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I'm using the milkman and GoViral. In the .as file theres lots of examples of Facebook actions but all of the posting to profiles and walls are for the personal profile. Is it possible to post to a page the user owns - like a business page for example?
I'm using File.applicationStorageDirectory to store data of my app. Problem is when there are many windows users on one machine. One user has no access to others users data. I need to have common directory for all users. In docs I see that all the OS-independent paths in Flex are based on spcific user directory. And the Application directory is read-only. So is there any directory which is common for all the users so I could store data there?I know I could use explicit directory like:var file:File = new File(); file.nativePath = "C:\\AIR Test";But I need OS-independent, somewhat hidden (not in obvious place) directory. ApplicationC:\Program Files\filenameApplication-storageC:\Documents and settings\userName\ApplicationData\applicationID\Local StoreCacheC:\Documents and settings\userName\Local Settings\TempDesktopC:\Documents and settings\userName\DesktopDocumentsC:\Documents and settings\userName\My DocumentsTemporaryC:\Documents and settings\userName\Local Settings\Temp\randomString.t
Hi,I am writing an app with a function that can save comments (contain in a multiline input TextField) of a picture and load at again next time.Everything works fine when I try the function in PC but after I compiled the ipa and test on my iOS device (eg. iPhone), 3 problems come out.1. The TextField can enter and show emoji characters correctly only when the textfield is focus in.When the TextField got focus out, every emoji characters become a small black rectangle.2. When the TextField got focus in, its zorder will be sent to highest automatically. After focus out, its zorder will become normal again.3. The text position and leading is not exactly the same when the TextField got focus in and out.(ie. the text paragraph poistion moves a little bit when the text field change focus)Is there anyone facing the same problems ? And is there any solution to avoid these ?I am using Flex SDK 4.5.1 + AIR SDK 3.0
Hi,I want to debug an Air Native Extension on iOS but can't get ADT to produce the .dSYM file required to symbolicate my crash logs.I took a look at this other post as well as this blog article and it is my understanding that the .dSYM should be produced in the same folder as my .ipa, which is bin-debug in this case. The problem is that the .dSYM is not there (or anywhere else on my machine).Some information:I'm on Mac OSX Mountain Lion 10.8.1I use Flash Builder 4.6 but also tried Flash Builder 4.7I use Flex SDK 4.6.0 with AIR SDK overlay (cf. http://helpx.adobe.com/x-productkb/multi/how-overlay-air-sdk-flex-sdk.html). I tried with Air 3.2 and 3.4.I tried to package from Flash Builder, from Ant, from the command line, the result is the same. The .ipa is created but no .dSYM.I also tried "Export Release Build" in FB 4.7 with the option to keep the bin-release-temp folder, but the .dSYM wasn't there either.I use the -platformsdk option, I tried with both iOS 4.3 and iOS 6.0 SDKs, but the
I have an adobe desktop air application with embedded runtime. The application is installed on a clean Windows (it doesn't matter the version) desktop computer. The computer is not connected to the internet. I run the app and it immediately closes. I connect to the internet, run the app and everything is OK. If I disconnect the internet it works without any problems.I noticed the same behaviour when I created a new user (administrator and/or standard). The app needs at least once to connect to the internet. Is there a way to "bypass" this because I have customers (schools for example) who are never connected to the internet.
I have an AIR application that plays YouTube videos using the YouTube iframe API, implemented using StageWebView. It has worked well for a few years now, and today I found it does not play YouTube videos.If I create StageWebView() with no parameters (which I have always done and has worked without issues until today), AIR uses WebKit. The YouTube iframe API loads, but the video does not play. If I right-click the window and click on "Stats for nerds", then highlight the text and press Control+A to select it all, I get the below after copying and pasting it into a text editor (between the "-------"):-----------------------YouTube Developers Live: Embedded Web Player CustomizationYour browser does not currently recognize any of the video formats available. Click here to visit our frequently asked questions about HTML5 video.Video ID / CPNM7lc1UVf-VE / L49cXdkww2mqGG-8Viewport640x390Current / Optimal ResundefinedxundefinedVolume / Normalized100% / 100%CodecsColorHostConnection Speed1016 K
Dear all,I keep running into issues where my application developed in AIR call an external program. The external program is our own application as well which is a custom-made browser. The issue my programming partner and I have is the following:1. call out to a default browser: after tricking and modifying registry, our custom-made browser can be recognized as default browser. The issue that we have some part of the custom-made browser does not work!2. using fscommand: our custom-made program is opening successfully however the above problem remains, e.g. some part does not work. 3. the custom-made program itself runs perfectly if called out from windows directly.Just outta curiousity, would anyone tell me why that issue happens? As opposed to call notepad.exe, notepad is opening fine. Opening firefox etc also open fine. without issue. I may need some enlightenment on this if anyone knows anything or the differences betw
Hi,I am trying to import more than 700 high resolution images in my Adobe AIR app. I am using flash builder 4.6 for development, and while debugging it works fine. The application seems to crash when a release build(.air or .exe or .dmg file) is made and run after installation.Below is my code for importing images.public function ImportImages(event:*):void{ var file:File = File.userDirectory; file.browseForOpenMultiple("Select Images",[MgrYSIPath.imageFlter]); file.addEventListener(FileListEvent.SELECT_MULTIPLE,saveImportImage); file.addEventListener(Event.CANCEL, cancelExport);}private function saveImportImage(event:FileListEvent):void{ setRank(); SaveImageFiles(event.files);}private var tm:Number = 0; private var ImgOperation:LBImportImageOperation;private function SaveImageFiles(files:Array):void{ tm = getTimer();&nbs
If AIR is embedding the SWF into HTML, NPAPI is required, but will NPAPI continue?Or is it not supported to embed the SWF in HTML? Or do you want AIR to include NPAPI as before AIR version 21?thanks.
