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Can’t access displacement shader in Substance 3D Designer
- September 18, 2025
- 2 replies
- 243 views
Hi everyone,
I’m new to Substance Designer and I’ve run into a problem I can’t figure out. No matter how many times I create a new graph and select the Metallic-Roughness preset, I cannot find the option to choose Translucent + Displacement (or any PBR shader) in the 3D View.
The only material available is AdobeStandardMaterial, and it’s always marked as “default (overridden)”. I don’t see any way to load other shaders.
I’ve searched for solutions, but most tutorials show that by choosing the Metallic-Roughness preset, the PBR shader options should appear automatically. In my case, they don’t.
Has anyone else had this issue, or knows why this is happening?
It’s really frustrating and I’d appreciate any advice.
Thanks in advance!
