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Hi, I'm running one NetStream and it's ok. After a few seconds, I create a new NetStream to load a new video in pause (videos are local). The problem is that the second Video is shown with a lot of lag when it play, but when it finishes and loads again the first NetStream runs very well (it can be another video). What can be? It's Adobe Air Android
I have a real estate app on mobile that I am trying to port over to desktop platforms. Maps are vitally important to real estate, and I cannot get StageWebView to work with Google Maps. My understanding is that if you create a StageWebView instance set to true, then it should not use AIR's old webkit but the system web service provided by the OS. Let me know if that is incorrect. Using an up to date version of Windows 10, I should be golden. So I created a test app that looks like the following: <?xml version="1.0" encoding="utf-8"?> <s:WindowedApplication xmlns:fx="http://ns.adobe.com/mxml/2009" xmlns:s="library://ns.adobe.com/flex/spark" xmlns:mx="library://ns.adobe.com/flex/mx" applicationComplete="appCompleteHandler(event)" resize="resizeHandler(event)"> <fx:Script> <![CDATA[ import mx.events.FlexEvent; import mx.events.ResizeEvent; public var webView:StageWebView = new StageWebView(true); protected function a
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Wondering if you guys have a recommendation for a GDPR cookie consent form that plugs into Adobe AIR in Animate (and ideally works on iOS and Android)? I haven't picked an ad company yet so I'm totally flexible there.Or is it easy enough to do yourself? I don't even need it to target the EU necessarily.. If it's functional and nice, I don't mind serving it to everyone... On a moral level, I actually support people blocking cookies Or, maybe if you guys know, how can you adapt something like this to work in Animate?Requesting Consent from European Users | Android | Google Developers
Hey,This is a long shot, I admit, but some iOS users are reporting that they either don't hear the sound/music for my game, or that they only hear it with the headphones on. I'm using the latest adobe air SDK with a haxe library that's currently just out of beta (I'm not supposed to mention the actual library name in public) and the sound code in haxe is fairly straightforward and generic. There's a *general* trend, though not 100%, of older phones having this issue (iphones 7-8 with ios 13.X, and one single iphone 12 pro as the outlier). I'm not necessarily asking for a fix, but I would like to know if this is a known issue with adobe air apps on iOS. Thanks,-Michael
I would like to ask for help coz I am having issues with the apk generated for 64bit and it cannot be installed on the device. The installation fails. I am using the latest harman sdk and even have license. I already followed every step to create a release. I am able to generate the apk but the apk fails to install. I am already stuck with this issue for almost a month but still no luck. Please help me ASAP. Thanks guys.
Bonjour,J'ai besoin d'Adobe Air pour faire fonctionner une application de travail. Je le télécharge depuis get.adobe.air . Je double clique sur le fichier AdobeAir.dmg . Tout semble bien se passer jusqu'à la fin de l'installation où le message d'erreur suivant apparaît : "Adobe AIR.framework » est endommagé et ne peut pas être ouvert".Donc impossible d'avoir Adobe Air et impossible de faire fonctionner l'application dont j'ai besoin.Une idée pour me sauver ? (Je suis novice sur Mac...)Merci d'avance !IN ENGLISH (I try) :Hello, I need Adobe Air to run a working app. I download it from get.adobe.air. I double click on the AdobeAir.dmg file.Everything seems to be fine until the end of the installation where the following error message appears: "Adobe AIR.framework" is damaged and cannot be opened . So impossible to have Adobe Air and impossible to run the application that I need. Any idea to save me? (I'm new to Mac ...) Thank you in advance !
Hello,I update java to 8.0_121 on Windows, and I have this messge error on ADTunable to load a certificate in this filewhen I use a 1024-RSA certificate (I don't have this message error with a 2048-RSA certificate)Thanks.
I installed the latest SDK from Harman. I am now getting "Could not access the digital certificate" when trying to publish a build. Anyone know of this issue or how to fix ? Thanks!
the startTouchDrag not working very good in animate air android or iosthe object start druging only from the 0,0 position at the top of the screen.this thing happend only in a mc computers of all kind/thank you catriel yefimov
I develop an Adobe AIR application, which, at least after upgrading to the latest AIR SDK from airsdk.harman.com, works fine on an Intel based Mac upgraded to macOS 11 beta 10.It immediately crashes on startup on an ARM based Mac (the so called Apple Silicon), also using macOS 11 beta 10. Other x86_64 apps are working fine, because macOS on ARM has support for translating them on the fly, called Rosetta 2. In the Apple forums, there is some discussion that applications doing just-in-time-compilation (e.g. Google Chrome for Javascrpit) are not running on Rosetta too.Is Harman working on an SDK which properly supports ARM based Mac?
Hello All, I'm just started to work on Adobe AIR right now.I'm facing a problem while loading a Flex web application based SWF file (MXML application file) on the AIR app using the SWFLoader. The content is not displayed in fullscreen and also it gets cropped. Code: <?xml version="1.0" encoding="utf-8"?> <s:WindowedApplication xmlns:fx="http://ns.adobe.com/mxml/2009" xmlns:s="library://ns.adobe.com/flex/spark" xmlns:mx="library://ns.adobe.com/flex/mx" applicationComplete="windowedapplication1_applicationCompleteHandler(event)"> <fx:Script> <![CDATA[ import mx.events.FlexEvent; import mx.events.ResizeEvent; private var urlLoader:URLLoader; private var swfLoader:Loader; protected function windowedapplication1_applicationCompleteHandler(event:FlexEvent):void { this.stage.displayState = StageDisplayState.FULL_SCREEN_INTERACTIVE; this.
