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Hello,I am making the native extension for Map in android. But I am facing the problem that I am not able to generate the debug.keystore for the android project as it's a library project,Thas why my native map doesn't shows up ,instead it shows blank tiles and Google logo in the bottom .Please help me with this.
When will the AIR 27.0.0.116 version should be released (not as beta)?
Adobe Tracker link: Tracker Problem Description:Some icons missing from APK with AIR 26 packaging. Default AIR icon display at start screen and applications list with Android after application installation.It has been tested with 26.0.0.118 with multiple Android devices. It works fine with AIR 25 and earlier.Steps to Reproduce:Package Android application with all supported icons in XML descriptor (you should provide this images to ADT): <icon> <image36x36>36.png</image36x36> <image48x48>48.png</image48x48> <image72x72>72.png</image72x72> <image96x96>96.png</image96x96> <image144x144>144.png</image144x144> <image192x192>192.png</image192x192> <image512x512>512.png</image512x512> </icon>Actual Result: Target icons missing from APK. Only default AIR icons available. After application installation only default icons displays.Expected Result:
Can I have an adobe response on this bug (https://tracker.adobe.com/#/view/AIR-4026124)? When do you think he'll solve it as two years have passed? You have to first think about solving important things before ......
Hi,Does AIR support iPad Pro 10 Inch native resolution.If it does, how should I name splash screen image?Regards,Caslav
Since my bug submission fails all the time (good way to limit the backlog, guys, really...)Problem Description:When running an AIR app in landscape only mode, with autoOrients sets to true, on an iPhone, the launchimage will be oriented portrait mode - which is normal - then the app will rotate and the stage won't be able to detect touch inputs on the right part of the screen (nothing after the portrait width)If you reorient the device, the touch inputs will work again. But if you dare to scroll down the Control Center or the Notification Center, the whole stage will be displaced until you reorient the device again...Steps to Reproduce:Create a simple project with AIR 24 beta, and iOS SDK 10.1, set the app.xml to landscape mode, autorients true and fullscreen.Any Workarounds:Set the orientation to "any", autoOrients to false, set orientation to landscape at runtime, wait for the stage to be sized correctly (width > height) and then use the accelerometer to reorient the stage when ne
Hi there,I have an iPad app built using Flex 4.14.1 | AIR 27. I have used 5 ANEs in the app and converted all of them to 64bit. App works just fine in iOS 10, however I keep getting a message 'Unable to download the app. 'AppName' could not be downloaded at this time' in iOS11.Application is not hosted in Apple store. It's In-house, we just send out a link for users to download the app.Has anyone faced this issue? It would be great if you can share work arounds, if any.Cheers!
We got some user review "image not showing correctly" and I got "LG aristo Android 7" which has similar issue. if you load any image from gallery or embed any image (should be size not too small) than if you try to draw bitmapdata, it draws half part cropped pixels and half part empty pixels some times it shows background color or transparent on half part. I tried bitmapdata draw, drawwithquality (low, medium, high, best), copypixels, clone, and get-set pixel methods (with matrix, no matrix, resize or not etc) all the same issue . And there was no change I tried rendermode : direct, auto, cpu, gpu and all stage quality options LOW, MEDIUM, HIGH, BESTIt happen AIR 24, 25, 26, 27 (beta). (If I tried AIR 23 but AIR23 doesn't support AppCompact)
Air 27 / iOS Debug/Standard - (note: Ad Hoc builds but will not install on device)If I comment out the following entitlement - all is well. <key>com.apple.developer.associated-domains</key> <array> <string>applinks:www.mysiteurl.com</string> </array>The appropriate "apple-app-site-association" file is accessibleThis is the error when debugging - and the APP fails to install on device:Error occurred while installing the application:Installation Error: ApplicationVerificationFailed.Logs reveal nothing more than the above
I'm experiencing my iOS app losing network connection when switching Wi-Fi network off to rely on the mobile network. The URLMonitor requests return #2032 error, even if the mobile network is totally available. Other apps seem to handle the change OK, but AIR for some reason doesn't find the mobile network until when restarting the app.Is this a bug or expected behavior?Can't try on Android right now as I don't have a SIM card for a device...
Fast and Standard work without issue. When I try to package an Ad Hoc release I get just the error: 0The logs reveal:!ENTRY com.adobe.flexbuilder.project 4 43 2017-06-06 17:05:17.949!MESSAGE 0!STACK 0java.lang.ArrayIndexOutOfBoundsException: 0at java.lang.ProcessBuilder.start(ProcessBuilder.java:443)at com.adobe.flexbuilder.project.air.export.MultiPlatformProcessBuilder.execute(MultiPlatformProcessBuilder.java:128)at com.adobe.flexbuilder.project.air.export.MultiPlatformProcessBuilder.executeJavaCommand(MultiPlatformProcessBuilder.java:75)at com.adobe.flexide.multiplatform.ios.packaging.IPAPackager.create(IPAPackager.java:306)at com.adobe.flexide.multiplatform.ios.packaging.IPAPackager.create(IPAPackager.java:349)at com.adobe.flexide.multiplatform.ios.exportrelease.IOSExportReleaseHandler.createPackage(IOSExportReleaseHandler.java:396)at com.adobe.flexide.multiplatform.ios.exportrelease.IOSExportReleaseHandler.doPackage(IOSExportReleaseHandler.java:310)at com.adobe.flashbuilder.p
When you play sound with Android on NetStream, sound playback stops when you move to the background.Sound playback on ios does not stop. Why are you stopping on Android?
Has anyone implemented IFTTT from within an AIR iOS / Android app ? I have no clue where to start but want / need to make this happen.
