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I have this problem in two different apps - one compiled in Flash Builder, the other is a Flash IDE app. Both include runtime loaded SWFs - not sure whether that's relevant.Both apps crash whenever I compile using the new fast AOT mode; but not when -useLegacyAOT is on. In Flash IDE this means NOT checking the "use fast compiler" option in the AIR publish settings.For more details about the bug, refer to Bug#3942042 - Application crash ONLY when using new fast AOTLatest AIR, Flex SDK, Flash Builder, Flash IDE.I'm not using ANY 3D features at all, just straight up MovieClips and Bitmaps and whatnot. Very simple apps that seem to crash when the stage needs to redraw. (More accurately, when the user interacts with the app and the app transitions to a new "view" or "screen" which has a new background Bitmap and big changes to the display list).Any thoughts? Or vote for the bug!Thank youTom
Hi,If my app gets invoked for the first time the invoke event isn't fired.If the app gets invoked for the second time it is working.How to get the event.arguments[0] every time the app gets opened/invoked? NativeApplication.nativeApplication.addEventListener(InvokeEvent.INVOKE, onAppInvoke); function onAppInvoke(event:InvokeEvent):void { trace("INVOKE ARGS: "+event.arguments[0]); } Thanks
We have a series of ANE's that we've been developing for a while now. Recently we have encountered some of our ANE's have been failing to compile with the error: Compilation failed while executing : ld64This error normally indicates that frameworks required by the extension aren't being included in the application, which is normally resolved by specifying the -platformsdk option and pointing it to a recent version of the iOS SDK. Obviously we have tried this and it hasn't resolved this recent issue.What we have tracked this issue down to is the usage of the -hideAneLibSymbols being set to "yes". When this option is enabled any frameworks that are specified in the native extensions platform xml file aren't included in the package and hence the error. When it is set to "no" the extension is packaged and application runs without issue.It seems this option is expecting the ANE to be completely encapsulated and is ignoring any options in the platform xml file, which isn't the case wit
Problems on some devices:- kn-mobile (dual Sim)- ONE TOUCH 4033X- MediaPad 10 LINKAdobe air all version.My code:.....personalCam=Camera.getCamera("1");mycam.attachCamera(personalCam);....mycam.attachCamera(personalCam) ->causes the application to crash.This happens if I use as renderMode direct. -> <renderMode>direct</renderMode>My manifest.xml: <systemChrome>standard</systemChrome> <transparent>false</transparent> <visible>true</visible> <fullScreen>false</fullScreen> <aspectRatio>landscape</aspectRatio> <renderMode>direct</renderMode> <autoOrients>false</autoOrients> <softKeyboardBehavior>none</softKeyboardBehavior>
Hi,Is it possible to debug an Air iOS app on device to get all the trace() messages?I'm using Flash CS6 with the AIR SDK 16.Thanks
Trying to use newly compiled MoPub ANE with Universal Binary Plugin x86 support for IOS Platform with Adobe Air SDK 16.0 for IOS App, i am encountering this compile time error. Adobe AIR[java] Picked up _JAVA_OPTIONS: -Xmx512m [java] Picked up _JAVA_OPTIONS: -Xmx512m [java] Undefined symbols for architecture armv7: [java] "_OBJC_CLASS_$_VungleSDK", referenced from: [java] objc-class-ref in libcom.sticksports.nativeExtensions.MoPub.a(VungleInterstitialCustomEvent.o) [java] Compilation failed while executing : ld64 [java] ld: symbol(s) not found for architecture armv7MoPub XCode Project is compiled with Standard Architecture.Have tried out all possible solutionsAny Possible solutions??
