『アドビコミュニティフォーラム』に質問/トピックを投稿する方法
Learn how to create, build, and animate 2D puppets.
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When the head moves, the body and arms move also.We should be able to move the head without the arms shaking or moving also. It does not look right. The Head should move independently of the body or at least have the choice to keep the body, arms and legs still when the head moves.
How do I get the head the move with tilt but continue to stabilize the body...?https://youtu.be/Qbor3vaabsw
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its new software for me, please put subtitles in Italian and other languages for the tutorial about adobe world
左右同じ位置にハンドルを打ちたいです。動かす時のも右腕を動かしたら左腕も対象に動くような機能があると便利だと思います。
Add another audio track that has tones or words that trigger cycles or poses.
Add lighting based on a puppet's features to create normals. Like reVisionFX's ShadeShape or Stefan Minning's Normality, except that the normals except that ChA auto generates the normals (maybe based on Characterizer's code?) Good to generate reflections and depth FX as well.
What would be really handy is if you could mask to hidden layers. At the moment, unless Im mistaken, you can only mask to layers that are exposed (if you alter the opacity it affects that which is being masked to it) and you can only mask to a layer beneath. This is an issue I bump into time and time again
I would like to collect character animator files that are imported to After Effects or Premiere Pro. I cut and combine it there and would like to save it all at once as a backup. For now I collect all media but character animator scenes are excluded - project link to the original location.
I think it's simply unacceptable that I can't use my cloud saved documents in 2021. "Copy it in local" it's not the safest solutions in my current timeline. Please join the present.
Add camera sources that are currently not regognised as camera sources for reference without requiring OBS. Currently not working on Mac Mini M1. Don't know if its the same across platforms. Previous version of Char Anim recognizes all cameras connected.
I would like to be able to use my iPad or iOS device as an external camera for capturing. I run a mac mini and it does not have a webcam built in. i usually use iOS devices for camera attatchments and it would also be wonderful to be able to download character puppets and use them on iOS with an accompanying webcam puppeteering app.
It would be nice if there were a size slider for icons in the control panel. Or at least three size options in the context menu.I use a midi keyboard, so it would also be nice if icons could snap to a half grid space so it would be a little easier to lay things out like a keyboard.Also, it would be nice if icons in the control panel would take the same color as the labels in the triggers panel. Or at least be able to assign colors to icons individually or in groups.Also, it would be REALLY nice if the "remove trigger key" and "remove midi note" options worked on an entire selection. Sometimes I want to remove all of the trigger from the control panel, or some group of icons, and it's a real pain to remove them individually. Sometimes it's just nice to start with a clean slate.It could also be nice to have a set of generic artwork that could be used for random things. Or just being able to assign a couple letters or numbers or the trigger name so it's easier to keep track of triggers wi
It would be really nice to be able to use the work area bar/markers etc. to set in and out points for recording in the same way as for playback.Maybe I'm missing something, but it seems like that would be standard fare in an app like this. I checked the documentation, but couldn't find anything.
Export Lip Sync as FBX to be imaported in 3Ds max to be copied in head morph targets as values for each channel
you should do it
It would be great to have walking added to the characters provided in Adobe Character (I'm on v4.4). At the moment you can just slide them in/out and move their arms. Creatively it would be much better if they could walk in from either left or right and forwards. Speed adjustment too so they could walk in slo mo or run.
Hello! Character Animator is amazing, however I have a lip sync workflow in After Effects I prefer over what's included in the software. It would be great to be able to take that keyframe data from after effects and paste it into a lip sync layer. As of now, even if I copy the keyframe data from Character Animator, paste it into a text document and change the values manually, I can't even paste that back in. Would be great to be able to do so!
Would like the ability after creating a trigger to be able to create artwork for it from within CA. Replays can get quite long. Maybe being able to select a specific frame from the timeline and then similarly to premiere's export frame (ctrl+shift+e) the frame could then be instantly applied to the selected trigger.
Hi everyone ! I've just have a idea why not import a puppet for a website and import into the timeline.Good idea ? 🙂
I use my main PC for games and rendering my character. Then the NDI stream is captured by a streaming PC. Since the audio doesn't come with the character's NDI, the mic has to be streamed by a different app. I have to manually sync the mic audio to the character. This would be easier if the mic audio came included with the character video.
Hello. I was trying out the new Body tracking and i thought two parameters could help greatly with eliminating jitter.Interval and Degrees.While the body is tracked at all points at all time, the system would allow you to remove tracking issues that only last a few frames.interval would allow you to set a timeframe, that the software would then use as keyframe positions for the limbs and interpolate the tracked limbs towards those keyframe positions. The degrees function would use the live tracking and at all times be tracking the number of degrees your body tracker limbs are moving away from their current position (or rotating rather), and if you hit the degree limit within a short time span, the interval would turn off and you would capture every frame live the way you do now, settling back into interval mode when the limb is no longer performing large movements.This would allow for both reduction of jitter when the body is somewhat stationary and it's the tracker that's jumping aro
should move simultaneously one after the other so you can basically type the word out instead of having to move to move the mouse
You should be able to export a camera to a different scene.
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