GLB object cast shadow
Hi! I'm new to working in the 3D workspace and I'm running into an issue.
I am using a very simple 3D object in .glb format. I want this object to cast a shadow. I have created a point light and shadow catcher from a white solid (and enabled Accept Shadows), but this doesn't seem to work with the Advanced 3D engine. When I switch to classic 3D, my object no longer appears. I can cast shadows on the shadow catcher from other 3D layers made in AE but not from imported 3D objects. Since AE accepts importing 3D objects I'm guessing casting a shadow is surely possible?
Thanks in advance for any help!

