Feature Requests
Recente
I recorded a scene in which a puppet flows in the wind using the physical properties behavior. However, when I play it back, it does not behave the same. Each time I play it back, the behavior is different.I hope that the next version will have the same behavior.
I would like to record with an mp4 file in the background.
Ability to load a video source for recording so that remote actors can participate, or to characterize other video in post.
Make one of your backgrounds in the beta TRANSPARENT. Exporting without a background is an easy win (vs. a solid color that has to be keyed
Please add the new 3D Design Space and 3D gizmo from After Effects. Ch is made for this more intuitive approach! I'm at home in AE, but I'm sure there are animators who aren't.Thanks for listening.
Possible text bubbles, or text with multiple fonts. Also lagging in calibration of face movement/lip-sync...
Instead of using X and Y to re-establish where the ground is, it would be nice to drag the puppet precisely where you want, then click a "Reset Ground" button. An option to scale according to the ground would be useful, in other words the puppet's size changes without the feet leaving their position.If there's already a keyboard shortcut for this, let me know.
You know what would be cool? I'm using the body recorder for full body recordings, and it works pretty well. Well, aside from the glitches where the body decides to become a foot taller for a second or two or the head decides to stick to one spot while the rest of the body moves as expected. Well, it'd be cool to maybe have an option to smooth over parts of a body recording between a couple frames, or have it be like another recording where you could use the blend-in and blend-out sides. It would basically take the body data from the beginning of the range and the body data from the end and just blend those two, ignoring the spots in between. Then you could use it to patch the glitches to make the performance much smoother. I'm using draggable handles right now to fix a frame or two here and there, but it can only do so much. Without the ability to record a frame for one body pose or edit the body poses manually, this could be the next best thing.
The user creates their own assets (face, body, etc.) which can then be used to generate many fully rigged puppets all in that user's style.
Make the timeline panel behave as it does in After Effects and allow multiple scenes to be open and available at once.Of course, you'd need to improve CA's woeful copy and paste functionality to make moving between scenes actually worthwhile.
1. I would like to see the option to put video files like .mp4 into the timeline and preview them at the same time as doing capture or puppeting work in the timeline.2. I would like to be able to have a parenting functionality that could be linked to puppet handles via a possible tagging system to control and puppet/move multiple layers at one time in a specific spot on the art work. Example: Human puppet playing guitar, you want the arm/hand behind the guitar neck to move and you want triggerable fingers on a layer in front of the guitar neck to move at the same time with one handle.It seemed slightly hard to explain. Hope you understood what I was going for here. Thanks for your time and hard work on this amazing product.Best
If you can record full face movements, why not record full body motion like motion capture with no need to push buttons to walk , run or jump?
The "Duration" property of a scene rounds floating point numbers to the nearest integer. So a value of 1.5 is displayed as 2. But when you click in the field to edit, it jumps back to 1.5. The request is to make the displayed value be the exact value rather than a rounded value. (This is particularly made worse when a recording gets extended by a few frames. The scene length can be extended without you even realizing. (Should be a quick change.)
This would be nice to have like an easy thing, so you could make like thoughts bobbles over characters when they not going to talk, like things that are in comics sometimes when one character speaks and the other one thinks when the character speaks. 🙂
In Character Animator (v3.4), it is sometimes difficult to tell which latch-mode triggers are active. This makes it hard to get the puppet back into its default mode, especially when multiple latch triggers are active simultaneously.It would be very useful if activated latch triggers in the Trigger Panel could visually indicate their state (by changing color for instance).In addition, currently buttons in the Controls Panel flash briefly when clicked. For latch triggers, it would make sense for them to remain highlighted (or some other visual indication, like a highlighted border) for the entire time the trigger is active.That would give users the ability to identify active latch triggers and return them to default state as required.
At the moment the characters arms and hands have to be either rigged to be in front or behind the body. There are times when we need to be able to move the arms and hands to go behind and then also go in from of the body
HiI am still learning, so I apologise in advance if this is already possible. Is there a way to create more fluid head and body turns, a bit like what can be achieved using https://aescripts.com/joysticks-n-sliders/?Currently the solution seems to be to make more layers in Photoshop/Illustrator in-between similar tohttps://www.youtube.com/watch?v=bA8_R6kRgj8 This is as far as I have gotten https://sagesoftware.box.com/s/jsqxyuvp2n6cm3mnd5dl92u5ymq0nrpxIs it also possible to do a full 360 rotation of body on Y-axis? I assume there will also need to be rigging layer flips/re-ordering to achieve this? Thanks
I need to import the project I made in Adobe Character Animator to Adobe Animate, same we do in Adobe Ae and Pr
It is kinda weird that the replays don't have the same name or color label.
When you first open Character Animator you are given a list of example puppets, but it's not easy to go back to that menu after selecting one.
Say you record a replay of a puppet dancing, but you want to use it in a song that has a different tempo. Wouldn't that be possible if you added a speed adjustment option, like in Walk Cycle?
Open up the other keys on a keyboard to be used for triggers. Especially the Function Keys. Also, would be great to be able to add a modifier on triggers.
Would be really helpful to have the audio track locked so it doesn't scroll in the Timeline. Keeping the waveform visible even when scrolling up and down.
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