How to Transfer Texture to RGBA
I’m baking out textures from a source mesh to a target mesh using the Transferred Texture baker. One of my source textures is RGBA. But when I bake out the texture output is RGB. How can I bake out RGBA? Do I need to link the source texture to an alpha map in the source material? If so, this is quite tedious since I use alpha in both the Diffuse and Roughness maps.