Hello! I currently run a game that uses a native installer for the Windows desktop runtimes to make use of the self-updating capabilities. I noticed that the 64bit Windows version has been out for a while now, but only for captive runtimes.Are there plans to bring this to native as well or am I out of luck? Just wanting to hear one way or another to see if I should wait it out. I could really use those bits!
Hello,with the latest Air SDK 28.0.0.125 we are seeing an issue where the status bar opens from the top of the view when the user taps a textfield and the soft keyboard opens. The status bar covers any content, even the TextField which the user tries to type in. Is there a way to prevent the status bar from opening when the soft keyboard is triggered?We are using fullscreen and rendermode direct. The status bar is usually not visible and only pops up when typing.Here is a screenshot, I have marked the Textfield that is covered with a red square.
We are seeing this error message occur on some of our clients mac computers when opening/printing pdf's in Adobe Air. We haven't been able to reproduce it in house. This application requires a version of Adobe AIR which cannot be found. Please download the latest version of the runtime from http://www.adobe.com/go/getair, or contact the application author for an updated versionOur desktop adobe air app crashes at this point.The following code causes the problem to occur.var location_Of_PDF_File_String:String = "";var pdfContainer:HTMLLoader=new HTMLLoader();pdfContainer.load(new URLRequest(location_Of_PDF_File_String));popupPDF(pdfContainer);Everything works fine if the following code is used.var location_Of_PDF_File_String:String = "";var request:URLRequest=new URLRequest(location_Of_PDF_File_String);flash.net.navigateToURL(request);
If I compile my app with:Compiler 27:0.0.132 it's ok! but I receive this message when I compile with:Compiler 28:0.0.125ERROR ITMS-90096: "Your binary is not optimized for iPhone 5 - New iPhone apps and app updates submitted must support the 4-inch display on iPhone 5 and must include a launch image referenced in the Info.plist under UILaunchImages with a UILaunchImageSize value set to {320, 568}. Launch images must be PNG files and located at the top-level of your bundle, or provided within each .lproj folder if you localize your launch images. Learn more about iPhone 5 support and app launch images by reviewing the 'iOS Human Interface Guidelines' at https://developer.apple.com/ios/human-interface-guidelines/graphics/launch-screen."