Hi. I'm developing an iOS game. I'm using Animate CC and Flash Develop using Air for deployment and working on a PC. Here's the problem. On iPhone 6 the game shows the splash screen and then launches fine. On iPhone 6 PLUS the game shows the splash screen fine, but then sometimes launches off-center. Repeat it only does this sometimes. It's not every time but it's alot. Screen shots below. So just by looking at this picture myself. It looks like the game gets stuck thinking it's on a different device. The game logo is set to appear at stage.stageHeight / 3.45; Assuming that line is working correctly, then for some reason the game thinks the screen is bigger than it is..ofcourse, i have NO idea why the xposition is so off. Also, the game totally freezes at this point (just showing the partial logo) whereas it will run smoothly on the times that launches correctly.I have a feeling it has something to do with my splashscreen files and/or the way I'm setting up something in my xml or setti
Two weeks ago, I filed a bug report (see Tracker) about a screen corruption bug that was introduced in AIR 24.Today, it has still a status "needs review". Is that normal and am I just being too impatient, or do I need to do something special to have it picked up?This bug makes that my most important app (the one that is making me a living), is stuck with AIR 23, so to me it is really important that this will be fixed in the near future.
HiDoes anyone know how to debug an ANE lib module on Android Studio? With Xcode, one can attache the debugger to an running the app, but with Android Studio when I click the "Attach Debugger to Android Process" menu button, only device name is listed, even I check the "show all processes" checkbox, nothing changed.Regards,David
It says I need the administrator's permission. I'm the administrator.I've tried everything in the troubleshooting guides both here and at Microsoft, and I just can't get rid of this thing.(Running Windows 7 Home Premium SP1)
Hoping for help as I am desperately trying to get this to work since two days.My goal is to receive text and images in my Adobe AIR app via the "Share" popup on Android.Yes, I am aware of the documented solution with the InvokeEvent that is supposed to work but it doesn't work with android.intent.action.SEND - the InvokeEvents are dispatched in the app but all arguments are always empty. If someone knows about a solution there please let me know.So I have tried to implement an ANE to catch up these intents and pass them into my app. First, here is my setup:AIR and ANE (Android) app descriptors look the same - inside of the manifest part I have this: <application android:enabled="true"> <activity> <intent-filter> <action android:name="android.intent.action.MAIN"/> <
Hello,I'm following the steps to export a P12 to develop one app for one my clients. After receiving his login + password for App, created the certificate, installed on Keychain with no problem (it says: "this certificate is valid").But now I'm trying to export the P12 file, by righclicking on it. For some weird reason, the option P12 is the only one NOT available.How could I export it? Everything seems to be ok, valid, green, etc. I'm on a Mac running the OS 10.7.3.Thank you very much.Demian
Hi,Is it possible to add a 'custom' node into an AIR application descriptor? I was hoping to be able to read a specific field from the file eg:<application xmlns="http://ns.adobe.com/air/application/20.0"> <id>com.application.id</id> <filename>Test</filename> <name>Test App</name> <versionNumber>0.0.1</versionNumber> <customNode>value</customNode></application>However it seems nodes like this are stripped out of the packaged application. Any ideas how to add something like this? Or suggestions as to a better method?
Hi all,I've recently been experimenting with handling location updates with AIR on iOS. I'm using a native extension to register for region monitoring and all is working fine while the application is running (either in the foreground or background).I'm having an issue with background startup of the AIR app, ie handling the case when the application isn't running, having being terminated either via the user or the OS. The iOS docs say:In iOS, regions associated with your app are tracked at all times, including when the app isn’t running. If a region boundary is crossed while an app isn’t running, that app is relaunched into the background to handle the event.And this appears to happen, however the AIR application doesn't seem to be able to start in this mode. I can see the application attempt to start and then crash on the main application thread:Exception Type: EXC_BAD_ACCESS (SIGSEGV)Exception Subtype: KERN_INVALID_ADDRESS at 0x0000000000000001Triggered by Thread: 0Thread
Hi,I build my android app with Flash Builder 4.7/Adobe Air SDK 26/Flex SDK 4.16 on MAC OS Sierra, the following error has occurred, Could anyone have idea how to fix it?I've put those files in my app's assets folder but doesn't help.Regards,David
Hi, we are a High School College and require the ability to distribute Adobe Air via group policy. On this page Adobe AIR Runtime Distribution | Adobe Adobe says to email them but when I tried 'license-air-silent@adobe.com', 'license-air-enterprise@adobe.com' and "license-air@adobe.com" they are bounce back saying Adobe is blocking emails to these addresses. Can someone point me in the correct location (and update the email addresses linked on the page) as to where I get this Adobe Air MSI from.
I have been trying to use LocalConnection, however I am getting an invalid argument error, so Im questioning whether or not this LocalConnection approach is even right:AIR Application:public function init() { var conn:LocalConnection; conn = new LocalConnection(); conn.allowDomain("localhost"); conn.connect("connection1"); loadHTML();}private function loadHTML() { var urlReq:URLRequest = new URLRequest("http://localhost/myapp/"); &nb
I'm testing getDirectoryListing() with my Android devices.Then files are obtained using Android device (Ver.4.1.2).but are not obtained using (Ver.6.0.1).The code is very simple.----------------------------------------------------------var FArr:Array = File.userDirectory.getDirectoryListing();trace("Number of files = " + FArr.length.toString() );for(var i:int=0; i<FArr.length ; i++){ trace("name = " + FArr.name );}----------------------------------------------------------As written in the forum (https://forums.adobe.com/message/6748751#6748751)I set WRITE_EXTERNAL_STORAGE permission in the app manifest.But I've been unable to get the outputs yet.Does anyone know the resolution?regards
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