Learn how to create, build, and animate 2D puppets.
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I think that it would be great if we could lock layers that we are not working on. Sometimes I find myself making errors unaware because a layer is not locked. Other than that...I think that the software is AWESOME and I am so grateful for the brilliant minds behind CH. Thanks for all that you do!
We imported a 3840x2160 AI file to use as a background in Ch. We had it scaled to 50% to fill the 1920x1080 video we wanted to create. The preview in Ch worked great, but when the Ch was pulled into AE it took forever to preview. It was just a 1 minute video, but when attempting to use Media Encoder to produce a video, it was going to take close to 4 whether coming from AE or directly from Ch. We knew that was too long, so we investigated. We removed the AI background from Ch and imported the same AI background directly into AE. This time. When the background was not coming from Ch (only characters this time), the encoding took under 6 minutes, which is what we expected. There seems to be some issue with the encoding from Ch or large background AI files. AE handles them fine. I hope this explained it well enough.
I've been trying to sync an animated drummer with prerecorded drums but I can't line up my triggers with the sound waves even 60 fps making the animated drummer completely out of sync with the music. there has to be a way to slide items on a timeline without snapping directly to the beginning or end of a frame. I understand that 60fps is fast enough for visual satisfaction but in an animation project heavily based on music i would love for the animation and musical actions to occur simultaneously.
Subscriber benefits for the extension. Basically Subs either have access to certain triggers exclusively and they can have different prices. (such as it costs bits for regular people to trigger but for subs it's free)
Physics responds in random way, so it is impossible to record ball play, because the ball work different every time you export. So maybe internal record (like life performance) would solve this.
An overall "Strength" parameter for behaviors. I have some eyebrows that are going to high in my position take. Just take the behavior strength down to compensate.
Working on an illustrator's existing character, I wanted to ease my pain and use a layer mask on the group of faces.Except it only works layer by layer. (one mask, one layer) whereas Photoshop proposes also the "one group, one mask" option.I don't know if it would be possible to add that.
Please add feature where resolution settings can be copied as templates to use in instances where you need to animate with low res versions of bigger files to avoid clipping that occurs with less powerful computers, eg Start with a 4K master Photoshop file, then edit the Scene in 1080p to avoid clipping, then change the Scene settings back to 4K after all actions have been recorded. What we need to be able to copy is the scale size of the puppet, X/Y axis, etc. Not just the Scene pixels ratios.
Every time i open a file on this app, it keeps saying "Error reading past end of file." This also happens every time I click anything else besides the home button.
When I Switched PC's and Switched my Ip's I was able to register charecter animator for a second trial when I already used my trial before.
動画を見ながらCHの動きがコントロールでるので便利だからです。また、Prに装備されているマスク機能があると便利だと思います。ご検討よろしくお願いいたします。
Would like to be able to sync characters to video movements but I can't add video into the timeline. So, that would be really helpful for the series I'm working on. Thanks! 🙂
I would love to be able to export the screen coordinates of a Handle to After Effects. This would allow users to link another object or video clip to a puppet easily in After Effects.For example, exporting the position data from a handle on a handheld torch would allow the user to add a lighting effect that moves with the character.
Would be fun to have a keyboard input for crossed-eyes. Maybe if you held down Up+Down keys together, perhaps.
There are a lot of ways to bring your character "to life" in Character Animator, however there is one thing that a cartoon has that life doesn't: 100% consistency. I have an idea about triggers having an RNG system to them such as different mouth shapes for the same sound to add variation or when I hit a trigger to make a pleased expression the expression has different variations that will randomly trigger to give the same emotion but have a slightly different look to give some imperfections/naturalness to the design (such as people don't make the EXACT same face whenever they are pleased, or look the EXACT same whenever they get mad.Same idea as script/handwriting font writers when they make multiple iterations of the same letter to give the illusion that it is actually someone's handwriting.
When you flip a character through a transform behavior, every camera input gets flipped too.Would be nice to have a behavior that fixes these issues, with additional options, like Anchor point, vertical/horizontal checkboxes.
I think adding a separate window connected to the stream would be beneficial so that OBS software can detect the window more easily and you don't have to jump through so many hoops. Also, I think a way to create better tracking and even add an option for the puppets could be exported much like Live2D can export theirs, would be beneficial. Being able to add your already rigged puppet to a different non-adobe software would be great for streamers looking to become VTubers. Personally, I find the streaming to be clunky and not well thought out, if it ran more like Facerig so it'd be an easier experience I'd try to learn the program more though.
Mixamo Make it possible to download multiple animations at ones pls! it would be a huge time safer to download all animations for a character at ones. also a integration to blender would be cool
I use Photoshop "templates" to create multiple puppets that re-use the same pre-configured rigging structure.My technique is to create a template puppet in Photoshop that is comprised only of layer groups. I can then tag the groups and apply behaviours as needed in order to "pre-rig" the entire template.Then to create a puppet, I make a copy of the template and drag my artwork layers into the appropriate layer groups. I can then import my "pre-rigged" template puppet, switch the artwork file to my new puppet and all the tags and behaviours are maintained.However, the problem is that Character Animator removes behaviours from layer groups that have no child layers.To work around this, I have to create empty placeholder layers in my puppet template file, and delete them when I create a puppet from it and add my artwork layers.This creates a lot of extra work and can cause distortion and weirdness if I forget to delete any placeholder layers.I have created a tutorial where I explain my te
Look at Maxon Moves. Make CA a 3D tracking system with facial and body trackingMo
When recording multiple takes that using (using face behaviour for example) it would be nice to have the ability to parent or group takes so they can be moved and scaled at the same time.
I can make the character go to a sitting position by dragging the head down. It would be nice to somehow freeze its position and hip so that I could then only control head movements.
It would be nice to have pre-made animations such as jumping, kicking, fighting movements, dancing among others.
It would be nice to be able to hold an object like a rifle with both hands and being able to drag/animate de rifle recoil and then both arms would follow the movement.
I'd love to see the ability to import audio markers from Audition. When animating long takes, being able to see where the audio cues are would be invaluable!
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