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Known Participant
May 30, 2024

Punched-in footage exports blurry to lower resolutions

  • May 30, 2024
  • 20 replies
  • 1320 views

Hello everybody, unfortunately I need to open this topic back up after last time this issue was quickly (and wrongly) dismissed as user error and instantly moved to discussions. Since then I've been contacted by multiple users asking me if I ever resolved this issue, and I'm still experiencing this on day-to-day usage, here it is again with a test project for easier testing:

 

  • Issue - When on exporting from any resolution to lower resolutions, punched-in footage only loses resolution. Resolution is fine while working in Premiere in the program window.
  • Adobe Premiere Pro version number: 24.4.1 (Build 2)
  • Operating system - Mac OS Sonoma 14.3.1
  • System Info: CPU, GPU, RAM, HD:
    • CPU M1 Max

    • GPU M1 Max

    • RAM 32 GB

    • Internal SSD

  • Video format: 3840x2160 ProRes footage
  • Steps to reproduce:
    • Open a brand new project.
    • Import a 3840x2160 clip.
    • Drop it onto the "New Composition" button, a new clip with the same footage settings is created
    • Zoom clip into composition to 200% (basically a 1920x1080 crop remains framed, in the preview window it is still reasonably sharp).
    • Check that "Use maximum render quality" is checked everywhere, both on the comp setting and in render.
    • Try to export the clip: if exporting to 1920x1080, punched-in clips lose more resoltion than what you can see in the program window.
  • Expected result - I would expect to at least retain all the available detail in the punched-in clips, which I can see just fine in the program window (meaning detail is actually there).
  • Actual result - Clips come out blurry.

 

Test Project

I attach a test project that perfectly shows the issue. It contains a 2160p ProRes source clip, which for the sake of the test I scale up to 200% on the right side. On the left side I instead crop the 1080p central part of the clip and use "Scale to frame size". Both layers now show a 1080p crop of the source clip, but only one of them exports sharp when you select lower resolutions in the preview window. The lower the resolution, the more apparent the issue becomes.

 

Real world impact of this issue

I sometimes need to punch-in 2160p clip from clients project, just for zooming or reframing purposes. I still need to work 2160p timeline to retain all details for non-punched in clips. Clients also asks for lower resolution versions of exports (for example for easier storage and playback, but also for diverse application like exhibition led walls who only accept precise resolutions). All punched-in clips on those lower resolution files are completely ruined, and I have no indication of that happening without checking every single export (it looks fine in program window). No amount of fiddling with settings ("Use maximum render quality") fixes the issue.

20 replies

Known Participant
October 20, 2025

Hery Rach, just wanted to check in to see if there is any progress on this acknowledged bug. Googling around I found some other users stumbling upon it as far as 4 years ago, and the culript probably being "Use Maximum Render Quality" being completely broken for multiple years, at least on Mac.

 

Just to make another example on how this happened again in a real world scenario: customer needs corporate video (normal 2160p sequence) for an exhibition ledwall, but supplier needs file at the exact resolution of 840x672px. Below what happens exporting directly to a lower resolution, vs exporting to the composition resolution and then re-encoding in Media Encoder to a lower one.

 


Also notice how different the shadow around the title looks, definetly something funky going on when exporting to a different resolution in Premiere. You'd think you'd get the same output, just at a different resolution?

 

Known Participant
December 26, 2024

Sorry MyerPj, but you probably didn't carefully read the OP nor the rest of the thread, and I'm just tired of re-explaining it again.

 

Now at least the bug seems to have been "aknowledged" after 1 year and 4 months from first reporting, after having been played down multiple times by multiple users who for some reason just preferred criticising the workflow thinking it's my first day on the software, instead of actually looking into the issue.

 

Thank you to all the devs who investigated this. Open to more testing if necessary, being now updated to the latest Apple Silicon (M4 Max) and OS. Issue still there.

MyerPj
Community Expert
Community Expert
December 26, 2024

Scale to Frame Size is an option you shouldn't use, as has been said above.

The only reason I can think of to use it, is if you have a giant still image, and you're machine is just totally bogged down by it, scale to... would throw away the extra pixels (resolution) and allow your machine to run better.

