • Premiere Pro: 26.2.0, Build 65

    • Camera media: MP4 camera footage, primarily 50 fps

    • External audio: multichannel PCM WAV, 48 kHz, with 25 fps timecode metadata

    I am willing to share the XML without media. Because it contains original project metadata and file paths, I would prefer to provide it privately rather than attach it publicly to the forum. Please let me know the recommended secure method.

    Thank you for investigating this.

    Kind regards,

    Jakub Rolka