Hello, this morning I wanted to launch a software which needs this adobe air site to be opened, but this one gave me the following error message. "Adobe Air.frameork file is damaged" I have tried everything to repair it, reinstall it, but the software still does not start. Thank you for your help. Have a good day.
Hey guys, have a look:Native WebView AIR Native Extension by distriqt — Kickstarter If Adobe ain´t making it happen, we need to do so!I`m just evaluating if the full source code license is necessary for our project.Well, well.Let´s make it happen!A PROPER HTML5 ANE NOW!!! 😄I know there is already another ANE, but it doesn´t allow compiling under OSX, and that´s our prime development platform as we also target iOS.Best,Stefan
I have downloaded and installed Adobe Air about 4 times now. Each time I delete the previous version (I think), and reinstall. And each time I get the Message attached below saying " 'Adobe AIR.framework' is damaged and can't be opened." I can only assume that the file I am downloading is corrupted, or that the version doesn't work with Catalina, or something. I've tried the help chat, but the wait time is way too long, and I couldn't get any help there. Does anyone have a suggestion as to how I can solve this problem? Your help is greatly appreciated.Catherine
Hello, I've opened an issue on the github and figured I would post here as well:https://github.com/Gamua/Adobe-Runtime-Support/issues/505 As stated there, I've been noticing a ton of lag and freezing while trying to open the Steam Overlay over an AIR application. Forcing the old GPU mode makes it usable, but still pretty awful. Our application relies on in-app purchases through the overlay to make money, so obviously having a near-unusable interface is gonna turn a lot of potential customers off. Has anyone else run into a problem like this? I've tested the last 3 releases of the SDK as well as the old 32.0 version and have the same issue.
We have suddenly seen a dramatic increase on fatal Starling errors "Context3D not available" on Chrome OS devices (as of last Friday).Someone else reported similar findings and Josh Tynjala was able to reproduce the issue on his Asus Chromebit.Just wanted to bring this into attention of Adobe, more about it here:https://forum.starling-framework.org/topic/context3d-not-available-on-chrome-os-since-yesterday
Hi,I am trying to rebuild an ANE with adt. Therefore I need to create an swc with the actionscript classes. I tried to use Adobe Animate -> extport Symbol as swc which includes classes, but with tis swc adt throws the following error:invalid swc file ... I tried to use acompc (Air 32 and 33.1.217) to build the swc file but can not start it with (OSX 10.14):Error:WARNING: An illegal reflective access operation has occurredWARNING: Illegal reflective access by com.google.common.base.internal.Finalizer (file:/Applications/AIR/AIRSDK_MacOS_32/lib/guava-r08.jar) to field java.lang.Thread.inheritableThreadLocalsWARNING: Please consider reporting this to the maintainers of com.google.common.base.internal.FinalizerWARNING: Use --illegal-access=warn to enable warnings of further illegal reflective access operationsWARNING: All illegal access operations will be denied in a future releaseVersion 2.0.0 build 354209WARNING: An illegal reflective access operation has occurredWARNING: Il
Hi, I tried to download the Adobe Air Framework on my Mac Book Pro but it didn't work. I got a message that the file was damaged. I tried the following to correct this: deleted the virus program, updated the Operating System and adjusted the time settings. This didn't help. Can somebody help me out?
Hi,On Windows 10, when I try to install an AIR application on desktop, I get the following error:Application is developed using Flex 4.14.1 AIR 32 (I tried compiling be changing to AIR 18, 31 as well, but same error). I then tried following suggestions:https://community.adobe.com/t5/air/adobe-air-will-not-install/td-p/6874514?page=1 Solution Snippet from above link:"I finally found something that worked for me (Windows 10).- After downloading the Adobe Air .exe file, go to its location (usually in your Downloads folder) and right click on it. Rather than clicking on "Run as Administrator" (which did not work for me), click on "Properties".- Then go to the "Compatibility" tab.- At the bottom of the Compatibility tab place a check beside "Run this program as an Administrator".- Hit the "Apply" button and try running your Adobe Air install again. Note: After doing this, I had to do the same steps for the program that I was initially trying to install that re
Hi everyone. I own an iOS/Amazon children's game series that was built in Air/Flash Builder by my brother-in-law (who has now sadly passed away). I have all the assets but no coding knowledge. The games haven't been updated for over 2 years now. I designed all the game animations in Flash and output them to SWC for import into the game build. Would anyone on this forum be able to re-build for the latest iOS / Kindle Fire devices, or what software/route would be recommended as an alternative please? Would it be easier to start from scratch? Thanks in advance.
Hi Adobe AIR Team!Have we any chances to add Siri ShortCuts support in AIR SDK?
because Air is no longer Adobe product, and I need to enable Air publishing. But my old files were not using Air, to my knowledge. I tried installing from Harman, but run into some issues with extracting the file. But above all I am not even sure if I need air for anything else than opening my old .fla files. If Air is an essential part of Animate, why do I have to pay for it separately, to a different company?
Our mobile application requires adobe air to work. when our clients download our applications from google play, it requires them to download and install adobe air to finish installation. Starting Wednesday, We received so many complaints that clients receive "adobe does not exist" on google play.Was there any changes on the availability region? Pleas let me know what has been changed and what is the solution.
Hi, I have an app development on Adobe Air for Android. It works for Android TV too. The problem is that Google only accept apps for 64 bits and 32 bits (sametime), buy in Air 33 I only can create 32 or 64 bits. Exist a lot of devices that run in 32 bits, especially on android TV. What can I do?
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