Build better products with our product team
I was wondering if Adobe released any Photoshop versions for Linux? Because I looked everywhere in Adobe's site but I could not find any information.
I've been digging the recently added search panel feature. Deep and fuzzy search across projects is a step in the right direction.However I've noticed a behavior which I find annoying, and that is, it always remembers your previous search and persists in the panel every time you open it (provided you haven't closed the project or quit Premiere). This means you could use the search to find a clip, double-click and close the search panel, finish your edits, go to lunch, take some meetings, and come back to the edit 3 hours later. If you were to invoke the search panel again (I'm using cmd+shift+F), that same text you searched for will still be there.I'm sure this might have some defenders but for the vast majority of software with a search function as well as file systems (finder, spotlight, raycast) and productivity & notetaking systems (notion, obsidian, endless productivity tools) and so on, when you invoke a search it always starts fresh. I find it distracting to have to manually delete the last text searched when I'm in the creative flow.Thank you!
mpeg2 is a standard delivery format for several television stations we deliver paid programs to. It is presently a pain to get those particular files encoded with captions and I am going to look at other NLE options if Adobe doesn't get on the ball and add this soon...
With project a voice is chosen for video production. I will like to see the capacity to be able to use an mp3 file to create a talking avatar. I tried to synch the mp3 file with the voice of choice in Prime, to no avail. I think it will be a great feature to be able to use your own mp3 file to create a video.
Photoshop内で動画対応のPNGファイル「APNG」の書き出しの対応はいつ予定されていますか?今現在では各画像PNGファイルとして書き出して、別のソフトでA NGファイルに変換という一手間が加わります。そういえばPhotoshopはAPNGに対応しているという情報を見ましたが…? When is it scheduled to export the video-compatible PNG file "APNG" in Photoshop?As of now, it takes a lot of effort to export each image as a PNG file and convert it to an A NG file with another software. By the way, I saw information that Photoshop supports APNG...?
I know the sliders allow to fade in and out the selected range, but this still produces bad results in several situations. Blur is different from fading, and it gives better results under many circumstances.
I’d like a Resolution or Size token that reflects the export texture resolution (e.g., 2K, 4K) for use directly in Output Template file names. Right now, I have to add this manually or switch between different templates, a step I’d prefer to avoid in the middle of production. It would be especially useful when exporting batches of different resolutions without overwriting my existing texture maps.Cheers!
As a product photographer, I developed a method to fix imperfections while keeping other parts protected using the Liquify tool. I created an action to handle all the repetitive processes, but there’s one thing that’s really annoying: having to check/uncheck “Show Backdrop” and manually select the correct layer every single time I use this action. I wish there were a way to record those options from Liquify into the action, so I wouldn’t need to do it manually each time.
Hello,one of the latest OBS updates (V 30.2) introduced the ability to add markers to the video using shortcuts. However, these markers are currently not recognized by Premiere Pro.This functionality would be very useful during the editing process, and it would be great to have it integrated into Premiere Pro.
Hi Adobe Team,Please consider adding a Mask Edge / Refine Edge feature like in Photoshop desktop. It's really difficult to clean up white or colored edges while masking on mobile. This feature is essential for clean cutouts and professional-quality edits on the go. Hope to see this in future updates! Thanks,Atharva
Without proper feedback, importing an object into Substance 3D Stager turns painfully slow. You can do better: Instead of the "non-committal", "are we there yet?, are we there yet?, are we there yet?", back-and-forth, Jedi import bar, how about a good ol' progress bar that gives the user an idea of how much longer they have to wait for the object to appear on stage?
I really like Duplicate Frame Markers, but have issues when I edit Multicam. As soon as I switch angles, Premiere sees it as a totally new clip, so it doesn’t mark duplicates—even when the actual content (like dialogue) is the same. Great for visuals, but not so helpful when you’re trying to catch repeated audio. I suggest an extra option in the wrench menu - Show Duplicate Frame Markers across Multicam angles.
Could we get some sort of generated "Seed" for Generative fills that could be used in multiple images to create the same or similar fill as another image, or be able to recreate the same fill multiple times in the same image? A user could save the seed (a code or one click copy) from one generative fill and recreate it elsewhere by re-inputing that seed into a field or "pasting" that seed into a new generative fill.