We're developing cross-platform mobile games on iOS/Android.As Apple recently updated its policy not to accept new apps without arm64 support, we decided to make a quick shift to AIR SDK 16 in all active projects.But as you already expected, it was a serious **PAIN**.Too much troubles that can't be handled in our side.Rebuilding in-house native extensions to include arm64 symbols was almost nothing compared to the following issues:1. Any ios application with native extension will crash on 64-bit iOS 7 devices. No workaround available except throwing away all native extensions.Obviously not an option, as all our products are free-to-play games with in-app purchase. Crash report indicates it's not from native extension code flaws.A quarter of iOS users are still using iOS 7 - we just can't throw them away.2. There will be weird behavior with TextField in iOS 8 devices landscape mode. iOS text magnifier will have strange limitations and wrong coordinate.Although user will be able to input
I installed Android 5.0 developer preview on Nexus 7(2013). ( Android L Developer Preview | Android Developers )In-App-Billing V3 test purchasing currently works on Nexus 7 with Android 4.4.2.But, Android L returns error, 11-11 14:17:53.126: D/Finsky(1403): [1] PurchaseFragment.handleError: Error: PurchaseError{type=3 subtype=12} 11-11 14:17:53.126: D/Finsky(1403): [1] PurchaseFragment.fail: Purchase failed: PurchaseError{type=3 subtype=12} and have system dialog below.This version of the application is not configured for billing through Google Play. Check the help center for more informationOther application (not using AdobeAIR) is working fine on Android L...Any solutions?
I'm getting some conflicting info on this and wonder if someone could clarify.I'm using Flash Pro CC 2014 to publish AIR for iOS.The AIR SDK has been updated to the latest version (17).In "Library path" I've removed the Flex SDK and updated the path to the AIR SDK. (/Applications/Adobe Flash CC 2014/AIR17.0/frameworks/libs/)When I publish to AIR for iOS is it using the new ASC 2.0 compiler in the AIR SDK? Or does Flash Pro CC 2014 have it's own internal AIR compiler? And if so, is it based on the older compiler?
Why Phone Gap supports windows phone?Why adobe air, does not support windows phone?I want to have a response from Adobe ...
Hi,Is it possible to load an image from a path like the one below without using an .ane? (Adobe Native Extension)Path:file:///private/var/mobile/Containers/Data/Application/997B6DDE-2709-569-AEBE-9866444/Documents/Inbox/9282_999.jpgThank you
I developed an app using Flash CC 2014, In IOS I had to upgrade to the builder and I got the function to work, but now I have the same app and need to develop for Android. I created a separate fla and did the followingUsed Android 17.0.0.96added the general infocreated the p12 now I have the option to choose captive or shared runtime. I get warnings about each when I publish so I have to publish this app to GooglePlay and need to know the procedure as I'm on a Mac and I see procedures involving code when doing this on a windows machine.Can someone help me out here?R
Hello everyone,I need to list all contacts list in my android device through Air For Android to compare to my contacts database on another server. Is possible through AirForAndroid?Thanks
Hey, since Adobe has released AIR 16/17 and updated the .ANEs such as stageAd.ane, gameCenter.ane etc. to comply with Apple's 64-bit requirement, adverts are not showing correctly in my application. iAd only shows correctly in portrait and is displayed off screen in landscape and adMob is displaying adverts sideways on the left of the screen, when it should be at the bottom of the screen. When I revert AIR back to 14.0 for iOS everything displays correctly again however this means I can't submit it to Apple as it is 32-bit.Does anyone know if there's a fix for this problem?Thanks a lot!
On iOS, when I call netstream.play - why do I get NetStream.Play.StreamNotFound?I am using Adobe AIR 3.7.0.2090.My url (incomingStreamName) plays fine in the Safari browser on my iOS device,but within Adobe AIR I get the NetStatusEvent NetStream.Play.StreamNotFoundMy code is like so:var incomingStreamName:String = "http://192.168.3.2/hls-live/livepkgr/_definst_/liveevent/test_ios.m3u8"var nc:NetConnection = new NetConnection();nc.connect(null);var netStream:NetStream = new NetStream(nc);netStream.receiveVideo(true);netStream.play(incomingStreamName);var stageVid:StageVideo = this.stage.stageVideos[0];stageVid.attachNetStream(netStream);Why am I getting the StreamNotFound error?
