『アドビコミュニティフォーラム』に質問/トピックを投稿する方法
Feature Requests
新着順
You would be able to delete projects in your project file if they are un wanted.
Make the transparency actually transparent when imported in FCPX like a green screen. When I use transparent then render in ME the background stays black not transparent. Please fix or allow for green screen background.
When I upload an audio and "Compute Lip Sync Take From Scene Audio," everything is great, save for the eyebrows. I've tried creating a behavior, such as using a shortcut to move them to expressive positions, but it look extremely choppy, especially compared to the rest of the face. Is there a way that an expressive eyebrow behavior can be added to the Default Puppet Track Behaviors, such as Eye Blink Frequency? Thank you for the help!
lightA.jpg is a visual example of what we can do with such tool.The concept is having a Behavior or Layer Item that is similar to the Mesh Expand property and visual contour (lightB.jpg yellow outline).But, with it, you'll be able to: - Shrink the "Mesh Expand" to negative values- Move it vertically or horizontally - Chose a color for the inner and outer part of it- Chose the color mode (Normal/ multiply / color burn / etc)
At present, Character Animator (v3.4) supports Swap Sets that enable users to select a single layer to be visible within a layer group.For example, say you want to create multiple pre-drawn facial expressions for your puppet, "Normal" and "Sad". In each expression, you want to be able to change the eyebrows, eyelids and entire mouth swap set.How would a user achieve this with a simple puppet structure like the following? +Head +Eyebrow Left +Eyebrow Right Eye Left Eyelids Left +Pupil Left Eyeball Left Eye Right Eyelids Right +Pupil Right Eyeball Right Nose Mouth Neutral Smile Surprised M ... etc FaceA user would need to create individual Swap Sets for each facial element that needs to change, as follows: +Head +Eyebrow Left Eyebrow Left Normal Eyebrow Left Sad +Eyebrow Right
I have problems seeing the Handles. I've tried zooming in, but Handles remain at the same size.Could you add the ability to change size and colour in Preferences please?
複数キャラの収録の際レイヤーが多くなりすぎてしまうためタイムラインが見にくいのと、仕上げのためにバラ音声ファイルを書き出す際にも一つ一つ表示非表示を切り替えなくてはならないため不便だと感じます。そのため、フォルダ機能かAeのプリコンポーズのような機能があるとありがたいです。ご検討のほどよろしくお願いいたします。
Physics between two separate objects:There needs to be a feature under Physics where separate objects can SPECIFICALLY attach/detach/push/pull features. Ex: this would be great for strings being pulled or trigger on/off to detach whenever and go back to dangling as an example. Connecting two objects by certain points as marked in the rig panel (attach point pins) , where stretching or pulling strings/objects can be done in connection to other objects, all in relation to the weight of the objects themselves etc. PLUS this should be a feature applicable between characters and objects to their limbs/hands/etc. Hope y'all read this!
Make it so that it automatically saves a new version or prompts you to save a new version when you go back to an old version. I just lost several hours of work because I went back to check something in an old version and forgot to create a new one before I did...
I have a steering wheel that I want to have one arm in foreground of and one in background but if I add it to my character it distorts it. The torso goes into mid air not connected to the rest of the body. If I add the arm as a separate Ai file it keeps putting it back to default position when I switch back to my character.
Would really love if the characters were more business oriented. I would love to incorporate CA more into my projects, but I find that the characters are too cartoony or the existing characters appeal to a much younger audience. -business casual clothing-older aged characters-blue collar clothing-ability to generate a custom logo for shirts. A simple text generator will do.
Instead of audio dropping to the beginning of the track (when dragging in), it should show up on the Timeline Playhead mark! It's mega annoying to have to go back to 00:00 and move the audio to your mark!
I'm using a Fujifilm camera (XT-4) as my main webcam. It's recognized by the system through the official Fujifilm X Webcam 2 application. It's recognized in Skype, Zoom, Discord, Google Meet, and pretty much anything I've tried. However, the webcam isn't recognized at all by Character Animator. I didn't found any way to make it happen in settings or through the general interface. Using the latest version on Windows.
Please make CA like all other apps and allow us to have more than one project open at a time. Often I need to compare two different files, esp. when troubleshooting rigging. It seems like a cludge to import a second puppet into my project just for this purpose.
Hola... no se porqué no logro tener acceso a la actualización de Character Animator... la última que me aparece en las opciones es 4.2 pero no aparece la 4.3
I hope if the puppets were sorted with each other and the scenes were sorted with each other and not combined the puppets and scenes.
my stream section is blank, I've created my puppet on record section but as soon as I click stream it becomes blank. please assist to restore
Well, it's not an idea per say, but I've been having trouble for the last.. 4-5 hours and I cannot find anything anywhere to debug myself. I've rigged my puppet at 99%, but when I use one of the Draggers installed on its body, the head/neck doesn't follow, and I wonder if there's a way to get the to attach at the base of the neck. The neck is inside Head (which is not independant) and Body is also not independant. Thank you in advance!
Please add a Play button and Spacebar to start playing when a Scene is active.
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For example, if you want eyes wide open and you have eyelids you want to remove to get that effect, which means you would need to "dis-arm it". If you do it now, you would need to remove the eyelids from the puppet. I just want to remove them for the effect and then put them back on the normal puppet.
It would be useful if the user could insert frames into the timeline (similar to Adobe Animate) so that it is easier to edit a recording in the likely event that new dialog needs to be inserted.
I don't think you guys noticed this, but I'm sure that thousands of your users have-In-app playback in Animate and Character Animator absolutely sucks. How is it that in 2002, you could scrub and play through the timeline as you work and get frame-accurate playback. But now, with vastly faster CPUs, we can't see that anymore and we have to resort to exporting videos and swfs just to see what we are doing actually looks like? You should be ashamed of yourselves at how poorly your apps perform, given the horsepower of modern computers. It's deplorable. What's your excuse Adobe? I was never a member of the Apple/Jobs cult. But he nailed it when he called you out for being lazy. I've been using "Flash" for character animation for over twenty years. For the first several years of my career, I was able to play through my work in-app and see EXACTLY what the animation looked like. Now when I do it, I see the apps struggling to deliver a 10 fps rate. WTF?!? Computers evolve and yet
hey are traditional songs and poems intended to entertain and educate small children and use poetic elements such as rhyme and rhythm to meet the cognitive understanding of children rather than using figurative language in the same way complex poetry does.
app will not ask access permission to use the microphone - how do I correct this?
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