 

Barring that, I can't think of a reason to keep it around, other than it's been there for a long time.

 

Use Set to Frame size which is now called Fit to Frame in v25, and also comes with a new option Fill Frame, which creates a bit of a crop (the pixels are still there) on the top/bottom or sides depending on your aspect ratios.

jamieclarke
Community Manager
Community Manager
October 29, 2024

Updating Status

R Neil Haugen
Legend
August 30, 2024

I can't replicate the behaviour you're getting. In your post, you mention using a setting that would guarantee getting the results you are reporting.

 

Hence my comments.

 

If you are getting this without using Scale To, in both the Preference and on the sequence, then that would be "wrong" behavior by the app.

 

I'm just practical.

Everyone's mileage always varies ...
Known Participant
August 30, 2024

Those are words you're typing on your computer.

 

Reality is whatever is happening in the test project and screenshot I attached, which still nobody really tried to replicate on their system, and whatever is happening to countless other users in the other topics I linked above.

 

Reality is this clip just exported from that same test project, where left side is on "Scale to" and right side is on "200%", using ProRes 422 default preset with FHD resolution selected.

 

Reality is encountering this issue for over a year, multiple times every week, just because I'm trying to use a really basic feature of Media Encoder to export a clip to multiple output resolutions.

 

I don't wanna sound rude but I've been ridiculed one time already because nobody really tried to replicate a clear-as-day issue, perfectly reported TWO times using the provided template with steps to reproduce and system configuration, and even attaching a ready-to-go test project in an attempt to improve the software for everyone. It always ends in a lot of discussion about technicalities but nobody really gets to what happens in reality.

R Neil Haugen
Legend
August 30, 2024

No. Just .... no.

 

Scale to throws away your original resolution as an INTENDED thing,  as that was originally designed back when computers had like 16GB of RAM max. And struggled with playing back 1280x720 ProRes sequences.

 

Once thrown away, you cannot get the data back.

 

Using Scale To, starting with UHD to 'normal' 1920x1080, your image is ONLY 1920x1080. Period. There is no further data available for the computation. Including at export.

 

Using Set To, starting with UHD to 'normal' 1920x1080, you still have all the original pixels available for any further scaling work.

 

That's reality.

Everyone's mileage always varies ...
Known Participant
August 30, 2024

I'm sorry Neil, but the core of the issue is not even what the difference between "Set to" and "Scale to" really do: the issue is that -whatever- they do, it's not reflected correctly in the preview window VS what happens during export. I could edit all day, having perfect sharpness in my preview window at whatever size and/or resolution I have set it at, but whenever I export to a resolution that is LOWER than the composition resolution all the clips which have "Motion > Scale" in the EPC at any value above 100% are blurry.

 

I get what you're trying to get at with the difference between "Set to" and "Scale to", but in reality however they operate should be negligible: using "Maximum render quality" should still bring out all the available pixels during export. If I framed 1080p worth of pixels on a 2160p composition and export a 1080p clip (or lower), even taking into account any loss from scaling algorithms, I should expect close to 1080p worth of detail into my export. But as you can see from my test project, half of the frame gets RAMMED (the half which has been scaled with "Motion > Scale") while the other half (that used "Scale to") keeps detail.

 

This is a big issue, because as you said in your last post, I cannot use "position and Scale settings" for any clip if I intend to export some versions at lower resolutions.

R Neil Haugen
Legend
August 30, 2024

Set to and Scale to are technically settings in the Preferences, and can also be invoked from sequences IIRC.

 

Both allow for dropping clips onto a sequence and automatically adjusting to fit the sequence framesize.

 

But Scale to rasterizes the image to the sequence. Any further scaling is done from that raster image.

 

Set to adjusts the image to the framesize but keeps the original data. So any further scaling is computed from original image data.

 

If you are simply using the position and Scale settings on a sequence in the ECP, that also works with original image data.

Everyone's mileage always varies ...
Known Participant
August 29, 2024

How am I supposed to use scale to framesize if I need to punch-in footage to just about 120%? Or If I need to do a slow zoom in, let's say from 100% to 120% using keyframes?