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TaranVH
Inspiring
January 24, 2023
Under Review

Nearest neighbor scaling (sampling) - simple and vital

  • January 24, 2023
  • 73 replies
  • 21616 views
After Effects allows you to use Bicubic, bilinear, and nearest neighbor ("draft") for scaling. (Also known as "sampling" or "interpolation.")

Premiere should absolutely have the option for the Motion effect to use Nearest Neighbor. (It would still be bicubic by default, as it is now.)

This is very important for sprite art, screenshots, screen recordings, etc.

Here is a forum thread on the issue from 2012, where most people unfortunately don't even understand what the problem is:
https://forums.adobe.com/thread/1061901

NOTE: The TRANSFORM effect currently has the option for bilinear and bicubic. It would be good to add nearest neighbor here, but that should not be the ONLY place where it is available. The Transform effect still has severe issues with buggyness, instability, and choppy movement. Again, it is important that the MOTION effect has the option for Nearest Neighbor.

73 replies

Participating Frequently
January 24, 2023
Because this thread on the issue is seeing some attention lately, I want to toss my hat in the ring yet again. I'm working a lot with retro footage in my content production and had to resort to up-scaling with VirtualDub because of the lack of a nearest neighbor option in Premiere.

@Francis Crossman: I'm sure this had been pointed out elsewhere but it seems that you don't understnd the problem we're having: It's not about (detail-enhnacing) upscaling, it's about doubling the pixels that are in the footage explicitly *without* interpolation.
Participant
January 24, 2023
Another game trailer editor here! Working on games with pixel art means frequently having to go back and forth between After Effects and Premiere; it can be laborious and troublesome especially when things don't link up well.

An option for nearest neighbor scaling in Premiere would be a game changer and make things so much easier for myself, my game trailer making colleagues and the tons of people out there making videos for their pixel art games!
Participant
January 24, 2023
As a game trailer editor, I work with pixel art and this nearest-neighbor scaling would ease and speed up work a lot.
Mjoshua cauller
Participant
January 24, 2023
Game trailer editor here! I work on pixel game trailers all the time where a bit of nearest neighbor on motion-scaled shots would save me hours of my life! Please add this to the next version of Premiere, Adobe. Pretty please!
Known Participant
January 24, 2023
A complete vidéo on the topic : https://www.youtube.com/watch?v=fKV1JFE0_Nk

At that point someone should just make a plugin (:
Participant
January 24, 2023
Detail Preserving Upscale and High-quality interpolation are useless when you're trying to retain the exact same image and just make it appear larger. Particularly for the sprite art I work with which originally is at maybe 16x16 or 32x32 pixels, upscaling with anything except nearest neighbour causes issues with blurriness and warping on the edges. And as far as I can see, there's no reason not to add more scaling options. It shouldn't exactly be hard, having at least a few scaling options is standard in image editing software, and should be for video editing software too.
Participant
January 24, 2023
add this already
bockadilla
Participant
January 24, 2023
Seen videos on this issue and didn't realise the difference between different scaling techniques. Having an option for nearest neighbour readily available would be handy when editing for youtube and other things.
Participant
January 24, 2023
Watch this video adobe. Lots of persuasive reasons to add this!
https://www.youtube.com/watch?v=bUCc5NGEthA
Dave66077705
Participant
January 24, 2023
@11600604 Autokroma that plugin is useless. i own it. it crashes constantly when in use.