Hi,Since the release of the fast compiler, I've experienced problems with compiling release version with it.Since it was still in beta and since it was still possible to use the legacy compiler, I chose to use the legacy compiler each time (especially since it was more stable).With that the 64-bit iOS requirement came into play on February 1st, the legacy compiler is no longer available as it was completely removed from AIR 16 (and all future versions).Now, I can no longer compile release versions (debug versions are working fine) since I receive the following error each time:Error occurred while packaging the application:Stack dump:0. Program arguments: C:\Program Files\Adobe\Adobe Flash Builder 4.7 (64 Bit)\eclipse\plugins\com.adobe.flash.compiler_4.7.0.349722\AIRSDK\lib\aot/bin/compile-abc/compile-abc.exe -mtriple=armv7-apple-ios -filetype=obj -sdk C:\Program Files\Adobe\Adobe Flash Builder 4.7 (64 Bit)\eclipse\plugins\com.adobe.flash.compiler_4.7.0.349722\AIRSDK\lib\aot/lib/avmglue
When rotating the screen from portrait to landscape the iOS status bar disappears and some buttons in my UI become unclickable.I created a bug for it here.Is anyone seeing this issue on other devices like iPhone 6 perhaps? The iPhone 4 with an older version of iOS doesn't have the problem.
Here is details http://flashdaily.net/post/92720303047/ane-for-displaying-loading-statusSources is not available to anyone, but ANE is free to use.
Since the last Air SDK that supports iOS 64bit, i get the following error when packaging :Packaging failed!Packaging error message: Error: libSocial.a is required to have universal iOS libraries. Please contact the ANE developer(s) to get the same.I'm using Social ANE found in Adobe Gaming SDK 1.4, are there any plans from Adobe to update this?
First of all, a FYI for you guys who are waiting too long for Apple review team, you may request the team to review your app quicker rather than waiting for 10 days. You may find additional info here: App Review - Support - Apple DeveloperHowever, I seen some games that had big updates by just downloading and restarting the app, no update from AppStore needed. So how did they do that? Can we create a container and download the swf elsewhere from the internet and deploy in our app?
The Hawaii Flash User Group will be presenting a meeting on using AIR. It will also include on how to make your own extension with AIR.This meeting will be talking place on-line in Honolulu at 2:00 pm on February 20th, the meeting can also be viewed during New York time at 7:00pm. Please click here to convert the time to your location: http://www.timeanddate.com/worldclock/meeting.htmlAbout the Speaker: • Adam Smith is a creative developer based in Minneapolis, MN. • He uses the abundance of cold days to stay in and craft interactive experiences for the web, desktop, and digital installations. • He has worked heavily with the Flash platform, but is also versed in PHP, MySQL, Coldfusion, HTML, CSS, Javascript, and several API’s. • His experience is mostly in advertising, having worked on such brands as adidas, American Eagle, American Express, CNN, Forever 21, Harley-Davidson, Porsche, Jack Link’s, Starz Channel, and many others. About the Presentation: Adobe's Flash platform, spe
Hello all, I have and Audio player app that works fine in the background. But if it is not in use and you play iTunes or some other audio app for an extended period of time, the app will not run when refocuses. The sound gets loaded but not played back. I have a elapsed time function that shows the running time of the audio. When the app glitches it started to go twice as fast as normal but no audio. I would really appreciate anyone's input.... I am sort of stuck.ThanksCraig
I build a ipa with ane, it can be debug/run on iOS7.12-iPhone 4,iOS8.13-iPad 2,iTouch 5but,it can't be debug/run on iOS 7.03,iPhone 5s
Hey all, I have an app that has the NativeApplication.nativeApplication.executeInBackground = true; as well as the tag in the xml. When either pushing the home button, sleep button or letting it go to sleep on its own, the audio skips briefly.What can be done about it? Anything? Tried it will with 15 and 16.0.0.250ThanksCraig
Is there any ETA on when this issue will be fixed?"Landscape launch image twitches to portrait when aspectRatio is set to landscape in application.xml (3916056)"
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