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When I try to open the installer.app, I get the message: "You cannot open the application Adobe AIR installer.app because it is not supported on this architecture". I am running OS 10.5.8 on an iBook G4 (1.42 GHz PowerPC G4). Help, please. I do not understand the directions for getting the log msgs.
How can you add Arabic to the appStore description? Is any infoAddition or solutions for this issue?
Is there a library for retrieving Android bluetooth proximity data for use in an Air app?
There seems to be a weird bug in the multitouch gesture behaviour in Adobe Air. It works great when I use it on one movieclip. However, when I have two or more clips next to each other, and I zoom on one clip it works great. But when afterwards I do a zoom gesture on the other clip, it keeps zooming the first clip. Same if I do it the other way. I zoom the second clip and that one zooms great. But then I zoom the first one and the second one zooms in. It's like it stays with the last zoomed clip even though I have put a zoom gesture listener on every clip and use e.target to zoom it's own respected clip. What's going on?
Hi,I have an app that is built and linked against Air SDK 20. It works on Anrdoid 4.2.2, 5.1.1, but on 6.0 crashes on start.I just see how it opens the window, the client code is not executed yet as I think.The debugger out is really short:-----------------------------------------------------------Adobe fdb (Flash Player Debugger) [build development]Copyright (c) 2004-2007 Adobe, Inc. All rights reserved.Waiting for Player to connectPlayer connected; session starting.Player session terminated <-- crash-----------------------------------------------------------The example is available here http://www.fileconvoy.com/dfl.php?id=g859d0aef5479c5a7999789062dd3783334c895c10The .apk is under ./target subfolder of package root.
What is the problem?I publish app (Air SDK version 20.0.0.233, compiled in Flash CC) in Itunes Connect and I get message:---------------------------------------------------We discovered one or more bugs in your app when reviewed on iPad and iPhone running iOS 9.2.1 on both Wi-Fi and cellular networks.Specifically, we were still not able to use the app, blank black screen (on iPad device) and blank white screen (on iPhone device) are shown indefinitely after launching the app.Next StepsPlease run your app on a device to identify the issue(s), then revise and resubmit your app for review.If we misunderstood the intended behavior of your app, please reply to this message in the Resolution Center to provide information on how these features were intended to work.For new apps, uninstall all previous versions of your app from a device, then install and follow the steps to reproduce the issue(s). For updates, install the new version as an update to the previous version, then follow the steps
It get all the way to the installation and then it won't go any further. It just sits there. The progress bar never advances. I am not given an error message. I am running a MAC OS 10.11.3. I have uninstalled and rebooted and reinstalled. Help please!
Hi.I would know about the status of the announced funcionality within the flash roadmap: AIR 64 bit desktop.I need to use more RAM amount memory than 1.3Gb, when my apps crashes...Thanks!
Hi all! I've been troubleshooting this memory leak from hell for several months now, and figured out it seems to stem from some incredibly basic closure usage. The odd thing is that it ONLY appears on iOS (and not when using "fast packaging".)I've posted about this in a few places, but no one seems to have a clear workaround. Does anyone else here have any insight? Or perhaps know if iOS can be a stickler about garbage collection on release builds? I keep trying the "Force Garbage Collection" button on Adobe Scout, which works flawlessly on adl, Android (both release and test builds), and iOS during fast builds. I can see activity spikes when I click the button, and numbers of other tracked objects are reduced, but certain ones refuse to go away.Anyway, to create this leak, simply do the following anywhere the code gets ran once:var foo:EventDispatcher = new EventDispatcher();foo.addEventListener(Event.ADDED_TO_STAGE, function(e:Event):void { });You would think that this would get clea
I'm creating desktop AIR application (Windows 8, AIR 15) for interactive table. Is it possible to change screen orientation with stage.setOrientation()? Using screen orientation APIs for smartphone application development | Adobe Developer ConnectionIt's not working here. Any workaround?Thank you!
Hi, i have found some related questions to mine however no answers to them. Will try again. We have some installations of Adobe AIR, in our company we are having both developers as well as regular computer users. Having downloaded runtimes are we violating terms of license anyhow? From some chat i was convinced that only AIR SDK is paid in terms of commercial usage. How is it?
Hello I have a aplication desktop in AIR but I need a component IFRAME for acess page into my app AIR. Is possible?
I set aspectRatio to landscape, also I have added Default-Landscape.png as my launch image,when I package my app with AIR SDK 20.0.0.260, it change the orientation to portrait on my ipad mini 2 (ios7.0.4),when I package with AIR SDK 19.0.0.190, the orientation is correctdo someone have the problem?
