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jesses298659
jesses298659Participant

Subsequence Auto-Switch Behavior in Premiere Pro 2025Open for Voting

Subsequence Auto-Switch Behavior in Premiere Pro 2025Dear Adobe Premiere Pro Team,I’d like to provide feedback on a change in Premiere Pro 2025 regarding the “Make Subsequence” function.Currently, when I select a portion of a sequence, right-click, and choose Make Subsequence, the program automatically:Places the new subsequence in the Timeline, andSwitches the focus away from my original sequence.This behavior introduces unnecessary interruptions to my workflow. Instead of continuing seamlessly in my main timeline, I now have to close the subsequence and re-open my original sequence, adding extra steps every time I use this feature.Why this is a problemDisrupts established workflows: Editors often use subsequences for organization, but not for immediate timeline switching.Increases friction: Each forced switch requires manual correction, which adds up significantly over the course of a project.Removes flexibility: Editing is highly personal. One-size-fits-all behaviors don’t work well in professional environments where speed and precision are essential.Suggested improvementPlease make this behavior optional. A toggle in Preferences (e.g., “Open new subsequence in Timeline on creation”) would allow each editor to choose whether subsequences auto-open or stay in the Project panel.This change would:Respect different editing styles.Eliminate unnecessary steps for users who prefer to stay in their current sequence.Make Premiere more efficient and user-friendly for a broader range of professionals.Final thoughtEvery time a workflow changes in Premiere Pro, the software becomes so complex that I end up needing to consult outside help just to keep working. I’m increasingly fed up with being forced to adapt to changes that provide no real benefit. I yearn for a future where software is designed by AI with the user’s needs at the center — and where disruptive, forced changes like this simply don’t happen.Sincerely,[Your Name]Would you like me to also make you a condensed “quick feedback” version (just a few sentences) in case you’d rather drop it into the in-app feedback box without the full letter?

P: Delete Images on Card after ImportNot Prioritized

I would love to get an option to let LR automatically delete images from the card after they have been successfully imported. Images on the card that have not been imported, are let alone, of course. It would serve two purposes for me: 1. It would save me deleting the images manually. 2. It would dramatically improve the experience of importing images from one card into different catalogs. An incremental import of subsets of images on one card into a single catalog (but e.g., different folders) is well supported by the "New Photos" filter in the import dialog. However, when I switch catalogs while downloading images from a card -- because some subset of images on the card needs to go into a different catalog -- the "New Photos" filter no longer works. As a result, I have to remember and wade through a lot of images I already imported into a different catalog. I realise that deleting images from the card is a sensitive issue. It must not happen prior to having verified that the image indeed has been copied (or converted) to a new location. Picasa supports this double checking. As a safety net, Lightroom could offer a "restore deleted images" feature that would resurrect deleted files from cards. Users will find such a feature tremendously useful for other occasions as well. I'd be happy with the following compromises as well: * The option to delete images after import is available only if one activates a second backup location. * Images are not deleted but the tracking of which images have already been imported is extended to work across catalogs. A record of what images still need to be imported could be associated with a currently inserted card.

karmart93
karmart93Participating Frequently

Connect or visually mark keyframes with identical values (like Blender/Cavalry)Open for Voting

When two consecutive keyframes on the same property have the same value, the Timeline should visually indicate that they form a “hold” or plateau. For example:Draw a small horizontal connector line between them.Or tint/mark the in-between area so it’s obvious at a glance that no change happens between those keys.Why it matters:Currently, in the Timeline, even if two keyframes have the same value, there’s no visual difference compared to changing-value keys — you only see it by scrubbing or checking the value numerically. This slows down workflow when checking for “freezes” in animation, especially across many layers.Other software (like Blender or Cavalry) makes it clear visually when keys hold the same value, which helps animators quickly spot:Loops or cyclesFreeze framesPlateaus where nothing changesDetails / Proposal:Visual connectionA small flat horizontal line between identical-value keys in the Timeline view.Or a faint shading/connector overlay.Per-propertyWorks individually for Position X/Y/Z, Scale %, Rotation, Opacity, effect sliders, etc.Tolerance settingOptional preference: treat values within ±0.0001 as equal (to avoid float noise).User controlToggle in Timeline Display Settings: Highlight Identical KeyframesNon-destructive — only affects visuals, not data or interpolation.Benefits:Immediate readability of where animation changes vs. where it’s flat.Faster cleanup when you accidentally duplicate keys without meaning to.Easier to identify holds in timing workflows (common in character animation and motion graphics).Matches animator expectations from Blender/Cavalry and improves parity with those workflows.

JBJB1029
JBJB1029Known Participant

Enhancement Idea: Add Nose Tracking to After Effects Face MeasurementsOpen for Voting

After Effects currently offers robust face tracking with detailed "Face Measurements" data, including face position, orientation, and specific metrics for eyes and mouth. This data is invaluable for driving mask animations and other effects, as highlighted in the discussion "Using Face Measurements Data to Drive Mask Animation" on the Adobe Community Forum. To further enhance these capabilities and provide even more creative control, I propose adding nose tracking data to the existing Face Measurements. Including nose-specific data, such as its position, width, and height, would significantly expand the possibilities for facial animation within After Effects. This addition would enable more precise and realistic deformations, allow for targeted mask animations around the nose area, and facilitate more nuanced character expressions. For example, animators could easily manipulate masks to simulate nose movements or attach visual effects that accurately follow the nose's dynamics. This enhancement would greatly benefit animators and motion graphic designers, offering a more comprehensive dataset for facial manipulation. It aligns with the existing strengths of After Effects in face tracking and would unlock new avenues for character animation and dynamic visual effects, making the process of creating expressive and engaging content even more efficient and intuitive.

JBJB1029
JBJB1029Known Participant

Using Face Measurements Data to Drive Mask AnimationOpen for Voting

I'm proposing an idea for an After Effects improvement: a more direct way to use the existing Face Measurements data points to drive mask animations. Imagine creating "Annoying Orange"-like videos more easily! After Effects already excels at face tracking and provides incredibly detailed "Face Measurements" data, all relative to a designated "Rest Pose" frame. This includes crucial information like:Face Position: Offset values along the x, y, and z axes.Face Orientation: Three-dimensional orientation along the x, y, and z axes.Left/Right Eye Measurements: Eyebrow Distance, Eyelid Openness, and Eye Gaze (X, Y).Mouth Measurements: Offset (X, Y) and Scale (Width, Height).Currently, after extensive searching, there isn't an explicit or straightforward method to directly import or paste this "Face Track Points" keyframe data (especially for specific features like the mouth) onto a mask. While general track data can be copied and pasted as text, and methods like "Points Follow Nulls" exist, a dedicated feature to convert the detailed Face Measurements into a manipulable mask path would be revolutionary. Therefore, my idea is to empower users to directly utilize detailed face measurements, such as those for the eyes and/or mouth, to dynamically create and animate masks. This feature would be particularly beneficial when masks are applied with an "add" mode. What are your thoughts on this potential enhancement? Do you foresee other practical applications, or are there existing methods that achieve similar results?