Update 6/23/2024: LR 13.2 broke the mechanism for disabling the use of the GPU by AI commands:https://community.adobe.com/t5/lightroom-classic-ideas/p-allow-users-to-disable-the-gpu-for-ai-masking/idc-p/14698393#M22221 Update 10/14/2023: LR 13 (finally) provides a mechanism for disabling the use of the GPU for AI masking commands:https://community.adobe.com/t5/lightroom-classic-ideas/p-allow-users-to-disable-the-gpu-for-ai-masking/idc-p/14158013#M20035 The AI masking commands should obey the setting of Preferences > Performance > Use Graphics Processor, allowing users to disable its use. That will let users on older, incompatible hardware continue to use AI masking (*), and it will greatly accelerate troubleshooting when users have incompatible GPUs or out-of-date drivers. In my quickie testing on Windows, these commands take 1-2 seconds with a GPU and 5-10 seconds without (so still quite useable). (+) Both the CoreML library (Mac) and the ONNX Runtime (Windows) allow the client to specify whether the CPU or the GPU is used to execute models. Providing the option Use GPU for AI Masking would be exactly in line with the other existing GPU options:- Use GPU For Display- Use GPU For Image Processing- Use GPU For Export- Use GPU To Apply Dehaze And Clarity Adjustments While Generating Previews (*) LR 12 no longer lets users with less than 2 GB VRAM use People masking. Older Macs, e.g. Mac Minis and Macbook Airs, have only 1.5 GB VRAM and can't be upgraded. Intel has an explicit "legacy drivers" policy, where they no longer fix most bugs in drivers for their older graphics hardware. The other manufacturers probably have such de facto policies as well. People masking also fails for users with Imacs with Radeon 5700 graphics processors. There appears to be a bug in the graphics driver that AMD hasn't fixed or has fixed but Apple hasn't included it in Mac OS. (+) It's easy to demonstrate that AI masking runs correctly but more slowly without a GPU. On an Intel Mac, boot into Safe Mode and run LR -- Activity Monitor demonstrates there is no GPU available. On Windows, run a Parallels Virtual Machine, which won't use the GPU of the host computer.
First off, I want to say a massive thank you for creating the scatter on splines feature. It allows me to warp splines and keep all the crunchy details on my shape when I scatter it. One thing that would be super helpful to this workflow is having access to flood fill data after the scatter. I would love being able to randomize the height, or isolate specific shape post scatter, just like how the shape splatter can.
Hi at all! I would like to propose to extend the voting and culling features for the LR online selection. Synchronization with the cloud works most of the time perfectly fine and it is very easy to get customer feedback on your projects through likes and comments. However the functionality is limited to only those 2 options. It would be tremendously beneficial if there is a similar set of functions for the clients available in the public panel which is shared with the customers. Also the possibilty for filtering and advanced culling would help customers quite a bit if they have to reduce their selection. I am not sure on how the core mechanics are working with the synchronization, but I assume it should be possible to match meta-data with the shared portal. I'll attach a screenshot on how this could look like.
Hiya, just a couple of quick quality of life ideas that could make working with the AE render queue a bit easier:Add a button to collapse all completed renders - this would make seeing what's going on with multiple exports much easier, and save some clicking around time.A modifier version of that button (e.g. Shift-click) to remove completed renders from the queue - again, quick timesaving QoL idea.Add the ability to invert the queue order, so that newly-added items are at the top of the list instead of the bottom. (Or maybe the ability to sort by column title - the Status column would be really useful for this)Add Overscroll to the RQ panel, so that if the most recently-added items are at the bottom it's possible to scroll past them to reveal some space to expand menus into (this is an extension of this request: https://community.adobe.com/t5/after-effects-ideas/allow-overscroll-in-the-timeline-panel/idi-p/13229510 that I made on an old account) I reckon any or all of these would help improve the user experience in the RQ. Cheers,Mike
If part of posting any idea included a field for identifying "what problem or problems is your idea solving?" then Adobe could use AI to identify ideas which are attempting to solve the same problem. This would allow Adobe to quantify which problems are most common (as opposed to only seeing which ideas are popular), and allow users to filter for ideas that are trying to solve specific problems, etc.
hi there please make audio phase meter indicator bigger than now.. because its seeems to look only moving small lines.. change it to small diamond or other related object design.. make it easy for monitoring. thanks.