It looks like there are some issues that should be addressed with the ASC2.0 compiler. The compiler is allowing some things to get compiled and then crash at runtime. Using Adobe AIR SDK 21.0.0.138.Test ConfigurationWIN 21,0,0,146ReferenceError: Error #1070: Method anyMethod not found on BaseClassat ExtendedClass()at ASC2CompilerNotValidatingSuperMethods()at runtime::ContentPlayer/loadInitialContent()at runtime::ContentPlayer/playRawContent()at runtime::ContentPlayer/playContent()at runtime::AppRunner/run()at ADLAppEntry/run()at global/runtime::ADLEntry()Bug#4126227 - ASC2.0 not validating super methods. Compiler issue.Is this issue known by the engineering team?
Dear Adobe Leaderships,Me as a developer of both Adobe and Apple, here is my proposal about AS4 and Swift, I'll make it short:1. Restart the ActionScript 4 program, make the language syntax near as Apple Swift as possible.2. Develop a brand new version of the AIR ADT iOS Packager, find a way to pack the AS4 to native Swift codes, and run the AIR application natively on iOS & Mac OS, resulting in a much better performance.I know this sounds crazy, and requires tons of works, but come on, the Flash Platfrom is at the brink of destruction, it's dying and it needs innovation, it's now or never!If Adobe make AS4 almost identical to Swift, it's gonna be a huge benefit for Adobe:1. Developers who develop with Swift for iOS & Mac OS, they can easily develop with AS4 for all other mainstream platforms, without having to learn different languages (although they have to learn different frameworks), this will draw a lot of Apple developers' attentions! In other words, Adobe can "steal" a l
When publishing with latest beta (150), Flash CC is stuck during the process. I can cancel tho.Actually, I can't move from the 19 because there is too much issue since the 20, at least on Windows.
I have a problem with getQualifiedDefinitionNames, when I compile with AIR 20 I get Main gameBg_png$c19135a2672bad8837da970f47c7278f-30390368 and when I compile with Apach Flex 4.15.0 or Adobe Animate CC it returnes everything as expected! Main Main__gamebg how to fix it with AIR, that it returned Main__gamebg class?my sample code: package{ import flash.display.MovieClip; import flash.events.Event; public class Main extends MovieClip { [Embed(source="../assets/gameBg.png")] public const _gamebg:Class; public function Main() { super(); if (stage) init(); else addEventListener(Event.ADDED_TO_STAGE, init); } private function init(e:Event = null):void { removeEventListener(Event.ADDED_TO_STAGE, init); var definitions:*; if (this.loaderInfo.applicationDomain.hasOwnProperty("getQualifiedDefini
Hi,Is it possible to get GPU mode on AIR for Desktop?I have a game running in GPU mode on iOS and Android and would like to publish it to Steam (PC and Mac).The problem is that when using CPU or Direct render mode the game runs slower on the desktop than on a mobile device (where it runs perfectly smooth in 60 fps in GPU mode).Is there any workarounds for this? Like a wrapper for an older Flash player with GPU mode or similar?Thanks in advance!
Hi, I have Adobe AIR 20 in stalled on my windows 10 and after building my AIR project i get this message. There is nothing wrong with the build and the file is NOT damaged, i have tested the same file on Windows 7, 8,8.1 and Mac, it works. Is there something else i can try or de we need to wait for Adobe to fix the problem?Also I do have full admin rights and my user account control settings are set to the lowest possible selection.
Hi,I'm trying to make an native extension with the SDK provided by TeamViewer.https://integrate.teamviewer.com/en/develop/screen-sharing-sdk/android-tutorial/#H3_header_6Is someone have already used this SDK to make a native extension ?
I am getting this "Compilation failed while executing ld64". No ANEs are involved in my project. I am using AIRSDK 20. How to get rid of this error?
Are there any plans to bring back the LOW and MEDIUM quality settings to Air for Desktop?These features are essential for playing vector-heavy games on older hardware or in high resolution, and without them I'm better off using the regular Flashplayer with some other .exe wrapper.I quite like Air otherwise, but without these settings, it's largely useless for some of my games.
I'm finding that using AIR 21.0.0.150 to debug on iOS device is consistently crashing whenever any break point is reached. Is anyone else seeing this?My setup: Adobe Flex 4.6.0 overlaid with AIR 21.0.0.150, IDE is IntelliJ IDEA 16 EAP IU-144.4199.23 with JRE 1.8.0_40-release-b132 x86_64 on OS X 10.11.3, debugging on iOS 9.2.1 (13D15).If I set a breakpoint anywhere, the Flex debugger crashes.Switching back to Flex 4.6.0 with AIR Adobe AIR 20.0.0.260 works and I am able to debug on an iOS 9.2.1 device.
Is it possible to port a browser-based Flex client application (which uses AMF between Flex client and Java services) to an AIR client application, using the same AMF services?Or should the services be ported to REST?
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