Hi,I would like to disable auto update of Adobe Air and according to the FAQ I can do this by installing the Settings Manager. The FAQ provides a link and I downloaded the Zip file but once I extracted it all I see in it is a SWF file. When I click on this file it takes me to the download page for Adobe Flash Player, Adobe Flash Player is already installed on the computer so I'm stumped.Any suggestions on how to install the Settings Manager? The computer in question is running Windows 7 Pro 64-bit.Thanks in advance,Linn
Since AIR 27 (Even with AIR 28 Beta) I get this error when trying to run any Starling project on a specific Windows 8 PC (Core i5 with Intel HD Graphics)( https://i.imgur.com/5Brxlkk.jpg )On the same machine, If I set --swf-version=37 I am able to run every Starling project without any error.( https://i.imgur.com/Cdgrf1z.jpg )I think it's directly related to AIR 27 feature: Enable DirectX 11 for AIR Windows ..." If the specific DLL for DirectX 11 is missing on the system, the rendering again falls back to Software mode".My Question:In case the specific DLL for DirectX 11 is missing, is it possible to fall back to DirectX 9 instead of Software Mode?If it's not possible... is there at least way to indicate Adobe AIR, not try to render with DirectX11 and just continue rendering with DirectX9 as it was doing prior to AIR SDK 27?Thanks in advance!Diego
Hello, on Android 8.1, the default soft keyboard "Gboard" is bugged when I use "spark.skins.mobile.TextAreaSkin" (Apache Flex), this skin use "flash.text.TextField". In a 70 lines text, when I put on "space" the cursor turn at the top of the text, when I put on "backspace" it doesn't delete any chararcter, these bugs often occur. "SwiftKey" keyboard work correctly but is not a solution. Thanks
Hello,using TextEvent.INPUT_EVENT, is-it possible to replace the injected text in the flash.text.TextField ?var textField:TextField = new TextField();textField.type = TextFieldType.INPUT;textField.width = 200;textField.height = 20;textField.background = true;textField.border = true;textField.addEventListener(TextEvent.TEXT_INPUT, textInputHandler);this.addChild(textField);function textInputHandler(event:TextEvent):void{ event.text = "v";}When I put "a" in the keyboard, "v" is write in the textField instead of "a".Thanks
Hey all, as you all know, there are default android popups such as InputBox, ListBox or popup box.. example:how do i call them within actionscript?i need the ListPopup
flash.media.SoundCodec not support aac?
Hi,I hope someone can help!I have already developed and published several Air Apps for Mac OSX before. The last one was published on the Mac App Store in July 2015 - everything worked fine back then. This week I've finished another App for OSX using Flash CC 2015 15.0.1.179 + AIR 22.0.0.137 (for Desktop). The App is working perfect on my Mac (OSX 10.11.5).In order to replace the Iconset & entitlements I always used this Terminal Script (successfully!! 🙂 😞cd /Users/essig/Desktopcp MacProcess/Info.plist EyeFitness.app/Contents/Info.plistcp MacProcess/Icon.icns EyeFitness.app/Contents/Resources/Icon.icnschmod -R 777 EyeFitness.appcodesign -f -v -s "3rd Party Mac Developer Application: Jan Essig" EyeFitness.app/Contents/Frameworks/Adobe\ AIR.frameworkcodesign -f -v -s "3rd Party Mac Developer Application: Jan Essig" EyeFitness.app/Contents/Frameworks/Adobe\ AIR.framework/Versions/1.0codesign -f -v -s "3rd Party Mac Developer Application: Jan Essig" EyeFitness.appcodesig
is there a ANE can play H264 rtmp stream on iOS?
I'm trying to avoid having a multidex app, as it has a hit on app start time. I am pretty close to the border, but under it. However, I still get a classes.dex and classes2.dex files. When I analyse the resulting APK in android studio I see:The total is 64295 references methods, under the 64k limit of 65536 references methods. Why is it creating 2 dex files and requiring me to add multidex support? Is there any way to solve this?Using Adobe Air SDK 28
All of our apps are using GPU rendering mode (not direct mode -- they use the traditional DisplayList), and I'm noticing an issue when trying to update older apps made in AIR 18 to AIR 21 or 22. When testing on the Nexus 7 tablet (original 2012 version), app performance is terrible after updating to AIR 21 or AIR 22, when it was previously as smooth as can be using AIR 18. It seems that GPU rendering mode is no longer working on this device, since it's performing more like the CPU mode. In Adobe Scout, I see a large amount of time each frame (45ms+) devoted to "Rasterizing edges" and "Copying to screen", when these were never even mentioned when profiling in AIR 18.Under "Session Info > Machine" in Adobe Scout, with the AIR 18 app I see "GPU Vendor", "GPU Renderer", "GPU Version", etc. listed on this tab. When checking the AIR 21 or AIR 22 app, none of this data is shown (only CPU info).Does this device no longer support GPU mode for some reason in the newer
I'm seeing the attached snap when using AIR 29 with the debugger. Unable to ALLOW the following generic error occurs:Error: EncryptedLocalStore internal error at flash.data::EncryptedLocalStore$/processErrorCode() at flash.data::EncryptedLocalStore$/getItem()
HiI'm using the latest version of Photoshop.I use my onboard-graphiccard as a standard display.I have an additional Nvidia GeForce GTX Titan on my board which I use for GPU-Rendering in 3D-Softwares.When I start Photoshop under Preferences, I see only my onboard graphiccard - no GPU acceleration.I tried to set it in the Nvidia Control Panel (under 3D Preferences) see here:But nothing happens, I still have only the onboard card to choose.How can I force Photoshop to use the Nvidia GeForce GTX Titan ?Kind regardsAlain
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