On the option to edit creation time, there is an option to replace the date with a fixed date and time and an option to shift the time by hours, minutes, and seconds. There needs to be an option to also input years, months, and days with the shift option. I often don't notice that my date reverted to factory preset due to a dead or missing battery. I would like to shift the creation date and not loose the difference in time shot.
I have the up/down arrows set as my shortcuts to jump between clips in the Timeline.I want these SAME shortcuts to also allow me to jump to the first/last frame of a clip in the Effect Controls window when it's the active window. Unfortunately Pr doesn't allow the same shortcuts to be assigned to these functions, which is a pity since it would be a lot handier to use the up/down keys to navigate both the timeline AND the Effect Controls window rather than needing different shortcuts for each. Please allow this since there's simply no good reason not to. Thank you.
PLEASE give us a "Limit exported frame size to 2MB" checkbox in the Export Frame pop up window! Why? Because YouTube only accepts thumbnails up to 2MB in size! Having the option to export a thumbnail frame up to 2MB in size directly from Premiere would save users the tedious step of having to resize their exported frame to under 2MB afterward.
The current Sky Replacement feature in Photoshop intelligently replaces the sky in an image and blends it with the foreground. However, it doesn't provide the option to automatically detect and apply the new sky to reflective surfaces, such as in water bodies, puddles on a rainy day (which would be trickier for users to create), chrome on cars, etc., leaving an unrealistic effect where the water or other surface reflects the old sky. Users currently have to manually copy, flip, and blend layers and layer masks (and remember the associated sky settings) to achieve a natural-looking reflection, which can be a time-consuming and complex process, especially for images with intricate reflections or water surfaces (including the already-mentioned murkier street puddles which would be virtually impossible to get the current Sky Replacement tool to recognize as a 'sky'). Selfishly, if it has to be rolled out in Ps beta on only one platform to start, I'd wish for it to be for Windows 11 users - like me. Proposed Solution:Introduce an "Auto Sky Reflection" feature option within the existing Sky Replacement panel. This feature would leverage Adobe Sensei AI (similar to the sky replacement itself) to automatically detect and generate a realistic reflection of the newly chosen sky in bodies of water or reflective surfaces within the image. I prefer that it be a user check-marked option vs auto-detect (which could add sky reflections when not needed or wanted and create more work for users to undo). This would also be a more elegant Adobe offering than for users to create klugey self-constructed Actions.How it could work:Automatic Detection: The tool would automatically identify reflective surfaces in the foreground (e.g., water, wet ground, shiny objects).AI-Powered Reflection: Upon selecting a new sky & checking the "Add Sky Reflection" box, the tool would generate a corresponding reflection on the identified/editable surfaces, mirroring the sky's features (clouds, light, color) and accounting for the nature of the reflection (e.g., water ripples, surface distortions).Adjustable Blending & Refinement: Similar to the current sky replacement adjustments, the reflection could offer controls for:Intensity/Opacity: Adjusting the strength or visibility of the reflection.Motion Blur/Distortion: Simulating realistic water ripples or distortions in the reflection.Color/Tone/Brightness Matching: Fine-tuning the reflection's color and tone to seamlessly integrate with the foreground (which may have to be darker than the source sky).Manual Refinement: Allowing users to manually refine the reflection area using masks or brushes for highly complex scenes.Output Options: Maintain the current "Output to New Layers" option, creating a dedicated "Sky Reflection" layer or group for further editing and adjustment, providing greater flexibility and control.Expected Benefits:Improved Image/Composite Realism: Produces more believable and natural sky replacements, especially in images with reflective surfaces.Time-Saving Workflow: Significantly reduces the time and effort spent manually creating reflections, streamlining the editing process. For amateurs/hobbyists it would be a convenience that helps justify a Ps subscription, for pros it could contribute to their profits...Enhanced User Experience: Makes sky replacement more accessible and efficient for users of all skill levels, from beginners to professionals.Greater Creative Control: Allows users to focus on creative adjustments rather than tedious manual tasks.
Hey, Adobe! why isn't it here yet?! It's a super handy feature to compare the files. Especially when they are shot with different camera settings / lighting conditions, but you have to make them look similar. Lightroom has this feature for ages, but as a retoucher I have small series & process them in ACR. (the screenshot is from a Youtube tutorial)
Already have an account? Login
Enter your E-mail address. We'll send you an e-mail with instructions to reset your password.