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Participating Frequently
June 18, 2019
Question

After Effects unable to render/export VR/360 video with 3D lighting.

  • June 18, 2019
  • 4 replies
  • 2291 views

Hi guys,

So basically, I have a VR environment setup, it's a simple room with 4 walls and a light above, and sitting on each wall is a slightly smaller 2d video (as if each wall had a projection or screen on it) and whenever I go to render in AME, i either crash while messing with the export settings, or if I can make it through that, it never makes any actual progress rendering, though it also never throws me an error. It will just sit with Remaining: __:__:__ and with the elapsed going up, stuck at 0%. However, when I delete the walls and the light I am able to export.

Any thoughts on this or workarounds? Im about to just take this project to Unity or something.

This topic has been closed for replies.

4 replies

jasonjasonjaosn
Participating Frequently
August 22, 2022

I have this same problem on a bran-new mac M1 ultra. What gives adobe/mac? this post is from 2 years ago and I can not edit with titan insta360 footage?

Known Participant
March 20, 2023

Did you find a solution? I have a M1 and also having issues rendering for 360. I have followed every directions/youtube found, but still 'failed' without any text for helping me troubleshoot.

Participating Frequently
June 20, 2019

So, I was not able to render out any files from within AE's encoder, BUT that's not necessarily because they failed. At least for a draft quality prores 422 proxy quicktime export, it did actually make progress. We were unable to give up this workstation for the day so we ended up canceling the export as even though we only tried to export like 30 seconds, it was going to take forever.
Does this maybe point to Kevin-Monahan​s suggestion? That maybe there is something thats so un-optimized within this process that it really will just take FOREVER to export due to GPU power limitations.

For now, since the walls, lighting and shadows are all stationary, I'm going to try and just fake it by taking a screenshot and using that in the background instead of the actual objects. If it works I'll post an update about my method.

Rameez_Khan
Legend
June 19, 2019

Have you tried rendering via the After Effects Render Queue? Which OS are you on?

I completely understand if you're trying to render to a format that isn't available in the Render Queue. I just want to get more clarification. It would be helpful to know if this problem is specific to Adobe Media Encoder or both the apps.

Let us know.

Rameez

Participating Frequently
June 19, 2019

I actually think dynamic link may be playing a part in this, though it's just a hunch, so I agree with your train of thought. But yeah I'm trying to export VR videos in h264 and/or h265 and unless I'm missing something I dont think I can do that with the AE encoder. I even tried bringing the AE project into a premier one and after a little tweaking trying to use the premier encoder but I had the same issues (this also uses dynamic link though... So idk.)

Rameez_Khan
Legend
June 20, 2019

You're right - You can't render H.264 and H.265 via the After Effects render queue. You need to render to these formats via AME.

Can you try rendering to a different format? That should give us more clarity if the issue is format-specific.

I'd also recommend that you try rendering to an image sequence as a test so that we can see where it stalls.

Let's try to get to the bottom of this.

-Rameez

Kevin-Monahan
Community Manager
Community Manager
June 18, 2019

Keegan,

That's a massive frame. You may need more GPU power if you have GPU accelerated effects applied. What kind of system are you running? More info please.

Thanks,
Kevin

Kevin Monahan - Sr. Community and Engagement Strategist – Adobe Pro Video and Audio
Participating Frequently
June 19, 2019

I dont believe there are any additional effects applied, actually. And i've tried it on an IMac pro 2017 with a 3.2ghz Xeon w and a Vega pro 64 16gb. But ive also tried it on my personal windows 10 pc running an i7-9700k and a Gtx 1080. So ive tries using metal, cuda, and plain old software rendering to no avail.